Players start the game by creating a character with a unique background and identity by customizing attributes such as one’s gender identity, socioeconomic status, or social relationships. Gameplay is based on taking turns playing cards that represent different actions someone can take to escape an abusive relationship, with the goal of moving one’s token to an end point on the game board.
Different actions have varying levels of risks, and many often risk detection by one’s abuser. As players take action, they draw Abuse Cards that result in harm to a player’s relationships or well-being. Abuse cards are based off different red flags and behavior patterns an abuser embodies. As the game progress, the cycle of abuse causes the severity of these cards to grow, reflecting real life patterns of abusive behavior..