Once you have created a NURBS surface, you'll want to refine it by either…modeling or manipulating the surface.…So let's take a look at how to manipulate a NURBS surface.…So we are going to create a NURBS Sphere.…So I'm just going to drag out a default NURBS sphere and just go ahead and hit 5 to shade that.…A NURBS surface has its own set of components.…So if I right-click over this, you will see I have a number of these.…
I have the original object.…I have control vertices, something called an Isoparm, a Hull, Surface Points, and so on.…Probably the most important one is the Control Vertex.…So let's take a look at that first.…Again, I'm right-clicking over it and selecting Control Vertex and when I do…that, notice how all these little dots come up, and those dots are control…vertices. And what they are, they're little handles almost like vertices in a…polygonal object, but notice how these are always off of the surface.…
They are never quite on the NURBS surface…because they define that NURBS surface.…
- Creating NURBS primitives
- Manipulating NURBS surfaces and curves
- Detaching NURBS surfaces
- Creating Bezier curves, arcs, and text
- Opening and closing NURBS curves
- Duplicating curves
- Working with the Resolve, Loft, Extrude, and Planar commands
- Creating curves on a surface
- Trimming surfaces
- Working with NURBS Booleans
Skill Level Beginner
1. Modeling with NURBS Primitives
2. Working with NURBS Curves
3. Creating NURBS Surfaces from Curves
4. Refining NURBS Models
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