| mdl 1.6; | |
| import ::math::*; | |
| import ::state::*; | |
| import ::tex::*; | |
| import ::anno::*; | |
| import ::scene::*; | |
| using .::OmniUe4Function import *; | |
| using .::OmniUe4Base import *; | |
| export annotation sampler_color(); | |
| export annotation sampler_normal(); | |
| export annotation sampler_grayscale(); | |
| export annotation sampler_alpha(); | |
| export annotation sampler_masks(); | |
| export annotation sampler_distancefield(); | |
| export annotation dither_masked_off(); | |
| export annotation world_space_normal(); | |
| export material M_BaseMaterial_v2_twosided( | |
| float IsNormal = 0.0 | |
| [[ | |
| anno::display_name("IsNormal"), | |
| anno::ui_order(32) | |
| ]], | |
| float IsFlip = 0.0 | |
| [[ | |
| anno::display_name("IsFlip"), | |
| anno::ui_order(32), | |
| anno::in_group("Normal") | |
| ]], | |
| uniform texture_2d NormalTex = texture_2d("./Textures/DefaultNormal.png",::tex::gamma_linear) | |
| [[ | |
| anno::display_name("NormalTex"), | |
| anno::ui_order(32), | |
| anno::in_group("Normal"), | |
| sampler_normal() | |
| ]], | |
| float4 NormalUVW = float4(1.0,1.0,0.0,1.0) | |
| [[ | |
| anno::display_name("NormalUVW"), | |
| anno::ui_order(4), | |
| anno::in_group("Normal") | |
| ]], | |
| float4 NormalOffset = float4(0.0,0.0,0.0,1.0) | |
| [[ | |
| anno::display_name("NormalOffset"), | |
| anno::ui_order(5), | |
| anno::in_group("Normal") | |
| ]], | |
| float NormalIntensity = 0.0 | |
| [[ | |
| anno::display_name("NormalIntensity"), | |
| anno::ui_order(32), | |
| anno::in_group("Normal") | |
| ]], | |
| float EmissionIsTexType = 0.0 | |
| [[ | |
| anno::display_name("EmissionIsTexType"), | |
| anno::description("0 is color, 1 is tex, 2 is falloff | |
| "), | |
| anno::ui_order(1), | |
| anno::in_group("Emission") | |
| ]], | |
| float EmissionFalloffValue1Type = 0.0 | |
| [[ | |
| anno::display_name("EmissionFalloffValue1Type"), | |
| anno::ui_order(7), | |
| anno::in_group("Emission") | |
| ]], | |
| float EmissionFalloffFloat = 0.0 | |
| [[ | |
| anno::display_name("EmissionFalloffFloat"), | |
| anno::ui_order(8), | |
| anno::in_group("Emission") | |
| ]], | |
| float4 EmissionColor = float4(0.0,0.0,0.0,1.0) | |
| [[ | |
| anno::display_name("EmissionColor"), | |
| anno::ui_order(2), | |
| anno::in_group("Emission") | |
| ]], | |
| uniform texture_2d EmissionTex = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb) | |
| [[ | |
| anno::display_name("EmissionTex"), | |
| anno::ui_order(3), | |
| anno::in_group("Emission"), | |
| sampler_color() | |
| ]], | |
| float4 EmissionUVW = float4(1.0,1.0,0.0,1.0) | |
| [[ | |
| anno::display_name("EmissionUVW"), | |
| anno::ui_order(4), | |
| anno::in_group("Emission") | |
| ]], | |
| float4 EmissionOffset = float4(0.0,0.0,0.0,1.0) | |
| [[ | |
| anno::display_name("EmissionOffset"), | |
| anno::ui_order(5), | |
| anno::in_group("Emission") | |
| ]], | |
| float EmissionFalloffValue2Type = 0.0 | |
| [[ | |
| anno::display_name("EmissionFalloffValue2Type"), | |
| anno::ui_order(9), | |
| anno::in_group("Emission") | |
| ]], | |
| float EmissionFalloffFloat_2 = 0.0 | |
| [[ | |
| anno::display_name("EmissionFalloffFloat_2"), | |
| anno::ui_order(10), | |
| anno::in_group("Emission") | |
| ]], | |
| float4 EmissionColor_2 = float4(1.0,1.0,1.0,1.0) | |
| [[ | |
| anno::display_name("EmissionColor_2"), | |
| anno::ui_order(11), | |
| anno::in_group("Emission") | |
| ]], | |
| uniform texture_2d EmissionTex_2 = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb) | |
| [[ | |
| anno::display_name("EmissionTex_2"), | |
| anno::ui_order(12), | |
| anno::in_group("Emission"), | |
| sampler_color() | |
| ]], | |
| float4 EmissionUVW_2 = float4(1.0,1.0,0.0,1.0) | |
| [[ | |
| anno::display_name("EmissionUVW_2"), | |
| anno::ui_order(13), | |
| anno::in_group("Emission") | |
| ]], | |
| float4 EmissionOffset_2 = float4(0.0,0.0,0.0,1.0) | |
| [[ | |
| anno::display_name("EmissionOffset_2"), | |
| anno::ui_order(14), | |
| anno::in_group("Emission") | |
| ]], | |
| float EmissionFalloffFreshnelIor = 1.6 | |
| [[ | |
| anno::display_name("EmissionFalloffFreshnelIor"), | |
| anno::ui_order(6), | |
| anno::in_group("Emission") | |
| ]], | |
| float ColorIsTexType = 0.0 | |
| [[ | |
| anno::display_name("ColorIsTexType"), | |
| anno::description("0 is color, 1 is tex, 2 is falloff | |
| "), | |
| anno::ui_order(1), | |
| anno::in_group("Color") | |
| ]], | |
| float ColorFalloffValue1Type = 0.0 | |
| [[ | |
| anno::display_name("ColorFalloffValue1Type"), | |
| anno::ui_order(7), | |
| anno::in_group("Color") | |
| ]], | |
| float ColorFalloffFloat = 0.0 | |
| [[ | |
| anno::display_name("ColorFalloffFloat"), | |
| anno::ui_order(10), | |
| anno::in_group("Color") | |
| ]], | |
| float4 ColorColor = float4(1.0,1.0,1.0,1.0) | |
| [[ | |
| anno::display_name("ColorColor"), | |
| anno::ui_order(2), | |
| anno::in_group("Color") | |
| ]], | |
| uniform texture_2d ColorTex = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb) | |
| [[ | |
| anno::display_name("ColorTex"), | |
| anno::ui_order(3), | |
| anno::in_group("Color"), | |
| sampler_color() | |
| ]], | |
| float4 ColorUVW = float4(1.0,1.0,0.0,1.0) | |
| [[ | |
| anno::display_name("ColorUVW"), | |
| anno::ui_order(4), | |
| anno::in_group("Color") | |
| ]], | |
| float4 ColorOffset = float4(0.0,0.0,0.0,1.0) | |
| [[ | |
| anno::display_name("ColorOffset"), | |
| anno::ui_order(5), | |
| anno::in_group("Color") | |
| ]], | |
| float ColorFalloffValue2Type = 0.0 | |
| [[ | |
| anno::display_name("ColorFalloffValue2Type"), | |
| anno::ui_order(9), | |
| anno::in_group("Color") | |
| ]], | |
