This is for Generalist Primary School Teachers to use with their classes.
There are enough guided 'hands-on' Computer Control activities here to keep pupils engaged for one to three lessons. Each has clear instructions with good photos and examples of code. For a good look (free!) download 'Pupils Playground 1' - which is identical in look and feel.
It builds on the earlier Playgrounds. In this one, pupils are introduced to the 'Sonic Gizmo'. The coding tasks are similar to those in Playgrounds 2 and 3, but a little more difficult. See the 'Playground Overview' for free in 'Playground 1'.
All 'Pupil Playground' files are designed to be used 'on-screen' along with the very easy to use 'Scratch' inspired control software. The pdf is fully hyperlinked with lots of easy to follow instructions and tasks which become more challenging. (The Crumble Software is free from 4tronix and others. It does more than Scratch does with physical things!)
I'm not sure how to describe this resource! It's more than 1 lesson, possibly 3 - depending on variation of task the teacher challenges pupils with. The whole set provides a series of units, bursting with 'hands-on' activities, which are plenty, with progression, from year 3 to year 6.
Included is an example marking ladder which could be easily changed for your specific needs.
The whole set fulfils all of the Control related aspects of the National Curriculum for Key Stage 2 - it doesn't cover all of 'Computing'. In more detail, it provides tons of engaging experience of three statements of 'Computing' with parts of the fifth. Also one of 'Design and Technology'. See the file 'Computing and Control in KS2 NC Match Up'.
Included is an example of how our school stores each of the kits of 4tronix stuff.