Daily Lesson Plan
The Fish's Wish
(Title of Lesson)
Teacher Name: Brittany Droddy
Subject: ELA/5th Class Periods: 1-45min class Date(s): 2/10/2006
Creative Writing Academic Objectives: After instruction, the student will be able to create an original end to the fable "The Fish and the Fisherman" by completing a tree graph as a brainstorming exercise, writing a rough copy, and re-writing the final on a student-drawn fish. Standard(s):5R1.145W1.5 2.2 3.1 4.1
· Lesson Introduction:
· The teacher will tell students that they are to listen to a story, keeping in mind that they will be asked to complete several activities following the story (so listening closely would be a good idea.)
The teacher will read the fable "The Fish and the Fisherman" to the class, ending the story where the fish is begging the fisherman for his life. (see below)
The teacher will then complete the following activities with the students.
*Keep emphasizing the point of the lesson is to try to convince the fisherman to release the fish he caught.
· Instructional Process (Place Internet activity within lesson structure.)
Activity #1: The students will complete a tree graph, classifying reasons that would convince a fisherman to release them. Notes: example seen below. The tree graph should include 3-5 reasons.
Activity #2: The students will write their argument as a rough draft.
Activity #3: The students will revise their own writing. Notes: Their stories should be checked for revisions in the rough to final copy.
Activity #4: The students will copy in their neatest handwriting their fable ending on a fish they make on their own. Materials: art supplies36x12 construction paper
· Early finisher or extension activity:
· Early finishers may re-write the ending of the story to include the decision of the fisherman, and explain why or why not the fisherman will release the fish.
· The students can be graded on effort, completeness, creativity, and revision. (See rubric below)
· The teacher can monitor for student involvement and understanding throughout the lesson.
· The students may be required to participate in a fishing tournament where they will read their fish fables to the class and compete for the "most convincing fish story" (keeping in mind the object is to free the fish from the fisherman by presenting valid arguments for its life.)
The Fish and the Fisherman
There once was a fisherman who was hungry and decided to go fishing to catch some lunch. He walked along until he found what he thought would be a good fishing spot. After an hours worth of fishing, he still hadn't caught anything. . He was so hungry and wanted to give up. He thought he would try once more, so he cast his net again and finally caught a small fish.
The fish was scared at being caught in a fisherman's net. He as just a young fish and felt he had a long life to live before he was ready to be someone's lunch! The young fish begged the fisher man for his life.
Thinking Map Example (the "Reasons to Live" are flexible, depending on what the student thinks is a good argument to survive)
0 Learning Styles—This lesson interests those with kinesthetic and artistic learning styles because
of the art elements in the lesson.
0 Cross Curricula—This lesson can be tied to ecosystems in science.
0 Multiple Intelligences—Linguistic, Visual/Spacial,
0 Technology/Internet—This lesson may easily be connected with the internet if taught as cross curricula lesson.
Completeness—Assignment must contain: tree graph, rough draft, final fish
Revision—Evidence of student revision must be visible
Creativity—Evidence of creative thought process must be visible through art, or story telling
Effort—Evidence of above combined.