The New Shop Class connects the worlds of the maker and hacker with that of the scientist and engineer. If you are a parent or educator or a budding maker yourself, and you feel overwhelmed with all of the possible technologies, this book will get you started with clear discussions of what open source technologies like 3D printers, Arduinos, robots and wearable tech can really do in the right hands. Written by real "rocket scientist" Joan Horvath, author of Mastering 3D Printing, and 3D printing expert Rich Cameron (AKA whosawhatsis), The New Shop Class is a friendly, down-to-earth chat about how hands-on making things can lead to a science career.
Table of Contents
- Contents at a Glance
- About the Authors
Part I: The Technologies
Chapter 1: 21st Century Shop Teacher
- What Is “Making?”
- Who Is a 21st Century Shop Teacher ?
- Defining Your Problem
- Making a Scientist
- Broader Social Implications
Chapter 2: Arduino, Raspberry Pi, and Programming Physical Things
- Processing and Arduino
- Arduino and Its Ecosystem
- Circuit Design and Components
- Raspberry Pi
- Starting More Simply
- Things You Need To Learn
- How Much Does Getting Started Cost?
Chapter 3: 3D Printing
- What Is 3D Printing?
- The Consumer 3D Printer
- 3D Printer Limitations
- Purchasing Considerations
- 3D Printing for Educators
- Using a Service Bureau
- How Much Does Getting Started with 3D Printing Cost?
- What Do I Have to Learn to Use 3D Printing?
- Chapter 4: Robots, Drones, and Other Things That Move
- Chapter 1: 21st Century Shop Teacher
Part II: Applications and Communities
Chapter 5: What’s a Makerspace (or Hackerspace)?
- Types of Maker/Hackerspaces
- Why Are Makerspaces Important?
- Case Studies: Community Maker/Hackerspaces
- Makerspaces at Museums, Schools, and Libraries
- What Do You Need to Learn to Start a Makerspace?
- What Does It Cost to Start a Makerspace?
Chapter 6: Citizen Science and Open Source Labs
- Types of Citizen Science Projects
- Citizen Science Case Study: Invasive Species
- Open Source Labs
- Challenges and Constraints of DIY Lab Equipment
- What Do You Need to Know to Get Started?
- What Does It Cost to Get Started?
- Chapter 7: Cosplay, Wearable Tech, and the Internet of Things
- Chapter 8: Circuits and Programming for Kids
Chapter 9: Open Source Mindset and Community
- What Is Open Source?
- Open Hardware
- Free Speech vs. Free Beer
- What Does a Beginning Open Source User Need to Know?
- The Challenges of Open Source
Chapter 10: Creating Female Makers
- The Engineering Life
- Why Focus on Female Makers?
- Case Studies
- What Do You Need to Learn To Get Started?
- What Does It Cost to Start a “Maker Girls” Group?
- Chapter 11: Making at a Community College and Beyond
- Chapter 5: What’s a Makerspace (or Hackerspace)?
Part III: How Scientists Get Started
- Chapter 12: Becoming a Scientist
- Chapter 13: How Do Scientists Think?
- Chapter 14: What Do Scientists Do All Day?
Part IV: Tying It All Together
- Chapter 15: Learning by Iterating
Chapter 16: Learning Science By Making
- Learning the Science of Making
- Adding Making to a Traditional Science (or Math) Curriculum
- Overcoming Barriers
- Just Make Something!
- Chapter 17: What Scientists Can Learn from Makers
- Appendix: Links
- Title: The New Shop Class: Getting Started with 3D Printing, Arduino, and Wearable Tech
- Release date: May 2015
- Publisher(s): Apress
- ISBN: 9781484209042