A bulletin board system or BBS (also called Computer Bulletin Board Service, CBBS[1]) is a computer server running software that allows users to connect to the system using a terminal program. Once logged in, the user can perform functions such as uploading and downloading software and data, reading news and bulletins, and exchanging messages with other users through public message boards and sometimes via direct chatting. In the middle to late 1980s, message aggregators and bulk store-and-forward'ers sprung up to provide services such as FidoNet, which is similar to email.
Many BBSes also offer online games in which users can compete with each other. BBSes with multiple phone lines often provide chat rooms, allowing users to interact with each other. Bulletin board systems were in many ways a precursor to the modern form of the World Wide Web, social networks, and other aspects of the Internet. Low-cost, high-performance modems drove the use of online services and BBSes through the early 1990s. Infoworld estimated that there were 60,000 BBSes serving 17 million users in the United States alone in 1994, a collective market much larger than major online services such as CompuServe.
The introduction of inexpensive dial-up internet service and the Mosaic web browser offered ease of use and global access that BBS and online systems did not provide, and led to a rapid crash in the market starting in 1994. Over the next year, many of the leading BBS software providers went bankrupt and tens of thousands of BBSes disappeared. Today, BBSing survives largely as a nostalgic hobby in most parts of the world, but it is still an extremely popular form of communication for Taiwanese youth (see PTT Bulletin Board System).[2] Most surviving BBSes are accessible over Telnet and typically offer free email accounts, FTP services, IRC and all the protocols commonly used on the Internet. Some offer access through packet switched networks or packet radio connections.[1]
History
Precursors
A precursor to the public bulletin board system was Community Memory, started in August 1973 in Berkeley, California. Useful microcomputers did not exist at that time, and modems were both expensive and slow. Community Memory therefore ran on a mainframe computer and was accessed through terminals located in several San Francisco Bay Area neighborhoods.[3] The poor quality of the original modem connecting the terminals to the mainframe prompted a user to invent the Pennywhistle modem, whose design was highly influential in the mid-1970s.
Community Memory allowed the user to type messages into a computer terminal after inserting a coin, and offered a "pure" bulletin board experience with public messages only (no email or other features). It did offer the ability to tag messages with keywords, which the user could use in searches. The system acted primarily in the form of a buy and sell system with the tags taking the place of the more traditional classifications. But users found ways to express themselves outside these bounds, and the system spontaneously created stories, poetry and other forms of communications. Unfortunately, the system was expensive to operate, and when their host machine became unavailable and a new one could not be found, the system closed in January 1975.
Similar functionality was available to most mainframe users, which might be considered a sort of ultra-local BBS when used in this fashion. Commercial systems, expressly intended to offer these features to the public, became available in the late 1970s and formed the online service market that lasted into the 1990s. One particularly influential example was PLATO, which had thousands of users by the late 1970s, many of whom used the messaging and chat room features of the system in the same way that would become common on BBSes.
The first BBSes

Early modems were generally very simple devices using acoustic couplers to handle telephone operation. The user would first pick up the phone, dial a number, then press the handset into rubber cups on the top of the modem. Disconnecting at the end of a call required the user to pick up the handset and return it to the phone. Examples of direct-connecting modems did exist, and these often allowed the host computer to send it commands to answer or hang up calls, but these were very expensive devices used by large banks and similar companies.
With the introduction of microcomputers with expansion slots, like the S-100 bus machines and Apple II, it became possible for the modem to communicate instructions and data on separate lines. A number of modems of this sort were available by the late 1970s. This made the BBS possible for the first time, as it allowed software on the computer to pick up an incoming call, communicate with the user, and then hang up the call when the user logged off.
The first public dial-up BBS was developed by Ward Christensen and Randy Suess. According to an early interview, when Chicago was snowed under during the Great Blizzard of 1978, the two began preliminary work on the Computerized Bulletin Board System, or CBBS. The system came into existence largely through a fortuitous combination of Christensen having a spare S-100 bus computer and an early Hayes internal modem, and Suess's insistence that the machine be placed at his house in Chicago where it would be a local phone call to millions of users. Christensen patterned the system after the cork board his local computer club used to post information like "need a ride". CBBS officially went online on 16 February 1978.[4] CBBS, which kept a count of callers, reportedly connected 253,301 callers before it was finally retired.
Smartmodem

A key innovation required for the popularization of the BBS was the Hayes Smartmodem. Internal modems like the ones used by CBBS and similar early systems were usable, but generally expensive due to the manufacturer having to make a different modem for every computer platform they wanted to target. They were also limited to those computers with internal expansion, and could not be used with other useful platforms like video terminals. External modems were available for these platforms but required the phone to be dialed using a conventional handset, making them unable to accept incoming calls without manual intervention. Internal modems could be software controlled to perform both outbound and inbound calls, but external modems had only the data pins to communicate with the host system.
Hayes' solution to the problem was to use a small microcontroller to implement a system that examined the data flowing into the modem from the host computer, watching for certain command strings. This allowed commands to be sent to and from the modem using the same data pins as all the rest of the data, meaning it would work on any system that could support even the most basic modems. The Smartmodem could pick up the phone, dial numbers, and hang up again, all without any operator intervention. The Smartmodem was not necessary for BBS use but made overall operation dramatically simpler. It also improved usability for the caller, as most terminal software allowed different phone numbers to be stored and dialed on command, allowing the user to easily connect to a series of systems.
The introduction of the Smartmodem led to the first real wave of BBS systems. Limited in both speed and storage capacity, these systems were normally dedicated solely to messaging, both private email and public forums. File transfers were painfully slow at these speeds, and file libraries were typically limited to text files containing lists of other BBS systems. These systems attracted a particular type of user who used the BBS as a unique type of communications medium, and when these local systems were crowded from the market in the 1990s, their loss was lamented for many years.
Higher speeds, commercialization
Speed improved with the introduction of 1200 bit/s modems in the early 1980s, giving way to 2400 bit/s fairly rapidly. The improved performance led to a substantial increase in BBS popularity. Most of the information was displayed using ordinary ASCII text or ANSI art, but a number of systems attempted character-based graphical user interfaces which began to be practical at 2400 bit/s.
There was a lengthy delay before 9600bit/s models began to appear on the market. 9600bit/s was not even established as a strong standard before V.32bis at 14.4kbit/s took over in the early 1990s. This period also saw the rapid rise in capacity and a dramatic drop in the price of hard drives. By the late 1980s, many BBS systems had significant file libraries, and this gave rise to leeching, users calling BBSes solely for their files. These users would tie up the modem for some time, leaving less time for other users, who got busy signals. The resulting upheaval eliminated many of the pioneering message-centric systems.[5]
This also gave rise to a new class of BBS systems, dedicated solely to file upload and downloads. These systems charged for access, typically a flat monthly fee, compared to the per-hour fees charged by Event Horizons BBS and most online services. A host of 3rd party services sprang up to support these systems, offering simple credit card merchant account gateways for the payment of monthly fees, and entire file libraries on compact disk that made initial setup very easy. Early 1990s editions of Boardwatch were filled with ads for single-click install solutions dedicated to these new sysops. While this gave the market a bad reputation, it also led to its greatest success. During the early 1990s, there were a number of mid-sized software companies dedicated to BBS software, and the number of BBSes in service reached its peak.
Towards the early 1990s, the BBS industry became so popular that it spawned three monthly magazines, Boardwatch, BBS Magazine, and in Asia and Australia, Chips 'n Bits Magazine which devoted extensive coverage of the software and technology innovations and people behind them, and listings to US and worldwide BBSes.[6] In addition, in the USA, a major monthly magazine, Computer Shopper, carried a list of BBSes along with a brief abstract of each of their offerings.
GUIs
Through the late 1980s and early 1990s, there was considerable experimentation with ways to improve the BBS experience from its command-line interface roots. Almost every popular system improved matters somewhat by adding ANSI-based color menus to make reading easier, and most also allowed cursor commands to offer command-line recall and similar features. Another common feature was the use of autocomplete to make menu navigation simpler, a feature that would not re-appear on the web until decades later.
A number of systems also made forays into GUI-based interfaces, either using character graphics sent from the host, or using custom GUI-based terminal systems. The latter initially appeared, unsurprisingly, on the Amiga and Macintosh platform, where TeleFinder and FirstClass became very popular. FirstClass offered a host of features that would be difficult or impossible under a terminal-based solution, including bi-directional information flow and non-blocking operation that allowed the user to exchange files in both directions while continuing to use the message system and chat, all in separate windows. Skypix featured on Amiga a complete markup language. It used a standardized set of icons to indicate mouse driven commands available online and to recognize different filetypes present on BBS storage media. It was capable to transmit data like images, audio files, and audio clips between users linked to same BBS or off-line if BBS was in the circuit of FidoNet organization.
On the PC, efforts were more oriented to extensions of the original terminal concept, with the GUI being described in the information on the host. One example was the Remote Imaging Protocol, essentially a picture description system, which remained relatively obscure. Probably the ultimate development of this style of operation was the dynamic page implementation of the University of Southern California BBS (USCBBS) by Susan Biddlecomb, which predated the implementation of the HTML Dynamic web page. A complete Dynamic web page implementation was accomplished using TBBS with a TDBS add-on presenting a complete menu system individually customized for each user.
Rise of the Internet and decline of BBS
The demand for complex ANSI and ASCII screens and larger file transfers taxed available channel capacity, which in turn propelled demand for faster modems. 14.4 kbit/s modems were standard for a number of years while various companies attempted to introduce non-standard systems with higher performance, normally about 19.2 kbit/s. Another delay followed due to a long V.34 standards process before 28.8kbit/s was released, only to be quickly replaced by 33.6kbit/s, and then 56kbit/s.
These increasing speeds had the side effect of dramatically reducing the noticeable effects of channel efficiency. When modems were slow, considerable effort was put into developing the most efficient protocols and display systems possible. Running a general-purpose protocol like TCP/IP over a 1200 bit/s modem was a painful experience. With 56 kbit/s modems, however, the overhead was so greatly reduced as to be unnoticeable. Dial-up Internet service became widely available in 1994, and a must-have option for any general-use operating system by 1995.
These developments together resulted in the sudden obsolescence of bulletin board technology in 1995 and the collapse of its supporting market. Technically, Internet service offered an enormous advantage over BBS systems, as a single connection to the user's Internet service provider allowed them to contact services around the world. In comparison, BBS systems relied on a direct point-to-point connection, so even dialing multiple local systems required multiple phone calls. Moreover, Internet protocols allowed that same single connection to be used to contact multiple services at the same time, say download files from an FTP library while checking the weather on a local news web site. In comparison, a connection to a BBS allowed access only to the information on that system.
Estimating numbers
According to the FidoNet Nodelist, BBSes reached their peak usage around 1996, which was the same period that the World Wide Web and AOL became mainstream. BBSes rapidly declined in popularity thereafter, and were replaced by systems using the Internet for connectivity. Some of the larger commercial BBSes, such as MaxMegabyte and ExecPC BBS, evolved into Internet Service Providers.
The website textfiles.com serves as an archive that documents the history of the BBS. The  on textfiles.com contains over 105,000 BBSes that have existed over a span of 20 years in North America alone. The owner of textfiles.com, Jason Scott, also produced BBS: The Documentary, a DVD film that chronicles the history of the BBS and features interviews with well-known people (mostly from the United States) from the heyday BBS era.  As of 2016 an estimated 100 to 150 are still active, mostly for nostalgia.[7]
Software and hardware

