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- kujiale_0065/Meshes/ornament_0032.usd +0 -0
- kujiale_0065/Meshes/ornament_0034.usd +0 -0
- kujiale_0065/Meshes/ornament_0045.usd +0 -0
- kujiale_0065/Meshes/painting_0000.usd +0 -0
- kujiale_0065/Meshes/painting_0001.usd +0 -0
- kujiale_0065/Meshes/painting_0002.usd +0 -0
- kujiale_0065/Meshes/storage_0001.usd +0 -0
- kujiale_0065/Meshes/storage_0002.usd +0 -0
- kujiale_0065/Meshes/storage_0003.usd +0 -0
- kujiale_0065/Meshes/storage_0004.usd +0 -0
- kujiale_0065/Meshes/storage_0005.usd +0 -0
- kujiale_0065/Meshes/storage_0006.usd +0 -0
- kujiale_0065/Meshes/storage_0007.usd +0 -0
- kujiale_0065/Meshes/table_0002.usd +0 -0
- kujiale_0065/Meshes/tea_set_0001.usd +0 -0
- kujiale_0065/Meshes/tea_set_0002.usd +0 -0
- kujiale_0065/Meshes/television_0000.usd +0 -0
- kujiale_0065/Meshes/television_0001.usd +0 -0
- kujiale_0065/Meshes/tray_0000.usd +0 -0
- kujiale_0065/Meshes/tray_0001.usd +0 -0
- kujiale_0065/Meshes/tray_0002.usd +0 -0
- kujiale_0065/Meshes/tray_0003.usd +0 -0
- kujiale_0065/Meshes/tray_0004.usd +0 -0
- kujiale_0065/Meshes/tray_0005.usd +0 -0
- kujiale_0065/Meshes/tray_0006.usd +0 -0
- kujiale_0065/Meshes/vase_0000.usd +0 -0
- kujiale_0065/Meshes/wall_0000.usd +0 -0
- kujiale_0065/Meshes/wall_0002.usd +0 -0
- kujiale_0065/Meshes/wall_0003.usd +0 -0
- kujiale_0065/Meshes/wall_0004.usd +0 -0
- kujiale_0065/Meshes/wall_0005.usd +0 -0
- kujiale_0065/Meshes/wall_0006.usd +0 -0
- kujiale_0065/Meshes/wall_0007.usd +0 -0
- kujiale_0065/Meshes/wall_0008.usd +0 -0
- kujiale_0065/Meshes/wall_0009.usd +0 -0
- kujiale_0065/Meshes/wall_0010.usd +0 -0
- kujiale_0065/Meshes/wall_0011.usd +0 -0
- kujiale_0065/Meshes/wall_0012.usd +0 -0
- kujiale_0065/Meshes/wall_0013.usd +0 -0
- kujiale_0065/Meshes/wall_0014.usd +0 -0
- kujiale_0066/Materials/BasicShapeMaterial.mdl +3 -56
- kujiale_0066/Materials/MI_59ae7b4ed6b5745f045a0b6e.mdl +3 -290
- kujiale_0066/Materials/MI_5d5a193611af430001c21604.mdl +3 -313
- kujiale_0066/Materials/MI_60ecfa8fe77dfc0001e9bcab.mdl +3 -290
- kujiale_0066/Materials/M_BaseMaterial.mdl +3 -290
- kujiale_0066/Materials/M_BaseMaterial_twosided.mdl +3 -290
- kujiale_0066/Materials/M_BaseMaterial_v2.mdl +3 -914
- kujiale_0066/Materials/M_BaseMaterial_v2_twosided.mdl +3 -914
- kujiale_0066/Materials/M_TranslucentMaterial.mdl +3 -313
- kujiale_0066/Materials/M_TranslucentMaterial_v2.mdl +3 -1073
kujiale_0065/Meshes/ornament_0032.usd
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kujiale_0065/Meshes/ornament_0034.usd
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kujiale_0065/Meshes/ornament_0045.usd
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kujiale_0065/Meshes/painting_0000.usd
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kujiale_0065/Meshes/painting_0001.usd
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kujiale_0065/Meshes/painting_0002.usd
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kujiale_0065/Meshes/storage_0001.usd
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kujiale_0065/Meshes/storage_0002.usd
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kujiale_0065/Meshes/storage_0003.usd
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kujiale_0065/Meshes/storage_0004.usd
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kujiale_0065/Meshes/storage_0006.usd
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kujiale_0065/Meshes/table_0002.usd
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kujiale_0065/Meshes/tea_set_0001.usd
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kujiale_0065/Meshes/television_0000.usd
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kujiale_0065/Meshes/television_0001.usd
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kujiale_0065/Meshes/tray_0000.usd
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kujiale_0065/Meshes/tray_0001.usd
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kujiale_0065/Meshes/tray_0002.usd
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kujiale_0065/Meshes/tray_0003.usd
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kujiale_0065/Meshes/tray_0004.usd
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kujiale_0065/Meshes/tray_0005.usd
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kujiale_0065/Meshes/tray_0006.usd
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kujiale_0065/Meshes/vase_0000.usd
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kujiale_0065/Meshes/wall_0000.usd
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kujiale_0065/Meshes/wall_0002.usd
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kujiale_0065/Meshes/wall_0003.usd
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kujiale_0065/Meshes/wall_0005.usd
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kujiale_0065/Meshes/wall_0006.usd
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kujiale_0065/Meshes/wall_0007.usd
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kujiale_0065/Meshes/wall_0008.usd
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kujiale_0065/Meshes/wall_0009.usd
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kujiale_0065/Meshes/wall_0010.usd
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kujiale_0065/Meshes/wall_0011.usd
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kujiale_0065/Meshes/wall_0012.usd
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kujiale_0065/Meshes/wall_0013.usd
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kujiale_0065/Meshes/wall_0014.usd
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kujiale_0066/Materials/BasicShapeMaterial.mdl
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@@ -1,56 +1,3 @@
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| 1 |
-
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| 2 |
-
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| 3 |
-
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| 4 |
-
import ::state::*;
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| 5 |
-
import ::tex::*;
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| 6 |
-
import ::anno::*;
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| 7 |
-
import ::scene::*;
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| 8 |
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using .::OmniUe4Function import *;
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| 9 |
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using .::OmniUe4Base import *;
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| 10 |
-
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| 11 |
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export annotation sampler_color();
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| 12 |
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export annotation sampler_normal();
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| 13 |
-
export annotation sampler_grayscale();
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| 14 |
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export annotation sampler_alpha();
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| 15 |
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export annotation sampler_masks();
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| 16 |
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export annotation sampler_distancefield();
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| 17 |
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export annotation dither_masked_off();
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| 18 |
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export annotation world_space_normal();
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| 19 |
-
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| 20 |
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export material BasicShapeMaterial(
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| 21 |
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float4 Color = float4(0.9,0.9,0.9,1.0)
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[[
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anno::display_name("Color"),
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| 24 |
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anno::ui_order(32)
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]],
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| 26 |
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float Roughness = 0.6407
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| 27 |
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[[
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anno::display_name("Roughness"),
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| 29 |
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anno::ui_order(32)
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| 30 |
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]])
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=
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| 32 |
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let {
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| 33 |
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float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0);
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| 34 |
-
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| 35 |
-
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| 36 |
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float3 Normal_mdl = float3(0.0,0.0,1.0);
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| 37 |
-
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| 38 |
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float3 EmissiveColor_mdl = float3(0.0,0.0,0.0);
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| 39 |
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float OpacityMask_mdl = 1.0;
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| 40 |
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float3 BaseColor_mdl = float3(Color.x,Color.y,Color.z);
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| 41 |
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float Metallic_mdl = 0.0;
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| 42 |
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float Specular_mdl = 0.5;
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| 43 |
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float Roughness_mdl = Roughness;
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| 44 |
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float SurfaceThickness_mdl = 0.01;
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| 45 |
-
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| 46 |
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} in
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| 47 |
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::OmniUe4Base(
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| 48 |
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base_color: BaseColor_mdl,
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metallic: Metallic_mdl,
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roughness: Roughness_mdl,
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| 51 |
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specular: Specular_mdl,
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| 52 |
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normal: Normal_mdl,
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| 53 |
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opacity: OpacityMask_mdl,
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| 54 |
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emissive_color: EmissiveColor_mdl,
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| 55 |
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displacement: WorldPositionOffset_mdl,
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two_sided: false);
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| 1 |
+
version https://git-lfs.github.com/spec/v1
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| 2 |
+
oid sha256:b7383c887b0029897f32a2287421563fb51ce1398eb24ac950db14c243fc514e
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| 3 |
+
size 1420
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kujiale_0066/Materials/MI_59ae7b4ed6b5745f045a0b6e.mdl
CHANGED
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@@ -1,290 +1,3 @@
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|
| 1 |
-
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| 2 |
-
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| 3 |
-
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| 4 |
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import ::state::*;
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| 5 |
-
import ::tex::*;
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| 6 |
-
import ::anno::*;
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| 7 |
-
import ::scene::*;
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| 8 |
-
using .::OmniUe4Function import *;
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| 9 |
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using .::OmniUe4Base import *;
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| 10 |
-
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| 11 |
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export annotation sampler_color();