| float ColorFalloffFloat_2 = 0.0 | |
| [[ | |
| anno::display_name("ColorFalloffFloat_2"), | |
| anno::ui_order(10), | |
| anno::in_group("Color") | |
| ]], | |
| float4 ColorColor_2 = float4(1.0,1.0,1.0,1.0) | |
| [[ | |
| anno::display_name("ColorColor_2"), | |
| anno::ui_order(11), | |
| anno::in_group("Color") | |
| ]], | |
| uniform texture_2d ColorTex_2 = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb) | |
| [[ | |
| anno::display_name("ColorTex_2"), | |
| anno::ui_order(12), | |
| anno::in_group("Color"), | |
| sampler_color() | |
| ]], | |
| float4 ColorUVW_2 = float4(1.0,1.0,0.0,1.0) | |
| [[ | |
| anno::display_name("ColorUVW_2"), | |
| anno::ui_order(13), | |
| anno::in_group("Color") | |
| ]], | |
| float4 ColorOffset_2 = float4(0.0,0.0,0.0,1.0) | |
| [[ | |
| anno::display_name("ColorOffset_2"), | |
| anno::ui_order(14), | |
| anno::in_group("Color") | |
| ]], | |
| float ColorFalloffFreshnelIor = 1.6 | |
| [[ | |
| anno::display_name("ColorFalloffFreshnelIor"), | |
| anno::ui_order(6), | |
| anno::in_group("Color") | |
| ]], | |
| float MetallicIsTexType = 0.0 | |
| [[ | |
| anno::display_name("MetallicIsTexType"), | |
| anno::description("0 is color, 1 is tex, 2 is falloff | |
| "), | |
| anno::ui_order(1), | |
| anno::in_group("Metallic") | |
| ]], | |
| float MetallicFalloffValue1Type = 0.0 | |
| [[ | |
| anno::display_name("MetallicFalloffValue1Type"), | |
| anno::ui_order(7), | |
| anno::in_group("Metallic") | |
| ]], | |
| float MetallicFalloffFloat = 0.0 | |
| [[ | |
| anno::display_name("MetallicFalloffFloat"), | |
| anno::ui_order(8), | |
| anno::in_group("Metallic") | |
| ]], | |
| float MetallicFloat = 0.0 | |
| [[ | |
| anno::display_name("MetallicFloat"), | |
| anno::ui_order(2), | |
| anno::in_group("Metallic") | |
| ]], | |
| uniform texture_2d MetallicTex = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb) | |
| [[ | |
| anno::display_name("MetallicTex"), | |
| anno::ui_order(3), | |
| anno::in_group("Metallic"), | |
| sampler_color() | |
| ]], | |
| float4 MetallicUVW = float4(1.0,1.0,0.0,1.0) | |
| [[ | |
| anno::display_name("MetallicUVW"), | |
| anno::ui_order(4), | |
| anno::in_group("Metallic") | |
| ]], | |
| float4 MetallicOffset = float4(0.0,0.0,0.0,1.0) | |
| [[ | |
| anno::display_name("MetallicOffset"), | |
| anno::ui_order(5), | |
| anno::in_group("Metallic") | |
| ]], | |
| float MetallicFalloffValue2Type = 0.0 | |
| [[ | |
| anno::display_name("MetallicFalloffValue2Type"), | |
| anno::ui_order(9), | |
| anno::in_group("Metallic") | |
| ]], | |
| float MetallicFalloffFloat_2 = 0.0 | |
| [[ | |
| anno::display_name("MetallicFalloffFloat_2"), | |
| anno::ui_order(10), | |
| anno::in_group("Metallic") | |
| ]], | |
| float4 MetallicColor_2 = float4(1.0,1.0,1.0,1.0) | |
| [[ | |
| anno::display_name("MetallicColor_2"), | |
| anno::ui_order(11), | |
| anno::in_group("Metallic") | |
| ]], | |
| uniform texture_2d MetallicTex_2 = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb) | |
| [[ | |
| anno::display_name("MetallicTex_2"), | |
| anno::ui_order(12), | |
| anno::in_group("Metallic"), | |
| sampler_color() | |
| ]], | |
| float4 MetallicUVW_2 = float4(1.0,1.0,0.0,1.0) | |
| [[ | |
| anno::display_name("MetallicUVW_2"), | |
| anno::ui_order(13), | |
| anno::in_group("Metallic") | |
| ]], | |
| float4 MetallicOffset_2 = float4(0.0,0.0,0.0,1.0) | |
| [[ | |
| anno::display_name("MetallicOffset_2"), | |
| anno::ui_order(14), | |
| anno::in_group("Metallic") | |
| ]], | |
| float MetallicFalloffFreshnelIor = 1.6 | |
| [[ | |
| anno::display_name("MetallicFalloffFreshnelIor"), | |
| anno::ui_order(6), | |
| anno::in_group("Metallic") | |
| ]], | |
| float SpecularIsTexType = 0.0 | |
| [[ | |
| anno::display_name("SpecularIsTexType"), | |
| anno::description("0 is color, 1 is tex, 2 is falloff | |
| "), | |
| anno::ui_order(1), | |
| anno::in_group("Specular") | |
| ]], | |
| float SpecularFalloffValue1Type = 0.0 | |
| [[ | |
| anno::display_name("SpecularFalloffValue1Type"), | |
| anno::ui_order(7), | |
| anno::in_group("Specular") | |
| ]], | |
| float SpecularFalloffFloat = 0.0 | |
| [[ | |
| anno::display_name("SpecularFalloffFloat"), | |
| anno::ui_order(8), | |
| anno::in_group("Specular") | |
| ]], | |
| float SpecularFloat = 0.0 | |
| [[ | |
| anno::display_name("SpecularFloat"), | |
| anno::ui_order(2), | |
| anno::in_group("Specular") | |
| ]], | |
| uniform texture_2d SpecularTex = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb) | |
| [[ | |
| anno::display_name("SpecularTex"), | |
| anno::ui_order(3), | |
| anno::in_group("Specular"), | |
| sampler_color() | |
| ]], | |
| float4 SpecularUVW = float4(1.0,1.0,0.0,1.0) | |
| [[ | |
| anno::display_name("SpecularUVW"), | |
| anno::ui_order(4), | |
| anno::in_group("Specular") | |
| ]], | |
| float4 SpecularOffset = float4(0.0,0.0,0.0,1.0) | |
| [[ | |
| anno::display_name("SpecularOffset"), | |
| anno::ui_order(5), | |
| anno::in_group("Specular") | |
| ]], | |
| float SpecularFalloffValue2Type = 0.0 | |
| [[ | |
| anno::display_name("SpecularFalloffValue2Type"), | |
| anno::ui_order(9), | |
| anno::in_group("Specular") | |
| ]], | |
| float SpecularFalloffFloat_2 = 0.0 | |
| [[ | |
| anno::display_name("SpecularFalloffFloat_2"), | |
| anno::ui_order(10), | |
| anno::in_group("Specular") | |
| ]], | |
| float4 SpecularColor_2 = float4(1.0,1.0,1.0,1.0) | |
| [[ | |
| anno::display_name("SpecularColor_2"), | |
| anno::ui_order(11), | |
| anno::in_group("Specular") | |
| ]], | |
| uniform texture_2d SpecularTex_2 = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb) | |
| [[ | |
| anno::display_name("SpecularTex_2"), | |
