The Digital Humanities is a new concept and trend of research andeducation in the Humanities, emerging in the last decade.
While researchers have not reached consensus on its definition,
digital data available online all over the world as well as the global collaboration
and communication through the web undoubtedly usher in a paradigm shift in the Humanities research.
Trans-disciplinary rather than a specific academic discipline, the Digital Humanities is expected to introduce new methodologies,
ideas, and outcomes into various fields in the Humanities.
21st Friday, 11:00-12:00，Digital Humanities 1: Visualization, Gaming, and Music
Particle-based transparent visualization of 3D inner structure of Funeboko in Gion Festival
Makoto Uemura, Kyoko Hasegawa, Susumu Nakata and Satoshi Tanaka
Visualizing and Analyzing Cultural Voices in Computer-Mediated Communication through Social Gaming Simulation
Ayae Kido, Kosuke Wakabayashi, Tomomi Hatano, Shinya Saito, Akinobu Nameda, Mitsuyuki Inaba and Tatsuya Sato
Generative Music Workshop
Tomotaro Kaneko and Kazuhiro Jo
22nd Saturday, 11:00-12:00，Digital Humanities 2: Performing Arts
Basic Study in Ma Timing in Gagaku: Between the Dancer and the Ryuteki Player in Bugaku Dance “Ryo-Ou”
Mamiko Sakata and Sachika Kurasaka
The Use of Labanotation for Choreographing a Noh-play
Worawat Choensawat, Sachie Takahashi, Minako Nakamura and Kozaburo Hachimura
Phylogenetic Approach for Estimating Noh Archetypes
22nd Saturday, 13:00-15:00，Digital Humanities 3: Text, Museums, and Multimedia
Multi-Device Delivery of Research Results: Case Study of Ningbo Project
Yoichi Iwasaki, Kiyonori Nagasaki, Masahiro Shimoda and Hiroko Kume
Term Extraction from Japanese Ancient Writings Using Probability of Character N-grams
Fuminori Kimura, Mamoru Yoshimura and Akira Maeda
Visual Recommendations from Japanese Historical Diary
Alejandro Toledo, Kingkarn Sookhanapibarn, Ruck Thawonmas and Frank Rinaldo
Realizing bilingual and parallel access to Ukiyo-e databases in the world
Biligsaikhan Batjargal, Fuminori Kimura and Akira Maeda
A Digital Archive of the Fashion, Dress and Behavior from Meiji to Early Showa Periods (1868-1945) in Japan
Stroly: A historic and illustrated maps platform
Harry Vermeulen, Toru Takahashi, Machi Takahashi, Ko-Hei Ohtsuka, Takashige Nakagawa and Hiroshi Ueda
Study Support and Integration of Cultural Information Resources with Linked Data
Tetsuro Kamura, Hideaki Takeda, Ikki Ohmukai, Fumihiro Kato, Toru Takahashi, and Hiroshi Ueda
22nd Saturday, 16:00-17:00，Digital Humanities 4: DH platforms, and e-Learning
Expressions: Inter-professional Culture via Coactive Digital Humanities Platform
Shlomo Dubnov, Ella Belzberg, Benjamin Stuart-Thompson and Eitan Eliram
Constructing Situated Learning Platform for Japanese Language and Culture in 3D Metaverse
Michiru Tamai, Mitsuyuki Inaba, Koichi Hosoi, Ruck Thawonmas, Masayuki Uemura and Akinori Nakamura
Diggable Data, Scalable Reading, and New Humanities Scholarship
Seth Denbo and Neil Fraistat
Asian Culture based Media Art
Chair: Naoko Tosa
It is anticipated that the world in 21th century would become more and more Asian-like.
A person with a camera, which is a symbolized form of a Japanese person, became a normal style for the people all over the world now.
It has been said that along with long history of human we have been treated intelligence,
sensitivity, consciousness in turn as the central and most important part of human. 20th century was an era of Intelligence.
Then 21th century would be an era of sensitivity.
Fortunately the concept of sensitivity, which would become the central concept for human, has been the essential basis of Asian culture.
It would be necessary for us to consider this deeply.
And we should be aware of the generality, value, importance of Asian culture and should appeal it to the world.
21st Friday, 13:00-15:00, Asian Culture based Media Art1
The Role of Computers in Puzzle World
Sudden Nature: The Uneasy Relationship between Man and Nature
HISTORIA: Filling the Gap of Time and Space
Naoko Tosa, Ryotaro Konoike, Ryohei Nakatsu and Alistair Swale
3D Guqin: Digital Playground to Explore Music that Embodies Chinese Culture and Philosophy
Eng Tat Khoo, Roshan Peiris and Matthias Rauterberg
Iroha Pad: A Waka Composing and Playing Interface using the Anagram of the Iroha Poem
Naoki Nishikawa and Naoko Tosa
An Analysis of Indonesian Traditional “Wayang Kulit” Puppet 3D Shapes Based on Their Roles in the Story
Sigit Kusumanugraha, Akinori Ito, Koji Mikami and Kunio Kondo
21st Friday, 16:00-18:00, Asian Culture based Media Art2
Japanese Painting Study Tool: A System for Creating Nihonga Portraits
Makoto Watanabe, Naoko Tosa and Tatsuya Kawahara
An Analysis Methodology on Emotion of Korean Traditional Dance Using a Virtual Reality System
Mi-Hee Lee, Un-Mi Kim and Jong-Il Park
IOCW: Navigation of OpenCourseWare
Kunihisa Ohno, Ryotaro Konoike and Naoko Tosa
“Cho-Shi” Animation Based on Traditional Chinese Handmade Paper Texture
Zhang Yanxiang, Hiroki Takahashi, Yang Chunyong, Meng Shunbing, Fangbemi Abassin and Natsuki Takayama
Invited Talk by Edward Bakst
Artistic Communication Using Digital Media
Ryohei Nakatsu and Chamari Edirisinghe