Mobile phone usage concepts
Interactive Product and Service Design of Personal Area Mobility
A number of pre-determined words representing the goals of the design guided the work:
- Tangible computing
Market research initiated the first phase of the work and helped identify a landscape overview of other offers. The analysis of competitors provided scaffolds for the innovation phase where an understanding of the baseline of technological achievements worked as a springboard.
The target user group was ‘early adopters’ of mobile technologies and the designers used many different techniques to explore the design context. Different user-driven processes like interviews and observations were adopted and the major user contribution came during a workshop where users were asked to create physical models of mobile concepts.
Other user-driven methods applied during the workshop included bug-listing, remember the future and buy a feature.
Some trends were identified during the analysis of the workshop material that could later be represented by three personas.
Page responsible: Stefan Holmlid
Last updated: 2009-02-25