Design and Technology
Please see below our curriculum for Design And Technology
What is Design and Technology?
Design and Technology education involves two important elements – learning about the designed and made world and how things work, and learning to design and make functional products for particular purposes and users.
In Design and Technology, children acquire and apply knowledge and understanding of materials and components, mechanisms and control systems, structures, existing products, quality and health and safety. We’ve found that skills learned in D&T also help with learning across the curriculum. Their knowledge about the properties of materials helps in science and the practice of measuring accurately helps in maths. These skills help in IT through the children’s use of computer control and, naturally, in art and design. Design and Technology education helps develop children’s skills and knowledge in design, materials, structures, mechanisms and electrical control. They are encouraged to be creative and innovative, and are actively encouraged to think about important issues such as sustainability and enterprise.
There are three core activities children engage with in design and technology:
Activities which involve investigating and evaluating existing products
Focused practical tasks in which children develop particular aspects of knowledge and skills
Designing and making activities in which children design and make ‘something’ for ‘somebody’ for ‘some purpose’
These three activities are combined in sequence to create a D&T project.
Design and Technology Week
Once again St. Aidan’s had our first of three Design and Technology weeks this year. This week gave children the opportunity to develop skills, knowledge and their understanding of designing and making functional products.
At St. Aidan’s we feel it is vital to nurture creativity and innovation through design, and by exploring the designed and made world in which we all live and work.
All children throughout the school followed an exciting,alternative timetable which involved them designing and creating a product for a purpose or to solve a problem.
Year 1 created Christmas cards with moving parts.
Year 2 created a moving vehicle
Year 3 created moving monsters.
Year 4 created a reindeer after investigating stable structures.
Year 5 created a light up Christmas Card.
Year 6 created a pop Up Christmas Card.
Please see our pictures and class pages for more information.
Year 1- Fruit kebab
Year 2- Puppet
Year 3- Sandwich
Year 4- Money container
Year 5- Biscuits
Year 6- Cushion