In this lesson we began one of our games design tasks, looking at basic game structure and getting an idea of the layout of a game screen.
To do this, we created a mood board displaying different video-game HUDs (Heads-Up-Display) which is an interface in video-games that indicate your life-bar status, the collectibles you have, sometimes hunger (e.g. Don’t starve, Minecraft), and other technical aspects.
Different types of HUD:
- Permanent HUD: A display of the status of different aspects are always onscreen (e.g. Far cry games, Minecraft)
- pull-up HUD: Where the HUD can be displayed whenever you want it to by using a button command, or going to the game’s menu. (E.g. Grand theft auto V’s weapon HUD circle, which tells you which weapons you have.)
- Action HUD: A specific HUD is displayed briefly when an action is performed or completed