| anno::ui_order(12), | |
| anno::in_group("Specular"), | |
| sampler_color() | |
| ]], | |
| float4 SpecularUVW_2 = float4(1.0,1.0,0.0,1.0) | |
| [[ | |
| anno::display_name("SpecularUVW_2"), | |
| anno::ui_order(13), | |
| anno::in_group("Specular") | |
| ]], | |
| float4 SpecularOffset_2 = float4(0.0,0.0,0.0,1.0) | |
| [[ | |
| anno::display_name("SpecularOffset_2"), | |
| anno::ui_order(14), | |
| anno::in_group("Specular") | |
| ]], | |
| float SpecularFalloffFreshnelIor = 1.6 | |
| [[ | |
| anno::display_name("SpecularFalloffFreshnelIor"), | |
| anno::ui_order(6), | |
| anno::in_group("Specular") | |
| ]], | |
| float RoughnessIsTexType = 0.0 | |
| [[ | |
| anno::display_name("RoughnessIsTexType"), | |
| anno::description("0 is color, 1 is tex, 2 is falloff | |
| "), | |
| anno::ui_order(1), | |
| anno::in_group("Roughness") | |
| ]], | |
| float RoughnessFalloffValue1Type = 0.0 | |
| [[ | |
| anno::display_name("RoughnessFalloffValue1Type"), | |
| anno::ui_order(7), | |
| anno::in_group("Roughness") | |
| ]], | |
| float RoughnessFalloffFloat = 0.0 | |
| [[ | |
| anno::display_name("RoughnessFalloffFloat"), | |
| anno::ui_order(8), | |
| anno::in_group("Roughness") | |
| ]], | |
| float RoughnessFloat = 0.0 | |
| [[ | |
| anno::display_name("RoughnessFloat"), | |
| anno::ui_order(2), | |
| anno::in_group("Roughness") | |
| ]], | |
| uniform texture_2d RoughnessTex = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb) | |
| [[ | |
| anno::display_name("RoughnessTex"), | |
| anno::ui_order(3), | |
| anno::in_group("Roughness"), | |
| sampler_color() | |
| ]], | |
| float4 RoughnessUVW = float4(1.0,1.0,0.0,1.0) | |
| [[ | |
| anno::display_name("RoughnessUVW"), | |
| anno::ui_order(4), | |
| anno::in_group("Roughness") | |
| ]], | |
| float4 RoughnessOffset = float4(0.0,0.0,0.0,1.0) | |
| [[ | |
| anno::display_name("RoughnessOffset"), | |
| anno::ui_order(5), | |
| anno::in_group("Roughness") | |
| ]], | |
| float RoughnessFalloffValue2Type = 0.0 | |
| [[ | |
| anno::display_name("RoughnessFalloffValue2Type"), | |
| anno::ui_order(9), | |
| anno::in_group("Roughness") | |
| ]], | |
| float RoughnessFalloffFloat_2 = 0.0 | |
| [[ | |
| anno::display_name("RoughnessFalloffFloat_2"), | |
| anno::ui_order(10), | |
| anno::in_group("Roughness") | |
| ]], | |
| float4 RoughnessColor_2 = float4(1.0,1.0,1.0,1.0) | |
| [[ | |
| anno::display_name("RoughnessColor_2"), | |
| anno::ui_order(11), | |
| anno::in_group("Roughness") | |
| ]], | |
| uniform texture_2d RoughnessTex_2 = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb) | |
| [[ | |
| anno::display_name("RoughnessTex_2"), | |
| anno::ui_order(12), | |
| anno::in_group("Roughness"), | |
| sampler_color() | |
| ]], | |
| float4 RoughnessUVW_2 = float4(1.0,1.0,0.0,1.0) | |
| [[ | |
| anno::display_name("RoughnessUVW_2"), | |
| anno::ui_order(13), | |
| anno::in_group("Roughness") | |
| ]], | |
| float4 RoughnessOffset_2 = float4(0.0,0.0,0.0,1.0) | |
| [[ | |
| anno::display_name("RoughnessOffset_2"), | |
| anno::ui_order(14), | |
| anno::in_group("Roughness") | |
| ]], | |
| float RoughnessFalloffFreshnelIor = 1.6 | |
| [[ | |
| anno::display_name("RoughnessFalloffFreshnelIor"), | |
| anno::ui_order(6), | |
| anno::in_group("Roughness") | |
| ]], | |
| float PolygonOffset = 0.0 | |
| [[ | |
| anno::display_name("PolygonOffset"), | |
| anno::ui_order(32) | |
| ]], | |
| int MaxTexCoordIndex = 3 | |
| [[ | |
| anno::hidden() | |
| ]]) | |
| = | |
| let { | |
| float3 Local370 = ::camera_position(); | |
| float3 Local371 = (Local370 - (::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0)); | |
| float3 Local372 = math::normalize(Local371); | |
| float3 Local373 = (Local372 * PolygonOffset); | |
| float3 WorldPositionOffset_mdl = Local373; | |
| float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); | |
| float2 CustomizedUV1_mdl = float2(state::texture_coordinate(math::min(1,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(1,MaxTexCoordIndex)).y); | |
| float2 CustomizedUV2_mdl = float2(state::texture_coordinate(math::min(2,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(2,MaxTexCoordIndex)).y); | |
| float2 CustomizedUV3_mdl = float2(state::texture_coordinate(math::min(3,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(3,MaxTexCoordIndex)).y); | |
| float2 CustomizedUV4_mdl = float2(state::texture_coordinate(math::min(4,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(4,MaxTexCoordIndex)).y); | |
| float2 CustomizedUV5_mdl = float2(state::texture_coordinate(math::min(5,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(5,MaxTexCoordIndex)).y); | |
| float2 CustomizedUV6_mdl = float2(state::texture_coordinate(math::min(6,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(6,MaxTexCoordIndex)).y); | |
| float2 Local0 = (float2(0.5,0.5) * -1.0); | |
| float Local1 = math::min(math::max(0.0,0.0),6.0); | |
| float2 Local2 = ((math::abs(Local1 - 1.0) > 0.00001) ? (Local1 >= 1.0 ? CustomizedUV2_mdl : CustomizedUV0_mdl) : CustomizedUV1_mdl); | |
| float2 Local3 = ((math::abs(Local1 - 3.0) > 0.00001) ? (Local1 >= 3.0 ? CustomizedUV4_mdl : Local2) : CustomizedUV3_mdl); | |
| float2 Local4 = ((math::abs(Local1 - 5.0) > 0.00001) ? (Local1 >= 5.0 ? CustomizedUV6_mdl : Local3) : CustomizedUV5_mdl); | |
| float Local5 = (Local4.x * float3(NormalUVW.x,NormalUVW.y,NormalUVW.z).x); | |
| float Local6 = (Local4.y * float3(NormalUVW.x,NormalUVW.y,NormalUVW.z).y); | |
| float Local7 = (1.0 - float3(NormalUVW.x,NormalUVW.y,NormalUVW.z).y); | |
| float Local8 = (Local6 + Local7); | |
| float Local9 = (float2(Local5,Local8).x + float3(NormalOffset.x,NormalOffset.y,NormalOffset.z).x); | |