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| 12 |
-
export annotation sampler_normal();
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| 13 |
-
export annotation sampler_grayscale();
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| 14 |
-
export annotation sampler_alpha();
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| 15 |
-
export annotation sampler_masks();
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| 16 |
-
export annotation sampler_distancefield();
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| 17 |
-
export annotation dither_masked_off();
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| 18 |
-
export annotation world_space_normal();
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| 19 |
-
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| 20 |
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export material MI_59ae7b4ed6b5745f045a0b6e(
|
| 21 |
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float IsNormalTex = 0.0
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| 22 |
-
[[
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| 23 |
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anno::display_name("IsNormalTex"),
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| 24 |
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anno::ui_order(32),
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| 25 |
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anno::in_group("Normal")
|
| 26 |
-
]],
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| 27 |
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uniform texture_2d Normal_Tex = texture_2d("./Textures/T_Normal.png",::tex::gamma_linear)
|
| 28 |
-
[[
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| 29 |
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anno::display_name("Normal_Tex"),
|
| 30 |
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anno::ui_order(32),
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| 31 |
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anno::in_group("Normal"),
|
| 32 |
-
sampler_normal()
|
| 33 |
-
]],
|
| 34 |
-
float4 Normal_UVA = float4(1.0,1.0,0.0,0.0)
|
| 35 |
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[[
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| 36 |
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anno::display_name("Normal_UVA"),
|
| 37 |
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anno::ui_order(32),
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| 38 |
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anno::in_group("Normal")
|
| 39 |
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]],
|
| 40 |
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float EmissiveIntensity = 0.0
|
| 41 |
-
[[
|
| 42 |
-
anno::display_name("EmissiveIntensity"),
|
| 43 |
-
anno::ui_order(32),
|
| 44 |
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anno::in_group("EmissiveColor")
|
| 45 |
-
]],
|
| 46 |
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float IsEmissiveTex = 0.0
|
| 47 |
-
[[
|
| 48 |
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anno::display_name("IsEmissiveTex"),
|
| 49 |
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anno::in_group("EmissiveColor")
|
| 50 |
-
]],
|
| 51 |
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float4 Emissive_Color = float4(1.0,1.0,1.0,1.0)
|
| 52 |
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[[
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| 53 |
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anno::display_name("Emissive_Color"),
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| 54 |
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anno::ui_order(32),
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| 55 |
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anno::in_group("EmissiveColor")
|
| 56 |
-
]],
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| 57 |
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uniform texture_2d Emissive_Tex = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb)
|
| 58 |
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[[
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| 59 |
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anno::display_name("Emissive_Tex"),
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| 60 |
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anno::ui_order(32),
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| 61 |
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anno::in_group("EmissiveColor"),
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| 62 |
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sampler_color()
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| 63 |
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]],
|
| 64 |
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float4 Emissive_UVA = float4(1.0,1.0,0.0,0.0)
|
| 65 |
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[[
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| 66 |
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anno::display_name("Emissive_UVA"),
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| 67 |
-
anno::ui_order(32),
|
| 68 |
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anno::in_group("EmissiveColor")
|
| 69 |
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]],
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| 70 |
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float IsBaseColorTex = 0.0
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| 71 |
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[[
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| 72 |
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anno::display_name("IsBaseColorTex"),
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| 73 |
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anno::in_group("BaseColor")
|
| 74 |
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]],
|
| 75 |
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float4 BaseColor_Color = float4(1.0,1.0,1.0,1.0)
|
| 76 |
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[[
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| 77 |
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anno::display_name("BaseColor_Color"),
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| 78 |
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anno::ui_order(32),
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| 79 |
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anno::in_group("BaseColor")
|
| 80 |
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]],
|
| 81 |
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uniform texture_2d BaseColor_Tex = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb)
|
| 82 |
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[[
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| 83 |
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anno::display_name("BaseColor_Tex"),
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| 84 |
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anno::ui_order(32),
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| 85 |
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anno::in_group("BaseColor"),
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| 86 |
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sampler_color()
|
| 87 |
-
]],
|
| 88 |
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float4 BaseColor_UVA = float4(1.0,1.0,0.0,0.0)
|
| 89 |
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[[
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| 90 |
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anno::display_name("BaseColor_UVA"),
|
| 91 |
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anno::ui_order(32),
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| 92 |
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anno::in_group("BaseColor")
|
| 93 |
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]],
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| 94 |
-
float IsMetallicTex = 0.0
|
| 95 |
-
[[
|
| 96 |
-
anno::display_name("IsMetallicTex"),
|
| 97 |
-
anno::in_group("Metallic")
|
| 98 |
-
]],
|
| 99 |
-
float4 Metallic_Color = float4(0.0,0.0,0.0,1.0)
|
| 100 |
-
[[
|
| 101 |
-
anno::display_name("Metallic_Color"),
|
| 102 |
-
anno::ui_order(32),
|
| 103 |
-
anno::in_group("Metallic")
|
| 104 |
-
]],
|
| 105 |
-
uniform texture_2d Metallic_Tex = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb)
|
| 106 |
-
[[
|
| 107 |
-
anno::display_name("Metallic_Tex"),
|
| 108 |
-
anno::ui_order(32),
|
| 109 |
-
anno::in_group("Metallic"),
|
| 110 |
-
sampler_color()
|
| 111 |
-
]],
|
| 112 |
-
float4 Metallic_UVA = float4(1.0,1.0,0.0,0.0)
|
| 113 |
-
[[
|
| 114 |
-
anno::display_name("Metallic_UVA"),
|
| 115 |
-
anno::ui_order(32),
|
| 116 |
-
anno::in_group("Metallic")
|
| 117 |
-
]],
|
| 118 |
-
float IsSpecularTex = 0.0
|
| 119 |
-
[[
|
| 120 |
-
anno::display_name("IsSpecularTex"),
|
| 121 |
-
anno::in_group("Specular")
|
| 122 |
-
]],
|
| 123 |
-
float4 Specular_Color = float4(1.0,1.0,1.0,1.0)
|
| 124 |
-
[[
|
| 125 |
-
anno::display_name("Specular_Color"),
|
| 126 |
-
anno::ui_order(32),
|
| 127 |
-
anno::in_group("Specular")
|
| 128 |
-
]],
|
| 129 |
-
uniform texture_2d Specular_Tex = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb)
|
| 130 |
-
[[
|
| 131 |
-
anno::display_name("Specular_Tex"),
|
| 132 |
-
anno::ui_order(32),
|
| 133 |
-
anno::in_group("Specular"),
|
| 134 |
-
sampler_color()
|
| 135 |
-
]],
|
| 136 |
-
float4 Specular_UVA = float4(1.0,1.0,0.0,0.0)
|
| 137 |
-
[[
|
| 138 |
-
anno::display_name("Specular_UVA"),
|
| 139 |
-
anno::ui_order(32),
|
| 140 |
-
anno::in_group("Specular")
|
| 141 |
-
]],
|
| 142 |
-
float IsGlossTex = 0.0
|
| 143 |
-
[[
|
| 144 |
-
anno::display_name("IsGlossTex"),
|
| 145 |
-
anno::in_group("Roughness")
|
| 146 |
-
]],
|
| 147 |
-
float4 Gloss_Color = float4(0.1,0.1,0.1,1.0)
|
| 148 |
-
[[
|
| 149 |
-
anno::display_name("Gloss_Color"),
|
| 150 |
-
anno::ui_order(32),
|
| 151 |
-
anno::in_group("Roughness")
|
| 152 |
-
]],
|
| 153 |
-
uniform texture_2d Gloss_Tex = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb)
|
| 154 |
-
[[
|
| 155 |
-
anno::display_name("Gloss_Tex"),
|
| 156 |
-
anno::ui_order(32),
|
| 157 |
-
anno::in_group("Roughness"),
|
| 158 |
-
sampler_color()
|
| 159 |
-
]],
|
| 160 |
-
float4 Gloss_UVA = float4(1.0,1.0,0.0,0.0)
|
| 161 |
-
[[
|
| 162 |
-
anno::display_name("Gloss_UVA"),
|
| 163 |
-
anno::ui_order(32),
|
| 164 |
-
anno::in_group("Roughness")
|
| 165 |
-
]],
|
| 166 |
-
float PolygonOffset = 0.0
|
| 167 |
-
[[
|
| 168 |
-
anno::display_name("PolygonOffset"),
|
| 169 |
-
anno::ui_order(32),
|
| 170 |
-
anno::in_group("WorldPosition")
|
| 171 |
-
]],
|
| 172 |
-
int MaxTexCoordIndex = 3
|
| 173 |
-
[[
|
| 174 |
-
anno::hidden()
|
| 175 |
-
]])
|
| 176 |
-
=
|
| 177 |
-
let {
|
| 178 |
-
float3 Local82 = ::camera_position();
|
| 179 |
-
float3 Local83 = (Local82 - (::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0));
|
| 180 |
-
float3 Local84 = math::normalize(Local83);
|
| 181 |
-
float3 Local85 = (Local84 * PolygonOffset);
|
| 182 |
-
|
| 183 |
-
float3 WorldPositionOffset_mdl = Local85;
|
| 184 |
-
float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y);
|
| 185 |
-
|
| 186 |
-
float2 Local0 = (float2(0.5,0.5) * -1.0);
|
| 187 |
-
float Local1 = (CustomizedUV0_mdl.x * float3(Normal_UVA.x,Normal_UVA.y,Normal_UVA.z).x);
|
| 188 |
-
float Local2 = (CustomizedUV0_mdl.y * float3(Normal_UVA.x,Normal_UVA.y,Normal_UVA.z).y);
|
| 189 |
-
float2 Local3 = (Local0 + float2(Local1,Local2));
|
| 190 |
-
float Local4 = (3.141592 * -2.0);
|
| 191 |
-
float Local5 = (float3(Normal_UVA.x,Normal_UVA.y,Normal_UVA.z).z / Local4);
|
| 192 |
-
float Local6 = (Local5 * 6.283185);
|
| 193 |
-
float Local7 = math::cos(Local6);
|
| 194 |
-
float Local8 = math::sin(Local6);
|
| 195 |
-
float Local9 = (Local8 * -1.0);
|
| 196 |
-
float Local10 = math::dot(Local3, float2(Local7,Local9));
|
| 197 |
-
float Local11 = math::dot(Local3, float2(Local8,Local7));
|
| 198 |
-
float2 Local12 = (float2(0.5,0.5) + float2(Local10,Local11));
|
| 199 |
-
float4 Local13 = ::unpack_normal_map(tex::lookup_float4(Normal_Tex,float2(Local12.x,1.0-Local12.y),tex::wrap_repeat,tex::wrap_repeat));
|
| 200 |
-
float3 Local14 = ((math::abs(IsNormalTex - 1.0) > 0.00001) ? (float3(0.0,0.0,1.0)) : float3(Local13.x,Local13.y,Local13.z));
|
| 201 |
-
|
| 202 |
-
float3 Normal_mdl = Local14;
|
| 203 |
-
|
| 204 |
-
float Local15 = (CustomizedUV0_mdl.x * float3(Emissive_UVA.x,Emissive_UVA.y,Emissive_UVA.z).x);
|
| 205 |
-
float Local16 = (CustomizedUV0_mdl.y * float3(Emissive_UVA.x,Emissive_UVA.y,Emissive_UVA.z).y);
|
| 206 |
-
float2 Local17 = (Local0 + float2(Local15,Local16));
|
| 207 |
-
float Local18 = (float3(Emissive_UVA.x,Emissive_UVA.y,Emissive_UVA.z).z / Local4);
|
| 208 |
-
float Local19 = (Local18 * 6.283185);
|
| 209 |
-
float Local20 = math::cos(Local19);
|
| 210 |
-
float Local21 = math::sin(Local19);
|
| 211 |
-
float Local22 = (Local21 * -1.0);
|
| 212 |
-
float Local23 = math::dot(Local17, float2(Local20,Local22));
|
| 213 |
-
float Local24 = math::dot(Local17, float2(Local21,Local20));
|
| 214 |
-
float2 Local25 = (float2(0.5,0.5) + float2(Local23,Local24));
|
| 215 |
-
float4 Local26 = tex::lookup_float4(Emissive_Tex,float2(Local25.x,1.0-Local25.y),tex::wrap_repeat,tex::wrap_repeat);
|
| 216 |
-
float3 Local27 = ((math::abs(IsEmissiveTex - 1.0) > 0.00001) ? (float3(Emissive_Color.x,Emissive_Color.y,Emissive_Color.z)) : float3(Local26.x,Local26.y,Local26.z));
