Designing an experiment is like inventing a game or simulation. (Remember the various games and simulations we have recently played: Oh! Deer!, Bat-Moth, The Prisoner’s Dilemma, Eleusis or Mother Nature; think of other games you know and experiments you have done. Perhaps you even remember the 7th grade K-Nex challenge.)
The object and context must be defined.
The rules and parameters must be developed.
What to count and how to count are essential details.
Other aspects decided–competitive or cooperative, for example.
Today in your table group, invent a game using K-Nex which explore the cross-cutting concept of the Interconnection between Structure and Function. You will have 15-20 minutes. We will then share and then conduct a lucky draw to select one of the games to try. Post your game here (I will need to give one person editing rights): https://drive.google.com/drive/folders/0B4DPwlouN3dIV3VUMHlrYTRMSTQ?usp=sharing
All procedures must be safe for people and materials.
Every effort must be made to keep the materials organized. (Only one person from each table is allowed to retrieve materials.)