| float Local10 = (float3(NormalOffset.x,NormalOffset.y,NormalOffset.z).y * -1.0); | |
| float Local11 = (float2(Local5,Local8).y + Local10); | |
| float2 Local12 = (Local0 + float2(Local9,Local11)); | |
| float Local13 = (float3(NormalUVW.x,NormalUVW.y,NormalUVW.z).z * 6.283185); | |
| float Local14 = math::cos(Local13); | |
| float Local15 = math::sin(Local13); | |
| float Local16 = (Local15 * -1.0); | |
| float Local17 = math::dot(Local12, float2(Local14,Local16)); | |
| float Local18 = math::dot(Local12, float2(Local15,Local14)); | |
| float2 Local19 = (float2(0.5,0.5) + float2(Local17,Local18)); | |
| float4 Local20 = ::unpack_normal_map(tex::lookup_float4(NormalTex,float2(Local19.x,1.0-Local19.y),tex::wrap_repeat,tex::wrap_repeat)); | |
| float2 Local21 = (float2(float3(Local20.x,Local20.y,Local20.z).x,float3(Local20.x,Local20.y,Local20.z).y) * NormalIntensity); | |
| float3 Local22 = math::normalize(float3(Local21.x,Local21.y,float3(Local20.x,Local20.y,Local20.z).z)); | |
| float3 Local23 = ((math::abs(IsFlip - 1.0) > 0.00001) ? (Local22) : Local22); | |
| float Local24 = (Local23.z + 1.0); | |
| float2 Local25 = (float2(float3(0.0,0.0,1.0).x,float3(0.0,0.0,1.0).y) * -1.0); | |
| float Local26 = math::dot(float3(float2(Local23.x,Local23.y).x,float2(Local23.x,Local23.y).y,Local24), float3(Local25.x,Local25.y,float3(0.0,0.0,1.0).z)); | |
| float3 Local27 = (float3(float2(Local23.x,Local23.y).x,float2(Local23.x,Local23.y).y,Local24) * Local26); | |
| float3 Local28 = (Local24 * float3(Local25.x,Local25.y,float3(0.0,0.0,1.0).z)); | |
| float3 Local29 = (Local27 - Local28); | |
| float3 Local30 = math::normalize(Local29); | |
| float3 Local31 = ((math::abs(IsNormal - 1.0) > 0.00001) ? (float3(0.0,0.0,1.0)) : Local30); | |
| float3 Normal_mdl = Local31; | |
| float Local32 = (Local4.x * float3(EmissionUVW.x,EmissionUVW.y,EmissionUVW.z).x); | |
| float Local33 = (Local4.y * float3(EmissionUVW.x,EmissionUVW.y,EmissionUVW.z).y); | |
| float Local34 = (1.0 - float3(EmissionUVW.x,EmissionUVW.y,EmissionUVW.z).y); | |
| float Local35 = (Local33 + Local34); | |
| float Local36 = (float2(Local32,Local35).x + float3(EmissionOffset.x,EmissionOffset.y,EmissionOffset.z).x); | |
| float Local37 = (float3(EmissionOffset.x,EmissionOffset.y,EmissionOffset.z).y * -1.0); | |
| float Local38 = (float2(Local32,Local35).y + Local37); | |
| float2 Local39 = (Local0 + float2(Local36,Local38)); | |
| float Local40 = (float3(EmissionUVW.x,EmissionUVW.y,EmissionUVW.z).z * 6.283185); | |
| float Local41 = math::cos(Local40); | |
| float Local42 = math::sin(Local40); | |
| float Local43 = (Local42 * -1.0); | |
| float Local44 = math::dot(Local39, float2(Local41,Local43)); | |
| float Local45 = math::dot(Local39, float2(Local42,Local41)); | |
| float2 Local46 = (float2(0.5,0.5) + float2(Local44,Local45)); | |
| float4 Local47 = tex::lookup_float4(EmissionTex,float2(Local46.x,1.0-Local46.y),tex::wrap_repeat,tex::wrap_repeat); | |
| float3 Local48 = ((math::abs(EmissionFalloffValue1Type - 1.0) > 0.00001) ? (EmissionFalloffValue1Type >= 1.0 ? float3(float2(EmissionFalloffFloat,EmissionFalloffFloat).x,float2(EmissionFalloffFloat,EmissionFalloffFloat).y,EmissionFalloffFloat) : float3(EmissionColor.x,EmissionColor.y,EmissionColor.z)) : float3(Local47.x,Local47.y,Local47.z)); | |
| float Local49 = (Local4.x * float3(EmissionUVW_2.x,EmissionUVW_2.y,EmissionUVW_2.z).x); | |
| float Local50 = (Local4.y * float3(EmissionUVW_2.x,EmissionUVW_2.y,EmissionUVW_2.z).y); | |
| float Local51 = (1.0 - float3(EmissionUVW_2.x,EmissionUVW_2.y,EmissionUVW_2.z).y); | |
| float Local52 = (Local50 + Local51); | |
| float Local53 = (float2(Local49,Local52).x + float3(EmissionOffset_2.x,EmissionOffset_2.y,EmissionOffset_2.z).x); | |
| float Local54 = (float3(EmissionOffset_2.x,EmissionOffset_2.y,EmissionOffset_2.z).y * -1.0); | |
| float Local55 = (float2(Local49,Local52).y + Local54); | |
| float2 Local56 = (Local0 + float2(Local53,Local55)); | |
| float Local57 = (float3(EmissionUVW_2.x,EmissionUVW_2.y,EmissionUVW_2.z).z * 6.283185); | |
| float Local58 = math::cos(Local57); | |
| float Local59 = math::sin(Local57); | |
| float Local60 = (Local59 * -1.0); | |
| float Local61 = math::dot(Local56, float2(Local58,Local60)); | |
| float Local62 = math::dot(Local56, float2(Local59,Local58)); | |
| float2 Local63 = (float2(0.5,0.5) + float2(Local61,Local62)); | |
| float4 Local64 = tex::lookup_float4(EmissionTex_2,float2(Local63.x,1.0-Local63.y),tex::wrap_repeat,tex::wrap_repeat); | |
| float3 Local65 = ((math::abs(EmissionFalloffValue2Type - 1.0) > 0.00001) ? (EmissionFalloffValue2Type >= 1.0 ? float3(float2(EmissionFalloffFloat_2,EmissionFalloffFloat_2).x,float2(EmissionFalloffFloat_2,EmissionFalloffFloat_2).y,EmissionFalloffFloat_2) : float3(EmissionColor_2.x,EmissionColor_2.y,EmissionColor_2.z)) : float3(Local64.x,Local64.y,Local64.z)); | |
| float Local66 = math::min(math::max(EmissionFalloffFreshnelIor,0.0),100.0); | |
| float Local67 = (1.0 / Local66); | |
| float Local68 = math::max(Local66,Local67); | |
| float Local69 = (Local68 - 1.0); | |
| float Local70 = (Local68 * Local68); | |
| float Local71 = math::dot(::pixel_normal_world_space(true), ::camera_vector(true)); | |
| float Local72 = (Local71 * Local71); | |
| float Local73 = (Local70 + Local72); | |
| float Local74 = (Local73 - 1.0); | |
| float Local75 = math::sqrt(Local74); | |
| float Local76 = (Local75 / Local68); | |
| float Local77 = ((math::abs(Local76 - 0.99999) > 0.000001) ? (Local76 >= 0.99999 ? 1.0 : 0.0) : 0.0); | |
| float Local78 = ((math::abs(Local71 - 0.99999) > 0.000001) ? (Local71 >= 0.99999 ? 1.0 : 0.0) : 0.0); | |
