The children decided where home was and indicated this with a little wooden house. We used an overhead picture of a school and decided this was the end point. The children decided where the obstacles would be and these were placed underneath the clear coding grid.
One child was the player and another was the programmer. The player was moved around the board based on coding directions from the programmer. The programmer was able to help the player move with the commands 'go up', 'go down', 'go left', 'go right' and 'jump'. We decided quickly that other commands like 'swim' might be fun to try as well!
It was fun to observe the children program the child around the obstacles.
They weren't interested in a clear path to school and instead led each other on whimsical journeys around the board, jumping over water and coming close to the hot lava, even when it wasn't anywhere near the school!
An extension we'd like to try next is to use a favourite read aloud and encourage the children to create the setting and characters for the text. Once they do they can use the coding board to retell the story by mapping out the character's journey through pictures depicting the setting!