|
| 217 |
-
float3 Local28 = (EmissiveIntensity * Local27);
|
| 218 |
-
float Local29 = (CustomizedUV0_mdl.x * float3(BaseColor_UVA.x,BaseColor_UVA.y,BaseColor_UVA.z).x);
|
| 219 |
-
float Local30 = (CustomizedUV0_mdl.y * float3(BaseColor_UVA.x,BaseColor_UVA.y,BaseColor_UVA.z).y);
|
| 220 |
-
float2 Local31 = (Local0 + float2(Local29,Local30));
|
| 221 |
-
float Local32 = (float3(BaseColor_UVA.x,BaseColor_UVA.y,BaseColor_UVA.z).z / Local4);
|
| 222 |
-
float Local33 = (Local32 * 6.283185);
|
| 223 |
-
float Local34 = math::cos(Local33);
|
| 224 |
-
float Local35 = math::sin(Local33);
|
| 225 |
-
float Local36 = (Local35 * -1.0);
|
| 226 |
-
float Local37 = math::dot(Local31, float2(Local34,Local36));
|
| 227 |
-
float Local38 = math::dot(Local31, float2(Local35,Local34));
|
| 228 |
-
float2 Local39 = (float2(0.5,0.5) + float2(Local37,Local38));
|
| 229 |
-
float4 Local40 = tex::lookup_float4(BaseColor_Tex,float2(Local39.x,1.0-Local39.y),tex::wrap_repeat,tex::wrap_repeat);
|
| 230 |
-
float3 Local41 = ((math::abs(IsBaseColorTex - 1.0) > 0.00001) ? (float3(BaseColor_Color.x,BaseColor_Color.y,BaseColor_Color.z)) : float3(Local40.x,Local40.y,Local40.z));
|
| 231 |
-
float Local42 = (CustomizedUV0_mdl.x * float3(Metallic_UVA.x,Metallic_UVA.y,Metallic_UVA.z).x);
|
| 232 |
-
float Local43 = (CustomizedUV0_mdl.y * float3(Metallic_UVA.x,Metallic_UVA.y,Metallic_UVA.z).y);
|
| 233 |
-
float2 Local44 = (Local0 + float2(Local42,Local43));
|
| 234 |
-
float Local45 = (float3(Metallic_UVA.x,Metallic_UVA.y,Metallic_UVA.z).z / Local4);
|
| 235 |
-
float Local46 = (Local45 * 6.283185);
|
| 236 |
-
float Local47 = math::cos(Local46);
|
| 237 |
-
float Local48 = math::sin(Local46);
|
| 238 |
-
float Local49 = (Local48 * -1.0);
|
| 239 |
-
float Local50 = math::dot(Local44, float2(Local47,Local49));
|
| 240 |
-
float Local51 = math::dot(Local44, float2(Local48,Local47));
|
| 241 |
-
float2 Local52 = (float2(0.5,0.5) + float2(Local50,Local51));
|
| 242 |
-
float4 Local53 = tex::lookup_float4(Metallic_Tex,float2(Local52.x,1.0-Local52.y),tex::wrap_repeat,tex::wrap_repeat);
|
| 243 |
-
float3 Local54 = ((math::abs(IsMetallicTex - 1.0) > 0.00001) ? (float3(Metallic_Color.x,Metallic_Color.y,Metallic_Color.z)) : float3(Local53.x,Local53.y,Local53.z));
|
| 244 |
-
float Local55 = (CustomizedUV0_mdl.x * float3(Specular_UVA.x,Specular_UVA.y,Specular_UVA.z).x);
|
| 245 |
-
float Local56 = (CustomizedUV0_mdl.y * float3(Specular_UVA.x,Specular_UVA.y,Specular_UVA.z).y);
|
| 246 |
-
float2 Local57 = (Local0 + float2(Local55,Local56));
|
| 247 |
-
float Local58 = (float3(Specular_UVA.x,Specular_UVA.y,Specular_UVA.z).z / Local4);
|
| 248 |
-
float Local59 = (Local58 * 6.283185);
|
| 249 |
-
float Local60 = math::cos(Local59);
|
| 250 |
-
float Local61 = math::sin(Local59);
|
| 251 |
-
float Local62 = (Local61 * -1.0);
|
| 252 |
-
float Local63 = math::dot(Local57, float2(Local60,Local62));
|
| 253 |
-
float Local64 = math::dot(Local57, float2(Local61,Local60));
|
| 254 |
-
float2 Local65 = (float2(0.5,0.5) + float2(Local63,Local64));
|
| 255 |
-
float4 Local66 = tex::lookup_float4(Specular_Tex,float2(Local65.x,1.0-Local65.y),tex::wrap_repeat,tex::wrap_repeat);
|
| 256 |
-
float3 Local67 = ((math::abs(IsSpecularTex - 1.0) > 0.00001) ? (float3(Specular_Color.x,Specular_Color.y,Specular_Color.z)) : float3(Local66.x,Local66.y,Local66.z));
|
| 257 |
-
float Local68 = (CustomizedUV0_mdl.x * float3(Gloss_UVA.x,Gloss_UVA.y,Gloss_UVA.z).x);
|
| 258 |
-
float Local69 = (CustomizedUV0_mdl.y * float3(Gloss_UVA.x,Gloss_UVA.y,Gloss_UVA.z).y);
|
| 259 |
-
float2 Local70 = (Local0 + float2(Local68,Local69));
|
| 260 |
-
float Local71 = (float3(Gloss_UVA.x,Gloss_UVA.y,Gloss_UVA.z).z / Local4);
|
| 261 |
-
float Local72 = (Local71 * 6.283185);
|
| 262 |
-
float Local73 = math::cos(Local72);
|
| 263 |
-
float Local74 = math::sin(Local72);
|
| 264 |
-
float Local75 = (Local74 * -1.0);
|
| 265 |
-
float Local76 = math::dot(Local70, float2(Local73,Local75));
|
| 266 |
-
float Local77 = math::dot(Local70, float2(Local74,Local73));
|
| 267 |
-
float2 Local78 = (float2(0.5,0.5) + float2(Local76,Local77));
|
| 268 |
-
float4 Local79 = tex::lookup_float4(Gloss_Tex,float2(Local78.x,1.0-Local78.y),tex::wrap_repeat,tex::wrap_repeat);
|
| 269 |
-
float3 Local80 = ((math::abs(IsGlossTex - 1.0) > 0.00001) ? (float3(Gloss_Color.x,Gloss_Color.y,Gloss_Color.z)) : float3(Local79.x,Local79.y,Local79.z));
|
| 270 |
-
float3 Local81 = (1.0 - Local80);
|
| 271 |
-
|
| 272 |
-
float3 EmissiveColor_mdl = Local28;
|
| 273 |
-
float OpacityMask_mdl = 1.0;
|
| 274 |
-
float3 BaseColor_mdl = Local41;
|
| 275 |
-
float Metallic_mdl = Local54.x;
|
| 276 |
-
float Specular_mdl = Local67.x;
|
| 277 |
-
float Roughness_mdl = Local81.x;
|
| 278 |
-
float SurfaceThickness_mdl = 0.01;
|
| 279 |
-
|
| 280 |
-
} in
|
| 281 |
-
::OmniUe4Base(
|
| 282 |
-
base_color: BaseColor_mdl,
|
| 283 |
-
metallic: Metallic_mdl,
|
| 284 |
-
roughness: Roughness_mdl,
|
| 285 |
-
specular: Specular_mdl,
|
| 286 |
-
normal: Normal_mdl,
|
| 287 |
-
opacity: OpacityMask_mdl,
|
| 288 |
-
emissive_color: EmissiveColor_mdl,
|
| 289 |
-
displacement: WorldPositionOffset_mdl,
|
| 290 |
-
two_sided: false);
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:3f506c12b7ca5e1ef573f382f4028237ad872e5bbed197cd8443980c55809ae6
|
| 3 |
+
size 11549
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kujiale_0066/Materials/MI_5d5a193611af430001c21604.mdl
CHANGED
|
@@ -1,313 +1,3 @@
|
|
| 1 |
-
|
| 2 |
-
|
| 3 |
-
|
| 4 |
-
import ::state::*;
|
| 5 |
-
import ::tex::*;
|
| 6 |
-
import ::anno::*;
|
| 7 |
-
import ::scene::*;
|
| 8 |
-
using .::OmniUe4Function import *;
|
| 9 |
-
using .::OmniUe4Translucent import *;
|
| 10 |
-
|
| 11 |
-
export annotation sampler_color();
|
| 12 |
-
export annotation sampler_normal();
|
| 13 |
-
export annotation sampler_grayscale();
|
| 14 |
-
export annotation sampler_alpha();
|
| 15 |
-
export annotation sampler_masks();
|
| 16 |
-
export annotation sampler_distancefield();
|
| 17 |
-
export annotation dither_masked_off();
|
| 18 |
-
export annotation world_space_normal();
|
| 19 |
-
|
| 20 |
-
export material MI_5d5a193611af430001c21604(
|
| 21 |
-
float IsNormalTex = 0.0
|
| 22 |
-
[[
|
| 23 |
-
anno::display_name("IsNormalTex"),
|
| 24 |
-
anno::ui_order(32),
|
| 25 |
-
anno::in_group("Normal")
|
| 26 |
-
]],
|
| 27 |
-
uniform texture_2d Normal_Tex = texture_2d("./Textures/T_Normal.png",::tex::gamma_linear)
|
| 28 |
-
[[
|
| 29 |
-
anno::display_name("Normal_Tex"),
|
| 30 |
-
anno::ui_order(32),
|
| 31 |
-
anno::in_group("Normal"),
|
| 32 |
-
sampler_normal()
|
| 33 |
-
]],
|
| 34 |
-
float4 Normal_UVA = float4(1.0,1.0,0.0,0.0)
|
| 35 |
-
[[
|
| 36 |
-
anno::display_name("Normal_UVA"),
|
| 37 |
-
anno::ui_order(32),
|
| 38 |
-
anno::in_group("Normal")
|
| 39 |
-
]],
|
| 40 |
-
float EmissiveIntensity = 0.0
|
| 41 |
-
[[
|
| 42 |
-
anno::display_name("EmissiveIntensity"),
|
| 43 |
-
anno::ui_order(32),
|
| 44 |
-
anno::in_group("EmissiveColor")
|
| 45 |
-
]],
|
| 46 |
-
float IsEmissiveTex = 0.0
|
| 47 |
-
[[
|
| 48 |
-
anno::display_name("IsEmissiveTex"),
|
| 49 |
-
anno::in_group("EmissiveColor")
|
| 50 |
-
]],
|
| 51 |
-
float4 Emissive_Color = float4(1.0,1.0,1.0,1.0)
|
| 52 |
-
[[
|
| 53 |
-
anno::display_name("Emissive_Color"),
|
| 54 |
-
anno::ui_order(32),
|
| 55 |
-
anno::in_group("EmissiveColor")
|
| 56 |
-
]],
|
| 57 |
-
uniform texture_2d Emissive_Tex = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb)
|
| 58 |
-
[[
|
| 59 |
-
anno::display_name("Emissive_Tex"),
|
| 60 |
-
anno::ui_order(32),
|
| 61 |
-
anno::in_group("EmissiveColor"),
|
| 62 |
-
sampler_color()
|
| 63 |
-
]],
|
| 64 |
-
float4 Emissive_UVA = float4(1.0,1.0,0.0,0.0)
|
| 65 |
-
[[
|
| 66 |
-
anno::display_name("Emissive_UVA"),
|
| 67 |
-
anno::ui_order(32),
|
| 68 |
-
anno::in_group("EmissiveColor")
|
| 69 |
-
]],
|
| 70 |
-
float IsBaseColorTex = 0.0
|
| 71 |
-
[[
|
| 72 |
-
anno::display_name("IsBaseColorTex"),
|
| 73 |
-
anno::in_group("BaseColor")
|
| 74 |
-
]],
|
| 75 |
-
float4 BaseColor_Color = float4(1.0,1.0,1.0,1.0)
|
| 76 |
-
[[
|
| 77 |
-
anno::display_name("BaseColor_Color"),
|
| 78 |
-
anno::ui_order(32),
|
| 79 |
-
anno::in_group("BaseColor")
|
| 80 |
-
]],
|
| 81 |
-
uniform texture_2d BaseColor_Tex = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb)
|
| 82 |
-
[[
|
| 83 |
-
anno::display_name("BaseColor_Tex"),
|
| 84 |
-
anno::ui_order(32),
|
| 85 |
-
anno::in_group("BaseColor"),
|
| 86 |
-
sampler_color()
|
| 87 |
-
]],
|
| 88 |
-
float4 BaseColor_UVA = float4(1.0,1.0,0.0,0.0)
|
| 89 |
-
[[
|
| 90 |
-
anno::display_name("BaseColor_UVA"),
|
| 91 |
-
anno::ui_order(32),
|
| 92 |
-
anno::in_group("BaseColor")
|
| 93 |
-
]],
|
| 94 |
-
float IsMetallicTex = 0.0
|
| 95 |
-
[[
|
| 96 |
-
anno::display_name("IsMetallicTex"),
|
| 97 |
-
anno::in_group("Metallic")
|
| 98 |
-
]],
|
| 99 |
-
float4 Metallic_Color = float4(0.0,0.0,0.0,1.0)
|
| 100 |
-
[[
|
| 101 |
-
anno::display_name("Metallic_Color"),
|
| 102 |
-
anno::ui_order(32),
|
| 103 |
-
anno::in_group("Metallic")
|
| 104 |
-
]],
|
| 105 |
-
uniform texture_2d Metallic_Tex = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb)
|
| 106 |
-
[[
|
| 107 |
-
anno::display_name("Metallic_Tex"),
|
| 108 |
-
anno::ui_order(32),
|
| 109 |
-
anno::in_group("Metallic"),
|
| 110 |
-
sampler_color()
|
| 111 |
-
]],
|
| 112 |
-
float4 Metallic_UVA = float4(1.0,1.0,0.0,0.0)
|
| 113 |
-
[[
|
| 114 |
-
anno::display_name("Metallic_UVA"),
|
| 115 |
-
anno::ui_order(32),
|
| 116 |
-
anno::in_group("Metallic")
|
| 117 |
-
]],
|
| 118 |
-
float IsSpecularTex = 0.0
|
| 119 |
-
[[
|
| 120 |
-
anno::display_name("IsSpecularTex"),
|
| 121 |
-
anno::in_group("Specular")
|
| 122 |
-
]],
|
| 123 |
-
float4 Specular_Color = float4(1.0,1.0,1.0,1.0)
|
| 124 |
-
[[
|
| 125 |
-
anno::display_name("Specular_Color"),
|
| 126 |
-
anno::ui_order(32),
|
| 127 |
-
anno::in_group("Specular")
|
| 128 |
-
]],
|
| 129 |
-
uniform texture_2d Specular_Tex = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb)
|
| 130 |
-
[[
|
| 131 |
-
anno::display_name("Specular_Tex"),
|
| 132 |
-
anno::ui_order(32),
|
| 133 |
-
anno::in_group("Specular"),
|
| 134 |
-
sampler_color()
|
| 135 |
-
]],
|
| 136 |
-
float4 Specular_UVA = float4(1.0,1.0,0.0,0.0)
|
| 137 |
-
[[
|
| 138 |
-
anno::display_name("Specular_UVA"),
|
| 139 |
-
anno::ui_order(32),
|
| 140 |
-
anno::in_group("Specular")
|
| 141 |
-
]],
|
| 142 |
-
float IsGlossTex = 0.0
|
| 143 |
-
[[
|
| 144 |
-
anno::display_name("IsGlossTex"),
|
| 145 |
-
anno::in_group("Roughness")
|
| 146 |
-
]],
|
| 147 |
-
float4 Gloss_Color = float4(0.1,0.1,0.1,1.0)
|
| 148 |
-
[[
|
| 149 |
-
anno::display_name("Gloss_Color"),
|
| 150 |
-
anno::ui_order(32),
|
| 151 |
-
anno::in_group("Roughness")
|
| 152 |
-
]],
|
| 153 |
-
uniform texture_2d Gloss_Tex = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb)
|
| 154 |
-
[[
|
| 155 |
-
anno::display_name("Gloss_Tex"),
|
| 156 |
-
anno::ui_order(32),
|
| 157 |
-
anno::in_group("Roughness"),
|
| 158 |
-
sampler_color()
|
| 159 |
-
]],
|
| 160 |
-
float4 Gloss_UVA = float4(1.0,1.0,0.0,0.0)
|
| 161 |
-
[[
|
| 162 |
-
anno::display_name("Gloss_UVA"),
|
| 163 |
-
anno::ui_order(32),
|
| 164 |
-
anno::in_group("Roughness")
|
| 165 |
-
]],
|
| 166 |
-
float Opacity = 0.5
|
| 167 |
-
[[
|
| 168 |
-
anno::display_name("Opacity"),
|
| 169 |
-
anno::ui_order(32),
|
| 170 |
-
anno::in_group("Translucent")
|
| 171 |
-
]],
|
| 172 |
-
float PolygonOffset = 0.0
|
| 173 |
-
[[
|
| 174 |
-
anno::display_name("PolygonOffset"),
|
| 175 |
-
anno::ui_order(32),
|
| 176 |
-
anno::in_group("WorldPosition")
|
| 177 |
-
]],
|
| 178 |
-
uniform float SwitchRefraction = 0.0
|
| 179 |
-
[[
|
| 180 |
-
anno::display_name("SwitchRefraction"),
|
| 181 |
-
anno::ui_order(32),
|
| 182 |
-
anno::in_group("Refraction")
|
| 183 |
-
]],
|
| 184 |
-
uniform float FresnelB = 1.517
|
| 185 |
-
[[
|
| 186 |
-
anno::display_name("FresnelB"),
|
| 187 |
-
anno::ui_order(32),
|
| 188 |
-
anno::in_group("Refraction")
|
| 189 |
-
]],
|
| 190 |
-
int MaxTexCoordIndex = 3
|
| 191 |
-
[[
|
| 192 |
-
anno::hidden()
|
| 193 |
-
]])
|
| 194 |
-
=
|
| 195 |
-
let {
|
| 196 |
-
float3 Local82 = ::camera_position();
|
| 197 |
-
float3 Local83 = (Local82 - (::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0));
|
| 198 |
-
float3 Local84 = math::normalize(Local83);
|
| 199 |
-
float3 Local85 = (Local84 * PolygonOffset);
|
| 200 |
-
|
| 201 |
-
float3 WorldPositionOffset_mdl = Local85;
|
| 202 |
-
float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y);
|
| 203 |
-
|
| 204 |
-
float2 Local0 = (float2(0.5,0.5) * -1.0);
|
| 205 |
-
float Local1 = (CustomizedUV0_mdl.x * float3(Normal_UVA.x,Normal_UVA.y,Normal_UVA.z).x);
|
| 206 |
-
float Local2 = (CustomizedUV0_mdl.y * float3(Normal_UVA.x,Normal_UVA.y,Normal_UVA.z).y);
|
| 207 |
-
float2 Local3 = (Local0 + float2(Local1,Local2));
|
| 208 |
-
float Local4 = (3.141592 * -2.0);
|
| 209 |
-
float Local5 = (float3(Normal_UVA.x,Normal_UVA.y,Normal_UVA.z).z / Local4);
|
| 210 |
-
float Local6 = (Local5 * 6.283185);
|
| 211 |
-
float Local7 = math::cos(Local6);
|
| 212 |
-
float Local8 = math::sin(Local6);
|
| 213 |
-
float Local9 = (Local8 * -1.0);
|
| 214 |
-
float Local10 = math::dot(Local3, float2(Local7,Local9));
|
| 215 |
-
float Local11 = math::dot(Local3, float2(Local8,Local7));
|
| 216 |
-
float2 Local12 = (float2(0.5,0.5) + float2(Local10,Local11));
|
| 217 |
-
float4 Local13 = ::unpack_normal_map(tex::lookup_float4(Normal_Tex,float2(Local12.x,1.0-Local12.y),tex::wrap_repeat,tex::wrap_repeat));
|
