|A gravitational Eiffel tower outline with
junction creation tools
junction creation tool links two
massPoint together as if a spring connected them.
These bonds give the whole object a physical coherence under the effect of gravity. The JavaZ
junction creation tool makes it possible to transform a blueprint into a real physical simulation of the drawn object.
The cohesion of the object naturally depends on the number of
junctions used to link the
|Drag and drop any
massPoints. Thanks to the ------
junctions------, the whole structure of the tower will move like a coherent physical body with a certain elasticity.
|toggle the gravity force (off by default) to drop the structure to the ground
|play and pause the animation loop (on by default)
|reset or reload the complete graphic
junction creation tool
junction tool applies forces in order to preserve the initial distance between two
massPoints whenever they are drifting apart or brought together.
junction between 2
massPoints can be considered as an /\/\/\/\/\/ imaginary spring. When compressed or extended, a proportional stress is applied to it in order to bring back the
junction to its rest state:
massPoint/ \ / \ / \ / \ /
junction/ \ / \ / \ / \ /
junction at rest
For this reason,
junctions are based on Hooke’s law, which states that the force (F) needed to extend or compress a spring by some distance (x) scales linearly (stiffness k) with respect to that distance. This is quite easy to code and produces incredibly dynamic and realistic potentially interactive effects.
To get a fairly realistic spring, friction must be applied to massPoints and spring stiffness must be kept between 0.1 and 0.5. With those setting, 2
massPoints particles can spring to within a certain distance of each other and reach an equilibrium there.