Is Phantom Abyss multiplayer or single-player?
Ive often regarded asynchronous multiplayer to be a more favorable alternative when it comes to online experiences. And Im not just saying that because (outside of coverage purposes, or maybe even some rare oddity that is genuine enjoyment) competitive multiplayer has so often resulted in personal disappointment when it comes to actually interacting with other people. I wont shy away from personal bias steering this towards certain conclusions, but playing through Phantom Abyss reminds me of how, even on paper, asynchronous forms of engagement with fellow players  helpful or otherwise  is a curious aspect of game design. One more prone to personal investigation and at the best of times can lead to surprising moments during ones travels. For all the tricks and traps Team WIBY place amid their procedural temples, the one thing that resonates wonderfully with me is how the game handles player interaction. How Phantom Abyss ingeniously straddles the line between co-operative and competitive. How Team WIBY have, unintentionally or otherwise, conjured a paradox here. Phantom Abyss is all about team-workand its not.