| 218 |
-
float3 Local14 = ((math::abs(IsNormalTex - 1.0) > 0.00001) ? (float3(0.0,0.0,1.0)) : float3(Local13.x,Local13.y,Local13.z));
|
| 219 |
-
|
| 220 |
-
float3 Normal_mdl = Local14;
|
| 221 |
-
|
| 222 |
-
float Local15 = (CustomizedUV0_mdl.x * float3(Emissive_UVA.x,Emissive_UVA.y,Emissive_UVA.z).x);
|
| 223 |
-
float Local16 = (CustomizedUV0_mdl.y * float3(Emissive_UVA.x,Emissive_UVA.y,Emissive_UVA.z).y);
|
| 224 |
-
float2 Local17 = (Local0 + float2(Local15,Local16));
|
| 225 |
-
float Local18 = (float3(Emissive_UVA.x,Emissive_UVA.y,Emissive_UVA.z).z / Local4);
|
| 226 |
-
float Local19 = (Local18 * 6.283185);
|
| 227 |
-
float Local20 = math::cos(Local19);
|
| 228 |
-
float Local21 = math::sin(Local19);
|
| 229 |
-
float Local22 = (Local21 * -1.0);
|
| 230 |
-
float Local23 = math::dot(Local17, float2(Local20,Local22));
|
| 231 |
-
float Local24 = math::dot(Local17, float2(Local21,Local20));
|
| 232 |
-
float2 Local25 = (float2(0.5,0.5) + float2(Local23,Local24));
|
| 233 |
-
float4 Local26 = tex::lookup_float4(Emissive_Tex,float2(Local25.x,1.0-Local25.y),tex::wrap_repeat,tex::wrap_repeat);
|
| 234 |
-
float3 Local27 = ((math::abs(IsEmissiveTex - 1.0) > 0.00001) ? (float3(Emissive_Color.x,Emissive_Color.y,Emissive_Color.z)) : float3(Local26.x,Local26.y,Local26.z));
|
| 235 |
-
float3 Local28 = (EmissiveIntensity * Local27);
|
| 236 |
-
float Local29 = (CustomizedUV0_mdl.x * float3(BaseColor_UVA.x,BaseColor_UVA.y,BaseColor_UVA.z).x);
|
| 237 |
-
float Local30 = (CustomizedUV0_mdl.y * float3(BaseColor_UVA.x,BaseColor_UVA.y,BaseColor_UVA.z).y);
|
| 238 |
-
float2 Local31 = (Local0 + float2(Local29,Local30));
|
| 239 |
-
float Local32 = (float3(BaseColor_UVA.x,BaseColor_UVA.y,BaseColor_UVA.z).z / Local4);
|
| 240 |
-
float Local33 = (Local32 * 6.283185);
|
| 241 |
-
float Local34 = math::cos(Local33);
|
| 242 |
-
float Local35 = math::sin(Local33);
|
| 243 |
-
float Local36 = (Local35 * -1.0);
|
| 244 |
-
float Local37 = math::dot(Local31, float2(Local34,Local36));
|
| 245 |
-
float Local38 = math::dot(Local31, float2(Local35,Local34));
|
| 246 |
-
float2 Local39 = (float2(0.5,0.5) + float2(Local37,Local38));
|
| 247 |
-
float4 Local40 = tex::lookup_float4(BaseColor_Tex,float2(Local39.x,1.0-Local39.y),tex::wrap_repeat,tex::wrap_repeat);
|
| 248 |
-
float3 Local41 = ((math::abs(IsBaseColorTex - 1.0) > 0.00001) ? (float3(BaseColor_Color.x,BaseColor_Color.y,BaseColor_Color.z)) : float3(Local40.x,Local40.y,Local40.z));
|
| 249 |
-
float Local42 = (CustomizedUV0_mdl.x * float3(Metallic_UVA.x,Metallic_UVA.y,Metallic_UVA.z).x);
|
| 250 |
-
float Local43 = (CustomizedUV0_mdl.y * float3(Metallic_UVA.x,Metallic_UVA.y,Metallic_UVA.z).y);
|
| 251 |
-
float2 Local44 = (Local0 + float2(Local42,Local43));
|
| 252 |
-
float Local45 = (float3(Metallic_UVA.x,Metallic_UVA.y,Metallic_UVA.z).z / Local4);
|
| 253 |
-
float Local46 = (Local45 * 6.283185);
|
| 254 |
-
float Local47 = math::cos(Local46);
|
| 255 |
-
float Local48 = math::sin(Local46);
|
| 256 |
-
float Local49 = (Local48 * -1.0);
|
| 257 |
-
float Local50 = math::dot(Local44, float2(Local47,Local49));
|
| 258 |
-
float Local51 = math::dot(Local44, float2(Local48,Local47));
|
| 259 |
-
float2 Local52 = (float2(0.5,0.5) + float2(Local50,Local51));
|
| 260 |
-
float4 Local53 = tex::lookup_float4(Metallic_Tex,float2(Local52.x,1.0-Local52.y),tex::wrap_repeat,tex::wrap_repeat);
|
| 261 |
-
float3 Local54 = ((math::abs(IsMetallicTex - 1.0) > 0.00001) ? (float3(Metallic_Color.x,Metallic_Color.y,Metallic_Color.z)) : float3(Local53.x,Local53.y,Local53.z));
|
| 262 |
-
float Local55 = (CustomizedUV0_mdl.x * float3(Specular_UVA.x,Specular_UVA.y,Specular_UVA.z).x);
|
| 263 |
-
float Local56 = (CustomizedUV0_mdl.y * float3(Specular_UVA.x,Specular_UVA.y,Specular_UVA.z).y);
|
| 264 |
-
float2 Local57 = (Local0 + float2(Local55,Local56));
|
| 265 |
-
float Local58 = (float3(Specular_UVA.x,Specular_UVA.y,Specular_UVA.z).z / Local4);
|
| 266 |
-
float Local59 = (Local58 * 6.283185);
|
| 267 |
-
float Local60 = math::cos(Local59);
|
| 268 |
-
float Local61 = math::sin(Local59);
|
| 269 |
-
float Local62 = (Local61 * -1.0);
|
| 270 |
-
float Local63 = math::dot(Local57, float2(Local60,Local62));
|
| 271 |
-
float Local64 = math::dot(Local57, float2(Local61,Local60));
|
| 272 |
-
float2 Local65 = (float2(0.5,0.5) + float2(Local63,Local64));
|
| 273 |
-
float4 Local66 = tex::lookup_float4(Specular_Tex,float2(Local65.x,1.0-Local65.y),tex::wrap_repeat,tex::wrap_repeat);
|
| 274 |
-
float3 Local67 = ((math::abs(IsSpecularTex - 1.0) > 0.00001) ? (float3(Specular_Color.x,Specular_Color.y,Specular_Color.z)) : float3(Local66.x,Local66.y,Local66.z));
|
| 275 |
-
float Local68 = (CustomizedUV0_mdl.x * float3(Gloss_UVA.x,Gloss_UVA.y,Gloss_UVA.z).x);
|
| 276 |
-
float Local69 = (CustomizedUV0_mdl.y * float3(Gloss_UVA.x,Gloss_UVA.y,Gloss_UVA.z).y);
|
| 277 |
-
float2 Local70 = (Local0 + float2(Local68,Local69));
|
| 278 |
-
float Local71 = (float3(Gloss_UVA.x,Gloss_UVA.y,Gloss_UVA.z).z / Local4);
|
| 279 |
-
float Local72 = (Local71 * 6.283185);
|
| 280 |
-
float Local73 = math::cos(Local72);
|
| 281 |
-
float Local74 = math::sin(Local72);
|
| 282 |
-
float Local75 = (Local74 * -1.0);
|
| 283 |
-
float Local76 = math::dot(Local70, float2(Local73,Local75));
|
| 284 |
-
float Local77 = math::dot(Local70, float2(Local74,Local73));
|
| 285 |
-
float2 Local78 = (float2(0.5,0.5) + float2(Local76,Local77));
|
| 286 |
-
float4 Local79 = tex::lookup_float4(Gloss_Tex,float2(Local78.x,1.0-Local78.y),tex::wrap_repeat,tex::wrap_repeat);
|
| 287 |
-
float3 Local80 = ((math::abs(IsGlossTex - 1.0) > 0.00001) ? (float3(Gloss_Color.x,Gloss_Color.y,Gloss_Color.z)) : float3(Local79.x,Local79.y,Local79.z));
|
| 288 |
-
float3 Local81 = (1.0 - Local80);
|
| 289 |
-
float Local87 = ((math::abs(SwitchRefraction - 1.0) > 0.01) ? (1.0) : FresnelB);
|
| 290 |
-
|
| 291 |
-
float3 EmissiveColor_mdl = Local28;
|
| 292 |
-
float Opacity_mdl = Opacity;
|
| 293 |
-
float OpacityMask_mdl = (math::saturate(Opacity) - 1.0f / 255.0f) < 0.0f ? 0.0f : 1.0f;
|
| 294 |
-
float3 BaseColor_mdl = Local41;
|
| 295 |
-
float Metallic_mdl = Local54.x;
|
| 296 |
-
float Specular_mdl = Local67.x;
|
| 297 |
-
float Roughness_mdl = Local81.x;
|
| 298 |
-
float3 Refraction_mdl = math::max(float3(Local87,Local87,Local87), 1.0f);
|
| 299 |
-
float SurfaceThickness_mdl = 0.01;
|
| 300 |
-
|
| 301 |
-
} in
|
| 302 |
-
::OmniUe4Translucent(
|
| 303 |
-
base_color: BaseColor_mdl,
|
| 304 |
-
metallic: Metallic_mdl,
|
| 305 |
-
roughness: Roughness_mdl,
|
| 306 |
-
specular: Specular_mdl,
|
| 307 |
-
normal: Normal_mdl,
|
| 308 |
-
opacity: Opacity_mdl,
|
| 309 |
-
opacity_mask: OpacityMask_mdl,
|
| 310 |
-
emissive_color: EmissiveColor_mdl,
|
| 311 |
-
displacement: WorldPositionOffset_mdl,
|
| 312 |
-
refraction: Refraction_mdl.x,
|
| 313 |
-
two_sided: false);
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:3f0a4964a379b71c403d049953d5b89fb073598776c89964dea83f604e39d266
|
| 3 |
+
size 12282
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|
kujiale_0066/Materials/MI_60ecfa8fe77dfc0001e9bcab.mdl
CHANGED
|
@@ -1,290 +1,3 @@
|
|
| 1 |
-
|
| 2 |
-
|
| 3 |
-
|
| 4 |
-
import ::state::*;
|
| 5 |
-
import ::tex::*;
|
| 6 |
-
import ::anno::*;
|
| 7 |
-
import ::scene::*;
|
| 8 |
-
using .::OmniUe4Function import *;
|
| 9 |
-
using .::OmniUe4Base import *;
|
| 10 |
-
|
| 11 |
-
export annotation sampler_color();
|
| 12 |
-
export annotation sampler_normal();
|
| 13 |
-
export annotation sampler_grayscale();
|
| 14 |
-
export annotation sampler_alpha();
|
| 15 |
-
export annotation sampler_masks();
|
| 16 |
-
export annotation sampler_distancefield();
|
| 17 |
-
export annotation dither_masked_off();
|
| 18 |
-
export annotation world_space_normal();
|
| 19 |
-
|
| 20 |
-
export material MI_60ecfa8fe77dfc0001e9bcab(
|
| 21 |
-
float IsNormalTex = 0.0
|
| 22 |
-
[[
|
| 23 |
-
anno::display_name("IsNormalTex"),
|
| 24 |
-
anno::ui_order(32),
|
| 25 |
-
anno::in_group("Normal")
|
| 26 |
-
]],
|
| 27 |
-
uniform texture_2d Normal_Tex = texture_2d("./Textures/T_Normal.png",::tex::gamma_linear)
|
| 28 |
-
[[
|
| 29 |
-
anno::display_name("Normal_Tex"),
|
| 30 |
-
anno::ui_order(32),
|
| 31 |
-
anno::in_group("Normal"),
|
| 32 |
-
sampler_normal()
|
| 33 |
-
]],
|
| 34 |
-
float4 Normal_UVA = float4(1.0,1.0,0.0,0.0)
|
| 35 |
-
[[
|
| 36 |
-
anno::display_name("Normal_UVA"),
|
| 37 |
-
anno::ui_order(32),
|
| 38 |
-
anno::in_group("Normal")
|
| 39 |
-
]],
|
| 40 |
-
float EmissiveIntensity = 0.0
|
| 41 |
-
[[
|
| 42 |
-
anno::display_name("EmissiveIntensity"),
|
| 43 |
-
anno::ui_order(32),
|
| 44 |
-
anno::in_group("EmissiveColor")
|
| 45 |
-
]],
|
| 46 |
-
float IsEmissiveTex = 0.0
|
| 47 |
-
[[
|
| 48 |
-
anno::display_name("IsEmissiveTex"),
|
| 49 |
-
anno::in_group("EmissiveColor")
|
| 50 |
-
]],
|
| 51 |
-
float4 Emissive_Color = float4(1.0,1.0,1.0,1.0)
|
| 52 |
-
[[
|
| 53 |
-
anno::display_name("Emissive_Color"),
|
| 54 |
-
anno::ui_order(32),
|
| 55 |
-
anno::in_group("EmissiveColor")
|
| 56 |
-
]],
|
| 57 |
-
uniform texture_2d Emissive_Tex = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb)
|
| 58 |
-
[[
|
| 59 |
-
anno::display_name("Emissive_Tex"),
|
| 60 |
-
anno::ui_order(32),
|
| 61 |
-
anno::in_group("EmissiveColor"),
|
| 62 |
-
sampler_color()
|
| 63 |
-
]],
|
| 64 |
-
float4 Emissive_UVA = float4(1.0,1.0,0.0,0.0)
|
| 65 |
-
[[
|
| 66 |
-
anno::display_name("Emissive_UVA"),
|
| 67 |
-
anno::ui_order(32),
|
| 68 |
-
anno::in_group("EmissiveColor")
|
| 69 |
-
]],
|
| 70 |
-
float IsBaseColorTex = 0.0
|
| 71 |
-
[[
|
| 72 |
-
anno::display_name("IsBaseColorTex"),
|
| 73 |
-
anno::in_group("BaseColor")
|
| 74 |
-
]],
|
| 75 |
-
float4 BaseColor_Color = float4(1.0,1.0,1.0,1.0)
|
| 76 |
-
[[
|
| 77 |
-
anno::display_name("BaseColor_Color"),
|
| 78 |
-
anno::ui_order(32),
|
| 79 |
-
anno::in_group("BaseColor")
|
| 80 |
-
]],
|
| 81 |
-
uniform texture_2d BaseColor_Tex = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb)
|
| 82 |
-
[[
|
| 83 |
-
anno::display_name("BaseColor_Tex"),
|
| 84 |
-
anno::ui_order(32),
|
| 85 |
-
anno::in_group("BaseColor"),
|
| 86 |
-
sampler_color()
|
| 87 |
-
]],
|
| 88 |
-
float4 BaseColor_UVA = float4(1.0,1.0,0.0,0.0)
|
| 89 |
-
[[
|
| 90 |
-
anno::display_name("BaseColor_UVA"),
|
| 91 |
-
anno::ui_order(32),
|
| 92 |
-
anno::in_group("BaseColor")
|
| 93 |
-
]],
|
| 94 |
-
float IsMetallicTex = 0.0
|
| 95 |
-
[[
|
| 96 |
-
anno::display_name("IsMetallicTex"),
|
| 97 |
-
anno::in_group("Metallic")
|
| 98 |
-
]],
|
| 99 |
-
float4 Metallic_Color = float4(0.0,0.0,0.0,1.0)
|
| 100 |
-
[[
|
| 101 |
-
anno::display_name("Metallic_Color"),
|
| 102 |
-
anno::ui_order(32),
|
| 103 |
-
anno::in_group("Metallic")
|
| 104 |
-
]],
|
| 105 |
-
uniform texture_2d Metallic_Tex = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb)
|
| 106 |
-
[[
|
| 107 |
-
anno::display_name("Metallic_Tex"),
|
| 108 |
-
anno::ui_order(32),
|
| 109 |
-
anno::in_group("Metallic"),
|
| 110 |
-
sampler_color()
|
| 111 |
-
]],
|
| 112 |
-
float4 Metallic_UVA = float4(1.0,1.0,0.0,0.0)
|
| 113 |
-
[[
|
| 114 |
-
anno::display_name("Metallic_UVA"),
|
| 115 |
-
anno::ui_order(32),
|
| 116 |
-
anno::in_group("Metallic")
|
| 117 |
-
]],
|
| 118 |
-
float IsSpecularTex = 0.0
|
| 119 |
-
[[
|
| 120 |
-
anno::display_name("IsSpecularTex"),
|
| 121 |
-
anno::in_group("Specular")
|
| 122 |
-
]],
|
| 123 |
-
float4 Specular_Color = float4(1.0,1.0,1.0,1.0)
|
| 124 |
-
[[
|
| 125 |
-
anno::display_name("Specular_Color"),
|
| 126 |
-
anno::ui_order(32),
|
| 127 |
-
anno::in_group("Specular")
|
| 128 |
-
]],
|
| 129 |
-
uniform texture_2d Specular_Tex = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb)
|
| 130 |
-
[[
|
| 131 |
-
anno::display_name("Specular_Tex"),
|
| 132 |
-
anno::ui_order(32),
|
| 133 |
-
anno::in_group("Specular"),
|
| 134 |
-
sampler_color()
|
| 135 |
-
]],
|
| 136 |
-
float4 Specular_UVA = float4(1.0,1.0,0.0,0.0)
|
| 137 |
-
[[
|
| 138 |
-
anno::display_name("Specular_UVA"),
|
| 139 |
-
anno::ui_order(32),
|
| 140 |
-
anno::in_group("Specular")
|
| 141 |
-
]],
|
| 142 |
-
float IsGlossTex = 0.0
|
| 143 |
-
[[
|
| 144 |
-
anno::display_name("IsGlossTex"),
|
| 145 |
-
anno::in_group("Roughness")
|
| 146 |
-
]],
|
| 147 |
-
float4 Gloss_Color = float4(0.1,0.1,0.1,1.0)
|
| 148 |
-
[[
|
| 149 |
-
anno::display_name("Gloss_Color"),
|
| 150 |
-
anno::ui_order(32),
|
| 151 |
-
anno::in_group("Roughness")
|
| 152 |
-
]],
|
| 153 |
-
uniform texture_2d Gloss_Tex = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb)
|
| 154 |
-
[[
|
| 155 |
-
anno::display_name("Gloss_Tex"),
|
| 156 |
-
anno::ui_order(32),
|
| 157 |
-
anno::in_group("Roughness"),
|
| 158 |
-
sampler_color()
|
| 159 |
-
]],
|
| 160 |
-
float4 Gloss_UVA = float4(1.0,1.0,0.0,0.0)
|
| 161 |
-
[[
|
| 162 |
-
anno::display_name("Gloss_UVA"),
|
| 163 |
-
anno::ui_order(32),
|
| 164 |
-
anno::in_group("Roughness")
|
| 165 |
-
]],
|
| 166 |
-
float PolygonOffset = 0.0
|
| 167 |
-
[[
|
| 168 |
-
anno::display_name("PolygonOffset"),
|
| 169 |
-
anno::ui_order(32),
|
| 170 |
-
anno::in_group("WorldPosition")
|
| 171 |
-
]],
|
| 172 |
-
int MaxTexCoordIndex = 3
|
| 173 |
-
[[
|
| 174 |
-
anno::hidden()
|
| 175 |
-
]])
|
| 176 |
-
=
|
| 177 |
-
let {
|
| 178 |
-
float3 Local82 = ::camera_position();
|
| 179 |
-
float3 Local83 = (Local82 - (::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0));
|
| 180 |
-
float3 Local84 = math::normalize(Local83);
|
| 181 |
-
float3 Local85 = (Local84 * PolygonOffset);
|
| 182 |
-
|
| 183 |
-
float3 WorldPositionOffset_mdl = Local85;
|
| 184 |
-
float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y);
|
