If you were going to create a new classic style beat-em-up side scrolling fighting game, similar to "Ninja Turtles IV - Turtles in Time", "Streets of Rage", "Spiderman: Maximum Carnage", and "Scott Pilgrim Vs The World", called "Save Grandma!" where the protagonist has to fight Zombies, how would you design that game? What if the game was endless with an infinite number of levels? What if there was a survival mode? What game engine would you use? What platforms would you launch the game on? How would you monetize it?
Designing a new classic-style beat-em-up side-scrolling fighting game called "Save Grandma!" sounds like a fun and engaging project. Here's a detailed breakdown of how I would approach the game design:

### Game Concept
**Title:** Save Grandma!  
**Genre:** Beat-em-up / Side-scroller  
**Theme:** A quirky, humorous take on a zombie apocalypse where the protagonist, a young hero, must rescue their grandma from hordes of comically animated zombies. 

### Gameplay Mechanics
1. **Core Gameplay:**
   - Players can choose from multiple characters, each with unique abilities and fighting styles (e.g., speed, strength, special moves).
   - Combos and special moves can be executed using a simple control scheme (e.g., punch, kick, jump, special attack).
   - Players can pick up various items and weapons (brooms, frying pans, etc.) to aid in their fight against zombies.
   - Co-op multiplayer mode for up to 4 players, allowing friends to join in on the fun.

2. **Endless Mode:**
   - An infinite number of levels generated through procedural content. Levels get progressively harder, introducing new zombie types and environmental hazards.
   - A scoring system based on kills, combos, and time taken to complete levels.

3. **Survival Mode:**
   - Players face waves of zombies, with each wave increasing in difficulty.
   - Players earn points and can unlock upgrades or special abilities between waves.

If you were going to create a new classic style beat-em-up side scrolling fighting game, similar to "Ninja Turtles IV - Turtles in Time", "Streets of Rage", "Spiderman: Maximum Carnage", and "Scott Pilgrim Vs The World", called "Save Grandma!" where the protagonist has to fight Zombies, how would you design that game? What if the game was endless with an infinite number of levels? What if there was a survival mode? What game engine would you use? What platforms would you launch the game on? How would you monetize it? How would you market it? How would you distribute it? What would be the minimum viable product (MVP)? What would be the minimum marketable product (MMP)?

To create a new classic style beat-em-up side scrolling fighting game called "Save Grandma!", I would design it as follows:

1. Gameplay:
   - The player controls a protagonist who has to fight through waves of zombies to reach and save their grandmother.
   - The game would feature multiple levels, each with unique environments, enemies, and bosses.
   - The protagonist would have a variety of moves, including basic attacks, special attacks, and combos.
   - The game would also feature power-ups and weapons that the player can collect throughout the levels.
   - If the game is endless, the levels would increase in difficulty as the player progresses, with new types of zombies and bosses being introduced.
   - A survival mode could be included where the player has to survive as long as possible against endless waves of zombies.

2. Game Engine:
   - Unity would be the ideal game engine for this project due to its ease of use, large community, and support for 2D and 3D games.

3. Platforms:
   - The game would be launched on multiple platforms, including Windows, Mac, iOS, and Android.

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