This study intends to 1) develop teaching media “Sciencemopoly Game” for grade VIII students of SMP Al Qur’an Zaenuddin on the digestive system topic; 2) determine the feasibility of Sciencemopoly Game; 3) know the increase in students’ learning motivation. This research is a research and development (R & D) using the 4D model. Questionnaires with the Likert scale were used as the research instrument, and the collected data were analyzed using the descriptive-statistics method. The results concluded that the Sciencemopoly Game is a suitable teaching media for science learning on the digestive system topic having an average expert validity score of 4,24. After being tested, the score of small-group product trial was 4,08 or in the ’excellent’ category, and the field trial score was 4,39 or in the ’excellent’ category. Further, the Sciencemopoly Game has been proven to increase students’ learning motivation, from 3,76 in.the ‘good’ category to 4,09 in.the ‘excellent’ category. So that, this media can be used in supporting the learning process and forming joy class atmosphere.
The “Sciencemopoly Game” to improve junior high school students’ learning motivation on the digestive system topic
Muriani Nur Hayati, M. Aji Fatkhurrohman, Nur Aprillia; The “Sciencemopoly Game” to improve junior high school students’ learning motivation on the digestive system topic. AIP Conf. Proc. 30 December 2022; 2600 (1): 020008. https://doi.org/10.1063/5.0117688
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