报告题目：Community Learning Via Digital Storytelling and Location-Based Games
报告人简介：Olaf Cremers, M.A.，Institute of Informatics University of Bonn. Born in 1980 in Germany. Master Thesis on Renewable Biomass Energy Sites in Rural Areas. Practice course Geographic Information Systems, University of Bonn. Postgraduate Research Assistant, Institute of Informatics, and B-IT, University of Bonn, Usability Engineer in IT. Spin-offs (Mobile Gaming, Project with German Telecom).
报告内容简介：Although the notion of community learning is not sharply defined, the goals and achievements of non-institutional approaches toward education and social development within communities have been widely recognized and have received international attention as a research area. In this paper we present localized storytelling and learning practices through mainly outdoor mobile gaming where our research pattern basically follows the digital storytelling approach by Joe Lambert, co-founder of the Center for Digital Storytelling (CDS) at UC Berkeley, California (Lambert, 2013). Over the past years we have gathered experience in the development and application of gaming-style spheres of learning in various social settings. Mobile location-based gaming and in particular mobile storytelling are well suited to encourage and support community learning. We present our authoring system GeoQuest briefly and explain by means of some concrete pedagogical projects how such systems can meet the demands of modern community learning. While our focus here is to give a fair introduction and appraisal of GeoQuest as mobile storytelling system and educational gaming platform, we shall also mention practical examples and perspectives of future work.