When visitors first visit a website or use an app, the first thing they see are the apparent design elements: the logo, colours, symbols, graphics, and images, to name a few. While each of these features contributes to the overall user experience, they are actually parts of a larger jigsaw called interaction design that must be taken into consideration. This approach may appear more subdued to end users than a bright, new homepage, but it is critical in establishing an engaging, intuitive digital experience for all visitors to your website.
What is interaction design?
Interaction design is concerned with making interactions between people and goods as smooth as possible (most often, those products are apps or websites). As stated by the Interaction Design Foundation, “the purpose of interaction design is to produce products that enable the user to achieve their objective(s) in the most efficient manner feasible.” For want of a better term, interaction designers are in charge of producing any thing on screen that a user could interact with, whether it be by clicking, swiping, tapping, or some other action.
Understanding what interaction design entails is made easier with the aid of the five aspects of interaction design. Gillian Crampton Smith, an interaction design scholar, was the first to introduce the model, which consisted of only four dimensions. Kevin Silver, a senior interface designer at IDEXX Laboratories, has contributed the fifth entry to the list.
1D: Words should be easy to grasp and should convey the appropriate quantity of information to the user (too much detail can overwhelm, while too little information can cause confusion).
2D: Visual representations, such as pictures, typography, and icons, should be used to support verbal communication in order to effectively express information to the user.
3D: Virtual reality (VR) refers to the actual hardware and items that a user interacts with in three dimensions (three dimensions). Consider, for example, whether they are using a smartphone or a computer with a mouse. Are they sitting at their computer or riding the packed metro system?
4D: Time refers to the many ways in which users may track their progress, such as through music and animation, as well as the amount of time they spend engaging with the first three dimensions.
Kevin Silver introduced the fifth dimension, “Behavior,” which describes how the preceding dimensions define the interactions between a product and its environment. It also takes into account the reactions of people and the product itself.
10 examples of interaction design.
Is there a physical representation of design interaction in the actual world? Here are a handful of our favorite illustrations from the collection.
Paying for a meal or a night out with a group of friends is not always as simple as it appears, especially if you are more of a visual person than a numbers person. Enter the entire cost, choose the percentage to be tipped, and then see how much each individual will pay with this app concept. What’s the best part? Instead of manually adjusting each person’s part and having to constantly update everyone’s share, you can simply resize each person’s section in the above app and the numbers will automatically recalculate for everyone.
The majority of e-commerce websites and mobile apps need you to visit to a different section of the website or app in order to access your shopping basket. As soon as you click the “Add to cart” button, you will be able to watch your products “fly” into your shopping basket, allowing you to see them instantaneously. Your products in the cart will continue to be visibly shown while you navigate around the rest of the website.
Social Media App:
When it comes to information overload, social media applications are well known for displaying all of the top headlines, trending videos or articles, and breaking news at the same time. It’s a revolutionary social media app idea that puts power back in the hands of the user, allowing you to organize material by source (such as YouTube, Vimeo, Twitter, or Reddit). It also reduces the need to switch between applications in order to enjoy your favourite content because of the card-like structure. Instead, it’s simple to switch between sources within the context of a single encounter.
Tasty Burger App:
When it comes to customising your burger, the possibilities are endless. Furthermore, while placing an order on your smartphone, picking each individual component on a small screen might be a challenging exercise in dexterity. This user interface idea for the Tasty Burger app streamlines the ordering process by categorising components according to their category. Instead of being provided with a large list of every potential variety of cheese, vegetables, meat, or bread, you first click on the category of component (such as cheese), and then you are shown with the many sorts, such as gouda cheese, that fall under that category.
If you’re home searching but are unable to see the property in person, the next best choice is to take a virtual tour of the property online. This proposal for the real estate app Spec takes advantage of our natural tendency to look around when we are in a new environment. You may enter any area, such as the kitchen or living room, and then move your phone about to receive a 360-degree perspective of the space. It’s simple to flip between rooms with a single tap on the screen.
Filter Interaction in an app:
Filters are a powerful and simple tool for surfacing different slices of information on a single page. However, the problem with many filter interactions is that they generate a popup or new page in the app, which hides the very information you are trying to filter. Even when you filter, everything remains in the same perspective as a result of these micro-interactions. It is possible to witness the data change quickly when various filtering criteria are used in this manner.
Comparing multiple things in an app:
By using this basic page interaction, users will have a better on-site experience and the firm will be able to retain visitors on their sites for longer. One of the primary goals of the website is to demonstrate how these assets may be utilised in nature as well as as an office and as an extension of a home. The user flow of comparing and contrasting the multiple purposes, and effortlessly bouncing between them, is mimicked on this page, rather than developing distinct experiences for each purpose.
Simplicity in an app:
It is not necessary for interactions to be overt and obvious in order to have an influence. When it comes to choosing our nation of residency from a big list, this app concept streamlines a habit that we all despise: it’s simple. Instead of requiring users to navigate through a long list in order to locate their nation, this micro-interaction requires you to first choose the initial letter of your country and then search for it from a much smaller, more concentrated list of countries, as seen in the app.
More and more retail websites are making it easy for you to “quick view” an item rather of having to go through to every detail page and then have to return to the search results page to look at other things in more depth. This design takes it a step further by allowing you to examine each product in its many colour options without having to leave the category page itself.