Designing Game Based Learning - a Participatory Approach
Margit Pohl, Markus Rester, Institute of Design and Assessment of Technology, Vienna University of Technology, Austria ; Peter Judmaier, Institute of Engineering Design and Logistics Engineering, Vienna University of Technology, Austria ; Daniela Leopold, Department of Education and Human Development, University of Vienna, Austria
EdMedia + Innovate Learning, in Vienna, Austria ISBN 978-1-880094-65-5 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC
Game Based Learning seems to be an interesting new possibility of teaching and learning, but the effort spent on designing games and the possible positive outcomes have to be weighed carefully. The following paper describes the development process and the conceptual design of a simulation game on sustainability for teenagers. The design process is participatory in nature. Members of the future group of learners are involved in the design process at every stage. This involvement is especially important to overcome the contradiction between the goal of the game as such and the pedagogical goal of the designers.
Pohl, M., Rester, M., Judmaier, P. & Leopold, D. (2008). Designing Game Based Learning - a Participatory Approach. In J. Luca & E. Weippl (Eds.), Proceedings of ED-MEDIA 2008--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 1317-1322). Vienna, Austria: Association for the Advancement of Computing in Education (AACE). Retrieved June 2, 2023 from https://www.learntechlib.org/primary/p/28555/.
© 2008 Association for the Advancement of Computing in Education (AACE)