When the library profession gathers in Las Vegas this month for ALA’s annual conference, how can we not consider gaming in libraries? Play-based learning is an effective way to address the learning style changes of the Common Core and other emerging standards.
“You hear a lot about gaming and engaging kids in STEM subjects, says teacher Jason Sellers. “So, I wondered, what does gaming look like in English?” Sellers, a teacher at the French American International School in San Francisco, found out, basing a classroom lesson in Playfic, an online community where users write, share, and play games using Inform 7, a programming system for creating interactive fiction based on natural language.
Andrea Buchanan’s young adult novel Gift was the first to incorporate Minecraft. What’s that you say? The creative game, in which users build stuff out of cubes within a 3-D environment, deserves a closer look. YA librarian Erin Daly offers an expert’s view of the Minecraft element in Gift and how well the sandbox game worked as an element within a novel.