An approach to Inclusive Education in Electronic Engineering Through Serious Games
Ángel Jaramillo-Alcázar, Carlos Guaita, Jorge L. Rosero, Sergio Luján-Mora
In M. Rodríguez Valido et al. (Eds.), Tecnología, Aprendizaje y Enseñanza de la Electrónica: Actas del XIII Congreso de Tecnología, Aprendizaje y Enseñanza de la Electrónica, p. 176-182, XIII Congreso de Tecnología, Aprendizaje y Enseñanza de la Electrónica. ISBN: 978-84-09-03113-9.
(TAEE'18b) Capítulo de libro / Book chapter
The development of video games has had a great growth in recent years. Also, serious games have positioned themselves as a tool that support the learning process of students. Students from electronic engineering are not the exception. However, video games of this type do not usually consider accessibility parameters in their design and those for electronic engineering are not the exception. On the other hand, several educational institutions use mobile devices in their classrooms for a more didactic learning and to achieve better learning outcomes. This article proposes a mobile serious game that addresses some basic principles of electrical circuits. Also, it incorporates accessibility features for students who have hearing or visual disabilities. Experiments were carried out with people with these types of disabilities to validate their accessibility and they were evaluated to verify their level of learning. Finally, the results obtained were analyzed in order to improve the video game.