is a strategic card game that
increases students' mental computation speed.
children play at one time.
judge checks their additions and sets a time limit on each play.
a regular deck of cards .
numbered card retains its value.
cards are worth 10, aces are 1 and the joker can be any number from 1
beginning play, students choose
a secret "magic number" (example: 51).
cards are dealt to each player.
the other cards face down on the table.
first player draws a card from the stack.
player checks his or her hand to see if the numerical value of the four
cards adds up to the magic number.
the four cards total the magic
number, the student says, "Math is Great!"
player then shows the cards to the judge for approval.
the answer is approved by the judge, the player then places his or her
4 cards face down, nearby.
student then draws four more cards from the stack.
the player's cards do not total the
magic number, he or she discards one card and play continues.
the children use in choosing
their discards demonstrate their mental