| float Local79 = math::max(Local77,Local78); | |
| float Local80 = (Local71 / Local76); | |
| float Local81 = (Local68 * Local80); | |
| float Local82 = (Local81 - 1.0); | |
| float Local83 = (Local81 + 1.0); | |
| float Local84 = (Local82 / Local83); | |
| float Local85 = math::pow(math::max(Local84,float(0.000001)),2.0); | |
| float Local86 = (Local76 / Local71); | |
| float Local87 = (Local68 * Local86); | |
| float Local88 = (Local87 - 1.0); | |
| float Local89 = (Local87 + 1.0); | |
| float Local90 = (Local88 / Local89); | |
| float Local91 = math::pow(math::max(Local90,float(0.000001)),2.0); | |
| float Local92 = (Local85 + Local91); | |
| float Local93 = (Local92 * 0.5); | |
| float Local94 = (Local68 + 1.0); | |
| float Local95 = (Local69 / Local94); | |
| float Local96 = math::pow(math::max(Local95,float(0.000001)),2.0); | |
| float Local97 = ((math::abs(Local79 - 1.0) > 0.1) ? (Local93) : Local96); | |
| float Local98 = ((math::abs(Local69 - 0.0) > 0.000001) ? (Local97) : 0.0); | |
| float Local99 = math::saturate(Local98); | |
| float3 Local100 = math::lerp(Local48,Local65,Local99); | |
| float3 Local101 = ((math::abs(EmissionIsTexType - 1.0) > 0.00001) ? (EmissionIsTexType >= 1.0 ? Local100 : float3(EmissionColor.x,EmissionColor.y,EmissionColor.z)) : float3(Local47.x,Local47.y,Local47.z)); | |
| float Local102 = (Local4.x * float3(ColorUVW.x,ColorUVW.y,ColorUVW.z).x); | |
| float Local103 = (Local4.y * float3(ColorUVW.x,ColorUVW.y,ColorUVW.z).y); | |
| float Local104 = (1.0 - float3(ColorUVW.x,ColorUVW.y,ColorUVW.z).y); | |
| float Local105 = (Local103 + Local104); | |
| float Local106 = (float2(Local102,Local105).x + float3(ColorOffset.x,ColorOffset.y,ColorOffset.z).x); | |
| float Local107 = (float3(ColorOffset.x,ColorOffset.y,ColorOffset.z).y * -1.0); | |
| float Local108 = (float2(Local102,Local105).y + Local107); | |
| float2 Local109 = (Local0 + float2(Local106,Local108)); | |
| float Local110 = (float3(ColorUVW.x,ColorUVW.y,ColorUVW.z).z * 6.283185); | |
| float Local111 = math::cos(Local110); | |
| float Local112 = math::sin(Local110); | |
| float Local113 = (Local112 * -1.0); | |
| float Local114 = math::dot(Local109, float2(Local111,Local113)); | |
| float Local115 = math::dot(Local109, float2(Local112,Local111)); | |
| float2 Local116 = (float2(0.5,0.5) + float2(Local114,Local115)); | |
| float4 Local117 = tex::lookup_float4(ColorTex,float2(Local116.x,1.0-Local116.y),tex::wrap_repeat,tex::wrap_repeat); | |
| float3 Local118 = ((math::abs(ColorFalloffValue1Type - 1.0) > 0.00001) ? (ColorFalloffValue1Type >= 1.0 ? float3(float2(ColorFalloffFloat,ColorFalloffFloat).x,float2(ColorFalloffFloat,ColorFalloffFloat).y,ColorFalloffFloat) : float3(ColorColor.x,ColorColor.y,ColorColor.z)) : float3(Local117.x,Local117.y,Local117.z)); | |
| float Local119 = (Local4.x * float3(ColorUVW_2.x,ColorUVW_2.y,ColorUVW_2.z).x); | |
| float Local120 = (Local4.y * float3(ColorUVW_2.x,ColorUVW_2.y,ColorUVW_2.z).y); | |
| float Local121 = (1.0 - float3(ColorUVW_2.x,ColorUVW_2.y,ColorUVW_2.z).y); | |
| float Local122 = (Local120 + Local121); | |
| float Local123 = (float2(Local119,Local122).x + float3(ColorOffset_2.x,ColorOffset_2.y,ColorOffset_2.z).x); | |
| float Local124 = (float3(ColorOffset_2.x,ColorOffset_2.y,ColorOffset_2.z).y * -1.0); | |
| float Local125 = (float2(Local119,Local122).y + Local124); | |
| float2 Local126 = (Local0 + float2(Local123,Local125)); | |
| float Local127 = (float3(ColorUVW_2.x,ColorUVW_2.y,ColorUVW_2.z).z * 6.283185); | |
| float Local128 = math::cos(Local127); | |
| float Local129 = math::sin(Local127); | |
| float Local130 = (Local129 * -1.0); | |
| float Local131 = math::dot(Local126, float2(Local128,Local130)); | |
| float Local132 = math::dot(Local126, float2(Local129,Local128)); | |
| float2 Local133 = (float2(0.5,0.5) + float2(Local131,Local132)); | |
| float4 Local134 = tex::lookup_float4(ColorTex_2,float2(Local133.x,1.0-Local133.y),tex::wrap_repeat,tex::wrap_repeat); | |
| float3 Local135 = ((math::abs(ColorFalloffValue2Type - 1.0) > 0.00001) ? (ColorFalloffValue2Type >= 1.0 ? float3(float2(ColorFalloffFloat_2,ColorFalloffFloat_2).x,float2(ColorFalloffFloat_2,ColorFalloffFloat_2).y,ColorFalloffFloat_2) : float3(ColorColor_2.x,ColorColor_2.y,ColorColor_2.z)) : float3(Local134.x,Local134.y,Local134.z)); | |
| float Local136 = math::min(math::max(ColorFalloffFreshnelIor,0.0),100.0); | |
| float Local137 = (1.0 / Local136); | |
| float Local138 = math::max(Local136,Local137); | |
| float Local139 = (Local138 - 1.0); | |
| float Local140 = (Local138 * Local138); | |
| float Local141 = (Local140 + Local72); | |
| float Local142 = (Local141 - 1.0); | |
| float Local143 = math::sqrt(Local142); | |
| float Local144 = (Local143 / Local138); | |
| float Local145 = ((math::abs(Local144 - 0.99999) > 0.000001) ? (Local144 >= 0.99999 ? 1.0 : 0.0) : 0.0); | |
| float Local146 = math::max(Local145,Local78); | |
| float Local147 = (Local71 / Local144); | |
| float Local148 = (Local138 * Local147); | |
| float Local149 = (Local148 - 1.0); | |
| float Local150 = (Local148 + 1.0); | |
| float Local151 = (Local149 / Local150); | |
| float Local152 = math::pow(math::max(Local151,float(0.000001)),2.0); | |
| float Local153 = (Local144 / Local71); | |
| float Local154 = (Local138 * Local153); | |
| float Local155 = (Local154 - 1.0); | |
| float Local156 = (Local154 + 1.0); | |
| float Local157 = (Local155 / Local156); | |
| float Local158 = math::pow(math::max(Local157,float(0.000001)),2.0); | |
| float Local159 = (Local152 + Local158); | |
| float Local160 = (Local159 * 0.5); | |
