Parents, teachers, caregivers, and mental health professionals of children aged 3 - 6 years love using the Feelings and Dealings card game to develop empathy. This therapeutic tool develops social and emotional intelligence through fun and engaging play. Speaking of play, we've designed 8 ways to play this game: 3 games for educational play and 5 games for therapeutic play!
What's Included Per Game
- 48 Feelings and Dealings cards sized at 3.5” x 5” for easy viewing and laminated for durability
- Instructions for 8 ways to play Feelings and Dealings
- Nifty tuck box to hold the cards
About the Creator
The game was created by Camille Childs (me!), the founder of GameOnFamily.com, whose corporate career started in licensing at Jeopardy & Wheel of Fortune. I most recently worked at Netflix for 5 years, all of which fueled my love of games and technology. The Feelings and Dealings card game is the first game of several from Game On Family.
Why Feelings and Dealings?
- Teaches children aged 3 to 6 years soft skills such as how to identify emotions through facial expressions, body language, and in social contexts; however, adults often expand their emotional vocabulary too!
- Engages players via a fun and therapeutic card game to discover 24 nuanced emotions including the basics (afraid, angry, happy, etc.) to modern, complex emotions (distracted, overwhelmed, etc.).
- Encourages conversation and communication through play… think of it as Play Therapy!
- Displays 48 Colorful, Illustrated Cards including 24 Individual Pose Cards that develop emotional intelligence and 24 Social Scene Cards that develop social intelligence.
- 24 Individual Pose Cards: Each Individual Pose card shows a child expressing an emotion through nonverbal cues such as facial expression and body language.
- 24 Social Scene Cards: Each Social Scene card conveys an emotion in a realistic social situation involving family, friends, and pets in a variety of age appropriate settings.
- Builds diversity awareness: Our range of characters shows a diverse mix of ages, ethnicities, and abilities.
- Supports emotional health and connection: Kids discover a wide range of emotions which builds empathy, self and other awareness, interpersonal connection, and models ways to express needs.
- Teaches empathy: When you have empathy, you can better understand another person’s emotions and actions. Empathy broadens our perspective, improves communication, better enables collaboration, and deepens relationships.
- Suggests 8 ways to play via our detailed instructional sheet. Choose a game depending on intent or goal.
- Aids Parents, Therapists, Educators and Caregivers: Mental Health Professionals may use cards as a therapeutic tool, teachers may use as an educational tool to increase empathy and awareness, and parents may use as conversational cards to connect with their children or simply as a fun game to improve social skills.
8 Ways to Play: 3 Educational Games & 5 Therapeutic Games
We've designed 8 ways to play with the card deck! Choose which way to play based on your desired outcome, which could be just for fun, educational or therapeutic. Each game can be played in less than 10 minutes which is desirable for little ones aged 3-6 years.
3 Educational Games:
- All Out! Game: 2-6 Players
- Match the Emotions Game: 2 Players or 2 Teams of 2-3 Players Each
- Speed Match Game: 2 Players
5 Therapeutic Games:
- Conversation Cards
- Show & Tell
- Pick Out & Act Out
- Pair & Compare
- Cover & Discover
Show Me the Cards!
Each vertical Individual Pose character (above) is seen in a horizontal Social Scene card (below). You'll see the character express the emotion individually and also in his/her corresponding social scene, therefore "matching" it.
Introducing 2 Stretch Goals
We decided to introduce 2 stretch goals to entice new backers to pledge as we near the campaign's end. A stretch goal is a funding target set by the project creator beyond the original Kickstarter goal. It's a way for creators to "stretch" beyond the initial, official goal of the Kickstarter project and raise more money.
Stretch Goal #1: Raise $6,000; 4 Ronald McDonald House Charities Houses Will Receive 10 Games Each
We want to give back to a nonprofit that helps families and children during difficult times. The Ronald McDonald House Charities do just that: keeping families together and near the care they need. If we hit our 1st stretch goal of $6,000, then Game On Family will donate 40 Feelings and Dealings games to 4 Ronald McDonald Houses of our choice (10 games each).
Stretch Goal #2: Raise $10,000; Every Ronald McDonald House Charities House in the U.S. Gets 1 Game
If we hit our 2nd stretch goal of $10,000, then Game On Family will donate 180 Feelings and Dealings games to Ronald McDonald House Charities Houses in the U.S. That means that every Ronald McDonald House in the U.S. will get 1 game each!
Share the Love!
Risks and challenges
The risks and challenges for this project are low. We've already created the artwork for the card deck, completed the instructions, and designed and play tested the 8 games. I'm ready to send this card game to the printer who has agreed upon a quote and timeline. I just need your help to determine the print quantity.
There is a total of 12 weeks turnaround time. Breakdown: 10 weeks turnaround on the production of the card game that includes shipping from overseas. If the project is fully funded, and after payment is received (usually about 2 weeks after a successful Kickstarter ends), I will send everything off to be turned into the card game. Thanks!Learn about accountability on Kickstarter
- (30 days)