The Texture Layer is a special map layer that adds an image as a flat map to the scene.
Creating a Texture Layer
A texture layer can be created in the following ways:
- A Texture is imported with
- A new Texture layer is created with
These actions trigger the Texture Dialog
Texture File: Choose an image from your workspace which will be used to texture the heightmap mesh. Normally this is a greyscale image. When a georeferenced image is selected, bounds are set automatically.
Bounds SIze: The Width and Height of the resulting texture in meters. When a georeferenced image is selected, this value is set automatically.
Bounds Offset: The location of the resulting texture in meters. When a georeferenced image is selected, this value is set automatically.
Note that the button left of X-Offset can be used to change the reference point for the texture's position.
Texture Layer in CityEngine scene
The new texture is added as a new layer in the scene editor. If the texture is not visible in the 3D viewport, right-click on the texture layer and choose.
Texture layers (like all map layers) can not be selected in the 3D viewport directly, but only via the scene editor.
Setting map parameters in the InspectorTo change the parameters of a map, select the map layer in the scene editor, and look for its parameters in the Inspector.
Texture Layer attributes
|Color||Color value multiplied onto layer|
|Alpha||Transparency of the layer|
|Elevation Offset||Elevation Offset applied to the layer|
|Size||The extent of the layer|
|Offset||The location of the layer|
|Map||The texture image.|
|Value filtering||The filtering applied to the texture. Choice of either none (pixelated), or smooth (linear) filtering.|
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