Unlike modern websites and online services that are typically hosted by third-party companies in commercial data centers, BBS computers (especially for smaller boards) were typically operated from the SysOp's home. As such, access could be unreliable, and in many cases, only one user could be on the system at a time. Only larger BBSes with multiple phone lines using specialized hardware, multitasking software, or a LAN connecting multiple computers, could host multiple simultaneous users.
The first BBSes used homebrew software,[lower-alpha 1] quite often written or customized by the SysOps themselves, running on early S-100 bus microcomputer systems such as the Altair 8800, IMSAI 8080 and Cromemco under the CP/M operating system. Soon after, BBS software was being written for all of the major home computer systems of the late 1970s era – the Apple II, Atari 8-bit family, Commodore and TRS-80 being some of the most popular.
A few years later, in 1981, IBM introduced the first DOS based IBM PC, and due to the overwhelming popularity of PCs and their clones, DOS soon became the operating system on which the majority of BBS programs were run. RBBS-PC, ported over from the CP/M world, and Fido BBS, created by Tom Jennings (who later founded FidoNet) were the first notable DOS BBS programs. Many successful commercial BBS programs were developed for DOS, such as PCBoard BBS, RemoteAccess BBS, and Wildcat! BBS. Some popular freeware BBS programs for DOS included Telegard BBS and Renegade BBS, which both had early origins from leaked WWIV BBS source code. There were several dozen other BBS programs developed over the DOS era, and many were released under the shareware concept, while some were released as freeware including iniquity.
BBS systems on other systems remained popular, especially home computers, largely because they catered to the audience of users running those machines. The ubiquitous Commodore 64 (introduced in 1982) was a common platform in the 1980s. Popular commercial BBS programs were Blue Board, Ivory BBS, Color64 and CNet 64. In the early 1990s, a small number of BBSes were also running on the Commodore Amiga. Popular BBS software for the Amiga were ABBS, Amiexpress, C-Net, StormforceBBS, Infinity and Tempest. There was also a small faction of devoted Atari BBSes that used the Atari 800, then the 800XL, and eventually the 1040ST. The earlier machines generally lacked hard drive capabilities, which limited them primarily to messaging.
MS-DOS continued to be the most popular operating system for BBS use up until the mid-1990s, and in the early years, most multi-node BBSes were running under a DOS based multitasker such as DESQview or consisted of multiple computers connected via a LAN. In the late 1980s, a handful of BBS developers implemented multitasking communications routines inside their software, allowing multiple phone lines and users to connect to the same BBS computer. These included Galacticomm's MajorBBS (later WorldGroup), eSoft The Bread Board System (TBBS), and Falken. Other popular BBS's were Maximus and Opus, with some associated applications such as BinkleyTerm being based on characters from the Berkley Breathed cartoon strip of Bloom County. Though most BBS software had been written in BASIC or Pascal (with some low-level routines written in assembly language), the C language was starting to gain popularity.
By 1995, many of the DOS-based BBSes had begun switching to modern multitasking operating systems, such as OS/2, Windows 95, and Linux. One of the first graphics based BBS applications was Excalibur BBS with a low bandwidth applications that required its own client for efficiency. This led to one of the earliest implementations of Electronic Commerce in 1996 with replication of partner stores around the globe. TCP/IP networking allowed most of the remaining BBSes to evolve and include Internet hosting capabilities. Recent BBS software, such as Synchronet, Mystic BBS, EleBBS, DOC or Wildcat! BBS, provide access using the Telnet protocol rather than dialup, or by using legacy DOS-based BBS software with a FOSSIL-to-Telnet redirector such as NetFoss.
Presentation

BBSes were generally text-based, rather than GUI-based, and early BBSes conversed using the simple ASCII character set. However, some home computer manufacturers extended the ASCII character set to take advantage of the advanced color and graphics capabilities of their systems. BBS software authors included these extended character sets in their software, and terminal program authors included the ability to display them when a compatible system was called. Atari's native character set was known as ATASCII, while most Commodore BBSes supported PETSCII. PETSCII was also supported by the nationwide online service Quantum Link.[lower-alpha 2]
The use of these custom character sets was generally incompatible between manufacturers. Unless a caller was using terminal emulation software written for, and running on, the same type of system as the BBS, the session would simply fall back to simple ASCII output. For example, a Commodore 64 user calling an Atari BBS would use ASCII rather than the machine's native character set. As time progressed, most terminal programs began using the ANSI standard, but could use their native character set if it was available.
COCONET, a BBS system made by Coconut Computing, Inc., was released in 1988 and only supported a GUI (no text interface was initially available but eventually became available around 1990), and worked in EGA/VGA graphics mode, which made it stand out from the text-based BBS systems. COCONET's bitmap and vector graphics and support for multiple type fonts were inspired by the PLATO system, and the graphics capabilities were based on what was available in the Borland BGI graphics library. A competing approach called Remote Imaging Protocol (RIP) emerged and was promoted by Telegrafix in the early to mid-1990s but it never became widespread. An industry standard technology called NAPLPS was also considered, and although it became the underlying graphics technology behind the Prodigy service, it never gained popularity in the BBS market. There were several GUI-based BBSes on the Apple Macintosh platform, including TeleFinder and FirstClass, but these remained widely used only in the Mac market.
In the UK, the BBC Micro based OBBS software, available from Pace for use with their modems, optionally allowed for color and graphics using the Teletext based graphics mode available on that platform. Other systems used the Viewdata protocols made popular in the UK by British Telecom's Prestel service, and the on-line magazine Micronet 800 whom were busy giving away modems with their subscriptions.
The most popular form of online graphics was ANSI art, which combined the IBM Extended ASCII character set's blocks and symbols with ANSI escape sequences to allow changing colors on demand, provide cursor control and screen formatting, and even basic musical tones. During the late 1980s and early 1990s, most BBSes used ANSI to make elaborate welcome screens, and colorized menus, and thus, ANSI support was a sought-after feature in terminal client programs. The development of ANSI art became so popular that it spawned an entire BBS "artscene" subculture devoted to it.