| float Local161 = (Local138 + 1.0); | |
| float Local162 = (Local139 / Local161); | |
| float Local163 = math::pow(math::max(Local162,float(0.000001)),2.0); | |
| float Local164 = ((math::abs(Local146 - 1.0) > 0.1) ? (Local160) : Local163); | |
| float Local165 = ((math::abs(Local139 - 0.0) > 0.000001) ? (Local164) : 0.0); | |
| float Local166 = math::saturate(Local165); | |
| float3 Local167 = math::lerp(Local118,Local135,Local166); | |
| float3 Local168 = ((math::abs(ColorIsTexType - 1.0) > 0.00001) ? (ColorIsTexType >= 1.0 ? Local167 : float3(ColorColor.x,ColorColor.y,ColorColor.z)) : float3(Local117.x,Local117.y,Local117.z)); | |
| float Local169 = (Local4.x * float3(MetallicUVW.x,MetallicUVW.y,MetallicUVW.z).x); | |
| float Local170 = (Local4.y * float3(MetallicUVW.x,MetallicUVW.y,MetallicUVW.z).y); | |
| float Local171 = (1.0 - float3(MetallicUVW.x,MetallicUVW.y,MetallicUVW.z).y); | |
| float Local172 = (Local170 + Local171); | |
| float Local173 = (float2(Local169,Local172).x + float3(MetallicOffset.x,MetallicOffset.y,MetallicOffset.z).x); | |
| float Local174 = (float3(MetallicOffset.x,MetallicOffset.y,MetallicOffset.z).y * -1.0); | |
| float Local175 = (float2(Local169,Local172).y + Local174); | |
| float2 Local176 = (Local0 + float2(Local173,Local175)); | |
| float Local177 = (float3(MetallicUVW.x,MetallicUVW.y,MetallicUVW.z).z * 6.283185); | |
| float Local178 = math::cos(Local177); | |
| float Local179 = math::sin(Local177); | |
| float Local180 = (Local179 * -1.0); | |
| float Local181 = math::dot(Local176, float2(Local178,Local180)); | |
| float Local182 = math::dot(Local176, float2(Local179,Local178)); | |
| float2 Local183 = (float2(0.5,0.5) + float2(Local181,Local182)); | |
| float4 Local184 = tex::lookup_float4(MetallicTex,float2(Local183.x,1.0-Local183.y),tex::wrap_repeat,tex::wrap_repeat); | |
| float3 Local185 = ((math::abs(MetallicFalloffValue1Type - 1.0) > 0.00001) ? (MetallicFalloffValue1Type >= 1.0 ? float3(float2(MetallicFalloffFloat,MetallicFalloffFloat).x,float2(MetallicFalloffFloat,MetallicFalloffFloat).y,MetallicFalloffFloat) : float3(float2(MetallicFloat,MetallicFloat).x,float2(MetallicFloat,MetallicFloat).y,MetallicFloat)) : float3(Local184.x,Local184.y,Local184.z)); | |
| float Local186 = (Local4.x * float3(MetallicUVW_2.x,MetallicUVW_2.y,MetallicUVW_2.z).x); | |
| float Local187 = (Local4.y * float3(MetallicUVW_2.x,MetallicUVW_2.y,MetallicUVW_2.z).y); | |
| float Local188 = (1.0 - float3(MetallicUVW_2.x,MetallicUVW_2.y,MetallicUVW_2.z).y); | |
| float Local189 = (Local187 + Local188); | |
| float Local190 = (float2(Local186,Local189).x + float3(MetallicOffset_2.x,MetallicOffset_2.y,MetallicOffset_2.z).x); | |
| float Local191 = (float3(MetallicOffset_2.x,MetallicOffset_2.y,MetallicOffset_2.z).y * -1.0); | |
| float Local192 = (float2(Local186,Local189).y + Local191); | |
| float2 Local193 = (Local0 + float2(Local190,Local192)); | |
| float Local194 = (float3(MetallicUVW_2.x,MetallicUVW_2.y,MetallicUVW_2.z).z * 6.283185); | |
| float Local195 = math::cos(Local194); | |
| float Local196 = math::sin(Local194); | |
| float Local197 = (Local196 * -1.0); | |
| float Local198 = math::dot(Local193, float2(Local195,Local197)); | |
| float Local199 = math::dot(Local193, float2(Local196,Local195)); | |
| float2 Local200 = (float2(0.5,0.5) + float2(Local198,Local199)); | |
| float4 Local201 = tex::lookup_float4(MetallicTex_2,float2(Local200.x,1.0-Local200.y),tex::wrap_repeat,tex::wrap_repeat); | |
| float3 Local202 = ((math::abs(MetallicFalloffValue2Type - 1.0) > 0.00001) ? (MetallicFalloffValue2Type >= 1.0 ? float3(float2(MetallicFalloffFloat_2,MetallicFalloffFloat_2).x,float2(MetallicFalloffFloat_2,MetallicFalloffFloat_2).y,MetallicFalloffFloat_2) : float3(MetallicColor_2.x,MetallicColor_2.y,MetallicColor_2.z)) : float3(Local201.x,Local201.y,Local201.z)); | |
| float Local203 = math::min(math::max(MetallicFalloffFreshnelIor,0.0),100.0); | |
| float Local204 = (1.0 / Local203); | |
| float Local205 = math::max(Local203,Local204); | |
| float Local206 = (Local205 - 1.0); | |
| float Local207 = (Local205 * Local205); | |
| float Local208 = (Local207 + Local72); | |
| float Local209 = (Local208 - 1.0); | |
| float Local210 = math::sqrt(Local209); | |
| float Local211 = (Local210 / Local205); | |
| float Local212 = ((math::abs(Local211 - 0.99999) > 0.000001) ? (Local211 >= 0.99999 ? 1.0 : 0.0) : 0.0); | |
| float Local213 = math::max(Local212,Local78); | |
| float Local214 = (Local71 / Local211); | |
| float Local215 = (Local205 * Local214); | |
| float Local216 = (Local215 - 1.0); | |
| float Local217 = (Local215 + 1.0); | |
| float Local218 = (Local216 / Local217); | |
| float Local219 = math::pow(math::max(Local218,float(0.000001)),2.0); | |
| float Local220 = (Local211 / Local71); | |
| float Local221 = (Local205 * Local220); | |
| float Local222 = (Local221 - 1.0); | |
| float Local223 = (Local221 + 1.0); | |
| float Local224 = (Local222 / Local223); | |
| float Local225 = math::pow(math::max(Local224,float(0.000001)),2.0); | |
| float Local226 = (Local219 + Local225); | |
| float Local227 = (Local226 * 0.5); | |
| float Local228 = (Local205 + 1.0); | |
| float Local229 = (Local206 / Local228); | |
| float Local230 = math::pow(math::max(Local229,float(0.000001)),2.0); | |
| float Local231 = ((math::abs(Local213 - 1.0) > 0.1) ? (Local227) : Local230); | |
| float Local232 = ((math::abs(Local206 - 0.0) > 0.000001) ? (Local231) : 0.0); | |
| float Local233 = math::saturate(Local232); | |
| float3 Local234 = math::lerp(Local185,Local202,Local233); | |