| 185 |
-
|
| 186 |
-
float2 Local0 = (float2(0.5,0.5) * -1.0);
|
| 187 |
-
float Local1 = (CustomizedUV0_mdl.x * float3(Normal_UVA.x,Normal_UVA.y,Normal_UVA.z).x);
|
| 188 |
-
float Local2 = (CustomizedUV0_mdl.y * float3(Normal_UVA.x,Normal_UVA.y,Normal_UVA.z).y);
|
| 189 |
-
float2 Local3 = (Local0 + float2(Local1,Local2));
|
| 190 |
-
float Local4 = (3.141592 * -2.0);
|
| 191 |
-
float Local5 = (float3(Normal_UVA.x,Normal_UVA.y,Normal_UVA.z).z / Local4);
|
| 192 |
-
float Local6 = (Local5 * 6.283185);
|
| 193 |
-
float Local7 = math::cos(Local6);
|
| 194 |
-
float Local8 = math::sin(Local6);
|
| 195 |
-
float Local9 = (Local8 * -1.0);
|
| 196 |
-
float Local10 = math::dot(Local3, float2(Local7,Local9));
|
| 197 |
-
float Local11 = math::dot(Local3, float2(Local8,Local7));
|
| 198 |
-
float2 Local12 = (float2(0.5,0.5) + float2(Local10,Local11));
|
| 199 |
-
float4 Local13 = ::unpack_normal_map(tex::lookup_float4(Normal_Tex,float2(Local12.x,1.0-Local12.y),tex::wrap_repeat,tex::wrap_repeat));
|
| 200 |
-
float3 Local14 = ((math::abs(IsNormalTex - 1.0) > 0.00001) ? (float3(0.0,0.0,1.0)) : float3(Local13.x,Local13.y,Local13.z));
|
| 201 |
-
|
| 202 |
-
float3 Normal_mdl = Local14;
|
| 203 |
-
|
| 204 |
-
float Local15 = (CustomizedUV0_mdl.x * float3(Emissive_UVA.x,Emissive_UVA.y,Emissive_UVA.z).x);
|
| 205 |
-
float Local16 = (CustomizedUV0_mdl.y * float3(Emissive_UVA.x,Emissive_UVA.y,Emissive_UVA.z).y);
|
| 206 |
-
float2 Local17 = (Local0 + float2(Local15,Local16));
|
| 207 |
-
float Local18 = (float3(Emissive_UVA.x,Emissive_UVA.y,Emissive_UVA.z).z / Local4);
|
| 208 |
-
float Local19 = (Local18 * 6.283185);
|
| 209 |
-
float Local20 = math::cos(Local19);
|
| 210 |
-
float Local21 = math::sin(Local19);
|
| 211 |
-
float Local22 = (Local21 * -1.0);
|
| 212 |
-
float Local23 = math::dot(Local17, float2(Local20,Local22));
|
| 213 |
-
float Local24 = math::dot(Local17, float2(Local21,Local20));
|
| 214 |
-
float2 Local25 = (float2(0.5,0.5) + float2(Local23,Local24));
|
| 215 |
-
float4 Local26 = tex::lookup_float4(Emissive_Tex,float2(Local25.x,1.0-Local25.y),tex::wrap_repeat,tex::wrap_repeat);
|
| 216 |
-
float3 Local27 = ((math::abs(IsEmissiveTex - 1.0) > 0.00001) ? (float3(Emissive_Color.x,Emissive_Color.y,Emissive_Color.z)) : float3(Local26.x,Local26.y,Local26.z));
|
| 217 |
-
float3 Local28 = (EmissiveIntensity * Local27);
|
| 218 |
-
float Local29 = (CustomizedUV0_mdl.x * float3(BaseColor_UVA.x,BaseColor_UVA.y,BaseColor_UVA.z).x);
|
| 219 |
-
float Local30 = (CustomizedUV0_mdl.y * float3(BaseColor_UVA.x,BaseColor_UVA.y,BaseColor_UVA.z).y);
|
| 220 |
-
float2 Local31 = (Local0 + float2(Local29,Local30));
|
| 221 |
-
float Local32 = (float3(BaseColor_UVA.x,BaseColor_UVA.y,BaseColor_UVA.z).z / Local4);
|
| 222 |
-
float Local33 = (Local32 * 6.283185);
|
| 223 |
-
float Local34 = math::cos(Local33);
|
| 224 |
-
float Local35 = math::sin(Local33);
|
| 225 |
-
float Local36 = (Local35 * -1.0);
|
| 226 |
-
float Local37 = math::dot(Local31, float2(Local34,Local36));
|
| 227 |
-
float Local38 = math::dot(Local31, float2(Local35,Local34));
|
| 228 |
-
float2 Local39 = (float2(0.5,0.5) + float2(Local37,Local38));
|
| 229 |
-
float4 Local40 = tex::lookup_float4(BaseColor_Tex,float2(Local39.x,1.0-Local39.y),tex::wrap_repeat,tex::wrap_repeat);
|
| 230 |
-
float3 Local41 = ((math::abs(IsBaseColorTex - 1.0) > 0.00001) ? (float3(BaseColor_Color.x,BaseColor_Color.y,BaseColor_Color.z)) : float3(Local40.x,Local40.y,Local40.z));
|
| 231 |
-
float Local42 = (CustomizedUV0_mdl.x * float3(Metallic_UVA.x,Metallic_UVA.y,Metallic_UVA.z).x);
|
| 232 |
-
float Local43 = (CustomizedUV0_mdl.y * float3(Metallic_UVA.x,Metallic_UVA.y,Metallic_UVA.z).y);
|
| 233 |
-
float2 Local44 = (Local0 + float2(Local42,Local43));
|
| 234 |
-
float Local45 = (float3(Metallic_UVA.x,Metallic_UVA.y,Metallic_UVA.z).z / Local4);
|
| 235 |
-
float Local46 = (Local45 * 6.283185);
|
| 236 |
-
float Local47 = math::cos(Local46);
|
| 237 |
-
float Local48 = math::sin(Local46);
|
| 238 |
-
float Local49 = (Local48 * -1.0);
|
| 239 |
-
float Local50 = math::dot(Local44, float2(Local47,Local49));
|
| 240 |
-
float Local51 = math::dot(Local44, float2(Local48,Local47));
|
| 241 |
-
float2 Local52 = (float2(0.5,0.5) + float2(Local50,Local51));
|
| 242 |
-
float4 Local53 = tex::lookup_float4(Metallic_Tex,float2(Local52.x,1.0-Local52.y),tex::wrap_repeat,tex::wrap_repeat);
|
| 243 |
-
float3 Local54 = ((math::abs(IsMetallicTex - 1.0) > 0.00001) ? (float3(Metallic_Color.x,Metallic_Color.y,Metallic_Color.z)) : float3(Local53.x,Local53.y,Local53.z));
|
| 244 |
-
float Local55 = (CustomizedUV0_mdl.x * float3(Specular_UVA.x,Specular_UVA.y,Specular_UVA.z).x);
|
| 245 |
-
float Local56 = (CustomizedUV0_mdl.y * float3(Specular_UVA.x,Specular_UVA.y,Specular_UVA.z).y);
|
| 246 |
-
float2 Local57 = (Local0 + float2(Local55,Local56));
|
| 247 |
-
float Local58 = (float3(Specular_UVA.x,Specular_UVA.y,Specular_UVA.z).z / Local4);
|
| 248 |
-
float Local59 = (Local58 * 6.283185);
|
| 249 |
-
float Local60 = math::cos(Local59);
|
| 250 |
-
float Local61 = math::sin(Local59);
|
| 251 |
-
float Local62 = (Local61 * -1.0);
|
| 252 |
-
float Local63 = math::dot(Local57, float2(Local60,Local62));
|
| 253 |
-
float Local64 = math::dot(Local57, float2(Local61,Local60));
|
| 254 |
-
float2 Local65 = (float2(0.5,0.5) + float2(Local63,Local64));
|
| 255 |
-
float4 Local66 = tex::lookup_float4(Specular_Tex,float2(Local65.x,1.0-Local65.y),tex::wrap_repeat,tex::wrap_repeat);
|
| 256 |
-
float3 Local67 = ((math::abs(IsSpecularTex - 1.0) > 0.00001) ? (float3(Specular_Color.x,Specular_Color.y,Specular_Color.z)) : float3(Local66.x,Local66.y,Local66.z));
|
| 257 |
-
float Local68 = (CustomizedUV0_mdl.x * float3(Gloss_UVA.x,Gloss_UVA.y,Gloss_UVA.z).x);
|
| 258 |
-
float Local69 = (CustomizedUV0_mdl.y * float3(Gloss_UVA.x,Gloss_UVA.y,Gloss_UVA.z).y);
|
| 259 |
-
float2 Local70 = (Local0 + float2(Local68,Local69));
|
| 260 |
-
float Local71 = (float3(Gloss_UVA.x,Gloss_UVA.y,Gloss_UVA.z).z / Local4);
|
| 261 |
-
float Local72 = (Local71 * 6.283185);
|
| 262 |
-
float Local73 = math::cos(Local72);
|
| 263 |
-
float Local74 = math::sin(Local72);
|
| 264 |
-
float Local75 = (Local74 * -1.0);
|
| 265 |
-
float Local76 = math::dot(Local70, float2(Local73,Local75));
|
| 266 |
-
float Local77 = math::dot(Local70, float2(Local74,Local73));
|
| 267 |
-
float2 Local78 = (float2(0.5,0.5) + float2(Local76,Local77));
|
| 268 |
-
float4 Local79 = tex::lookup_float4(Gloss_Tex,float2(Local78.x,1.0-Local78.y),tex::wrap_repeat,tex::wrap_repeat);
|
| 269 |
-
float3 Local80 = ((math::abs(IsGlossTex - 1.0) > 0.00001) ? (float3(Gloss_Color.x,Gloss_Color.y,Gloss_Color.z)) : float3(Local79.x,Local79.y,Local79.z));
|
| 270 |
-
float3 Local81 = (1.0 - Local80);
|
| 271 |
-
|
| 272 |
-
float3 EmissiveColor_mdl = Local28;
|
| 273 |
-
float OpacityMask_mdl = 1.0;
|
| 274 |
-
float3 BaseColor_mdl = Local41;
|
| 275 |
-
float Metallic_mdl = Local54.x;
|
| 276 |
-
float Specular_mdl = Local67.x;
|
| 277 |
-
float Roughness_mdl = Local81.x;
|
| 278 |
-
float SurfaceThickness_mdl = 0.01;
|
| 279 |
-
|
| 280 |
-
} in
|
| 281 |
-
::OmniUe4Base(
|
| 282 |
-
base_color: BaseColor_mdl,
|
| 283 |
-
metallic: Metallic_mdl,
|
| 284 |
-
roughness: Roughness_mdl,
|
| 285 |
-
specular: Specular_mdl,
|
| 286 |
-
normal: Normal_mdl,
|
| 287 |
-
opacity: OpacityMask_mdl,
|
| 288 |
-
emissive_color: EmissiveColor_mdl,
|
| 289 |
-
displacement: WorldPositionOffset_mdl,
|
| 290 |
-
two_sided: true);
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:540a15f18055a54f807954fbfa67a9643acb1596123b23ba131f4493be075b22
|
| 3 |
+
size 11548
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|
kujiale_0066/Materials/M_BaseMaterial.mdl
CHANGED
|
@@ -1,290 +1,3 @@
|
|
| 1 |
-
|
| 2 |
-
|
| 3 |
-
|
| 4 |
-
import ::state::*;
|
| 5 |
-
import ::tex::*;
|
| 6 |
-
import ::anno::*;
|
| 7 |
-
import ::scene::*;
|
| 8 |
-
using .::OmniUe4Function import *;
|
| 9 |
-
using .::OmniUe4Base import *;
|
| 10 |
-
|
| 11 |
-
export annotation sampler_color();
|
| 12 |
-
export annotation sampler_normal();
|
| 13 |
-
export annotation sampler_grayscale();
|
| 14 |
-
export annotation sampler_alpha();
|
| 15 |
-
export annotation sampler_masks();
|
| 16 |
-
export annotation sampler_distancefield();
|
| 17 |
-
export annotation dither_masked_off();
|
| 18 |
-
export annotation world_space_normal();
|
| 19 |
-
|
| 20 |
-
export material M_BaseMaterial(
|
| 21 |
-
float IsNormalTex = 0.0
|
| 22 |
-
[[
|
| 23 |
-
anno::display_name("IsNormalTex"),
|
| 24 |
-
anno::ui_order(32),
|
| 25 |
-
anno::in_group("Normal")
|
| 26 |
-
]],
|
| 27 |
-
uniform texture_2d Normal_Tex = texture_2d("./Textures/T_Normal.png",::tex::gamma_linear)
|
| 28 |
-
[[
|
| 29 |
-
anno::display_name("Normal_Tex"),
|
| 30 |
-
anno::ui_order(32),
|
| 31 |
-
anno::in_group("Normal"),
|
| 32 |
-
sampler_normal()
|
| 33 |
-
]],
|
| 34 |
-
float4 Normal_UVA = float4(1.0,1.0,0.0,0.0)
|
| 35 |
-
[[
|
| 36 |
-
anno::display_name("Normal_UVA"),
|
| 37 |
-
anno::ui_order(32),
|
| 38 |
-
anno::in_group("Normal")
|
| 39 |
-
]],
|
| 40 |
-
float EmissiveIntensity = 0.0
|
| 41 |
-
[[
|
| 42 |
-
anno::display_name("EmissiveIntensity"),
|
| 43 |
-
anno::ui_order(32),
|
| 44 |
-
anno::in_group("EmissiveColor")
|
| 45 |
-
]],
|
| 46 |
-
float IsEmissiveTex = 0.0
|
| 47 |
-
[[
|
| 48 |
-
anno::display_name("IsEmissiveTex"),
|
| 49 |
-
anno::in_group("EmissiveColor")
|
| 50 |
-
]],
|
| 51 |
-
float4 Emissive_Color = float4(1.0,1.0,1.0,1.0)
|
| 52 |
-
[[
|
| 53 |
-
anno::display_name("Emissive_Color"),
|
| 54 |
-
anno::ui_order(32),
|
| 55 |
-
anno::in_group("EmissiveColor")
|
| 56 |
-
]],
|
| 57 |
-
uniform texture_2d Emissive_Tex = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb)
|
| 58 |
-
[[
|
| 59 |
-
anno::display_name("Emissive_Tex"),
|
| 60 |
-
anno::ui_order(32),
|
| 61 |
-
anno::in_group("EmissiveColor"),
|
| 62 |
-
sampler_color()
|
| 63 |
-
]],
|
| 64 |
-
float4 Emissive_UVA = float4(1.0,1.0,0.0,0.0)
|
| 65 |
-
[[
|
| 66 |
-
anno::display_name("Emissive_UVA"),
|
| 67 |
-
anno::ui_order(32),
|
| 68 |
-
anno::in_group("EmissiveColor")
|
| 69 |
-
]],
|
| 70 |
-
float IsBaseColorTex = 0.0
|
| 71 |
-
[[
|
| 72 |
-
anno::display_name("IsBaseColorTex"),
|
| 73 |
-
anno::in_group("BaseColor")
|
| 74 |
-
]],
|
| 75 |
-
float4 BaseColor_Color = float4(1.0,1.0,1.0,1.0)
|
| 76 |
-
[[
|
| 77 |
-
anno::display_name("BaseColor_Color"),
|
| 78 |
-
anno::ui_order(32),
|
| 79 |
-
anno::in_group("BaseColor")
|
| 80 |
-
]],
|
| 81 |
-
uniform texture_2d BaseColor_Tex = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb)
|
| 82 |
-
[[
|
| 83 |
-
anno::display_name("BaseColor_Tex"),
|
| 84 |
-
anno::ui_order(32),
|
| 85 |
-
anno::in_group("BaseColor"),
|
| 86 |
-
sampler_color()
|
| 87 |
-
]],
|
| 88 |
-
float4 BaseColor_UVA = float4(1.0,1.0,0.0,0.0)
|
| 89 |
-
[[
|
| 90 |
-
anno::display_name("BaseColor_UVA"),
|
| 91 |
-
anno::ui_order(32),
|
| 92 |
-
anno::in_group("BaseColor")
|
| 93 |
-
]],
|
| 94 |
-
float IsMetallicTex = 0.0
|
| 95 |
-
[[
|
| 96 |
-
anno::display_name("IsMetallicTex"),
|
| 97 |
-
anno::in_group("Metallic")
|
| 98 |
-
]],
|
| 99 |
-
float4 Metallic_Color = float4(0.0,0.0,0.0,1.0)
|
| 100 |
-
[[
|
| 101 |
-
anno::display_name("Metallic_Color"),
|
| 102 |
-
anno::ui_order(32),
|
| 103 |
-
anno::in_group("Metallic")
|
| 104 |
-
]],
|
| 105 |
-
uniform texture_2d Metallic_Tex = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb)
|
| 106 |
-
[[
|
| 107 |
-
anno::display_name("Metallic_Tex"),
|
| 108 |
-
anno::ui_order(32),
|
| 109 |
-
anno::in_group("Metallic"),
|
| 110 |
-
sampler_color()
|
| 111 |
-
]],
|
| 112 |
-
float4 Metallic_UVA = float4(1.0,1.0,0.0,0.0)
|
| 113 |
-
[[
|
| 114 |
-
anno::display_name("Metallic_UVA"),
|
| 115 |
-
anno::ui_order(32),
|
| 116 |
-
anno::in_group("Metallic")
|
| 117 |
-
]],
|
| 118 |
-
float IsSpecularTex = 0.0
|
| 119 |
-
[[
|
| 120 |
-
anno::display_name("IsSpecularTex"),
|
| 121 |
-
anno::in_group("Specular")
|
| 122 |
-
]],
|
| 123 |
-
float4 Specular_Color = float4(1.0,1.0,1.0,1.0)
|
| 124 |
-
[[
|
| 125 |
-
anno::display_name("Specular_Color"),
|
| 126 |
-
anno::ui_order(32),
|
| 127 |
-
anno::in_group("Specular")
|
| 128 |
-
]],
|
| 129 |
-
uniform texture_2d Specular_Tex = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb)
|
| 130 |
-
[[
|
| 131 |
-
anno::display_name("Specular_Tex"),
|
| 132 |
-
anno::ui_order(32),
|
| 133 |
-
anno::in_group("Specular"),
|
| 134 |
-
sampler_color()
|
| 135 |
-
]],
|
| 136 |
-
float4 Specular_UVA = float4(1.0,1.0,0.0,0.0)
|
| 137 |
-
[[
|
| 138 |
-
anno::display_name("Specular_UVA"),
|
| 139 |
-
anno::ui_order(32),
|
| 140 |
-
anno::in_group("Specular")
|
| 141 |
-
]],
|
| 142 |
-
float IsGlossTex = 0.0
|
| 143 |
-
[[
|
| 144 |
-
anno::display_name("IsGlossTex"),
|
| 145 |
-
anno::in_group("Roughness")
|
| 146 |
-
]],
|
| 147 |
-
float4 Gloss_Color = float4(0.1,0.1,0.1,1.0)
|
| 148 |
-
[[
|
| 149 |
-
anno::display_name("Gloss_Color"),
|
| 150 |
-
anno::ui_order(32),
|
| 151 |
-
anno::in_group("Roughness")
|
| 152 |
-
]],
|
| 153 |
-
uniform texture_2d Gloss_Tex = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb)
|
| 154 |
-
[[
|
| 155 |
-
anno::display_name("Gloss_Tex"),
|
| 156 |
-
anno::ui_order(32),
|
| 157 |
-
anno::in_group("Roughness"),
|
| 158 |
-
sampler_color()
|
| 159 |
-
]],
|
| 160 |
-
float4 Gloss_UVA = float4(1.0,1.0,0.0,0.0)
|
| 161 |
-
[[
|
| 162 |
-
anno::display_name("Gloss_UVA"),
|
| 163 |
-
anno::ui_order(32),
|
| 164 |
-
anno::in_group("Roughness")
|
| 165 |
-
]],
|
| 166 |
-
float PolygonOffset = 0.0
|
| 167 |
-
[[
|
| 168 |
-
anno::display_name("PolygonOffset"),
|
| 169 |
