READY-STEADY-CODE: 3-Stages in Learning Maths with Scratch Leading to Code in Upper Secondary
This page is an overview of the 3 stages in learning Maths (the ‘M’ in STEM) from ages 3 to 16 approx. When the developers of Scratch in MIT added Ready-Steady-Code vector grids into the backdrop library in 2017, Scratch became even better suited to support the ‘M’ of STEM. It is possible for teachers to correlate assignments in sum copies with Scratch coding. The learning objectives and outcomes listed under the Maths labels of Number, Spatial Awareness, Shape and Logical Reasoning are compatible with the coding objectives of Scratch +Ready-Steady-Code for this age group. All feedback is welcome.
20 short half-hour lessons in keeping with the Hour of Code concept, reinforcing Maths learning outcomes with the Computational Thinking concepts. The lessons include Scratch Paint Editor skills which are basic to the projects. The Maths content is age-appropriate and suited to the Irish school system but for those outside of Ireland it may not comply with the curriculum in their jurisdiction.
Draw the Scratch Stage in Your Sum Copy
With this sheet you learn the relationship between your sum copy and Scratch. Map the Scratch stage onto your copy and place a dot in a position top left. When you open Scratch and get the grid backdrop, you code a sprite to move from centre to the exact same position top left.