Teachers can use Bugs and Buttons to supplement kids' learning. Students who need to improve their fine motor control, working memory, and visual processing skills will appreciate the diversity of the mini-games and probably won't even realize they're developing skills as they play. Teachers can also use this app to supplement activities on counting and alphabet identification. Note that spiders and roaches are avaiilable for play but are turned off by default. They can enable them in the settings.Continue reading Show less
In Bugs and Buttons, a collection of 18 games, kids will tap and drag bugs and buttons around the screen to achieve various goals. Several puzzles focus on recognizing numbers, letters, colors, and patterns, while others rely on more subtle learning components like prediction. An animated tutorial demonstrates the steps to take, and kids try until they succeed, gradually proceeding to more difficult levels and eventually winning insect stamps for a digital stamp collection.
Games enable kids to work on beginning math and reading skills, plus are great for helping a wide variety of kids with fine motor, visual processing, and working memory issues. The game Pinch & Grab can help kids improve the pincer grasp. Butterfly Valley helps students with motor control as they hold the device to catch flowers. Catch'Em introduces kids who need help with their visual perceptual ability. Find it! and Matching help kids with working memory skills.
Teachers can create multiple user accounts and customize the language (from 14 options) in the settings.
Key Standards Supported
Counting And Cardinality
Identify whether the number of objects in one group is greater than, less than, or equal to the number of objects in another group, e.g., by using matching and counting strategies.1
Compare two numbers between 1 and 10 presented as written numerals.
Understand the relationship between numbers and quantities; connect counting to cardinality.
When counting objects, say the number names in the standard order, pairing each object with one and only one number name and each number name with one and only one object.
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