-
anno::ui_order(32),
|
| 170 |
-
anno::in_group("WorldPosition")
|
| 171 |
-
]],
|
| 172 |
-
int MaxTexCoordIndex = 3
|
| 173 |
-
[[
|
| 174 |
-
anno::hidden()
|
| 175 |
-
]])
|
| 176 |
-
=
|
| 177 |
-
let {
|
| 178 |
-
float3 Local82 = ::camera_position();
|
| 179 |
-
float3 Local83 = (Local82 - (::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0));
|
| 180 |
-
float3 Local84 = math::normalize(Local83);
|
| 181 |
-
float3 Local85 = (Local84 * PolygonOffset);
|
| 182 |
-
|
| 183 |
-
float3 WorldPositionOffset_mdl = Local85;
|
| 184 |
-
float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y);
|
| 185 |
-
|
| 186 |
-
float2 Local0 = (float2(0.5,0.5) * -1.0);
|
| 187 |
-
float Local1 = (CustomizedUV0_mdl.x * float3(Normal_UVA.x,Normal_UVA.y,Normal_UVA.z).x);
|
| 188 |
-
float Local2 = (CustomizedUV0_mdl.y * float3(Normal_UVA.x,Normal_UVA.y,Normal_UVA.z).y);
|
| 189 |
-
float2 Local3 = (Local0 + float2(Local1,Local2));
|
| 190 |
-
float Local4 = (3.141592 * -2.0);
|
| 191 |
-
float Local5 = (float3(Normal_UVA.x,Normal_UVA.y,Normal_UVA.z).z / Local4);
|
| 192 |
-
float Local6 = (Local5 * 6.283185);
|
| 193 |
-
float Local7 = math::cos(Local6);
|
| 194 |
-
float Local8 = math::sin(Local6);
|
| 195 |
-
float Local9 = (Local8 * -1.0);
|
| 196 |
-
float Local10 = math::dot(Local3, float2(Local7,Local9));
|
| 197 |
-
float Local11 = math::dot(Local3, float2(Local8,Local7));
|
| 198 |
-
float2 Local12 = (float2(0.5,0.5) + float2(Local10,Local11));
|
| 199 |
-
float4 Local13 = ::unpack_normal_map(tex::lookup_float4(Normal_Tex,float2(Local12.x,1.0-Local12.y),tex::wrap_repeat,tex::wrap_repeat));
|
| 200 |
-
float3 Local14 = ((math::abs(IsNormalTex - 1.0) > 0.00001) ? (float3(0.0,0.0,1.0)) : float3(Local13.x,Local13.y,Local13.z));
|
| 201 |
-
|
| 202 |
-
float3 Normal_mdl = Local14;
|
| 203 |
-
|
| 204 |
-
float Local15 = (CustomizedUV0_mdl.x * float3(Emissive_UVA.x,Emissive_UVA.y,Emissive_UVA.z).x);
|
| 205 |
-
float Local16 = (CustomizedUV0_mdl.y * float3(Emissive_UVA.x,Emissive_UVA.y,Emissive_UVA.z).y);
|
| 206 |
-
float2 Local17 = (Local0 + float2(Local15,Local16));
|
| 207 |
-
float Local18 = (float3(Emissive_UVA.x,Emissive_UVA.y,Emissive_UVA.z).z / Local4);
|
| 208 |
-
float Local19 = (Local18 * 6.283185);
|
| 209 |
-
float Local20 = math::cos(Local19);
|
| 210 |
-
float Local21 = math::sin(Local19);
|
| 211 |
-
float Local22 = (Local21 * -1.0);
|
| 212 |
-
float Local23 = math::dot(Local17, float2(Local20,Local22));
|
| 213 |
-
float Local24 = math::dot(Local17, float2(Local21,Local20));
|
| 214 |
-
float2 Local25 = (float2(0.5,0.5) + float2(Local23,Local24));
|
| 215 |
-
float4 Local26 = tex::lookup_float4(Emissive_Tex,float2(Local25.x,1.0-Local25.y),tex::wrap_repeat,tex::wrap_repeat);
|
| 216 |
-
float3 Local27 = ((math::abs(IsEmissiveTex - 1.0) > 0.00001) ? (float3(Emissive_Color.x,Emissive_Color.y,Emissive_Color.z)) : float3(Local26.x,Local26.y,Local26.z));
|
| 217 |
-
float3 Local28 = (EmissiveIntensity * Local27);
|
| 218 |
-
float Local29 = (CustomizedUV0_mdl.x * float3(BaseColor_UVA.x,BaseColor_UVA.y,BaseColor_UVA.z).x);
|
| 219 |
-
float Local30 = (CustomizedUV0_mdl.y * float3(BaseColor_UVA.x,BaseColor_UVA.y,BaseColor_UVA.z).y);
|
| 220 |
-
float2 Local31 = (Local0 + float2(Local29,Local30));
|
| 221 |
-
float Local32 = (float3(BaseColor_UVA.x,BaseColor_UVA.y,BaseColor_UVA.z).z / Local4);
|
| 222 |
-
float Local33 = (Local32 * 6.283185);
|
| 223 |
-
float Local34 = math::cos(Local33);
|
| 224 |
-
float Local35 = math::sin(Local33);
|
| 225 |
-
float Local36 = (Local35 * -1.0);
|
| 226 |
-
float Local37 = math::dot(Local31, float2(Local34,Local36));
|
| 227 |
-
float Local38 = math::dot(Local31, float2(Local35,Local34));
|
| 228 |
-
float2 Local39 = (float2(0.5,0.5) + float2(Local37,Local38));
|
| 229 |
-
float4 Local40 = tex::lookup_float4(BaseColor_Tex,float2(Local39.x,1.0-Local39.y),tex::wrap_repeat,tex::wrap_repeat);
|
| 230 |
-
float3 Local41 = ((math::abs(IsBaseColorTex - 1.0) > 0.00001) ? (float3(BaseColor_Color.x,BaseColor_Color.y,BaseColor_Color.z)) : float3(Local40.x,Local40.y,Local40.z));
|
| 231 |
-
float Local42 = (CustomizedUV0_mdl.x * float3(Metallic_UVA.x,Metallic_UVA.y,Metallic_UVA.z).x);
|
| 232 |
-
float Local43 = (CustomizedUV0_mdl.y * float3(Metallic_UVA.x,Metallic_UVA.y,Metallic_UVA.z).y);
|
| 233 |
-
float2 Local44 = (Local0 + float2(Local42,Local43));
|
| 234 |
-
float Local45 = (float3(Metallic_UVA.x,Metallic_UVA.y,Metallic_UVA.z).z / Local4);
|
| 235 |
-
float Local46 = (Local45 * 6.283185);
|
| 236 |
-
float Local47 = math::cos(Local46);
|
| 237 |
-
float Local48 = math::sin(Local46);
|
| 238 |
-
float Local49 = (Local48 * -1.0);
|
| 239 |
-
float Local50 = math::dot(Local44, float2(Local47,Local49));
|
| 240 |
-
float Local51 = math::dot(Local44, float2(Local48,Local47));
|
| 241 |
-
float2 Local52 = (float2(0.5,0.5) + float2(Local50,Local51));
|
| 242 |
-
float4 Local53 = tex::lookup_float4(Metallic_Tex,float2(Local52.x,1.0-Local52.y),tex::wrap_repeat,tex::wrap_repeat);
|
| 243 |
-
float3 Local54 = ((math::abs(IsMetallicTex - 1.0) > 0.00001) ? (float3(Metallic_Color.x,Metallic_Color.y,Metallic_Color.z)) : float3(Local53.x,Local53.y,Local53.z));
|
| 244 |
-
float Local55 = (CustomizedUV0_mdl.x * float3(Specular_UVA.x,Specular_UVA.y,Specular_UVA.z).x);
|
| 245 |
-
float Local56 = (CustomizedUV0_mdl.y * float3(Specular_UVA.x,Specular_UVA.y,Specular_UVA.z).y);
|
| 246 |
-
float2 Local57 = (Local0 + float2(Local55,Local56));
|
| 247 |
-
float Local58 = (float3(Specular_UVA.x,Specular_UVA.y,Specular_UVA.z).z / Local4);
|
| 248 |
-
float Local59 = (Local58 * 6.283185);
|
| 249 |
-
float Local60 = math::cos(Local59);
|
| 250 |
-
float Local61 = math::sin(Local59);
|
| 251 |
-
float Local62 = (Local61 * -1.0);
|
| 252 |
-
float Local63 = math::dot(Local57, float2(Local60,Local62));
|
| 253 |
-
float Local64 = math::dot(Local57, float2(Local61,Local60));
|
| 254 |
-
float2 Local65 = (float2(0.5,0.5) + float2(Local63,Local64));
|
| 255 |
-
float4 Local66 = tex::lookup_float4(Specular_Tex,float2(Local65.x,1.0-Local65.y),tex::wrap_repeat,tex::wrap_repeat);
|
| 256 |
-
float3 Local67 = ((math::abs(IsSpecularTex - 1.0) > 0.00001) ? (float3(Specular_Color.x,Specular_Color.y,Specular_Color.z)) : float3(Local66.x,Local66.y,Local66.z));
|
| 257 |
-
float Local68 = (CustomizedUV0_mdl.x * float3(Gloss_UVA.x,Gloss_UVA.y,Gloss_UVA.z).x);
|
| 258 |
-
float Local69 = (CustomizedUV0_mdl.y * float3(Gloss_UVA.x,Gloss_UVA.y,Gloss_UVA.z).y);
|
| 259 |
-
float2 Local70 = (Local0 + float2(Local68,Local69));
|
| 260 |
-
float Local71 = (float3(Gloss_UVA.x,Gloss_UVA.y,Gloss_UVA.z).z / Local4);
|
| 261 |
-
float Local72 = (Local71 * 6.283185);
|
| 262 |
-
float Local73 = math::cos(Local72);
|
| 263 |
-
float Local74 = math::sin(Local72);
|
| 264 |
-
float Local75 = (Local74 * -1.0);
|
| 265 |
-
float Local76 = math::dot(Local70, float2(Local73,Local75));
|
| 266 |
-
float Local77 = math::dot(Local70, float2(Local74,Local73));
|
| 267 |
-
float2 Local78 = (float2(0.5,0.5) + float2(Local76,Local77));
|
| 268 |
-
float4 Local79 = tex::lookup_float4(Gloss_Tex,float2(Local78.x,1.0-Local78.y),tex::wrap_repeat,tex::wrap_repeat);
|
| 269 |
-
float3 Local80 = ((math::abs(IsGlossTex - 1.0) > 0.00001) ? (float3(Gloss_Color.x,Gloss_Color.y,Gloss_Color.z)) : float3(Local79.x,Local79.y,Local79.z));
|
| 270 |
-
float3 Local81 = (1.0 - Local80);
|
| 271 |
-
|
| 272 |
-
float3 EmissiveColor_mdl = Local28;
|
| 273 |
-
float OpacityMask_mdl = 1.0;
|
| 274 |
-
float3 BaseColor_mdl = Local41;
|
| 275 |
-
float Metallic_mdl = Local54.x;
|
| 276 |
-
float Specular_mdl = Local67.x;
|
| 277 |
-
float Roughness_mdl = Local81.x;
|
| 278 |
-
float SurfaceThickness_mdl = 0.01;
|
| 279 |
-
|
| 280 |
-
} in
|
| 281 |
-
::OmniUe4Base(
|
| 282 |
-
base_color: BaseColor_mdl,
|
| 283 |
-
metallic: Metallic_mdl,
|
| 284 |
-
roughness: Roughness_mdl,
|
| 285 |
-
specular: Specular_mdl,
|
| 286 |
-
normal: Normal_mdl,
|
| 287 |
-
opacity: OpacityMask_mdl,
|
| 288 |
-
emissive_color: EmissiveColor_mdl,
|
| 289 |
-
displacement: WorldPositionOffset_mdl,
|
| 290 |
-
two_sided: false);
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:7542b86bdc1a75fa98e474b2e90ddc4042ccf8657e946cc71b29b594fcd74b30
|
| 3 |
+
size 11536
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kujiale_0066/Materials/M_BaseMaterial_twosided.mdl
CHANGED
|
@@ -1,290 +1,3 @@
|
|
| 1 |
-
|
| 2 |
-
|
| 3 |
-
|
| 4 |
-
import ::state::*;
|
| 5 |
-
import ::tex::*;
|
| 6 |
-
import ::anno::*;
|
| 7 |
-
import ::scene::*;
|
| 8 |
-
using .::OmniUe4Function import *;
|
| 9 |
-
using .::OmniUe4Base import *;
|
| 10 |
-
|
| 11 |
-
export annotation sampler_color();
|
| 12 |
-
export annotation sampler_normal();
|
| 13 |
-
export annotation sampler_grayscale();
|
| 14 |
-
export annotation sampler_alpha();
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| 15 |
-
export annotation sampler_masks();
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| 16 |
-
export annotation sampler_distancefield();
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| 17 |
-
export annotation dither_masked_off();
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| 18 |
-
export annotation world_space_normal();
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| 19 |
-
|
| 20 |
-
export material M_BaseMaterial_twosided(
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| 21 |
-
float IsNormalTex = 0.0
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| 22 |
-
[[
|
| 23 |
-
anno::display_name("IsNormalTex"),
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| 24 |
-
anno::ui_order(32),
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| 25 |
-
anno::in_group("Normal")
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| 26 |
-
]],
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| 27 |
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uniform texture_2d Normal_Tex = texture_2d("./Textures/T_Normal.png",::tex::gamma_linear)
|
| 28 |
-
[[
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| 29 |
-
anno::display_name("Normal_Tex"),
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| 30 |
-
anno::ui_order(32),
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| 31 |
-
anno::in_group("Normal"),
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| 32 |
-
sampler_normal()
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| 33 |
-
]],
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| 34 |
-
float4 Normal_UVA = float4(1.0,1.0,0.0,0.0)
|
| 35 |
-
[[
|
| 36 |
-
anno::display_name("Normal_UVA"),
|
| 37 |
-
anno::ui_order(32),
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| 38 |
-
anno::in_group("Normal")
|
| 39 |
-
]],
|
| 40 |
-
float EmissiveIntensity = 0.0
|
| 41 |
-
[[
|
| 42 |
-
anno::display_name("EmissiveIntensity"),
|
| 43 |
-
anno::ui_order(32),
|
| 44 |
-
anno::in_group("EmissiveColor")
|
| 45 |
-
]],
|
| 46 |
-
float IsEmissiveTex = 0.0
|
| 47 |
-
[[
|
| 48 |
-
anno::display_name("IsEmissiveTex"),
|
| 49 |
-
anno::in_group("EmissiveColor")
|
| 50 |
-
]],
|
| 51 |
-
float4 Emissive_Color = float4(1.0,1.0,1.0,1.0)
|
| 52 |
-
[[
|
| 53 |
-
anno::display_name("Emissive_Color"),
|
| 54 |
-
anno::ui_order(32),
|
| 55 |
-
anno::in_group("EmissiveColor")
|
| 56 |
-
]],
|
| 57 |
-
uniform texture_2d Emissive_Tex = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb)
|
| 58 |
-
[[
|
| 59 |
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anno::display_name("Emissive_Tex"),
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| 60 |
-
anno::ui_order(32),
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| 61 |
-
anno::in_group("EmissiveColor"),
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| 62 |
-
sampler_color()
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| 63 |
-
]],
|
| 64 |
-
float4 Emissive_UVA = float4(1.0,1.0,0.0,0.0)
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| 65 |
-
[[
|
| 66 |
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anno::display_name("Emissive_UVA"),
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| 67 |
-
anno::ui_order(32),
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| 68 |
-
anno::in_group("EmissiveColor")
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| 69 |
-
]],
|
| 70 |
-
float IsBaseColorTex = 0.0
|
| 71 |
-
[[
|
| 72 |
-
anno::display_name("IsBaseColorTex"),
|
| 73 |
-
anno::in_group("BaseColor")
|
| 74 |
-
]],
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| 75 |
-
float4 BaseColor_Color = float4(1.0,1.0,1.0,1.0)
|
| 76 |
-
[[
|
| 77 |
-
anno::display_name("BaseColor_Color"),
|
| 78 |
-
anno::ui_order(32),
|
| 79 |
-
anno::in_group("BaseColor")
|
| 80 |
-
]],
|
| 81 |
-
uniform texture_2d BaseColor_Tex = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb)
|
| 82 |
-
[[
|
| 83 |
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anno::display_name("BaseColor_Tex"),
|
| 84 |
-
anno::ui_order(32),
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| 85 |
-
anno::in_group("BaseColor"),
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| 86 |
-
sampler_color()
|
| 87 |
-
]],
|
| 88 |
-
float4 BaseColor_UVA = float4(1.0,1.0,0.0,0.0)
|
| 89 |
-
[[
|
| 90 |
-
anno::display_name("BaseColor_UVA"),
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| 91 |
-
anno::ui_order(32),
|
| 92 |
-
anno::in_group("BaseColor")
|
| 93 |
-
]],
|
| 94 |
-
float IsMetallicTex = 0.0
|
| 95 |
-
[[
|
| 96 |
-
anno::display_name("IsMetallicTex"),
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| 97 |
-
anno::in_group("Metallic")
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| 98 |
-
]],
|
| 99 |
-
