A new type of object, "fan", has been added to Energy2D
to create and control fluid flows. This fan replaces the original implementation of fan that assigns a velocity to a solid part (which doesn't allow the fluid to flow through). For the CFD folks who are reading this post, this is equivalent to an internal velocity boundary.
To add a fan to the scene, use the Insert Menu to drop a fan to the last clicked location. You can then drag it anywhere and resize it any way. By default, the velocity of a fan is zero. You will need to set its velocity in the popup window that can be opened using the right-click popup menu. Currently, however, rotation has not been implemented, so a fan can only blow in four directions: left, right, up, or down -- the direction depends on the aspect ratio of the fan's shape and the value of the velocity.
With this new feature, we can create a directional flow in Energy2D to simulate things such as a river or wind field. Then we can easily simulate various kinds of eddy flow and visualize them using the streamline feature of Energy2D.
For example, Figure 1 shows the continuous formation of swirling flows between two fans that blow wind in the opposite direction. If you move the fans further apart, you will find that the swirling pattern will not form. Could the mechanism shown in this simulation be related to the formation of certain types of twisters?
Figures 2 and 3 show the formation of an eddy in a hole and behind an obstacle, respectively. These eddies are common in fast-flowing rivers. Experienced fishermen know there is a higher chance to find fish in these eddies.