The Father of the Video Game: The Ralph Baer Prototypes and Electronic Games
By the 1960s, millions of Americans had invested in televisions for their homes, but it soon became clear to that this technology could be used for more that passively watching television shows. In 1966, while working for Sanders Associates Inc., engineer Ralph Baer began to investigate how to play games on a television. Between 1967 and 1969, he and colleagues Bill Harrison and Bill Rusch created several video game test units. This result was the “Brown Box,” a prototype for the first multiplayer, multiprogram video game system. Sanders licensed the system to Magnavox. In 1972, Magnavox released the design as the Magnavox Odyssey, paving the way for all video game systems that followed.
Ralph Baer donated his video game test units, production models, notes, and schematics to the Smithsonian National Museum of American History in 2006. His papers are kept in the Museum's Archives Center.
"The Father of the Video Game: The Ralph Baer Prototypes and Electronic Games - Introduction" showing 1 items.
- Contrary to popular belief, the first video games were not found at an arcade, but at home.
- When most people think about the first video game, they think of Pong, the ping-pong arcade game released by Atari in 1972. However, months earlier, Magnavox had released its Magnavox Odyssey, a home video game system based on the “Brown Box,”[hyperlink] a prototype invented by Ralph Baer. Additional games and accessories, like a lightgun, were sold in separate packages.
- Since Odyssey had no graphic capabilities other than the ability to change the color of the background, Magnavox included translucent color overlays to provide settings and game boards. Perhaps most surprising to modern gamers, Odyssey also came with nonelectronic game accessories such as dice, decks of cards, play money, and poker chips. These accessories were possibly included to make Odyssey more like games that currently existed. However, as the success of Pong later proved, video games, even in this early primitive state, could stand on their own without physical accessories.
- With less that 200,000 units sold, Magnavox Odyssey was not considered a commercial success, especially in comparison with Pong’s runaway popularity. Among the contributing factors, poor marketing played a large role. Many potential consumers were under the impression—sometimes encouraged by Magnavox salesmen—that Odyssey would only work on Magnavox television sets. Despite these setbacks, Magnavox Odyssey and its inventor Ralph Baer paved the way for all video game systems to come.
- Currently not on view
- Date made
- Baer, Ralph H.
- Magnavox Company
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- Data Source
- National Museum of American History, Kenneth E. Behring Center