float4 Metallic_Color = float4(0.0,0.0,0.0,1.0)
|
| 100 |
-
[[
|
| 101 |
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anno::display_name("Metallic_Color"),
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| 102 |
-
anno::ui_order(32),
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| 103 |
-
anno::in_group("Metallic")
|
| 104 |
-
]],
|
| 105 |
-
uniform texture_2d Metallic_Tex = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb)
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| 106 |
-
[[
|
| 107 |
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anno::display_name("Metallic_Tex"),
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| 108 |
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anno::ui_order(32),
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| 109 |
-
anno::in_group("Metallic"),
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| 110 |
-
sampler_color()
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| 111 |
-
]],
|
| 112 |
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float4 Metallic_UVA = float4(1.0,1.0,0.0,0.0)
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| 113 |
-
[[
|
| 114 |
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anno::display_name("Metallic_UVA"),
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| 115 |
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anno::ui_order(32),
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| 116 |
-
anno::in_group("Metallic")
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| 117 |
-
]],
|
| 118 |
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float IsSpecularTex = 0.0
|
| 119 |
-
[[
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| 120 |
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anno::display_name("IsSpecularTex"),
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| 121 |
-
anno::in_group("Specular")
|
| 122 |
-
]],
|
| 123 |
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float4 Specular_Color = float4(1.0,1.0,1.0,1.0)
|
| 124 |
-
[[
|
| 125 |
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anno::display_name("Specular_Color"),
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| 126 |
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anno::ui_order(32),
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| 127 |
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anno::in_group("Specular")
|
| 128 |
-
]],
|
| 129 |
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uniform texture_2d Specular_Tex = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb)
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| 130 |
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[[
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| 131 |
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anno::display_name("Specular_Tex"),
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| 132 |
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anno::ui_order(32),
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| 133 |
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anno::in_group("Specular"),
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| 134 |
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sampler_color()
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| 135 |
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]],
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| 136 |
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float4 Specular_UVA = float4(1.0,1.0,0.0,0.0)
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| 137 |
-
[[
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| 138 |
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anno::display_name("Specular_UVA"),
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| 139 |
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anno::ui_order(32),
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| 140 |
-
anno::in_group("Specular")
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| 141 |
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]],
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| 142 |
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float IsGlossTex = 0.0
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| 143 |
-
[[
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| 144 |
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anno::display_name("IsGlossTex"),
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| 145 |
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anno::in_group("Roughness")
|
| 146 |
-
]],
|
| 147 |
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float4 Gloss_Color = float4(0.1,0.1,0.1,1.0)
|
| 148 |
-
[[
|
| 149 |
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anno::display_name("Gloss_Color"),
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| 150 |
-
anno::ui_order(32),
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| 151 |
-
anno::in_group("Roughness")
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| 152 |
-
]],
|
| 153 |
-
uniform texture_2d Gloss_Tex = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb)
|
| 154 |
-
[[
|
| 155 |
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anno::display_name("Gloss_Tex"),
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| 156 |
-
anno::ui_order(32),
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| 157 |
-
anno::in_group("Roughness"),
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| 158 |
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sampler_color()
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| 159 |
-
]],
|
| 160 |
-
float4 Gloss_UVA = float4(1.0,1.0,0.0,0.0)
|
| 161 |
-
[[
|
| 162 |
-
anno::display_name("Gloss_UVA"),
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| 163 |
-
anno::ui_order(32),
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| 164 |
-
anno::in_group("Roughness")
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| 165 |
-
]],
|
| 166 |
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float PolygonOffset = 0.0
|
| 167 |
-
[[
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| 168 |
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anno::display_name("PolygonOffset"),
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| 169 |
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anno::ui_order(32),
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| 170 |
-
anno::in_group("WorldPosition")
|
| 171 |
-
]],
|
| 172 |
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int MaxTexCoordIndex = 3
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| 173 |
-
[[
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| 174 |
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anno::hidden()
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| 175 |
-
]])
|
| 176 |
-
=
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| 177 |
-
let {
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| 178 |
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float3 Local82 = ::camera_position();
|
| 179 |
-
float3 Local83 = (Local82 - (::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0));
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| 180 |
-
float3 Local84 = math::normalize(Local83);
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| 181 |
-
float3 Local85 = (Local84 * PolygonOffset);
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| 182 |
-
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| 183 |
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float3 WorldPositionOffset_mdl = Local85;
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| 184 |
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float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y);
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| 185 |
-
|
| 186 |
-
float2 Local0 = (float2(0.5,0.5) * -1.0);
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| 187 |
-
float Local1 = (CustomizedUV0_mdl.x * float3(Normal_UVA.x,Normal_UVA.y,Normal_UVA.z).x);
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| 188 |
-
float Local2 = (CustomizedUV0_mdl.y * float3(Normal_UVA.x,Normal_UVA.y,Normal_UVA.z).y);
|
| 189 |
-
float2 Local3 = (Local0 + float2(Local1,Local2));
|
| 190 |
-
float Local4 = (3.141592 * -2.0);
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| 191 |
-
float Local5 = (float3(Normal_UVA.x,Normal_UVA.y,Normal_UVA.z).z / Local4);
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| 192 |
-
float Local6 = (Local5 * 6.283185);
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| 193 |
-
float Local7 = math::cos(Local6);
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| 194 |
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float Local8 = math::sin(Local6);
|
| 195 |
-
float Local9 = (Local8 * -1.0);
|
| 196 |
-
float Local10 = math::dot(Local3, float2(Local7,Local9));
|
| 197 |
-
float Local11 = math::dot(Local3, float2(Local8,Local7));
|
| 198 |
-
float2 Local12 = (float2(0.5,0.5) + float2(Local10,Local11));
|
| 199 |
-
float4 Local13 = ::unpack_normal_map(tex::lookup_float4(Normal_Tex,float2(Local12.x,1.0-Local12.y),tex::wrap_repeat,tex::wrap_repeat));
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| 200 |
-
float3 Local14 = ((math::abs(IsNormalTex - 1.0) > 0.00001) ? (float3(0.0,0.0,1.0)) : float3(Local13.x,Local13.y,Local13.z));
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| 201 |
-
|
| 202 |
-
float3 Normal_mdl = Local14;
|
| 203 |
-
|
| 204 |
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float Local15 = (CustomizedUV0_mdl.x * float3(Emissive_UVA.x,Emissive_UVA.y,Emissive_UVA.z).x);
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| 205 |
-
float Local16 = (CustomizedUV0_mdl.y * float3(Emissive_UVA.x,Emissive_UVA.y,Emissive_UVA.z).y);
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| 206 |
-
float2 Local17 = (Local0 + float2(Local15,Local16));
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| 207 |
-
float Local18 = (float3(Emissive_UVA.x,Emissive_UVA.y,Emissive_UVA.z).z / Local4);
|
| 208 |
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float Local19 = (Local18 * 6.283185);
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| 209 |
-
float Local20 = math::cos(Local19);
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| 210 |
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float Local21 = math::sin(Local19);
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| 211 |
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float Local22 = (Local21 * -1.0);
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| 212 |
-
float Local23 = math::dot(Local17, float2(Local20,Local22));
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| 213 |
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float Local24 = math::dot(Local17, float2(Local21,Local20));
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| 214 |
-
float2 Local25 = (float2(0.5,0.5) + float2(Local23,Local24));
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| 215 |
-
float4 Local26 = tex::lookup_float4(Emissive_Tex,float2(Local25.x,1.0-Local25.y),tex::wrap_repeat,tex::wrap_repeat);
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| 216 |
-
float3 Local27 = ((math::abs(IsEmissiveTex - 1.0) > 0.00001) ? (float3(Emissive_Color.x,Emissive_Color.y,Emissive_Color.z)) : float3(Local26.x,Local26.y,Local26.z));
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| 217 |
-
float3 Local28 = (EmissiveIntensity * Local27);
|
| 218 |
-
float Local29 = (CustomizedUV0_mdl.x * float3(BaseColor_UVA.x,BaseColor_UVA.y,BaseColor_UVA.z).x);
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| 219 |
-
float Local30 = (CustomizedUV0_mdl.y * float3(BaseColor_UVA.x,BaseColor_UVA.y,BaseColor_UVA.z).y);
|
| 220 |
-
float2 Local31 = (Local0 + float2(Local29,Local30));
|
| 221 |
-
float Local32 = (float3(BaseColor_UVA.x,BaseColor_UVA.y,BaseColor_UVA.z).z / Local4);
|
| 222 |
-
float Local33 = (Local32 * 6.283185);
|
| 223 |
-
float Local34 = math::cos(Local33);
|
| 224 |
-
float Local35 = math::sin(Local33);
|
| 225 |
-
float Local36 = (Local35 * -1.0);
|
| 226 |
-
float Local37 = math::dot(Local31, float2(Local34,Local36));
|
| 227 |
-
float Local38 = math::dot(Local31, float2(Local35,Local34));
|
| 228 |
-
float2 Local39 = (float2(0.5,0.5) + float2(Local37,Local38));
|
| 229 |
-
float4 Local40 = tex::lookup_float4(BaseColor_Tex,float2(Local39.x,1.0-Local39.y),tex::wrap_repeat,tex::wrap_repeat);
|
| 230 |
-
float3 Local41 = ((math::abs(IsBaseColorTex - 1.0) > 0.00001) ? (float3(BaseColor_Color.x,BaseColor_Color.y,BaseColor_Color.z)) : float3(Local40.x,Local40.y,Local40.z));
|
| 231 |
-
float Local42 = (CustomizedUV0_mdl.x * float3(Metallic_UVA.x,Metallic_UVA.y,Metallic_UVA.z).x);
|
| 232 |
-
float Local43 = (CustomizedUV0_mdl.y * float3(Metallic_UVA.x,Metallic_UVA.y,Metallic_UVA.z).y);
|
| 233 |
-
float2 Local44 = (Local0 + float2(Local42,Local43));
|
| 234 |
-
float Local45 = (float3(Metallic_UVA.x,Metallic_UVA.y,Metallic_UVA.z).z / Local4);
|
| 235 |
-
float Local46 = (Local45 * 6.283185);
|
| 236 |
-
float Local47 = math::cos(Local46);
|
| 237 |
-
float Local48 = math::sin(Local46);
|
| 238 |
-
float Local49 = (Local48 * -1.0);
|
| 239 |
-
float Local50 = math::dot(Local44, float2(Local47,Local49));
|
| 240 |
-
float Local51 = math::dot(Local44, float2(Local48,Local47));
|
| 241 |
-
float2 Local52 = (float2(0.5,0.5) + float2(Local50,Local51));
|
| 242 |
-
float4 Local53 = tex::lookup_float4(Metallic_Tex,float2(Local52.x,1.0-Local52.y),tex::wrap_repeat,tex::wrap_repeat);
|
| 243 |
-
