This operator computes the dot product between two vectors as follows:
a dot b = |a||b|cos(alpha)
where alpha is the angle between a and b.
The following examples include this node.
This example demonstrates how a mixture of fluid colours can have their colour changed by a collision with a static object.
This scene shows how to create FLIP fluids based on the velocity of geometry by generating new particles from points scattered on the original geometry based on the velocity vectors. It also shows how to set up the original geometry to act as a collision object for the fluid.
This example simulates grass being pushed down by an RBD object. Fur Objects are used to represent the blades of grass and Wire Objects are used to simulate the motion. When a single Fur Object is used to represent the grass, neighbouring blades of grass will have similar motion. Additional objects with different stiffness values can be used to make the motion less uniform. When "Complex Mode" is enabled, two objects are used to represent the grass. The stiffness of each set of curves can be controlled by adjusting the "Angular Spring Constant" and "Linear Spring Constant" parameters on the corresponding Wire Objects.