Mark started in the developer world over 25 years ago. He began his career with a Bachelor of Science in Computer Science from St. Johns University. After spending 10 years on Wall Street working for Goldman Sachs, Lehman Brothers and other major investment banks, Mark became interested in animation and video game software.
Functions Hi, my name is Mark Zamoyta, and in this module we'll be talking about functions. And a function is simply a block of code that we can execute over, and over, and over. So we'll be learning function basics. We'll see how to use the function keyword in order to create a function. We'll see how to pass information into a function, and then get some information out of the function. We'll take a look at function scope, which has to do with using variables within functions. And we'll wrap it up by adding functions to our blackjack game. So let's get started and see how we can create our first function.
Finishing Our Application Hi, this is Mark Zamoyta, and in this module we'll finish our Blackjack game. We've been building it throughout the course and it's time to wrap it up so it actually plays a game. We'll start off by setting up the game, we'll clean up what we already have, set up all our variables, and make sure we have a good starting point. Next we'll shuffle the cards. We haven't seen how to do that yet, so we'll do it here. We'll see how to calculate the score based upon the cards that are dealt to the players, and we'll implement our hit and stay buttons so that the player has the option of either taking a card or staying, not taking another card. And we'll wrap it up by adding the final code to our game, and seeing the game in action, and also taking a look at some of the features that you might want to add to the game. So let's start off by setting up the game.