| mdl 1.6; | |
| import ::math::*; | |
| import ::state::*; | |
| import ::tex::*; | |
| import ::anno::*; | |
| import ::scene::*; | |
| using .::OmniUe4Function import *; | |
| using .::OmniUe4Base import *; | |
| export annotation sampler_color(); | |
| export annotation sampler_normal(); | |
| export annotation sampler_grayscale(); | |
| export annotation sampler_alpha(); | |
| export annotation sampler_masks(); | |
| export annotation sampler_distancefield(); | |
| export annotation dither_masked_off(); | |
| export annotation world_space_normal(); | |
| export material BasicShapeMaterial( | |
| float4 Color = float4(0.9,0.9,0.9,1.0) | |
| [[ | |
| anno::display_name("Color"), | |
| anno::ui_order(32) | |
| ]], | |
| float Roughness = 0.6407 | |
| [[ | |
| anno::display_name("Roughness"), | |
| anno::ui_order(32) | |
| ]]) | |
| = | |
| let { | |
| float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); | |
| float3 Normal_mdl = float3(0.0,0.0,1.0); | |
| float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); | |
| float OpacityMask_mdl = 1.0; | |
| float3 BaseColor_mdl = float3(Color.x,Color.y,Color.z); | |
| float Metallic_mdl = 0.0; | |
| float Specular_mdl = 0.5; | |
| float Roughness_mdl = Roughness; | |
| float SurfaceThickness_mdl = 0.01; | |
| } in | |
| ::OmniUe4Base( | |
| base_color: BaseColor_mdl, | |
| metallic: Metallic_mdl, | |
| roughness: Roughness_mdl, | |
| specular: Specular_mdl, | |
| normal: Normal_mdl, | |
| opacity: OpacityMask_mdl, | |
| emissive_color: EmissiveColor_mdl, | |
| displacement: WorldPositionOffset_mdl, | |
| two_sided: false); | |