Write me a basic Javascript game that shows a 2D grid of a warehouse floor. The player is a bot on the floor, and needs to move around a maze of objects. Random packages appear in different parts of the maze, and must be delivered to other locations as quickly as possible. For each successful delivery, the player is awarded a score. Other bots are wandering around the maze; the player must avoid colliding into them.
  Sure! Here is a basic JavaScript game that shows a 2D grid of a warehouse floor, where the player is a bot that needs to move around a maze of objects and deliver packages to other locations while avoiding collisions with other bots.
```
// Set up the game grid
const gridSize = 10;
const grid = [];
for (let i = 0; i < gridSize; i++) {
  grid[i] = [];
  for (let j = 0; j < gridSize; j++) {
    grid[i][j] = {
      x: i * 100,
      y: j * 100,
      size: 50,
      color: 'white',
      type: 'object'
    };
  }
}

// Set up the player bot
const player = {
  x: gridSize / 2,
  y: gridSize / 2,
  size: 50,
  color: 'blue',
  type: 'bot'
};

// Set up the packages
const packages = [];
for (let i = 0; i < 10; i++) {
  const package = {
    x: Math.floor(Math.random() * gridSize),
    y: Math.floor(
Write me a basic Javascript game that shows a 2D grid of a warehouse floor. The player is a bot on the floor, and needs to move around a maze of objects. Random packages appear in different parts of the maze, and must be delivered to other locations as quickly as possible. For each successful delivery, the player is awarded a score. Other bots are wandering around the maze; the player must avoid colliding into them.

To make things more interesting, there are also randomly placed obstacles (e.g. crates, tables, etc.) that the player must navigate around. The player can move in four directions: up, down, left, and right. The game ends when the player collides into an obstacle, another bot, or misses a delivery.

Here's a basic outline of how you could structure this game:

1. Create a 2D array to represent the warehouse floor. Each cell could be an object with properties for its type (floor, obstacle, bot, package, player), position, and any other relevant data.

```javascript
let warehouse = [];
for (let i = 0; i < rows; i++) {
    warehouse[i] = [];
    for (let j = 0; j < columns; j++) {
        warehouse[i][j] = { type: 'floor' };
    }
}
```

2. Initialize the player, bots, packages, and obstacles. You can use different objects for each entity, with their own properties and methods.

```javascript
let player = new Bot(startX, startY);
let bots = [];
let packages = [];
let obstacles = [];

function Bot(x, y) {
    this.x = x;
    this