The Amiga Skyline BBS software was the first in 1987 featuring a script markup language communication protocol called Skypix which was capable of giving the user a complete graphical interface, featuring rich graphic content, changeable fonts, mouse-controlled actions, animations and sound.[8]
Today, most BBS software that is still actively supported, such as Worldgroup, Wildcat! BBS and Citadel/UX, is Web-enabled, and the traditional text interface has been replaced (or operates concurrently) with a Web-based user interface. For those more nostalgic for the true BBS experience, one can use NetSerial (Windows) or DOSBox (Windows/*nix) to redirect DOS COM port software to telnet, allowing them to connect to Telnet BBSes using 1980s and 1990s era modem terminal emulation software, like Telix, Terminate, Qmodem and Procomm Plus. Modern 32-bit terminal emulators such as mTelnet and SyncTerm include native telnet support.
Content and access
Since most early BBSes were run by computer hobbyists, they were typically technical in topic, with user communities revolving around hardware and software discussions.
As the BBS phenomenon grew, so did the popularity of special interest boards. Bulletin Board Systems could be found for almost every hobby and interest. Popular interests included politics, religion, music, dating, and alternative lifestyles. Many SysOps also adopted a theme in which they customized their entire BBS (welcome screens, prompts, menus, and so on) to reflect that theme. Common themes were based on fantasy, or were intended to give the user the illusion of being somewhere else, such as in a sanatorium, wizard's castle, or on a pirate ship.
In the early days, the file download library consisted of files that the SysOps obtained themselves from other BBSes and friends. Many BBSes inspected every file uploaded to their public file download library to ensure that the material did not violate copyright law. As time went on, shareware CD-ROMs were sold with up to thousands of files on each CD-ROM. Small BBSes copied each file individually to their hard drive. Some systems used a CD-ROM drive to make the files available. Advanced BBSes used Multiple CD-ROM disc changer units that switched 6 CD-ROM disks on demand for the caller(s). Large systems used all 26 DOS drive letters with multi-disk changers housing tens of thousands of copyright-free shareware or freeware files available to all callers. These BBSes were generally more family friendly, avoiding the seedier side of BBSes. Access to these systems varied from single to multiple modem lines with some requiring little or no confirmed registration.
Some BBSes, called elite, WaReZ or pirate boards, were exclusively used for distributing cracked software, phreaking, and other questionable or unlawful content. These BBSes often had multiple modems and phone lines, allowing several users to upload and download files at once. Most elite BBSes used some form of new user verification, where new users would have to apply for membership and attempt to prove that they were not a law enforcement officer or a lamer. The largest elite boards accepted users by invitation only. Elite boards also spawned their own subculture and gave rise to the slang known today as leetspeak.
Another common type of board was the support BBS run by a manufacturer of computer products or software. These boards were dedicated to supporting users of the company's products with question and answer forums, news and updates, and downloads. Most of them were not a free call. Today, these services have moved to the web.
Some general purpose Bulletin Board Systems had special levels of access that were given to those who paid extra money, uploaded useful files or knew the SysOp personally. These specialty and pay BBSes usually had something unique to offer their users, such as large file libraries, warez, pornography, chat rooms or Internet access.
Pay BBSes such as The WELL and Echo NYC (now Internet forums rather than dial-up), ExecPC, PsudNetwork and MindVox (which folded in 1996) were admired for their tight-knit communities and quality discussion forums. However, many free BBSes also maintained close knit communities, and some even had annual or bi-annual events where users would travel great distances to meet face-to-face with their on-line friends. These events were especially popular with BBSes that offered chat rooms.
Some of the BBSes that provided access to illegal content faced opposition. On July 12, 1985, in conjunction with a credit card fraud investigation, the Middlesex County, New Jersey Sheriff's department raided and seized The Private Sector BBS, which was the official BBS for grey hat hacker quarterly 2600 Magazine at the time.[9] The notorious Rusty n Edie's BBS, in Boardman, Ohio, was raided by the FBI in January 1993 for trading unlicensed software, and later sued by Playboy for copyright infringement in November 1997. In Flint, Michigan, a 21-year-old man was charged with distributing child pornography through his BBS in March 1996.[10]
Networks
Most early BBSes operated as individual systems. Information contained on that BBS never left the system, and users would only interact with the information and user community on that BBS alone. However, as BBSes became more widespread, there evolved a desire to connect systems together to share messages and files with distant systems and users. The largest such network was FidoNet.
As is it was prohibitively expensive for the hobbyist SysOp to have a dedicated connection to another system, FidoNet was developed as a store and forward network. Private email (Netmail), public message boards (Echomail) and eventually even file attachments on a FidoNet-capable BBS would be bundled into one or more archive files over a set time interval. These archive files were then compressed with ARC or ZIP and forwarded to (or polled by) another nearby node or hub via a dialup Xmodem session. Messages would be relayed around various FidoNet hubs until they were eventually delivered to their destination. The hierarchy of FidoNet BBS nodes, hubs, and zones was maintained in a routing table called a Nodelist. Some larger BBSes or regional FidoNet hubs would make several transfers per day, some even to multiple nodes or hubs, and as such, transfers usually occurred at night or early morning when toll rates were lowest. In Fido's heyday, sending a Netmail message to a user on a distant FidoNet node, or participating in an Echomail discussion could take days, especially if any FidoNet nodes or hubs in the message's route only made one transfer call per day.
FidoNet was platform-independent and would work with any BBS that was written to use it. BBSes that did not have integrated FidoNet capability could usually add it using an external FidoNet front-end mailer such as FrontDoor, BinkleyTerm, InterMail or D'Bridge, and a mail processor such as FastEcho or Squish. The front-end mailer would conduct the periodic FidoNet transfers, while the mail processor would usually run just before and just after the mailer ran. This program would scan for and pack up new outgoing messages, and then unpack, sort and "toss" the incoming messages into a BBS user's local email box or into the BBS's local message bases reserved for Echomail. As such, these mail processors were commonly called "scanner/tosser/packers."
Many other BBS networks followed the example of FidoNet, using the same standards and the same software. These were called FidoNet Technology Networks (FTNs). They were usually smaller and targeted at selected audiences. Some networks used QWK doors, and others such as RelayNet (RIME) and WWIVnet used non-Fido software and standards.
Before commercial Internet access became common, these networks of BBSes provided regional and international e-mail and message bases. Some even provided gateways, such as UFGATE, by which members could send/receive e-mail to/from the Internet via UUCP, and many FidoNet discussion groups were shared via gateway to Usenet. Elaborate schemes allowed users to download binary files, search gopherspace, and interact with distant programs, all using plain text e-mail.
As the volume of FidoNet Mail increased and newsgroups from the early days of the Internet became available, satellite data downstream services became viable for larger systems. The satellite service provided access to FidoNet and Usenet newsgroups in large volumes at a reasonable fee. By connecting a small dish & receiver, a constant downstream of thousands of FidoNet and Usenet newsgroups could be received. The local BBS only needed to upload new outgoing messages via the modem network back to the satellite service. This method drastically reduced phone data transfers while dramatically increasing the number of message forums.
FidoNet is still in use today, though in a much smaller form, and many Echomail groups are still shared with Usenet via FidoNet to Usenet gateways. Widespread abuse of Usenet with spam and pornography has led to many of these FidoNet gateways to cease operation completely.
Shareware and freeware

Much of the shareware movement was started via user distribution of software through BBSes. A notable example was Phil Katz's PKARC (and later PKZIP, using the same ".zip" algorithm that WinZip and other popular archivers now use); also other concepts of software distribution like freeware, postcardware like JPEGview and donationware like Red Ryder for the Macintosh first appeared on BBS sites. Doom from id Software and nearly all Apogee Software games were distributed as shareware (Apogee is, in fact, credited for adding an order form to a shareware demo). The Internet has largely erased the distinction of shareware – most users now download the software directly from the developer's website rather than receiving it from another BBS user 'sharing' it. Today shareware is commonly used to mean electronically distributed software from a small developer.
Many commercial BBS software companies that continue to support their old BBS software products switched to the shareware model or made it entirely free. Some companies were able to make the move to the Internet and provide commercial products with BBS capabilities.
Features
A classic BBS had:
A computer
One or more modems
One or more phone lines, with more allowing for increased concurrent users
A BBS software package
A sysop – system operator
A user community
The BBS software usually provides:
Menu Systems
One or more message bases
File areas
SysOp side, live viewing of all caller activity
Voting – opinion booths
Statistics on message posters, top uploaders / downloaders
Online games (usually single player or only a single active player at a given time)
A doorway to third-party online games
Usage auditing capabilities
Multi-user chat (only possible on multi-line BBSes)
Internet email (more common in later Internet-connected BBSes)
Networked message boards
Most modern BBSes allow telnet access over the Internet using a telnet server and a virtual FOSSIL driver.
A "yell for SysOp" page caller side menu item that sounded an audible alarm to the SysOp. If chosen, the SysOp could then initiate a text-to-text chat with the caller.
Primitive social networking features, such as leaving messages on a user's profile
See also

ANSI art
BBS: The Documentary
Free-net
Imageboard
Internet forum
Internet Relay Chat
KOM (BBS)
List of BBS software
List of bulletin board systems
Minitel
PODSnet
Shell account
Terminal emulator
Textboard
User-generated content
Usenet
Warez

Notes

Citations

Sources

 Cite journal requires |journal= (help)

 –

– Collection of historical BBS documents, files and history

 at Curlie

Are any BBS servers still running today?


