This follows the tutorial explaining how to use the bezier path extrude tool to create polygon geometry and blend between polygon elements (here). It extends this material by showing a more complex situation in an architectural setting.
This project constructs a basic 'slab' object with 'punched' holes along the perimeter. It's designed to show some basic polygon editing geared towards those new to Design3D and polygon modeling.
This project walks through the UV mapping setup for some metallic lettering. It shows how to prepare the UV data so there is consistent texture/bitmap application, in addition to proper setup so anisotropy will render correct on the letters. It then walks through the texture and lighting set up for the scene.
This project walks through different methods for creating a triangular object with a hole through it. It is designed for beginners who want to better understand the use of the polygon modeling tools within Design 3D CX. It specifically shows different methods for solving this particular model, using either basic polygon modeling or polygon modeling that is specifically geared towards the use of subdivision surfaces.
This series of projects deals with creating packaging that has a metallic component.
This project walks through the material setup and creation process for a sports supplement type container and label. The label uses metallic ink components and this set of tutorials shows how to set those up.