SFML is a portable and easy to use multimedia API written in C++. You can
see it as a modern, object-oriented alternative to SDL. SFML is composed
of several packages to perfectly suit your needs. You can use SFML as a
minimal windowing system to interface with OpenGL, or as a fully-featured
multimedia library for building games or interactive programs.'
SFML compiles on standard platforms like Windows (98, 2000, XP, Vista)
and Unix systems (Linux, Mac OS X). As the library grows up, support
for more operating systems will be added.
SFML is written in C++ and provides an efficient, object-oriented
design. It relies on standard patterns and idioms to provide a simple
and robust framework.
* Easy to use
SFML aims at being easy to manipulate. Effort is put on internal code
to provide the simplest public interface.
Instead of being one big API, SFML rather contains a lot of small
packages, that can be chosen and combined according to the intended
usage. You can use only the base package to get input and windowing,
as well as the full graphics package with sprites and post-effects.
* Easily integrable
SFML can be used in one or more windows, and/or can be integrated in
existing interface components. Integration with existing graphical user
interface (GUI) libraries is easy, so that you can add SFML views into
complex interfaces built with Qt, wxWidgets, MFC or whatever.
SFML is available in the following languages:
* .Net (C#, VB.Net, C++/CLI, ...)
This requires OpenAL and libsndfile.
Maintained by: Pawel Standowicz
Approved by: Niels Horn
Keywords: sfml,c++,multimedia library
(the SlackBuild does not include the source)