Simulate Hand-Drawn Strokes
So, it’s possible to “draw” crappy strokes by programming! Figure 1 is generated by a C++ program I wrote to simulate the strokes in Figure 2.
The idea is simple: define the size of a stroke with width and height, then randomly generate the starting point and direction of the stroke within the size. Finally, draw the stroke in an image by rasterizing the line. While drawing the stroke, jitter the pixel to be rasterized, and draw more pixels stretching towards sides of the jittered pixel with a random width. The intensities of these pixels are randomized.
Figure 1 is generated by drawing 128 strokes sizing 400/50 in an image of size 800/600.