The game object is just a definition. You need to implement a real game object—platform—and put it on stage with a rectangle shape.
- [Instructor] Hi there, welcome back to the video.…In the last video, we had drawn the graphics.…In this video, we will define our GameObject class.…We will define a class that contains the common logic…for all our game objects.…Then we will define an avatar class…that extends the GameObject class.…We will apply the running graphics in the class.…We will also test the avatar object…by putting it on the stage…and previewing it on our browser.…A game object is a container.…
It contains the animation graphic from Adobe Flash.…In the code editor, open the game-es6.js file.…We define a class named GameObject.…It extends createjs.Container.…Container is a special kind of display object…that can have children of other display objects,…such as animation, text, and bitmap graphics.…Each game object is a container.…In the constructor, we call super…to make the CreateJS code work correctly.…
We need that for every class that extends CreateJS class.…Then we define a graphic parameter.…This is the graphic that we create…from Adobe Flash or bitmap.…
Note: This course was created by Packt Publishing. We are pleased to host this training in our library.
- Planning your first game
- Setting up your file structure
- Setting up HTML and JS
- Drawing basic shapes with EaselJS
- Implementing your first game object
- Creating the core game logic
- Adding graphics to your game
- Planning your second game
- Handling obstacle and hero collisions
- Making the hero run and jump
- Adding graphics and animations
- Polishing your final game
Skill Level Beginner
Q: Should the exercise files be run from a server or locally?
A: Please run the exercise files from a server as directed. The files will not work properly if run locally.
iOS Game Development with Swift 3 and SpriteKitwith Todd Perkins2h 52m Intermediate
1. Planning the Count Game
2. Creating the Core Game Logic
3. Polishing the Count Game
4. Planning the Rush Game
5. Moving the Character
6. Collision Detection
7. Building Levels
8. Polishing the Rush Game
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