The Color property determines the color of the larger particles emit by a
Fire object. It is essentially the color of the outer portion of the flame. Below, you can see the Color of the flame is set to blue to differentiate with the smaller, inner particles which have
Fire/SecondaryColor set to white.
In general, the cooler flames are on the outside of a fire. Therefore, fire looks more realistic if the outer portions are red or orange-yellow. A fire that is bright all throughout doesn’t look very realistic, so avoid setting this property to yellow. Try adding a
PointLight with the
PointLight/Color as a sibling to the
Fire. This will provide light to the surrounding environment and make it feel more cohesive with the flame particles.
This code sample adds
Fire to all
BasePart in the
Workspace named “Torch”.