- Words: 3267
- Length: 11 Pages
- Topic: Teaching
- Paper #: 96055659
The 1992 sessions, for example, consisted of approximately twenty-five pupils between 10 and 15 years of age who were mainly drawn from the Seattle area, plus about a dozen staff members.
The daily timetable was organized around activities such as computer graphics, electronic music, and VR itself. The end goal, however, was to build a virtual world. Pupils worked in small groups on the process of world-building and were encouraged to