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An exploratory study examines the use of VR in promoting patients' task engagement in post-stroke therapy activities. To this end, subjects' home kitchens were simulated, including objects that the subjects had identified as representing 'meaningful' activities (e.g. a hobby). The subjects were then asked to perform simple navigation and recall tasks in the VR environment. Their levels of engagement in these tasks were measured through a combination of qualitative (questionnaire and interview) and quantitative (GSR) methods. The findings suggest that VR simulations might help promote engagement.