| mdl 1.6; | |
| import ::math::*; | |
| import ::state::*; | |
| import ::tex::*; | |
| import ::anno::*; | |
| import ::scene::*; | |
| using .::OmniUe4Function import *; | |
| using .::OmniUe4Subsurface import *; | |
| export annotation sampler_color(); | |
| export annotation sampler_normal(); | |
| export annotation sampler_grayscale(); | |
| export annotation sampler_alpha(); | |
| export annotation sampler_masks(); | |
| export annotation sampler_distancefield(); | |
| export annotation dither_masked_off(); | |
| export annotation world_space_normal(); | |
| export material rongbu_Inst( | |
| float normal = 1.0 | |
| [[ | |
| anno::display_name("normal"), | |
| anno::ui_order(32) | |
| ]], | |
| float GeneratedName_27033 = 0.0 | |
| [[ | |
| anno::display_name("高光度"), | |
| anno::ui_order(32) | |
| ]], | |
| float GeneratedName_16225 = 0.2 | |
| [[ | |
| anno::display_name("粗糙度"), | |
| anno::ui_order(32) | |
| ]], | |
| int MaxTexCoordIndex = 3 | |
| [[ | |
| anno::hidden() | |
| ]]) | |
| [[ | |
| distill_off() | |
| ]] | |
| = | |
| let { | |
| float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); | |
| float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); | |
| float2 Local0 = (CustomizedUV0_mdl * float2(0.5,1.0)); | |
| float4 Local1 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/22.png",::tex::gamma_linear),float2(Local0.x,1.0-Local0.y),tex::wrap_repeat,tex::wrap_repeat)); | |
| float3 Local2 = (float3(Local1.x,Local1.y,Local1.z) * normal); | |
| float3 Normal_mdl = Local2; | |
| float4 Local3 = tex::lookup_float4(texture_2d("./Textures/3d66Mat-13918103-maps-4.png",::tex::gamma_srgb),float2(Local0.x,1.0-Local0.y),tex::wrap_repeat,tex::wrap_repeat); | |
| float4 Local4 = tex::lookup_float4(texture_2d("./Textures/3d66Mat-10966853-maps-2.png",::tex::gamma_srgb),float2(Local0.x,1.0-Local0.y),tex::wrap_repeat,tex::wrap_repeat); | |
| float3 Local5 = (float3(Local4.x,Local4.y,Local4.z) * GeneratedName_16225); | |
| float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); | |
| float Opacity_mdl = 1.0; | |
| float OpacityMask_mdl = 1.0; | |
| float3 BaseColor_mdl = float3(Local3.x,Local3.y,Local3.z); | |
| float Metallic_mdl = 0.0; | |
| float Specular_mdl = GeneratedName_27033; | |
| float Roughness_mdl = Local5.x; | |
| float3 SubsurfaceColor_mdl = 0; | |
| float SurfaceThickness_mdl = 0.01; | |
| } in | |
| ::OmniUe4Subsurface( | |
| base_color: BaseColor_mdl, | |
| metallic: Metallic_mdl, | |
| roughness: Roughness_mdl, | |
| specular: Specular_mdl, | |
| normal: Normal_mdl, | |
| opacity: Opacity_mdl, | |
| emissive_color: EmissiveColor_mdl, | |
| displacement: WorldPositionOffset_mdl, | |
| opacity_mask: OpacityMask_mdl, | |
| subsurface_color: SubsurfaceColor_mdl, | |
| two_sided: false); | |