banking and finance
internet of things
point of care
neural interfacing and control
sports and fitness
natural language processing
Designing wearable systems for cognitive enhancement and personal development
Sleep is a forgotten country of the mind. A vast majority of our technologies are built for our waking state, even though a third of our ...
Building socially engaging robots and interactive technologies to help people live healthier lives, connect with others, and learn better
Exploring how social networks can influence our lives in business, health, governance, and technology adoption and diffusion
Making the invisible visible–inside our bodies, around us, and beyond–for health, work, and connection
Promoting deeper learning and understanding in human networks
Advancing wellbeing by using new ways to communicate, understand, and respond to emotion
Transforming data into knowledge
When the body senses itself internally and localizes its actions, it provides the basis for a material sense of self-existence. At ...
Complex biological systems such as brain circuits are extended 3-D structures made out of nanoscale building blocks such as proteins, RNA...
Creating long-term interpersonal interaction and shared experiences with social robots Many of our current projects explore the use ...
Cognimates is a platform where parents and children (7-10 years old) participate in creative programming activities in which they l...
Extending expression, learning, and health through innovations in musical composition, performance, and participation
Revealing insights into the human condition and repairing brain disorders via novel tools for mapping and fixing brain computations
Augmenting and mediating human experience, interaction, and perception with sensor networks
Seamlessly coupling the worlds of bits and atoms by giving dynamic physical form to digital information and computation
OverviewWe have created a new customizable, multi-user research-through-play platform designed to facilitate social skill development for...
SPRING is a custom-built hardware and software platform for children with neuro-differences. The system automates data acquisition, optim...
When we form memories, not everything that we perceive is noticed; not everything that we notice is remembered. Humans are excellent at ...
People express and communicate their mental states–such as emotions, thoughts, and desires–through facial expressions, vocal nuances, ges...
For the interested reader:If you'd like to learn more about the topics covered in my post, Making new (robot) friends: Understandin...
How to distill meaning from complex everyday experiences.
We present an 8K (7680 x 4320 pixels) visualization system for terabyte-scale, three-dimensional microscopy images of a brain slice that ...
Understanding children's relationships with social robots
Why was Einstein’s brain so good at some things and not others? Why is yours?
Light enables our visual perception. It is the most common medium for displaying digital information. Light regulates our circadian rhyth...
Changing storytelling, communication, and everyday life through sensing, understanding, and new interface technologies
How we can understand human behavior (rationality, semi-rationality, bounded rationality, and just plain irrationality) in day-to-day behaviors, and in particular in electronic environments.
How to redefine and expand the conceptual framework and language of learning by creating new technologies and spheres of practice.
How radical new collaborations will catalyze a revolution in health.
How to bring the programmability of the digital world to the physical world.
How to build intelligent music systems out of interacting audio-processing agents.
How to detect the activity of biological molecules with micro- and nanofabricated devices.
How we can construct information technology and intelligence from the fundamental building blocks of physical media: atoms and molecules.
Digital Synesthesia looks to evolve the idea of human-computer interfacing and give way for human-world interacting. It aims to find a wa...