Wildebeests, also called gnus, are antelopes in the genus Connochaetes. They belong to the family Bovidae, which includes antelopes, cattle, goats, sheep, and other even-toed horned ungulates. Connochaetes includes two species, both native to Africa: the black wildebeest or white-tailed gnu (C. gnou), and the blue wildebeest or brindled gnu (C. taurinus). Fossil records suggest these two species diverged about one million years ago, resulting in a northern and a southern species. The blue wildebeest remained in its original range and changed very little from the ancestral species, while the black wildebeest changed more as adaptation to its open grassland habitat in the south. The most obvious way of telling the two species apart are the differences in their colouring and in the way their horns are oriented.
In East Africa, the blue wildebeest is the most abundant big-game species; some populations perform an annual migration to new grazing grounds, but the black wildebeest is merely nomadic. Breeding in both takes place over a short period of time at the end of the rainy season and the calves are soon active and are able to move with the herd, a fact necessary for their survival. Nevertheless, some fall prey to large carnivores, especially the spotted hyena. Wildebeest often graze in mixed herds with zebra which gives heightened awareness of potential predators. They are also alert to the warning signals emitted by other animals such as baboons. Wildebeest are a tourist attraction but compete with domesticated livestock for pasture and are sometimes blamed by farmers for transferring diseases and parasites to their cattle. Some illegal hunting goes on but the population trend is fairly stable and some populations are in national parks or on private land. The International Union for Conservation of Nature lists both as least-concern species.
Etymology
The wildebeest (/ˈwɪldɪbiːst/ WIL-dih-beest,[1][2][3] /ˈvɪl-/ VIL-,[3] plural wildebeest,  wildebai,  or wildebeests, wildebeesties (juv)), also called the gnu (/njuː/ NEW)[4][5][6][4][6] is an antelope of the genus Connochaetes. Wildebeest is Dutch for "wild beast" or "wild cattle" in Afrikaans (bees "cattle"), while Connochaetes derives from the Greek words κόννος, kónnos, "beard", and χαίτη, khaítē, "flowing hair", "mane".[7] Some sources claim the name "gnu" originates from the Khoikhoi name for these animals, t'gnu.[8] Others contend the name and its pronunciation in English go back to the word !nu: used for the black wildebeest by the San people.[9]
Classification
Taxonomy and evolution
The wildebeest, genus Connochaetes, is placed under the family Bovidae and subfamily Alcelaphinae, where its closest relatives are the hartebeest (Alcelaphus spp.), the hirola (Beatragus hunteri), and species in the genus Damaliscus, such as the topi, the tsessebe, the blesbok and the bontebok.[10] The name Connochaetes was given by German zoologist Hinrich Lichtenstein in 1812.[10][11]
Dutch settlers first "discovered" wildebeest in about 1700, on their way to the interior of South Africa. Due to their resemblance to wild cattle, these people called them "wild ox" or "wildebeest". The blue wildebeest was first known to westerners in the northern part of South Africa a century later, in the 1800s.[12]
In the early 20th century, one species of the wildebeest, C. albojubatus, was identified in eastern Africa. In 1914, two separate races of the wildebeest were introduced, namely Gorgon a. albojubatus ("Athi white-bearded wildebeest") and G. a. mearnsi ("Loita white-bearded wildebeest"). However, in 1939, the two were once again merged into a single race, Connochaetes taurinus albojubatus. In the mid-20th century, two separate forms were recognised, Gorgon taurinus hecki and G. t. albojubatus.[12] Finally, two distinct types of wildebeest – the blue and black wildebeest – were identified. The blue wildebeest was at first placed under a separate genus, Gorgon,[13][14] while the black wildebeest belonged to the genus Connochaetes. Today, they are united in the single genus Connochaetes, with the black wildebeest being named (C. gnou) and the blue wildebeest (C. taurinus).[10]
According to a mitochondrial DNA analysis, the black wildebeest seem to have diverged from the main lineage during the Middle Pleistocene and became a distinct species around a million years ago.[15] A divergence rate around 2% has been calculated.[14] The split does not seem to have been driven by competition for resources, but instead because each species adopted a different ecological niche and occupied a different trophic level.[16]
Blue wildebeest fossils dating back some 2.5 million years ago are common and widespread. They have been found in the fossil-bearing caves at the Cradle of Humankind north of Johannesburg. Elsewhere in South Africa, they are plentiful at such sites as Elandsfontein, Cornelia, and Florisbad.[17] The earliest fossils of the black wildebeest were found in sedimentary rock in Cornelia in the Orange Free State and dated back about 800,000 years.[16] Today, five subspecies of the blue wildebeest are recognized, while the black wildebeest has no named subspecies.[18][19]
Genetics and hybrids
The diploid number of chromosomes in the wildebeest is 58.[20] Chromosomes were studied in a male and a female wildebeest. In the female, all except a pair of very large submetacentric chromosomes were found to be acrocentric. Metaphases were studied in the male's chromosomes, and very large submetacentric chromosomes were found there, as well, similar to those in the female both in size and morphology. Other chromosomes were acrocentric. The X chromosome is a large acrocentric and the Y chromosome a minute one.[11][21]
The two species of the wildebeest are known to hybridise. Male black wildebeest have been reported to mate with female blue wildebeest and vice versa.[22] The differences in social behaviour and habitats have historically prevented interspecific hybridisation between the species, but hybridisation may occur when they are both confined within the same area. The resulting offspring are usually fertile. A study of these hybrid animals at Spioenkop Dam Nature Reserve in South Africa revealed that many had disadvantageous abnormalities relating to their teeth, horns, and the wormian bones in the skull.[23] Another study reported an increase in the size of the hybrid as compared to either of its parents. In some animals, the tympanic part of the temporal bone is highly deformed, and in others, the radius and ulna are fused.[24]
Characteristics of the species

Both species of wildebeest are even-toed, horned, greyish-brown ungulates resembling cattle. Males are larger than females and both have heavy forequarters compared to their hindquarters. They have broad muzzles, Roman noses, and shaggy manes and tails.[25] The most striking morphological differences between the black and blue wildebeest are the orientation and curvature of their horns and the color of their coats. The blue wildebeest is the bigger of the two species. In males, blue wildebeest stand 150cm tall at the shoulder and weigh around 250kg, while the black wildebeest stands 111 to 120cm tall[26] and weighs about 180kg. In females, blue wildebeest have a shoulder height of 135cm and weigh 180kg while black wildebeest females stand 108cm at the shoulder and weigh 155kg. The horns of blue wildebeest protrude to the side, then curve downwards before curving up back towards the skull, while the horns of the black wildebeest curve forward then downward before curving upwards at the tips. Blue wildebeest tend to be a dark grey color with stripes, but may have a bluish sheen. The black wildebeest has brown-coloured hair, with a mane that ranges in color from cream to black, and a cream-coloured tail. The blue wildebeest lives in a wide variety of habitats, including woodlands and grasslands, while the black wildebeest tends to reside exclusively in open grassland areas.[18] In some areas, the blue wildebeest migrates over long distances in the winter, whereas the black wildebeest does not.[27] The milk of the female black wildebeest contains a higher protein, lower fat, and lower lactose content than the milk of the blue wildebeest.[28]  Wildebeest can live more than 40 years, though their average lifespan is around 20 years.[29]
Distribution and habitat
Wildebeest inhabit the plains and open woodlands of parts of Africa south of the Sahara. The black wildebeest is native to the southernmost parts of the continent.[30] Its historical range included South Africa, eSwatini, and Lesotho, but in the latter two countries, it was hunted to extinction in the 19th century. It has now been reintroduced to them and also introduced to Namibia, where it has become well established.[31] It inhabits open plains, grasslands, and Karoo shrublands in both steep mountainous regions and lower undulating hills at altitudes varying between 1,350 and 2,150m (4,430 and 7,050ft).[32] In the past, it inhabited the highveld temperate grasslands during the dry winter season and the arid Karoo region during the rains. However, as a result of widespread hunting, it no longer occupies its historical range or makes migrations, and is now largely limited to game farms and protected reserves.[33]
The blue wildebeest is native to eastern and southern Africa. Its range includes Kenya, Tanzania, Botswana, Zambia, Zimbabwe, Mozambique, South Africa, Swaziland and Angola.[34] It is no longer found in Malawi but has been successfully reintroduced into Namibia. Blue wildebeest are mainly found in short grass plains bordering bush-covered acacia savannas, thriving in areas that are neither too wet nor too dry. They can be found in habitats that vary from overgrazed areas with dense bush to open woodland floodplains.[32] In East Africa, the blue wildebeest is the most abundant big game species, both in population and biomass.[25] It is a notable feature of the Serengeti National Park in Tanzania, the Maasai Mara National Reserve in Kenya and the Liuwa Plain National Park in Zambia.[29]
Migration

