Lowerdash Reference Manual
This is the official manual for Lowerdash, an object-oriented language extension
How-To: Sine Text Scroller
Learn to be a 90s demoscene developer!
The VAR command/function
VAR is an essential command and a dynamic function - so you should learn it.
List of Sound Effects
List of BEEP sound effects in SmileBASIC with preview
How to Download and Use the SmileBASIC 4 demo
Did you know that you can try SmileBASIC 4 right now without spending money?
Limit Variable to Range
variable=MIN(MAX(variable, minimum), maximum)[/b]
System Variables are not "variables"
System variables are not what they seem.
How to use SPANIM
A guide for using SPANIM. Goes over basic usage and a few quirks of the command.
Using DATA to improve your program (Debug; Code readability; and more)
How to use DATA to optimize your sourcecode, and save time on future edits.
Showing sprite hitboxes
An easy method to draw sprite hitboxes.
IBLUR (Instant Blur!)
Instantly blur graphics!
Using Millisec to create smooth animations
Learn how to simulate smooth performance even when things go slow with VSYNC
Deterministic Pseudorandom Number Generator
The same random number, every time.
ISINSTR (String Searching)
DEF block that produces a list of locations a substring appears in a string.
How to use Random's Big Dumb Library: Game Engine
How to use the Game Engine functionality in Random's Big Dumb Library
Diamond Square Noise and Plasma Effect
Noise generation and an application
A custom made font based on the SmileBASIC title screen made by a semi-competent sprite artist
SPHITSP/RC and SPCOL(VEC) tutorial
SPCOLVEC is pretty nice I guess
How to make a simple notepad with saving and loading
Learn how to use the keyboard for your program, and how to save and load a string.
How to record sounds from the 3DS MIC
Learn how to use the MIC to record a sound and play it!
Simple Menu Function
Function to allow the user to select an item from a list
Japocalization: Translating your game to Japanese
Need help with translating your games to Japanese? This will help!
Sprint: The Game Library: The Reference
A Lowerdash library to provide the common framework every game engine should have.