Explain that students will need to use their research (infographic, table or graph) to help determine the quiz questions and answers. Each game/quiz must include decision-making, eg multiple-choice questions or paths to choose from.
Centre the discussion on data and on the data that was needed to help the players make their decisions.
Suggested questions for discussion and reflection:
In years 3–4, students should be provided with the opportunity to implement programs that make decisions on the basis of user input or choices such as selecting a button, pushing a key or moving a mouse to ‘branch’ to a different segment of the solution. This activity can be used to strengthen students' understanding of computer programming as a series of instructions that can change depending on different user inputs or conditions. The focus is on how computers follow instructional pathways.
An interactive game or quiz providing the user with a choice of paths or options is a fun way of visualising algorithms and can be an effective way to teach the concept of ‘branching’. Branching involves making a decision between one of two or more actions, depending on sets of conditions and the data provided. Decisions are an important part of computational thinking. They allow actions to be changed based on the value of data. Algorithms are the step-by-step procedures required for solving a problem.