This solution provides an overview of common components and design patterns used to host game infrastructure on cloud platforms. Video games have evolved over the last several decades into a thriving entertainment business. With the broadband Internet becoming widespread, one of the key factors in the growth of games has been online play. Online play comes in several forms, such as session-based multiplayer matches, massively multiplayer virtual worlds, and intertwined single-player experiences. In the past, games using a client-server model required the purchase and maintenance of dedicated on-premises or co-located servers to run the online infrastructure, something only large studios and publishers could afford. In addition, extensive projections and capacity planning were required to meet customer demand without overspending on fixed hardware. With today's cloud-based compute resources, game developers and publishers of any size can request and receive any resources on demand, avoiding costly up-front monetary outlays and the dangers of over or under provisioning hardware. These components can be hosted on a variety of environments: on-premises, private or public cloud, or even a fully managed solution. As long as the system meets your latency requirements for communication between the components and end users, any of these can work. The frontend provides interfaces that clients can interact with, either directly or through a load-balancing layer.
Why Huawei Servers?
Storage is the essential and expensive part of cloud computation both from the point of view of network requirements and data access organization. So the choice of storage architecture can be crucial for any application. In this article we can look at the types of cloud architectures for data processing and data storage based on the proven technology of enterprise storage.
Cloud computing  is the on-demand availability of computer system resources , especially data storage cloud storage and computing power , without direct active management by the user. If the connection to the user is relatively close, it may be designated an edge server. Clouds may be limited to a single organization enterprise clouds   , or be available to multiple organizations public cloud. Cloud computing relies on sharing of resources to achieve coherence and economies of scale. Advocates of public and hybrid clouds note that cloud computing allows companies to avoid or minimize up-front IT infrastructure costs. Proponents also claim that cloud computing allows enterprises to get their applications up and running faster, with improved manageability and less maintenance, and that it enables IT teams to more rapidly adjust resources to meet fluctuating and unpredictable demand,    providing the burst computing capability: high computing power at certain periods of peak demand. Cloud providers typically use a "pay-as-you-go" model, which can lead to unexpected operating expenses if administrators are not familiarized with cloud-pricing models. The availability of high-capacity networks, low-cost computers and storage devices as well as the widespread adoption of hardware virtualization , service-oriented architecture and autonomic and utility computing has led to growth in cloud computing. Cloud computing was popularized with Amazon.
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