Not all wildebeest are migratory. Black wildebeest herds are often nomadic or may have a regular home range of 1km2 (0.39sqmi). Bulls may occupy territories, usually about 100 to 400m (328 to 1,312ft) apart, but this spacing varies according to the quality of the habitat. In favourable conditions, they may be as close as 9m (30ft), or they may be as far apart as 1,600m (5,200ft) in poor habitat.[13] Female herds have home ranges of about 250 acres (100ha; 0.39sqmi) in size. Herds of nonterritorial bachelor males roam at will and do not seem to have any restrictions on where they wander.[35]
Blue wildebeest have both migratory and sedentary populations. In the Ngorongoro, most animals are sedentary and males maintain a network of territories throughout the year, though breeding is seasonal in nature. Females and young form groups of about 10 individuals or join together in larger aggregations, and nonterritorial males form bachelor groups.[36] In the Serengeti and Tarangire ecosystems, populations are mostly migratory, with herds consisting of both sexes frequently moving, but resident subpopulations also exist.[37] During the rutting season, the males may form temporary territories for a few hours or a day or so, and attempt to gather together a few females with which to mate, but soon they have to move on, often moving ahead to set up another temporary territory.[36]
In the Maasai Mara game reserve, a no-migratory population of blue wildebeest had dwindled from about 119,000 animals in 1977 to about 22,000 in 1997. The reason for the decline is thought to be the increasing competition between cattle and wildebeest for a diminishing area of grazing land as a result of changes in agricultural practices, and possibly fluctuations in rainfall.[38]
Each year, some East African populations of blue wildebeest have a long-distance migration, seemingly timed to coincide with the annual pattern of rainfall and grass growth.[39] The timing of their migrations in both the rainy and dry seasons can vary considerably (by months) from year to year. At the end of the wet season (May or June in East Africa), wildebeest migrate to dry-season areas in response to a lack of surface (drinking) water. When the rainy season begins again (months later), animals quickly move back to their wet-season ranges. Factors suspected to affect migration include food abundance, surface water availability, predators, and phosphorus content in grasses. Phosphorus is a crucial element for all life forms, particularly for lactating female bovids. As a result, during the rainy season, wildebeest select grazing areas that contain particularly high phosphorus levels.[25] One study found, in addition to phosphorus, wildebeest select ranges containing grass with relatively high nitrogen content.[40]
Aerial photography has revealed that a level of organisation occurs in the movement of the herd that cannot be apparent to each individual animal; for example, the migratory herd exhibits a wavy front, and this suggests that some degree of local decision-making is taking place.[41] Numerous documentaries feature wildebeest crossing rivers, with many being eaten by crocodiles or drowning in the attempt. While having the appearance of a frenzy, recent research has shown a herd of wildebeest possesses what is known as a "swarm intelligence", whereby the animals systematically explore and overcome the obstacle as one.[42] Major predators that feed on wildebeest include the lion, hyena, cheetah, leopard, and crocodile, which seem to favour the wildebeest over other prey.[29] Wildebeest, however, are very strong, and can inflict considerable injury even to a lion. Wildebeest have a maximum running speed of around 80km/h (50mph).[43][44] The primary defensive tactic is herding, where the young animals are protected by the older, larger ones, while the herd runs as a group. Typically, the predators attempt to cut out a young or ill animal and attack without having to worry about the herd. Wildebeest have developed additional sophisticated cooperative behaviours, such as animals taking turns sleeping while others stand guard against a night attack by invading predators. Wildebeest migrations are closely followed by vultures, as wildebeest carcasses are an important source of food for these scavengers. The vultures consume about 70% of the wildebeest carcasses available. Decreases in the number of migrating wildebeest have also had a negative effect on the vultures.[45] In the Serengeti ecosystem, Tanzania, wildebeest may help facilitate the migration of other, smaller-bodied grazers, such as Thomson's gazelles (Eudorcas thomsonii), which eat the new-growth grasses stimulated by wildebeest foraging.[46]
Ecology
Interactions with nonpredators
Zebras and wildebeest group together in open savannah environments with high chances of predation. This grouping strategy reduces predation risk because larger groups decrease each individual's chance of being hunted, and predators are more easily seen in open areas.[47] The seasonal presence of thousands of migratory wildebeests reduces local lion predation on giraffe calves, resulting in greater survival of giraffes.[48]
Wildebeest can also listen in on the alarm calls of other species, and by doing so, can reduce their risk of predation. One study showed, along with other ungulates, wildebeests responded more strongly to the baboon alarm calls compared to the baboon contest calls, though both types of calls had similar patterns, amplitudes, and durations. The alarm calls were a response of the baboons to lions, and the contest calls were recorded when a dispute between two males occurred.[49]
Breeding and reproduction

Wildebeest do not form permanent pair bonds and during the mating season, or rut, the males establish temporary territories and try to attract females into them. These small territories are about 3000 m2, with up to 300 territories per km2. The males defend these territories from other males while competing for females that are coming into oestrus. The males use grunts and distinctive behaviour to entice females into their territories. Wildebeest usually breed at the end of the rainy season when the animals are well fed and at their peak of fitness.[25] This usually occurs between May and July, and birthing usually takes place between January and March, at the start of the wet season. Wildebeest females breed seasonally and ovulate spontaneously.[50]
The estrous cycle is about 23 days and the gestation period lasts 250 to 260 days. The calves weigh about 21kg (46lb) at birth[7] and scramble to their feet within minutes, being able to move with the herd soon afterwards,[29] a fact on which their survival relies.[51] The main predator of the calves is the spotted hyena. The calving peak period lasts for 2–3 weeks, and in small subpopulations and isolated groups, mortality of calves may be as high as 50%. However, in larger aggregations, or small groups living near large herds, survival rates may be over 80%.[52]
Groups of wildebeest females and young live in the small areas established by the male. When groups of wildebeest join together, the female to male ratio is higher because the females choose to move to the areas held by a smaller number of males.[47] This female-dominated sex ratio may be due to illegal hunting and human disturbance, with higher male mortality having been attributed to hunting.[53]
Threats and conservation
Today, many wildebeest populations are experiencing rapid declines. Overland migration as a biological process requires large, connected landscapes, which are increasingly difficult to maintain, particularly over the long term, when human demands on the landscape compete. The most acute threat comes from migration barriers, such as fences and roads. In one of the more striking examples of the consequences of fence-building on terrestrial migrations, Botswanan authorities placed thousands of kilometres of fences across the Kalahari that prevented wildebeests from reaching watering holes and grazing grounds, resulting in the deaths of tens of thousands of individuals, reducing the wildebeest population to less than 10% of its previous size.[54] Illegal hunting is a major conservation concern in many areas, along with natural threats posed by main predators (which include lions, leopards, African hunting dogs, cheetahs and hyenas). Where the black and blue wildebeest share a common range, the two can hybridise, and this is regarded as a potential threat to the black wildebeest.[22]
The black wildebeest has been classified as a least-concern species by the International Union for Conservation of Nature in the IUCN Red List. The populations of this species are on an increase. Now, more than 18,000 individuals are believed to remain, 7,000 of which are in Namibia, outside their natural range, and where it is farmed. Around 80% of the wildebeest occurs in private areas, while the other 20% is confined in protected areas. Its introduction into Namibia has been a success and numbers have increased substantially there from 150 in 1982 to 7,000 in 1992.[31]

The blue wildebeest has also been rated as of least concern. The population trend is stable, and their numbers are estimated to be around 1,500,000 – mainly due to the increase of the populations in Serengeti National Park (Tanzania) to 1,300,000. However, the numbers of one of the subspecies, the eastern white-bearded wildebeest (C. t. albojubatus) have seen a steep decline.[37] Population density ranges from 0.15/km2. in Hwange and Etosha National Parks to 35/km2 in Ngorongoro Conservation Area and Serengeti National Park.[32]
Uses and interaction with humans
Wildebeest provide several useful animal products. The hide makes good-quality leather and the flesh is coarse, dry and rather hard.[13] Wildebeest are killed for food, especially to make biltong in Southern Africa. This dried game meat is a delicacy and an important food item in Africa.[25] The meat of females is more tender than that of males, and is the most tender during the autumn season.[27] Wildebeest are a regular target for illegal meat hunters because their numbers make them easy to find. Cooks preparing the wildebeest carcass usually cut it into 11 pieces. The estimated price for wildebeest meat was about US$0.47 per kilogram around 2008.[55] The silky, flowing tail of the black wildebeest is used to make fly-whisks or chowries.[13]
Wildebeest benefit the ecosystem by increasing soil fertility with their excreta. They are economically important for human beings, as they are a major tourist attraction. They also provide important products, such as leather, to humans.[56] Wildebeest, however, can also have a negative impact on humans. Wild individuals can be competitors of commercial livestock, and can transmit diseases and cause epidemics among animals, particularly domestic cattle. They can also spread ticks, lungworms, tapeworms, flies, and paramphistome flukes.[12]
Cultural depictions
The black wildebeest is depicted on the coat of arms of the Province of Natal in South Africa. Over the years, the South African authorities have issued several stamps displaying the animal and the South African Mint has struck a two cent piece with a prancing black wildebeest.[57]
Movies and television shows also feature wildebeests, including Khumba (Mama V), The Wild (Kazar and his minions), All Hail King Julien (Vigman Wildebeest), The Great Space Coaster (newscaster Gary Gnu), and The Lion King (the wildebeest stampede that resulted in Mufasa's death).
Michael Flanders wrote a humorous song called "The Gnu", which was very popular when he performed it, with Donald Swann, in a revue called At the Drop of a Hat, which opened in London on 31 December 1956.
The wildebeest is the mascot of the GNU Project[58] and GNU operating system.
In the Llama Llama picture-book series by Anna Dewdney, an anthropomorphized wildebeest named Nelly Gnu is the main character, Llama Llama's best friend, and is also featured in a title of her own, Nelly Gnu and Daddy Too.[59]

 The dictionary definition of gnu at Wiktionary
 Media related to Connochaetes at Wikimedia Commons


