Sony It suggested a dynamic system Modifies the difficulty level of video games Since The ability shown by the player, Increase or decrease the level As artificial intelligence It controls.
Japanese company Patented a machine learning system You can “Determine the ability of one or more video game players to defeat a non-player opponent”.
The system will analyze The player’s ability to defeat the last boss, To identify methods of doing so, successful and non-successful. Based on the data you collect, The difficulty of the game may vary, Increase or decrease it as described in the text of the patent.
The artificial intelligence system is also capable Modify some of the mechanics of the video game To adapt them to the new level, that is, it can Change strategies Finding no problems to beat the player will lead to the last boss. To help you after many failed attempts.
In this way, the Japanese company seeks to ensure a delicate balance between the challenges posed by a game and the frustration that players experience after experiencing difficulties at one level or stage of the video game.
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