| float3 Local235 = ((math::abs(MetallicIsTexType - 1.0) > 0.00001) ? (MetallicIsTexType >= 1.0 ? Local234 : float3(float2(MetallicFloat,MetallicFloat).x,float2(MetallicFloat,MetallicFloat).y,MetallicFloat)) : float3(Local184.x,Local184.y,Local184.z)); | |
| float Local236 = (Local4.x * float3(SpecularUVW.x,SpecularUVW.y,SpecularUVW.z).x); | |
| float Local237 = (Local4.y * float3(SpecularUVW.x,SpecularUVW.y,SpecularUVW.z).y); | |
| float Local238 = (1.0 - float3(SpecularUVW.x,SpecularUVW.y,SpecularUVW.z).y); | |
| float Local239 = (Local237 + Local238); | |
| float Local240 = (float2(Local236,Local239).x + float3(SpecularOffset.x,SpecularOffset.y,SpecularOffset.z).x); | |
| float Local241 = (float3(SpecularOffset.x,SpecularOffset.y,SpecularOffset.z).y * -1.0); | |
| float Local242 = (float2(Local236,Local239).y + Local241); | |
| float2 Local243 = (Local0 + float2(Local240,Local242)); | |
| float Local244 = (float3(SpecularUVW.x,SpecularUVW.y,SpecularUVW.z).z * 6.283185); | |
| float Local245 = math::cos(Local244); | |
| float Local246 = math::sin(Local244); | |
| float Local247 = (Local246 * -1.0); | |
| float Local248 = math::dot(Local243, float2(Local245,Local247)); | |
| float Local249 = math::dot(Local243, float2(Local246,Local245)); | |
| float2 Local250 = (float2(0.5,0.5) + float2(Local248,Local249)); | |
| float4 Local251 = tex::lookup_float4(SpecularTex,float2(Local250.x,1.0-Local250.y),tex::wrap_repeat,tex::wrap_repeat); | |
| float3 Local252 = ((math::abs(SpecularFalloffValue1Type - 1.0) > 0.00001) ? (SpecularFalloffValue1Type >= 1.0 ? float3(float2(SpecularFalloffFloat,SpecularFalloffFloat).x,float2(SpecularFalloffFloat,SpecularFalloffFloat).y,SpecularFalloffFloat) : float3(float2(SpecularFloat,SpecularFloat).x,float2(SpecularFloat,SpecularFloat).y,SpecularFloat)) : float3(Local251.x,Local251.y,Local251.z)); | |
| float Local253 = (Local4.x * float3(SpecularUVW_2.x,SpecularUVW_2.y,SpecularUVW_2.z).x); | |
| float Local254 = (Local4.y * float3(SpecularUVW_2.x,SpecularUVW_2.y,SpecularUVW_2.z).y); | |
| float Local255 = (1.0 - float3(SpecularUVW_2.x,SpecularUVW_2.y,SpecularUVW_2.z).y); | |
| float Local256 = (Local254 + Local255); | |
| float Local257 = (float2(Local253,Local256).x + float3(SpecularOffset_2.x,SpecularOffset_2.y,SpecularOffset_2.z).x); | |
| float Local258 = (float3(SpecularOffset_2.x,SpecularOffset_2.y,SpecularOffset_2.z).y * -1.0); | |
| float Local259 = (float2(Local253,Local256).y + Local258); | |
| float2 Local260 = (Local0 + float2(Local257,Local259)); | |
| float Local261 = (float3(SpecularUVW_2.x,SpecularUVW_2.y,SpecularUVW_2.z).z * 6.283185); | |
| float Local262 = math::cos(Local261); | |
| float Local263 = math::sin(Local261); | |
| float Local264 = (Local263 * -1.0); | |
| float Local265 = math::dot(Local260, float2(Local262,Local264)); | |
| float Local266 = math::dot(Local260, float2(Local263,Local262)); | |
| float2 Local267 = (float2(0.5,0.5) + float2(Local265,Local266)); | |
| float4 Local268 = tex::lookup_float4(SpecularTex_2,float2(Local267.x,1.0-Local267.y),tex::wrap_repeat,tex::wrap_repeat); | |
| float3 Local269 = ((math::abs(SpecularFalloffValue2Type - 1.0) > 0.00001) ? (SpecularFalloffValue2Type >= 1.0 ? float3(float2(SpecularFalloffFloat_2,SpecularFalloffFloat_2).x,float2(SpecularFalloffFloat_2,SpecularFalloffFloat_2).y,SpecularFalloffFloat_2) : float3(SpecularColor_2.x,SpecularColor_2.y,SpecularColor_2.z)) : float3(Local268.x,Local268.y,Local268.z)); | |
| float Local270 = math::min(math::max(SpecularFalloffFreshnelIor,0.0),100.0); | |
| float Local271 = (1.0 / Local270); | |
| float Local272 = math::max(Local270,Local271); | |
| float Local273 = (Local272 - 1.0); | |
| float Local274 = (Local272 * Local272); | |
| float Local275 = (Local274 + Local72); | |
| float Local276 = (Local275 - 1.0); | |
| float Local277 = math::sqrt(Local276); | |
| float Local278 = (Local277 / Local272); | |
| float Local279 = ((math::abs(Local278 - 0.99999) > 0.000001) ? (Local278 >= 0.99999 ? 1.0 : 0.0) : 0.0); | |
| float Local280 = math::max(Local279,Local78); | |
| float Local281 = (Local71 / Local278); | |
| float Local282 = (Local272 * Local281); | |
| float Local283 = (Local282 - 1.0); | |
| float Local284 = (Local282 + 1.0); | |
| float Local285 = (Local283 / Local284); | |
| float Local286 = math::pow(math::max(Local285,float(0.000001)),2.0); | |
| float Local287 = (Local278 / Local71); | |
| float Local288 = (Local272 * Local287); | |
| float Local289 = (Local288 - 1.0); | |
| float Local290 = (Local288 + 1.0); | |
| float Local291 = (Local289 / Local290); | |
| float Local292 = math::pow(math::max(Local291,float(0.000001)),2.0); | |
| float Local293 = (Local286 + Local292); | |
| float Local294 = (Local293 * 0.5); | |
| float Local295 = (Local272 + 1.0); | |
| float Local296 = (Local273 / Local295); | |
| float Local297 = math::pow(math::max(Local296,float(0.000001)),2.0); | |
| float Local298 = ((math::abs(Local280 - 1.0) > 0.1) ? (Local294) : Local297); | |
| float Local299 = ((math::abs(Local273 - 0.0) > 0.000001) ? (Local298) : 0.0); | |
| float Local300 = math::saturate(Local299); | |
| float3 Local301 = math::lerp(Local252,Local269,Local300); | |
| float3 Local302 = ((math::abs(SpecularIsTexType - 1.0) > 0.00001) ? (SpecularIsTexType >= 1.0 ? Local301 : float3(float2(SpecularFloat,SpecularFloat).x,float2(SpecularFloat,SpecularFloat).y,SpecularFloat)) : float3(Local251.x,Local251.y,Local251.z)); | |
| float Local303 = (Local4.x * float3(RoughnessUVW.x,RoughnessUVW.y,RoughnessUVW.z).x); | |
| float Local304 = (Local4.y * float3(RoughnessUVW.x,RoughnessUVW.y,RoughnessUVW.z).y); | |