The Colosseum or Coliseum (/kɒləˈsiːəm/ kol-ə-SEE-əm), also known as the Flavian Amphitheatre (Latin: Amphitheatrum Flavium; Italian: Anfiteatro Flavio [aŋfiteˈaːtro ˈflaːvjo] or Colosseo [kolosˈsɛːo]), is an oval amphitheatre in the centre of the city of Rome, Italy. Built of travertine, tuff, and brick-faced concrete,[1] it is the largest amphitheatre ever built. The Colosseum is situated just east of the Roman Forum. Construction began under the emperor Vespasian in AD 72,[2] and was completed in AD 80 under his successor and heir Titus.[3] Further modifications were made during the reign of Domitian (81–96).[4] These three emperors are known as the Flavian dynasty, and the amphitheatre was named in Latin for its association with their family name (Flavius).
The Colosseum could hold, it is estimated, between 50,000 and 80,000 spectators,[5][6] having an average audience of some 65,000;[7][8] it was used for gladiatorial contests and public spectacles such as mock sea battles (for only a short time as the hypogeum was soon filled in with mechanisms to support the other activities), animal hunts, executions, re-enactments of famous battles, and dramas based on Classical mythology. The building ceased to be used for entertainment in the early medieval era. It was later reused for such purposes as housing, workshops, quarters for a religious order, a fortress, a quarry, and a Christian shrine.
Although partially ruined because of damage caused by earthquakes and stone-robbers, the Colosseum is still an iconic symbol of Imperial Rome and is listed as one of the New7Wonders of the World.[9] It is one of Rome's most popular tourist attractions and also has links to the Roman Catholic Church, as each Good Friday the Pope leads a torchlit "Way of the Cross" procession that starts in the area around the Colosseum.[10]
The Colosseum is also depicted on the Italian version of the five-cent euro coin.
Name

The Colosseum's original Latin name was Amphitheatrum Flavium, often anglicized as Flavian Amphitheatre. The building was constructed by emperors of the Flavian dynasty, following the reign of Nero.[11] This name is still used in modern English, but generally the structure is better known as the Colosseum. In antiquity, Romans may have referred to the Colosseum by the unofficial name Amphitheatrum Caesareum (with Caesareum an adjective pertaining to the title Caesar), but this name may have been strictly poetic[12][13] as it was not exclusive to the Colosseum; Vespasian and Titus, builders of the Colosseum, also constructed an amphitheater of the same name in Puteoli (modern Pozzuoli).[14]
The name Colosseum is believed to be derived from a colossal statue of Nero nearby.[4] This statue was later remodeled by Nero's successors into the likeness of Helios (Sol) or Apollo, the sun god, by adding the appropriate solar crown. Nero's head was also replaced several times with the heads of succeeding emperors. Despite its pagan links, the statue remained standing well into the medieval era and was credited with magical powers. It came to be seen as an iconic symbol of the permanence of Rome.
In the 8th century, an epigram attributed to the Venerable Bede celebrated the symbolic significance of the statue in a prophecy that is variously quoted: Quamdiu stat Colisæus, stat et Roma; quando cadet colisæus, cadet et Roma; quando cadet Roma, cadet et mundus ("as long as the Colossus stands, so shall Rome; when the Colossus falls, Rome shall fall; when Rome falls, so falls the world").[15] This is often mistranslated to refer to the Colosseum rather than the Colossus (as in, for instance, Byron's poem Childe Harold's Pilgrimage). However, at the time that the Pseudo-Bede wrote, the masculine noun coliseus was applied to the statue rather than to what was still known as the Flavian amphitheatre.
The Colossus did eventually fall, possibly being pulled down to reuse its bronze. By the year 1000 the name "Colosseum" had been coined to refer to the amphitheatre. The statue itself was largely forgotten and only its base survives, situated between the Colosseum and the nearby Temple of Venus and Roma.[16]
The name further evolved to Coliseum during the Middle Ages. In Italy, the amphitheatre is still known as il Colosseo, and other Romance languages have come to use similar forms such as Coloseumul (Romanian), le Colisée (French), el Coliseo (Spanish) and o Coliseu (Portuguese).
History
Construction, inauguration, and Roman renovations

The site chosen was a flat area on the floor of a low valley between the Caelian, Esquiline and Palatine Hills, through which a canalised stream ran. By the 2nd century BC the area was densely inhabited. It was devastated by the Great Fire of Rome in AD 64, following which Nero seized much of the area to add to his personal domain. He built the grandiose Domus Aurea on the site, in front of which he created an artificial lake surrounded by pavilions, gardens and porticoes. The existing Aqua Claudia aqueduct was extended to supply water to the area and the gigantic bronze Colossus of Nero was set up nearby at the entrance to the Domus Aurea.[16]  Although the Colossus was preserved, much of the Domus Aurea was torn down. The lake was filled in and the land reused as the location for the new Flavian Amphitheatre. Gladiatorial schools and other support buildings were constructed nearby within the former grounds of the Domus Aurea. Vespasian's decision to build the Colosseum on the site of Nero's lake can be seen as a populist gesture of returning to the people an area of the city which Nero had appropriated for his own use. In contrast to many other amphitheatres, which were located on the outskirts of a city, the Colosseum was constructed in the city centre; in effect, placing it both symbolically and precisely at the heart of Rome.
Construction was funded by the opulent spoils taken from the Jewish Temple after the Great Jewish Revolt in 70 AD led to the Siege of Jerusalem. According to a reconstructed inscription found on the site, "the emperor Vespasian ordered this new amphitheatre to be erected from his general's share of the booty." Along with the spoils, estimated 100,000 Jewish prisoners were brought back to Rome after the war, and many contributed to the massive workforce needed for construction. The slaves undertook manual labor such as working in the quarries at Tivoli where the travertine was quarried, along with lifting and transporting the quarried stones 20 miles from Tivoli to Rome.[17] Along with this free source of unskilled labor, teams of professional Roman builders, engineers, artists, painters and decorators undertook the more specialized tasks necessary for building the Colosseum. The Colosseum was constructed with several different materials: wood, limestone, tuff, tiles, cement, and mortar.
Construction of the Colosseum began under the rule of Vespasian[4] in around 70–72 AD (73–75 AD according to some sources)[17] The Colosseum had been completed up to the third story by the time of Vespasian's death in 79. The top level was finished by his son, Titus, in 80,[4] and the inaugural games were held in AD 80 or 81.[17] Dio Cassius recounts that over 9,000 wild animals were killed during the inaugural games of the amphitheatre. Commemorative coinage was issued celebrating the inauguration.[18] The building was remodelled further under Vespasian's younger son, the newly designated Emperor Domitian, who constructed the hypogeum, a series of underground tunnels used to house animals and slaves. He also added a gallery to the top of the Colosseum to increase its seating capacity.[19]
In 217, the Colosseum was badly damaged by a major fire (caused by lightning, according to Dio Cassius[20]) which destroyed the wooden upper levels of the amphitheatre's interior. It was not fully repaired until about 240 and underwent further repairs in 250 or 252 and again in 320. Gladiatorial fights are last mentioned around 435. An inscription records the restoration of various parts of the Colosseum under Theodosius II and Valentinian III (reigned 425–455), possibly to repair damage caused by a major earthquake in 443; more work followed in 484[21] and 508. The arena continued to be used for contests well into the 6th century. Animal hunts continued until at least 523, when Anicius Maximus celebrated his consulship with some venationes, criticised by King Theodoric the Great for their high cost.[16]
Medieval

The Colosseum underwent several radical changes of use. By the late 6th century a small chapel had been built into the structure of the amphitheater, though this apparently did not confer any particular religious significance on the building as a whole. The arena was converted into a cemetery. The numerous vaulted spaces in the arcades under the seating were converted into housing and workshops, and are recorded as still being rented out as late as the 12th century. Around 1200 the Frangipani family took over the Colosseum and fortified it, apparently using it as a castle.
Severe damage was inflicted on the Colosseum by the great earthquake in 1349, causing the outer south side, lying on a less stable alluvial terrain, to collapse. Much of the tumbled stone was reused to build palaces, churches, hospitals and other buildings elsewhere in Rome. A religious order moved into the northern third of the Colosseum in the mid-14th century [22] and continued to inhabit it until as late as the early 19th century. The interior of the amphitheater was extensively stripped of stone, which was reused elsewhere, or (in the case of the marble façade) was burned to make quicklime.[16] The bronze clamps which held the stonework together were pried or hacked out of the walls, leaving numerous pockmarks which still scar the building today.
Modern

During the 16th and 17th century, Church officials sought a productive role for the Colosseum. Pope Sixtus V (1585–1590) planned to turn the building into a wool factory to provide employment for Rome's prostitutes, though this proposal fell through with his premature death.[23] In 1671 Cardinal Altieri authorized its use for bullfights; a public outcry caused the idea to be hastily abandoned.

In 1749, Pope Benedict XIV endorsed the view that the Colosseum was a sacred site where early Christians had been martyred. He forbade the use of the Colosseum as a quarry and consecrated the building to the Passion of Christ and installed Stations of the Cross, declaring it sanctified by the blood of the Christian martyrs who perished there (see Significance in Christianity). However, there is no historical evidence to support Benedict's claim, nor is there even any evidence that anyone before the 16th century suggested this might be the case; the Catholic Encyclopedia concludes that there are no historical grounds for the supposition, other than the reasonably plausible conjecture that some of the many martyrs may well have been.[24]

Later popes initiated various stabilization and restoration projects, removing the extensive vegetation which had overgrown the structure and threatened to damage it further. The façade was reinforced with triangular brick wedges in 1807 and 1827, and the interior was repaired in 1831, 1846 and in the 1930s. The arena substructure was partly excavated in 1810–1814 and 1874 and was fully exposed under Benito Mussolini in the 1930s.[16]
The Colosseum is today one of Rome's most popular tourist attractions, receiving millions of visitors annually. The effects of pollution and general deterioration over time prompted a major restoration programme carried out between 1993 and 2000, at a cost of 40billion Italian lire ($19.3m / €20.6m at 2000 prices).
In recent years the Colosseum has become a symbol of the international campaign against capital punishment, which was abolished in Italy in 1948. Several anti–death penalty demonstrations took place in front of the Colosseum in 2000. Since that time, as a gesture against the death penalty, the local authorities of Rome change the color of the Colosseum's night time illumination from white to gold whenever a person condemned to the death penalty anywhere in the world gets their sentence commuted or is released,[25] or if a jurisdiction abolishes the death penalty. Most recently, the Colosseum was illuminated in gold in November 2012 following the abolishment of capital punishment in the American state of Connecticut in April 2012.[26]
Because of the ruined state of the interior, it is impractical to use the Colosseum to host large events; only a few hundred spectators can be accommodated in temporary seating. However, much larger concerts have been held just outside, using the Colosseum as a backdrop. Performers who have played at the Colosseum in recent years have included Ray Charles (May 2002),[27] Paul McCartney (May 2003),[28] Elton John (September 2005),[29] and Billy Joel (July 2006).

