Understand how to use the ProBoolean tools within 3ds Max. In this video, George uses the 3ds Max ProBoolean tool to combine multiple objects into one and retain editing capabilities for all of the objects. He then shows how to use union, subtract, and intersect to create a complex object using a few basic primitives.
- [Narrator] Another way to create objects in 3ds Max…is to add and subtract,…and this is done using the Probooleans tool.…So let's take a look at how to do this.…I have a simple kitchen here,…and I have this counter.…Now I want to create a sink bowl in that counter.…Let's just go ahead and move this out…so that we have a clear shot of it.…Now I also have a secondary object in here…called a chamfer box,…and we're gonna use this as the cutter…to cut out our sink bowls.…
Now with Booleans you can create unions,…intersections and subtractions…to combine multiple objects into one.…So we're gonna start off with a subtraction.…We're gonna use this chamfer box…to subtract from the counter to create the bowl.…In fact, let's go ahead and create two bowls.…So I'm gonna go ahead and select this chamfer box,…position it where I want,…and then to create the second bowl,…all we have to do is clone this.…So I'm gonna hit Control + V to clone,…and I'm just gonna create a straight copy.…
And then go ahead and move this over…a little bit to the right, and as you can see,…
This course isn't designed to teach you the basics, but to help you refresh your 3ds Max skills and prepare for the exam topics. Once you're finished with the course, you can feel confident taking the 3ds Max Certified Professional exam.
- What is 3ds Max certification?
- Importing data
- Using scenes
- Configuring viewports
- Transforming, duplicating, and cloning objects
- Polygonal modeling
- Editing splines
- Setting up cameras and lighting
- Working with materials
- Rendering scenes
- Animating models
- Rigging characters
Skill Level Intermediate
Q: This course was updated on 11/01/2017. What changed?
A: The following topics were updated: working with camera settings and FOV, understanding standard light types, using the Slate Material Editor, understanding standard materials, understanding Arnold materials, and assigning 3ds Max renderers.
1. Certification Basics
Using the Certiport website1m 27s
2. Fundamental 3ds Max Skills
3. Modeling Tools in 3ds Max
4. Cameras and Lighting
5. Materials and Shading
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