| float Local305 = (1.0 - float3(RoughnessUVW.x,RoughnessUVW.y,RoughnessUVW.z).y); | |
| float Local306 = (Local304 + Local305); | |
| float Local307 = (float2(Local303,Local306).x + float3(RoughnessOffset.x,RoughnessOffset.y,RoughnessOffset.z).x); | |
| float Local308 = (float3(RoughnessOffset.x,RoughnessOffset.y,RoughnessOffset.z).y * -1.0); | |
| float Local309 = (float2(Local303,Local306).y + Local308); | |
| float2 Local310 = (Local0 + float2(Local307,Local309)); | |
| float Local311 = (float3(RoughnessUVW.x,RoughnessUVW.y,RoughnessUVW.z).z * 6.283185); | |
| float Local312 = math::cos(Local311); | |
| float Local313 = math::sin(Local311); | |
| float Local314 = (Local313 * -1.0); | |
| float Local315 = math::dot(Local310, float2(Local312,Local314)); | |
| float Local316 = math::dot(Local310, float2(Local313,Local312)); | |
| float2 Local317 = (float2(0.5,0.5) + float2(Local315,Local316)); | |
| float4 Local318 = tex::lookup_float4(RoughnessTex,float2(Local317.x,1.0-Local317.y),tex::wrap_repeat,tex::wrap_repeat); | |
| float3 Local319 = ((math::abs(RoughnessFalloffValue1Type - 1.0) > 0.00001) ? (RoughnessFalloffValue1Type >= 1.0 ? float3(float2(RoughnessFalloffFloat,RoughnessFalloffFloat).x,float2(RoughnessFalloffFloat,RoughnessFalloffFloat).y,RoughnessFalloffFloat) : float3(float2(RoughnessFloat,RoughnessFloat).x,float2(RoughnessFloat,RoughnessFloat).y,RoughnessFloat)) : float3(Local318.x,Local318.y,Local318.z)); | |
| float Local320 = (Local4.x * float3(RoughnessUVW_2.x,RoughnessUVW_2.y,RoughnessUVW_2.z).x); | |
| float Local321 = (Local4.y * float3(RoughnessUVW_2.x,RoughnessUVW_2.y,RoughnessUVW_2.z).y); | |
| float Local322 = (1.0 - float3(RoughnessUVW_2.x,RoughnessUVW_2.y,RoughnessUVW_2.z).y); | |
| float Local323 = (Local321 + Local322); | |
| float Local324 = (float2(Local320,Local323).x + float3(RoughnessOffset_2.x,RoughnessOffset_2.y,RoughnessOffset_2.z).x); | |
| float Local325 = (float3(RoughnessOffset_2.x,RoughnessOffset_2.y,RoughnessOffset_2.z).y * -1.0); | |
| float Local326 = (float2(Local320,Local323).y + Local325); | |
| float2 Local327 = (Local0 + float2(Local324,Local326)); | |
| float Local328 = (float3(RoughnessUVW_2.x,RoughnessUVW_2.y,RoughnessUVW_2.z).z * 6.283185); | |
| float Local329 = math::cos(Local328); | |
| float Local330 = math::sin(Local328); | |
| float Local331 = (Local330 * -1.0); | |
| float Local332 = math::dot(Local327, float2(Local329,Local331)); | |
| float Local333 = math::dot(Local327, float2(Local330,Local329)); | |
| float2 Local334 = (float2(0.5,0.5) + float2(Local332,Local333)); | |
| float4 Local335 = tex::lookup_float4(RoughnessTex_2,float2(Local334.x,1.0-Local334.y),tex::wrap_repeat,tex::wrap_repeat); | |
| float3 Local336 = ((math::abs(RoughnessFalloffValue2Type - 1.0) > 0.00001) ? (RoughnessFalloffValue2Type >= 1.0 ? float3(float2(RoughnessFalloffFloat_2,RoughnessFalloffFloat_2).x,float2(RoughnessFalloffFloat_2,RoughnessFalloffFloat_2).y,RoughnessFalloffFloat_2) : float3(RoughnessColor_2.x,RoughnessColor_2.y,RoughnessColor_2.z)) : float3(Local335.x,Local335.y,Local335.z)); | |
| float Local337 = math::min(math::max(RoughnessFalloffFreshnelIor,0.0),100.0); | |
| float Local338 = (1.0 / Local337); | |
| float Local339 = math::max(Local337,Local338); | |
| float Local340 = (Local339 - 1.0); | |
| float Local341 = (Local339 * Local339); | |
| float Local342 = (Local341 + Local72); | |
| float Local343 = (Local342 - 1.0); | |
| float Local344 = math::sqrt(Local343); | |
| float Local345 = (Local344 / Local339); | |
| float Local346 = ((math::abs(Local345 - 0.99999) > 0.000001) ? (Local345 >= 0.99999 ? 1.0 : 0.0) : 0.0); | |
| float Local347 = math::max(Local346,Local78); | |
| float Local348 = (Local71 / Local345); | |
| float Local349 = (Local339 * Local348); | |
| float Local350 = (Local349 - 1.0); | |
| float Local351 = (Local349 + 1.0); | |
| float Local352 = (Local350 / Local351); | |
| float Local353 = math::pow(math::max(Local352,float(0.000001)),2.0); | |
| float Local354 = (Local345 / Local71); | |
| float Local355 = (Local339 * Local354); | |
| float Local356 = (Local355 - 1.0); | |
| float Local357 = (Local355 + 1.0); | |
| float Local358 = (Local356 / Local357); | |
| float Local359 = math::pow(math::max(Local358,float(0.000001)),2.0); | |
| float Local360 = (Local353 + Local359); | |
| float Local361 = (Local360 * 0.5); | |
| float Local362 = (Local339 + 1.0); | |
| float Local363 = (Local340 / Local362); | |
| float Local364 = math::pow(math::max(Local363,float(0.000001)),2.0); | |
| float Local365 = ((math::abs(Local347 - 1.0) > 0.1) ? (Local361) : Local364); | |
| float Local366 = ((math::abs(Local340 - 0.0) > 0.000001) ? (Local365) : 0.0); | |
| float Local367 = math::saturate(Local366); | |
| float3 Local368 = math::lerp(Local319,Local336,Local367); | |
| float3 Local369 = ((math::abs(RoughnessIsTexType - 1.0) > 0.00001) ? (RoughnessIsTexType >= 1.0 ? Local368 : float3(float2(RoughnessFloat,RoughnessFloat).x,float2(RoughnessFloat,RoughnessFloat).y,RoughnessFloat)) : float3(Local318.x,Local318.y,Local318.z)); | |
| float3 EmissiveColor_mdl = Local101; | |
| float OpacityMask_mdl = 1.0; | |
| float3 BaseColor_mdl = Local168; | |
| float Metallic_mdl = Local235.x; | |
| float Specular_mdl = Local302.x; | |
| float Roughness_mdl = Local369.x; | |
| float SurfaceThickness_mdl = 0.01; | |
| } in | |
| ::OmniUe4Base( | |
| base_color: BaseColor_mdl, | |
| metallic: Metallic_mdl, | |
| roughness: Roughness_mdl, | |
| specular: Specular_mdl, | |
| normal: Normal_mdl, | |
| opacity: OpacityMask_mdl, | |
| emissive_color: EmissiveColor_mdl, | |
| displacement: WorldPositionOffset_mdl, | |
| two_sided: true); | |