Physical description
Exterior

Unlike earlier Greek theatres that were built into hillsides, the Colosseum is an entirely free-standing structure. It derives its basic exterior and interior architecture from that of two Roman theatres back to back. It is elliptical in plan and is 189 meters (615ft / 640 Roman feet) long, and 156 meters (510ft / 528 Roman feet) wide, with a base area of 24,000 square metres (6 acres). The height of the outer wall is 48 meters (157ft / 165 Roman feet). The perimeter originally measured 545 meters (1,788ft / 1,835 Roman feet). The central arena is an oval 87m (287ft) long and 55m (180ft) wide, surrounded by a wall 5m (15ft) high, above which rose tiers of seating.
The outer wall is estimated to have required over 100,000 cubic metres (3,531,467 cubic feet) of travertine stone which were set without mortar; they were held together by 300 tons of iron clamps.[16] However, it has suffered extensive damage over the centuries, with large segments having collapsed following earthquakes. The north side of the perimeter wall is still standing; the distinctive triangular brick wedges at each end are modern additions, having been constructed in the early 19th century to shore up the wall. The remainder of the present-day exterior of the Colosseum is in fact the original interior wall.

The surviving part of the outer wall's monumental façade comprises three stories of superimposed arcades surmounted by a podium on which stands a tall attic, both of which are pierced by windows interspersed at regular intervals. The arcades are framed by half-columns of the Doric, Ionic, and Corinthian orders, while the attic is decorated with Corinthian pilasters.[30] Each of the arches in the second- and third-floor arcades framed statues, probably honoring divinities and other figures from Classical mythology.
Two hundred and forty mast corbels were positioned around the top of the attic. They originally supported a retractable awning, known as the velarium, that kept the sun and rain off spectators. This consisted of a canvas-covered, net-like structure made of ropes, with a hole in the center.[4] It covered two-thirds of the arena, and sloped down towards the center to catch the wind and provide a breeze for the audience. Sailors, specially enlisted from the Roman naval headquarters at Misenum and housed in the nearby Castra Misenatium, were used to work the velarium.[31]

The Colosseum's huge crowd capacity made it essential that the venue could be filled or evacuated quickly. Its architects adopted solutions very similar to those used in modern stadiums to deal with the same problem. The amphitheatre was ringed by eighty entrances at ground level, 76 of which were used by ordinary spectators.[4] Each entrance and exit was numbered, as was each staircase. The northern main entrance was reserved for the Roman Emperor and his aides, whilst the other three axial entrances were most likely used by the elite. All four axial entrances were richly decorated with painted stucco reliefs, of which fragments survive. Many of the original outer entrances have disappeared with the collapse of the perimeter wall, but entrances XXIII (23) to LIV (54) survive.[16]
Spectators were given tickets in the form of numbered pottery shards, which directed them to the appropriate section and row. They accessed their seats via vomitoria (singular vomitorium), passageways that opened into a tier of seats from below or behind. These quickly dispersed people into their seats and, upon conclusion of the event or in an emergency evacuation, could permit their exit within only a few minutes. The name vomitoria derived from the Latin word for a rapid discharge, from which English derives the word vomit.
Interior seating

According to the Codex-Calendar of 354, the Colosseum could accommodate 87,000 people, although modern estimates put the figure at around 50,000. They were seated in a tiered arrangement that reflected the rigidly stratified nature of Roman society. Special boxes were provided at the north and south ends respectively for the Emperor and the Vestal Virgins, providing the best views of the arena. Flanking them at the same level was a broad platform or podium for the senatorial class, who were allowed to bring their own chairs. The names of some 5th century senators can still be seen carved into the stonework, presumably reserving areas for their use.

The tier above the senators, known as the maenianum primum, was occupied by the non-senatorial noble class or knights (equites). The next level up, the maenianum secundum, was originally reserved for ordinary Roman citizens (plebeians) and was divided into two sections. The lower part (the immum) was for wealthy citizens, while the upper part (the summum) was for poor citizens. Specific sectors were provided for other social groups: for instance, boys with their tutors, soldiers on leave, foreign dignitaries, scribes, heralds, priests and so on. Stone (and later marble) seating was provided for the citizens and nobles, who presumably would have brought their own cushions with them. Inscriptions identified the areas reserved for specific groups.
Another level, the maenianum secundum in legneis, was added at the very top of the building during the reign of Domitian. This comprised a gallery for the common poor, slaves and women. It would have been either standing room only, or would have had very steep wooden benches. Some groups were banned altogether from the Colosseum, notably gravediggers, actors and former gladiators.[16]
Each tier was divided into sections (maeniana) by curved passages and low walls (praecinctiones or baltei), and were subdivided into cunei, or wedges, by the steps and aisles from the vomitoria. Each row (gradus) of seats was numbered, permitting each individual seat to be exactly designated by its gradus, cuneus, and number.[32]
Arena and hypogeum

The arena itself was 83meters by 48meters (272ft by 157ft / 280 by 163Roman feet).[16] It comprised a wooden floor covered by sand (the Latin word for sand is harena or arena), covering an elaborate underground structure called the hypogeum (literally meaning "underground"). The hypogeum was not part of the original construction but was ordered to be built by Emperor Domitian. Little now remains of the original arena floor, but the hypogeum is still clearly visible. It consisted of a two-level subterranean network of tunnels and cages beneath the arena where gladiators and animals were held before contests began. Eighty vertical shafts provided instant access to the arena for caged animals and scenery pieces concealed underneath; larger hinged platforms, called hegmata, provided access for elephants and the like. It was restructured on numerous occasions; at least twelve different phases of construction can be seen.[16]

The hypogeum was connected by underground tunnels to a number of points outside the Colosseum. Animals and performers were brought through the tunnel from nearby stables, with the gladiators' barracks at the Ludus Magnus to the east also being connected by tunnels. Separate tunnels were provided for the Emperor and the Vestal Virgins to permit them to enter and exit the Colosseum without needing to pass through the crowds.[16]
Substantial quantities of machinery also existed in the hypogeum. Elevators and pulleys raised and lowered scenery and props, as well as lifting caged animals to the surface for release. There is evidence for the existence of major hydraulic mechanisms[16] and according to ancient accounts, it was possible to flood the arena rapidly, presumably via a connection to a nearby aqueduct. However, the construction of the hypogeum at Domitian's behest put an end to the practise of flooding, and thus also to naval battles, early in the Colosseum's existence.
Supporting buildings

The Colosseum and its activities supported a substantial industry in the area. In addition to the amphitheatre itself, many other buildings nearby were linked to the games. Immediately to the east is the remains of the Ludus Magnus, a training school for gladiators. This was connected to the Colosseum by an underground passage, to allow easy access for the gladiators. The Ludus Magnus had its own miniature training arena, which was itself a popular attraction for Roman spectators. Other training schools were in the same area, including the Ludus Matutinus (Morning School), where fighters of animals were trained, plus the Dacian and Gallic Schools.
Also nearby were the Armamentarium, comprising an armory to store weapons; the Summum Choragium, where machinery was stored; the Sanitarium, which had facilities to treat wounded gladiators; and the Spoliarium, where bodies of dead gladiators were stripped of their armor and disposed of.
Around the perimeter of the Colosseum, at a distance of 18m (59ft) from the perimeter, was a series of tall stone posts, with five remaining on the eastern side. Various explanations have been advanced for their presence; they may have been a religious boundary, or an outer boundary for ticket checks, or an anchor for the velarium or awning.[16]
Right next to the Colosseum is also the Arch of Constantine.
Use

