# Tagged Questions

1answer
79 views

### Initial position and velocity of rocket to escape earth's gravity

I'm trying to numerically simulate a spacecraft trajectory between earth and mars. I already wrote the solar system model where the sun is at the origin of the x,y,z plane Earth and Mars are orbiting ...
0answers
23 views

### Rolling (without slipping) ball on a moving surface 2 [duplicate]

Possible Duplicate: Rolling (without slipping) ball on a moving surface Apparently I didn't log in properly when I asked a question this morning: Rolling (without slipping) ball on a moving ...
1answer
289 views

### Rolling (without slipping) ball on a moving surface

I've been looking at examples of a ball rolling without slipping down an inclined surface. What happens if the incline angle changes as the ball is rolling? More precisely I've been trying to find ...
1answer
81 views

### Mutual Interaction of $N$-Particles in a Cartesian Plane

I am making a simulation of $N$-Particles in a cartesian plane and need help with understanding the basics. At anytime, in my particle system, I will have $N$ number of particles. I am treating the ...
0answers
87 views

### What is the correct way of integrating in astronomy simulations? [closed]

I'm creating a simple astronomy simulator that should use Newtonian physics to simulate movement of plants in a system (or any objects, for that matter). All the bodies are circles in an Euclidean ...
1answer
368 views

### Simple 2D Vehicle collision physics

I'm trying to create a simplified GTA 2 clone to learn. I'm onto vehicle collisions physics. The basic idea I would say is, To apply force F determined by vehicle A's position and velocity onto point ...
0answers
129 views

### 2D Car Physics including Throttle

For a simulation for testing on automatic cruise control, I came across the equation: $$v_{n+1} = (1 - k_1 / m) v_n + (1 - k_b) \begin{pmatrix} T_n \\ θ_n \\ \end{pmatrix}$$ where: $T$ = ...
1answer
89 views

### Simulating a car in an intersection

I'm somewhat confused. I want to simulate in real-time an intersection where cars have to turn left, right or go straight. What I have are 2 way points: One at the beginning of the intersection on ...
1answer
168 views

### Friction + Bouncing of an Object against an Elastic Wall

I am trying to create the formula for applying a bouncing effect to an element which is already slowing down by friction. At the moment I have an element which moves in one dimension at speed "S" and ...
2answers
511 views

### Trying to model pinball physics for game AI

I'm working on an AI for a pinball-related video game. The ultimate goal for the system is that the AI will be able to fire a flipper at the appropriate time to aim a pinball at a particular point on ...
{"extraction_info": {"found_math": true, "script_math_tex": 0, "script_math_asciimath": 0, "math_annotations": 0, "math_alttext": 0, "mathml": 0, "mathjax_tag": 0, "mathjax_inline_tex": 4, "mathjax_display_tex": 1, "mathjax_asciimath": 0, "img_math": 0, "codecogs_latex": 0, "wp_latex": 0, "mimetex.cgi": 0, "/images/math/codecogs": 0, "mathtex.cgi": 0}, "config": {"markdown_headings": true, "markdown_code": true, "boilerplate_config": {"ratio_threshold": 0.18, "absolute_threshold": 20, "end_threshold": 15, "enable": true}, "remove_buttons": true, "remove_image_figures": true, "remove_link_clusters": true, "table_config": {"min_rows": 2, "min_cols": 3, "format": "github"}, "remove_chinese": true, "remove_edit_buttons": true, "extract_latex": true}, "english_confidence": 0.9252254366874695, "perplexity_flag": "middle"}