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InteriorAgent / kujiale_0003 /Materials /WorldGridMaterial.mdl
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mdl 1.6;
import ::math::*;
import ::state::*;
import ::tex::*;
import ::anno::*;
import ::scene::*;
using .::OmniUe4Function import *;
using .::OmniUe4Base import *;
export annotation sampler_color();
export annotation sampler_normal();
export annotation sampler_grayscale();
export annotation sampler_alpha();
export annotation sampler_masks();
export annotation sampler_distancefield();
export annotation dither_masked_off();
export annotation world_space_normal();
export material WorldGridMaterial(
int MaxTexCoordIndex = 3
[[
anno::hidden()
]])
=
let {
float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0);
float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y);
float2 Local0 = (CustomizedUV0_mdl / 2.0);
float2 Local1 = (Local0 / 0.05);
float4 Local2 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/T_Default_Material_Grid_N.png",::tex::gamma_linear),float2(Local1.x,1.0-Local1.y),tex::wrap_repeat,tex::wrap_repeat));
float3 Local3 = (float3(Local2.x,Local2.y,Local2.z) * float3(0.3,0.3,1.0));
float3 Normal_mdl = Local3;
float2 Local4 = (CustomizedUV0_mdl * 20.0);
float4 Local5 = tex::lookup_float4(texture_2d("./Textures/T_Default_Material_Grid_M.png",::tex::gamma_linear),float2(Local4.x,1.0-Local4.y),tex::wrap_repeat,tex::wrap_repeat);
float Local6 = math::lerp(0.4,1.0,Local5.x);
float Local7 = (1.0 - Local6);
float2 Local8 = (Local0 / 0.1);
float4 Local9 = tex::lookup_float4(texture_2d("./Textures/T_Default_Material_Grid_M.png",::tex::gamma_linear),float2(Local8.x,1.0-Local8.y),tex::wrap_repeat,tex::wrap_repeat);
float Local10 = math::lerp(Local9.y,1.0,0.0);
float Local11 = math::lerp(Local6,Local7,Local10);
float4 Local12 = tex::lookup_float4(texture_2d("./Textures/T_Default_Material_Grid_M.png",::tex::gamma_linear),float2(Local0.x,1.0-Local0.y),tex::wrap_repeat,tex::wrap_repeat);
float Local13 = math::lerp(Local9.y,0.0,0.0);
float Local14 = (Local12.y + Local13);
float Local15 = math::lerp(Local14,0.5,0.5);
float Local16 = math::lerp(0.295,0.66,Local15);
float Local17 = (Local16 * 0.5);
float Local18 = (Local11 * Local17);
float Local19 = math::lerp(0.0,0.5,Local12.y);
float Local20 = math::lerp(0.7,1.0,Local9.y);
float Local21 = math::lerp(Local20,1.0,0.0);
float Local22 = (Local21 * 1.0);
float Local23 = (Local19 + Local22);
float Local24 = math::min(math::max(Local23,0.0),1.0);
float3 EmissiveColor_mdl = float3(0.0,0.0,0.0);
float OpacityMask_mdl = 1.0;
float3 BaseColor_mdl = float3(Local18,Local18,Local18);
float Metallic_mdl = 0.0;
float Specular_mdl = 0.5;
float Roughness_mdl = Local24;
float SurfaceThickness_mdl = 0.01;
} in
::OmniUe4Base(
base_color: BaseColor_mdl,
metallic: Metallic_mdl,
roughness: Roughness_mdl,
specular: Specular_mdl,
normal: Normal_mdl,
opacity: OpacityMask_mdl,
emissive_color: EmissiveColor_mdl,
displacement: WorldPositionOffset_mdl,
two_sided: false);