A Board Game Education
A Board Game Education is an entertaining and valuable resource for parents, teachers, educators, and anyone who appreciates the fun and entertainment provided by classic, traditional board games. The book provides an informative analysis of how classic board games that everyone has played_and probably owns_are not only great family entertainment but also develop core educational skills that have been proven to lead to academic achievement. Through A Board Game Education readers learn a bit of the fascinating history trivia and little-known facts regarding the most loved board games of all time (i.e., how Monopoly was used by WWII POWs to escape). At the same time, Hinebaugh identifies the distinct educational skills developed by each of these games and explores in detail how the play of these games cultivates such skills. A Board Game Education also provides valuable suggestions about how to modify and vary these classic board games to specifically enhance additional core educational skills and concepts. Who would have thought that Candy Land could be modified into a strategy game and Chutes and Ladders could be used to teach algebraic equations and advanced math.
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Chapter 01 Board Games as Educational Tools No Kidding
Board Games Social Science and Early Educational Skills
Chapter 03 Spell That Word Board Games and Language Arts
Chapter 04 I Will Buy It Board Games and Economics
Chapter 05 Who Done It? Where Is It? What Is It? Logic and Deductive Reasoning
Chapter 06 Capture and Conquer Board Games and Strategy Planning and Negotiation
ability addition allow players basic Battleship Battleship game Boggle Candy Land Castle Risk checkers chess Chutes and Ladders classic board games Clue Cluedo color combinatorial game theory communication skills components concepts core educational skills creative cubes curriculum Deal Card deductive reasoning designed determine develop these skills Developed through Playing dice economic Enhance Skills example extinction chess fact featured ﬁnal ﬁnance ﬁnancial ﬁnd ﬁrst ﬁve game board game theory goal Hasbro homeschooling identiﬁed investment kids known language arts skills letters logic skills Mastermind math skills mathematical Milton Bradley modiﬁcations Monopoly Monopoly games Mouse Trap move opponent Parker Brothers pawns Pay Day pegs Pictionary plastic player will learn playing board games popular principles reasoning and logic requires players Risk Risk game Scattergories Scrabble ships signiﬁcant skills developed social skills Sorry spaces speciﬁc square Stratego strategy skills teach tiles tion tokens tournament understanding unique