The Colosseum was used to host gladiatorial shows as well as a variety of other events. The shows, called munera, were always given by private individuals rather than the state. They had a strong religious element but were also demonstrations of power and family prestige, and were immensely popular with the population. Another popular type of show was the animal hunt, or venatio. This utilized a great variety of wild beasts, mainly imported from Africa and the Middle East, and included creatures such as rhinoceros, hippopotamuses, elephants, giraffes, aurochs, wisents, Barbary lions, panthers, leopards, bears, Caspian tigers, crocodiles and ostriches. Battles and hunts were often staged amid elaborate sets with movable trees and buildings. Such events were occasionally on a huge scale; Trajan is said to have celebrated his victories in Dacia in 107 with contests involving 11,000 animals and 10,000 gladiators over the course of 123 days. During lunch intervals, executions ad bestias would be staged. Those condemned to death would be sent into the arena, naked and unarmed, to face the beasts of death which would literally tear them to pieces.  Other performances would also take place by acrobats and magicians, typically during the intervals.
During the early days of the Colosseum, ancient writers recorded that the building was used for naumachiae (more properly known as navalia proelia) or simulated sea battles. Accounts of the inaugural games held by Titus in AD 80 describe it being filled with water for a display of specially trained swimming horses and bulls. There is also an account of a re-enactment of a famous sea battle between the Corcyrean (Corfiot) Greeks and the Corinthians. This has been the subject of some debate among historians; although providing the water would not have been a problem, it is unclear how the arena could have been waterproofed, nor would there have been enough space in the arena for the warships to move around. It has been suggested that the reports either have the location wrong, or that the Colosseum originally featured a wide floodable channel down its central axis (which would later have been replaced by the hypogeum).[16]
Sylvae or recreations of natural scenes were also held in the arena. Painters, technicians and architects would construct a simulation of a forest with real trees and bushes planted in the arena's floor, and animals would then be introduced. Such scenes might be used simply to display a natural environment for the urban population, or could otherwise be used as the backdrop for hunts or dramas depicting episodes from mythology. They were also occasionally used for executions in which the hero of the story – played by a condemned person – was killed in one of various gruesome but mythologically authentic ways, such as being mauled by beasts or burned to death.
Today

The Colosseum today is now a major tourist attraction in Rome with thousands of tourists each year entering to view the interior arena.[33] There is now a museum dedicated to Eros located in the upper floor of the outer wall of the building. Part of the arena floor has been re-floored. Beneath the Colosseum, a network of subterranean passageways once used to transport wild animals and gladiators to the arena opened to the public in summer 2010.[34]
The Colosseum is also the site of Roman Catholic ceremonies in the 20th and 21st centuries. For instance, Pope Benedict XVI led the Stations of the Cross called the Scriptural Way of the Cross (which calls for more meditation) at the Colosseum[35][36] on Good Fridays.[10]
Restoration
In 2011 Diego Della Valle, head of the shoe firm  Tod's, entered into an agreement with local officials to sponsor a €25million restoration of the Colosseum. Work was planned to begin at the end of 2011, taking up to two and a half years.[37] Due to the controversial nature of using a public–private partnership to fund the restoration, work was delayed and began in 2013. The restoration is the first full cleaning and repair in the Colosseum's history.[38] The first stage is to clean and restore the Colosseum's arcaded façade and replace the metal enclosures that block the ground-level arches. Taking three years, the final product of this work was unveiled 1 July 2016, when the Italian minister of culture, Dario Franceschini, also announced that the funds have been committed to replace the floors by the end of 2018. These will provide a stage that Franceschini says will be used for "cultural events of the highest level."[39] The project also plans to create a services center and to restore the galleries and underground spaces inside the Colosseum.[40] New to tours of the restored marvel beginning 1 November 2017, the top two levels have been opened for guided visits. The fourth level held the marketplace, and the top fifth tier is where the poorest citizens, the plebians, gathered and watched the show, bringing picnics for the day-long event.[41]

Colosseum 2013
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Colosseum 2012
Colosseum 2013
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Colosseum 2014
Colosseum 2018

Significance in Christianity

The Colosseum is generally regarded by Christians as a site of the martyrdom of large numbers of believers during the persecution of Christians in the Roman Empire, as evidenced by Church history and tradition.[42][43][44] On the other hand, other scholars believe that the majority of martyrdoms may have occurred at other venues within the city of Rome, rather than at the Colosseum, citing a lack of still-intact physical evidence or historical records.[45][46][47] These scholars assert that "some Christians were executed as common criminals in the Colosseum—their crime being refusal to reverence the Roman gods", but most Christian martyrs of the early Church were executed for their faith at the Circus Maximus.[48][49] According to Irenæus (died about 202), Ignatius of Antioch was fed to the lions in Rome around 107 A.D and although Irenaeus says nothing about this happening at the Colosseum, tradition ascribes it to that place.[50][51][52][53]
In the Middle Ages, the Colosseum was not regarded as a monument, and was used as what some modern sources label a "quarry,"[54] which is to say that stones from the Colosseum were taken for the building of other sacred sites.[55] This fact is used to support the idea that, at a time when sites associated with martyrs were highly venerated the Colosseum was not being treated as a sacred site.[56] It was not included in the itineraries compiled for the use of pilgrims nor in works such as the 12th century Mirabilia Urbis Romae ("Marvels of the City of Rome"), which claims the Circus Flaminius – but not the Colosseum – as the site of martyrdoms.[57]  Part of the structure was inhabited by a Christian religious order, but it is not known whether this was for any particular religious reason.
Pope Pius V (1566–1572) is said to have recommended that pilgrims gather sand from the arena of the Colosseum to serve as a relic, on the grounds that it was impregnated with the blood of martyrs, although some of his contemporaries did not share his conviction.[58]  A century later Fioravante Martinelli listed the Colosseum at the head of a list of places sacred to the martyrs in his 1653 book Roma ex ethnica sacra. Martinelli's book evidently had an effect on public opinion; in response to Cardinal Altieri's proposal some years later to turn the Colosseum into a bullring, Carlo Tomassi published a pamphlet in protest against what he regarded as an act of desecration. The ensuing controversy persuaded Pope Clement X to close the Colosseum's external arcades and declare it a sanctuary.[59]

At the insistence of St. Leonard of Port Maurice, Pope Benedict XIV (1740–1758) forbade the quarrying of the Colosseum and erected Stations of the Cross around the arena, which remained until February 1874.[60] Benedict Joseph Labre spent the later years of his life within the walls of the Colosseum, living on alms, before he died in 1783.[60]  Several 19th century popes funded repair and restoration work on the Colosseum, and it still retains its Christian connection today. A Christian cross stands in the Colosseum, with a plaque, stating:
The amphitheater, one consecrated to triumphs, entertainments, and the impious worship of pagan gods, is now dedicated to the sufferings of the martyrs purified from impious superstitions.[50]
Other Christian crosses stand in several points around the arena and every Good Friday the Pope leads a Via Crucis procession to the amphitheater.
Flora

The Colosseum has a wide and well-documented history of flora ever since Domenico Panaroli made the first catalogue of its plants in 1643. Since then, 684 species have been identified there. The peak was in 1855 (420 species). Attempts were made in 1871 to eradicate the vegetation, because of concerns over the damage that was being caused to the masonry, but much of it has returned.[16] 242 species have been counted today and of the species first identified by Panaroli, 200 remain.
The variation of plants can be explained by the change of climate in Rome through the centuries. Additionally, bird migration, flower blooming, and the growth of Rome that caused the Colosseum to become embedded within the modern city centre rather than on the outskirts of the ancient city, as well as deliberate transport of species, are also contributing causes. Another reason often given is their seeds being unwittingly transported either on the fur or in the feces of animals brought there from all corners of the empire.[61]
Works modeled on, or inspired by, the Colosseum
The Kongresshalle, or "Congress Hall", (1935, unfinished) at the Nazi Party Rally grounds, Nuremberg, Germany
The Summer Olympic Games medal from 1928 to 2000, designed by Giuseppe Cassioli, features a depiction of the Colosseum. At the 2004 Summer Olympics in Athens the Colosseum was replaced by a depiction of the Panathinaiko Stadium
The exterior of the Vancouver Public Library in British Columbia resembles the current state of the Colosseum. It was designed by Moshe Safdie.
The Los Angeles Memorial Coliseum entrance was inspired by the Colosseum.
The Palazzo della Civilta Italiana was very closely modelled on the Colosseum. It was built for Mussolini for the Universal Exhibition of 1942 but the exhibition never happened due to the outbreak of World War II. The architects were Giovanni Guerrini, Ernesto Bruno La Padula, and Mario Romano.
McCaig's Tower, overlooking Oban, Scotland.

Popular culture references
The Colosseum was featured in the 2010 video game Assassin's Creed: Brotherhood. The Colosseum is of great importance to the entire Assassin's Creed series as a whole: first, it was an entrance site to a Lair of Romulus, second, the Lair beneath the Colosseum led directly to the Temple of Juno Moneta which housed the Apple of Eden, third, it was used in a Passion Play depicting Jesus Christ's crucifixion where an assassination attempt was unfoiled by the protagonist Ezio Auditore da Firenze, fourth, in the 21st century, Desmond Miles freeran through the maze in the Colosseum in order to find the Temple of Juno Moneta below the Basilica of Santa Maria in Ara Coeli and the Apple kept in it by Ezio in 1506 and fifth, it has a glyph at the top.[62] In addition, the Colosseum is elliptical (oval-shaped) in reality, but it was made circular for Assassin's Creed: Brotherhood, since devising shadows for different sides of the buildings would have "driven game designers nuts".[63]
The iconic status of the Colosseum has led it to be featured in numerous films, such as Roman Holiday, Demetrius and the Gladiators, 20 Million Miles to Earth, Way of the Dragon, Gladiator (in which it was re-created via CGI), Megiddo: The Omega Code 2, The Core, The Lizzie McGuire Movie,  Jumper, and the animated movie Madagascar 3: Europe's Most Wanted.
See also
Roman amphitheatre
List of Roman amphitheatres

Notes

Bibliography

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Colosseum travel guide from Wikivoyage

Coordinates:

How long did it take to construct the Colosseum?