Présentation de Bernard Quinio, Nicolas Boulbes, Pauline De Pechpeyrou et Baptiste Kotras « Use cases of virtual reality to visualize a database – how useful is VR for archaeology researchers? »
Use cases of virtual reality to visualize a database – how useful is VR for archaeology researchers?
Abstract: We present here an original Virtual Reality (VR) application for navigating an archaeological database. The Activity Theory is drawnon to describe the use of the immersive tool, which was developedin the context of an archaeological research project. Based on the observation of researchers interacting with the tool and their verbal expression, we show that the efficiency of technology use and activities depends on the removal of technical obstacles but alsoon the interaction of three components: the subject, the objective and the tool. The activities, which seem the most relevant produce results that affect one or more of the three components. It seems that activity theory is a relevant tool to analyze the use of this kind of technology, VR, to visualize a database. Finally, we present lines of thought for digital humanities.