Last week I got an opportunity to share the whole process of making music for game in one event called Game Music talk #1. In this article I’ll talk the first process of making music for game that’s Process 1 : Preparation.
Before you compose the music, you must to make a good preparation, because it’ll help you for the long term development. Here’s the preparation process:
- Coordination With The Team
This phase is the most important thing in this process, so you must make it good. For the external composer like me, I usually work remotely with the team and I mostly work with different team in every project . So the first thing that I build is making a good coordination and communication with them.
- Gather Some Data of The Game
The second phase is gather some data of the game, so usually I make a list for the data that I need for composing the music. Here’s my list:
• GDD (Game Design Document)
• Concept Art
• Gameplay Capture
• Dialogue Script
• Sound Asset List
- Ask The Objective of The Game
What the objective of the game? What platform that the game in? This question can help you to make a frame for your music.
For example, if you get the web based game, the concern of your music is output size, you must optimize the music and the output size, bigger size make slower game access.
- Make A Music Design Document
After the information is enough for you, make a music design document. Combine your idea with the materials. And make a good document become a great information to compose the music.