float3 Local54 = ((math::abs(IsMetallicTex - 1.0) > 0.00001) ? (float3(Metallic_Color.x,Metallic_Color.y,Metallic_Color.z)) : float3(Local53.x,Local53.y,Local53.z));
|
| 244 |
-
float Local55 = (CustomizedUV0_mdl.x * float3(Specular_UVA.x,Specular_UVA.y,Specular_UVA.z).x);
|
| 245 |
-
float Local56 = (CustomizedUV0_mdl.y * float3(Specular_UVA.x,Specular_UVA.y,Specular_UVA.z).y);
|
| 246 |
-
float2 Local57 = (Local0 + float2(Local55,Local56));
|
| 247 |
-
float Local58 = (float3(Specular_UVA.x,Specular_UVA.y,Specular_UVA.z).z / Local4);
|
| 248 |
-
float Local59 = (Local58 * 6.283185);
|
| 249 |
-
float Local60 = math::cos(Local59);
|
| 250 |
-
float Local61 = math::sin(Local59);
|
| 251 |
-
float Local62 = (Local61 * -1.0);
|
| 252 |
-
float Local63 = math::dot(Local57, float2(Local60,Local62));
|
| 253 |
-
float Local64 = math::dot(Local57, float2(Local61,Local60));
|
| 254 |
-
float2 Local65 = (float2(0.5,0.5) + float2(Local63,Local64));
|
| 255 |
-
float4 Local66 = tex::lookup_float4(Specular_Tex,float2(Local65.x,1.0-Local65.y),tex::wrap_repeat,tex::wrap_repeat);
|
| 256 |
-
float3 Local67 = ((math::abs(IsSpecularTex - 1.0) > 0.00001) ? (float3(Specular_Color.x,Specular_Color.y,Specular_Color.z)) : float3(Local66.x,Local66.y,Local66.z));
|
| 257 |
-
float Local68 = (CustomizedUV0_mdl.x * float3(Gloss_UVA.x,Gloss_UVA.y,Gloss_UVA.z).x);
|
| 258 |
-
float Local69 = (CustomizedUV0_mdl.y * float3(Gloss_UVA.x,Gloss_UVA.y,Gloss_UVA.z).y);
|
| 259 |
-
float2 Local70 = (Local0 + float2(Local68,Local69));
|
| 260 |
-
float Local71 = (float3(Gloss_UVA.x,Gloss_UVA.y,Gloss_UVA.z).z / Local4);
|
| 261 |
-
float Local72 = (Local71 * 6.283185);
|
| 262 |
-
float Local73 = math::cos(Local72);
|
| 263 |
-
float Local74 = math::sin(Local72);
|
| 264 |
-
float Local75 = (Local74 * -1.0);
|
| 265 |
-
float Local76 = math::dot(Local70, float2(Local73,Local75));
|
| 266 |
-
float Local77 = math::dot(Local70, float2(Local74,Local73));
|
| 267 |
-
float2 Local78 = (float2(0.5,0.5) + float2(Local76,Local77));
|
| 268 |
-
float4 Local79 = tex::lookup_float4(Gloss_Tex,float2(Local78.x,1.0-Local78.y),tex::wrap_repeat,tex::wrap_repeat);
|
| 269 |
-
float3 Local80 = ((math::abs(IsGlossTex - 1.0) > 0.00001) ? (float3(Gloss_Color.x,Gloss_Color.y,Gloss_Color.z)) : float3(Local79.x,Local79.y,Local79.z));
|
| 270 |
-
float3 Local81 = (1.0 - Local80);
|
| 271 |
-
|
| 272 |
-
float3 EmissiveColor_mdl = Local28;
|
| 273 |
-
float OpacityMask_mdl = 1.0;
|
| 274 |
-
float3 BaseColor_mdl = Local41;
|
| 275 |
-
float Metallic_mdl = Local54.x;
|
| 276 |
-
float Specular_mdl = Local67.x;
|
| 277 |
-
float Roughness_mdl = Local81.x;
|
| 278 |
-
float SurfaceThickness_mdl = 0.01;
|
| 279 |
-
|
| 280 |
-
} in
|
| 281 |
-
::OmniUe4Base(
|
| 282 |
-
base_color: BaseColor_mdl,
|
| 283 |
-
metallic: Metallic_mdl,
|
| 284 |
-
roughness: Roughness_mdl,
|
| 285 |
-
specular: Specular_mdl,
|
| 286 |
-
normal: Normal_mdl,
|
| 287 |
-
opacity: OpacityMask_mdl,
|
| 288 |
-
emissive_color: EmissiveColor_mdl,
|
| 289 |
-
displacement: WorldPositionOffset_mdl,
|
| 290 |
-
two_sided: true);
|
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| 1 |
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version https://git-lfs.github.com/spec/v1
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| 2 |
+
oid sha256:9d255343d9304759b40bec7428880574e6026706492b15296e034971d4aa0d17
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| 3 |
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size 11544
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|
kujiale_0066/Materials/M_BaseMaterial_v2.mdl
CHANGED
|
@@ -1,914 +1,3 @@
|
|
| 1 |
-
|
| 2 |
-
|
| 3 |
-
|
| 4 |
-
import ::state::*;
|
| 5 |
-
import ::tex::*;
|
| 6 |
-
import ::anno::*;
|
| 7 |
-
import ::scene::*;
|
| 8 |
-
using .::OmniUe4Function import *;
|
| 9 |
-
using .::OmniUe4Base import *;
|
| 10 |
-
|
| 11 |
-
export annotation sampler_color();
|
| 12 |
-
export annotation sampler_normal();
|
| 13 |
-
export annotation sampler_grayscale();
|
| 14 |
-
export annotation sampler_alpha();
|
| 15 |
-
export annotation sampler_masks();
|
| 16 |
-
export annotation sampler_distancefield();
|
| 17 |
-
export annotation dither_masked_off();
|
| 18 |
-
export annotation world_space_normal();
|
| 19 |
-
|
| 20 |
-
export material M_BaseMaterial_v2(
|
| 21 |
-
float IsNormal = 0.0
|
| 22 |
-
[[
|
| 23 |
-
anno::display_name("IsNormal"),
|
| 24 |
-
anno::ui_order(32)
|
| 25 |
-
]],
|
| 26 |
-
float IsFlip = 0.0
|
| 27 |
-
[[
|
| 28 |
-
anno::display_name("IsFlip"),
|
| 29 |
-
anno::ui_order(32),
|
| 30 |
-
anno::in_group("Normal")
|
| 31 |
-
]],
|
| 32 |
-
uniform texture_2d NormalTex = texture_2d("./Textures/DefaultNormal.png",::tex::gamma_linear)
|
| 33 |
-
[[
|
| 34 |
-
anno::display_name("NormalTex"),
|
| 35 |
-
anno::ui_order(32),
|
| 36 |
-
anno::in_group("Normal"),
|
| 37 |
-
sampler_normal()
|
| 38 |
-
]],
|
| 39 |
-
float4 NormalUVW = float4(1.0,1.0,0.0,1.0)
|
| 40 |
-
[[
|
| 41 |
-
anno::display_name("NormalUVW"),
|
| 42 |
-
anno::ui_order(4),
|
| 43 |
-
anno::in_group("Normal")
|
| 44 |
-
]],
|
| 45 |
-
float4 NormalOffset = float4(0.0,0.0,0.0,1.0)
|
| 46 |
-
[[
|
| 47 |
-
anno::display_name("NormalOffset"),
|
| 48 |
-
anno::ui_order(5),
|
| 49 |
-
anno::in_group("Normal")
|
| 50 |
-
]],
|
| 51 |
-
float NormalIntensity = 0.0
|
| 52 |
-
[[
|
| 53 |
-
anno::display_name("NormalIntensity"),
|
| 54 |
-
anno::ui_order(32),
|
| 55 |
-
anno::in_group("Normal")
|
| 56 |
-
]],
|
| 57 |
-
float EmissionIsTexType = 0.0
|
| 58 |
-
[[
|
| 59 |
-
anno::display_name("EmissionIsTexType"),
|
| 60 |
-
anno::description("0 is color, 1 is tex, 2 is falloff
|
| 61 |
-
"),
|
| 62 |
-
anno::ui_order(1),
|
| 63 |
-
anno::in_group("Emission")
|
| 64 |
-
]],
|
| 65 |
-
float EmissionFalloffValue1Type = 0.0
|
| 66 |
-
[[
|
| 67 |
-
anno::display_name("EmissionFalloffValue1Type"),
|
| 68 |
-
anno::ui_order(7),
|
| 69 |
-
anno::in_group("Emission")
|
| 70 |
-
]],
|
| 71 |
-
float EmissionFalloffFloat = 0.0
|
| 72 |
-
[[
|
| 73 |
-
anno::display_name("EmissionFalloffFloat"),
|
| 74 |
-
anno::ui_order(8),
|
| 75 |
-
anno::in_group("Emission")
|
| 76 |
-
]],
|
| 77 |
-
float4 EmissionColor = float4(0.0,0.0,0.0,1.0)
|
| 78 |
-
[[
|
| 79 |
-
anno::display_name("EmissionColor"),
|
| 80 |
-
anno::ui_order(2),
|
| 81 |
-
anno::in_group("Emission")
|
| 82 |
-
]],
|
| 83 |
-
uniform texture_2d EmissionTex = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb)
|
| 84 |
-
[[
|
| 85 |
-
anno::display_name("EmissionTex"),
|
| 86 |
-
anno::ui_order(3),
|
| 87 |
-
anno::in_group("Emission"),
|
| 88 |
-
sampler_color()
|
| 89 |
-
]],
|
| 90 |
-
float4 EmissionUVW = float4(1.0,1.0,0.0,1.0)
|
| 91 |
-
[[
|
| 92 |
-
anno::display_name("EmissionUVW"),
|
| 93 |
-
anno::ui_order(4),
|
| 94 |
-
anno::in_group("Emission")
|
| 95 |
-
]],
|
| 96 |
-
float4 EmissionOffset = float4(0.0,0.0,0.0,1.0)
|
| 97 |
-
[[
|
| 98 |
-
anno::display_name("EmissionOffset"),
|
| 99 |
-
anno::ui_order(5),
|
| 100 |
-
anno::in_group("Emission")
|
| 101 |
-
]],
|
| 102 |
-
float EmissionFalloffValue2Type = 0.0
|
| 103 |
-
[[
|
| 104 |
-
anno::display_name("EmissionFalloffValue2Type"),
|
| 105 |
-
anno::ui_order(9),
|
| 106 |
-
anno::in_group("Emission")
|
| 107 |
-
]],
|
| 108 |
-
float EmissionFalloffFloat_2 = 0.0
|
| 109 |
-
[[
|
| 110 |
-
anno::display_name("EmissionFalloffFloat_2"),
|
| 111 |
-
anno::ui_order(10),
|
| 112 |
-
anno::in_group("Emission")
|
| 113 |
-
]],
|
| 114 |
-
float4 EmissionColor_2 = float4(1.0,1.0,1.0,1.0)
|
| 115 |
-
[[
|
| 116 |
-
anno::display_name("EmissionColor_2"),
|
| 117 |
-
anno::ui_order(11),
|
| 118 |
-
anno::in_group("Emission")
|
| 119 |
-
]],
|
| 120 |
-
uniform texture_2d EmissionTex_2 = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb)
|
| 121 |
-
[[
|
| 122 |
-
anno::display_name("EmissionTex_2"),
|
| 123 |
-
anno::ui_order(12),
|
| 124 |
-
anno::in_group("Emission"),
|
| 125 |
-
sampler_color()
|
| 126 |
-
]],
|
| 127 |
-
float4 EmissionUVW_2 = float4(1.0,1.0,0.0,1.0)
|
| 128 |
-
[[
|
| 129 |
-
anno::display_name("EmissionUVW_2"),
|
| 130 |
-
anno::ui_order(13),
|
| 131 |
-
anno::in_group("Emission")
|
| 132 |
-
]],
|
| 133 |
-
float4 EmissionOffset_2 = float4(0.0,0.0,0.0,1.0)
|
| 134 |
-
[[
|
| 135 |
-
anno::display_name("EmissionOffset_2"),
|
| 136 |
-
anno::ui_order(14),
|
| 137 |
-
anno::in_group("Emission")
|
| 138 |
-
]],
|
| 139 |
-
float EmissionFalloffFreshnelIor = 1.6
|
| 140 |
-
[[
|
| 141 |
-
anno::display_name("EmissionFalloffFreshnelIor"),
|
| 142 |
-
anno::ui_order(6),
|
| 143 |
-
anno::in_group("Emission")
|
| 144 |
-
]],
|
| 145 |
-
float ColorIsTexType = 0.0
|
| 146 |
-
[[
|
| 147 |
-
anno::display_name("ColorIsTexType"),
|
| 148 |
-
anno::description("0 is color, 1 is tex, 2 is falloff
|
| 149 |
-
"),
|
| 150 |
-
anno::ui_order(1),
|
| 151 |
-
anno::in_group("Color")
|
| 152 |
-
]],
|
| 153 |
-
float ColorFalloffValue1Type = 0.0
|
| 154 |
-
[[
|
| 155 |
-
anno::display_name("ColorFalloffValue1Type"),
|
| 156 |
-
anno::ui_order(7),
|
| 157 |
-
anno::in_group("Color")
|
| 158 |
-
]],
|
| 159 |
-
float ColorFalloffFloat = 0.0
|
| 160 |
-
[[
|
| 161 |
-
anno::display_name("ColorFalloffFloat"),
|
| 162 |
-
anno::ui_order(10),
|
| 163 |
-
anno::in_group("Color")
|
| 164 |
-
]],
|
| 165 |
-
float4 ColorColor = float4(1.0,1.0,1.0,1.0)
|
| 166 |
-
[[
|
| 167 |
-
anno::display_name("ColorColor"),
|
| 168 |
-
anno::ui_order(2),
|
| 169 |
-
anno::in_group("Color")
|
| 170 |
-
]],
|
| 171 |
-
uniform texture_2d ColorTex = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb)
|
| 172 |
-
[[
|
| 173 |
-
anno::display_name("ColorTex"),
|
| 174 |
-
anno::ui_order(3),
|
| 175 |
-
anno::in_group("Color"),
|
| 176 |
-
sampler_color()
|
| 177 |
-
]],
|
| 178 |
-
float4 ColorUVW = float4(1.0,1.0,0.0,1.0)
|
| 179 |
-
[[
|
| 180 |
-
anno::display_name("ColorUVW"),
|
| 181 |
-
anno::ui_order(4),
|
| 182 |
-
anno::in_group("Color")
|
| 183 |
-
]],
|
| 184 |
-
float4 ColorOffset = float4(0.0,0.0,0.0,1.0)
|
| 185 |
-
[[
|
| 186 |
-
anno::display_name("ColorOffset"),
|
| 187 |
-
anno::ui_order(5),
|
| 188 |
-
anno::in_group("Color")
|
| 189 |
-
]],
|
| 190 |
-
float ColorFalloffValue2Type = 0.0
|
| 191 |
-
[[
|
| 192 |
-
anno::display_name("ColorFalloffValue2Type"),
|
| 193 |
-
anno::ui_order(9),
|
| 194 |
-
anno::in_group("Color")
|
| 195 |
-
]],
|
| 196 |
-
float ColorFalloffFloat_2 = 0.0
|
| 197 |
-
[[
|
| 198 |
-
anno::display_name("ColorFalloffFloat_2"),
|
| 199 |
-
anno::ui_order(10),
|
| 200 |
-
anno::in_group("Color")
|
| 201 |
-
]],
|
| 202 |
-
float4 ColorColor_2 = float4(1.0,1.0,1.0,1.0)
|
| 203 |
-
[[
|
| 204 |
-
anno::display_name("ColorColor_2"),
|
| 205 |
-
anno::ui_order(11),
|
| 206 |
-
anno::in_group("Color")
|
| 207 |
-
]],
|
| 208 |
-
uniform texture_2d ColorTex_2 = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb)
|
| 209 |
-
[[
|
| 210 |
-
anno::display_name("ColorTex_2"),
|
| 211 |
-
anno::ui_order(12),
|
| 212 |
-
anno::in_group("Color"),
|
| 213 |
-
sampler_color()
|
| 214 |
-
]],
|
| 215 |
-
float4 ColorUVW_2 = float4(1.0,1.0,0.0,1.0)
|
| 216 |
-
[[
|
| 217 |
-
anno::display_name("ColorUVW_2"),
|
| 218 |
-
anno::ui_order(13),
|
| 219 |
-
anno::in_group("Color")
|
| 220 |
-
]],
|
| 221 |
-
float4 ColorOffset_2 = float4(0.0,0.0,0.0,1.0)
|
| 222 |
-
[[
|
| 223 |
-
anno::display_name("ColorOffset_2"),
|
| 224 |
-
anno::ui_order(14),
|
| 225 |
-
anno::in_group("Color")
|
| 226 |
-
]],
|
| 227 |
-
float ColorFalloffFreshnelIor = 1.6
|
| 228 |
-
[[
|
| 229 |
-
anno::display_name("ColorFalloffFreshnelIor"),
|
| 230 |
-
anno::ui_order(6),
|
| 231 |
-
anno::in_group("Color")
|
| 232 |
-
]],
|
| 233 |
-
float MetallicIsTexType = 0.0
|
| 234 |
-
[[
|
| 235 |
-
anno::display_name("MetallicIsTexType"),
|
| 236 |
-
anno::description("0 is color, 1 is tex, 2 is falloff
|
| 237 |
-
"),
|
| 238 |
-
anno::ui_order(1),
|
| 239 |
-
anno::in_group("Metallic")
|
| 240 |
-
]],
|
| 241 |
-
float MetallicFalloffValue1Type = 0.0
|
| 242 |
-
[[
|
| 243 |
-
anno::display_name("MetallicFalloffValue1Type"),
|
| 244 |
-
anno::ui_order(7),
|
| 245 |
-
anno::in_group("Metallic")
|
| 246 |
-
]],
|
| 247 |
-
float MetallicFalloffFloat = 0.0
|
| 248 |
-
[[
|
| 249 |
-
anno::display_name("MetallicFalloffFloat"),
|
| 250 |
-
anno::ui_order(8),
|
| 251 |
-
anno::in_group("Metallic")
|
| 252 |
-
]],
|
| 253 |
-
float MetallicFloat = 0.0
|
| 254 |
-
[[
|
| 255 |
-
anno::display_name("MetallicFloat"),
|
| 256 |
-
anno::ui_order(2),
|
| 257 |
-
anno::in_group("Metallic")
|
| 258 |
-
]],
|
| 259 |
-
uniform texture_2d MetallicTex = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb)
|
| 260 |
-
[[
|
| 261 |
-
anno::display_name("MetallicTex"),
|
| 262 |
-
anno::ui_order(3),
|
| 263 |
-
anno::in_group("Metallic"),
|
| 264 |
-
sampler_color()
|
| 265 |
-
]],
|
| 266 |
-
float4 MetallicUVW = float4(1.0,1.0,0.0,1.0)
|
| 267 |
-
[[
|
| 268 |
-
anno::display_name("MetallicUVW"),
|
| 269 |
-
anno::ui_order(4),
|
| 270 |
-
anno::in_group("Metallic")
|
| 271 |
-
]],
|
| 272 |
-
float4 MetallicOffset = float4(0.0,0.0,0.0,1.0)
|
| 273 |
-
[[
|
| 274 |
-
anno::display_name("MetallicOffset"),
|
| 275 |
-
anno::ui_order(5),
|
| 276 |
-
anno::in_group("Metallic")
|
| 277 |
-
]],
|
| 278 |
-
float MetallicFalloffValue2Type = 0.0
|
| 279 |
-
[[
|
| 280 |
-
anno::display_name("MetallicFalloffValue2Type"),
|
| 281 |
-
anno::ui_order(9),
|
| 282 |
-
anno::in_group("Metallic")
|
| 283 |
-
]],
|
| 284 |
-
float MetallicFalloffFloat_2 = 0.0
|
| 285 |
-
[[
|
| 286 |
-
anno::display_name("MetallicFalloffFloat_2"),
|
| 287 |
-
anno::ui_order(10),
|
| 288 |
-
anno::in_group("Metallic")
|
| 289 |
-
]],
|
| 290 |
-
float4 MetallicColor_2 = float4(1.0,1.0,1.0,1.0)
|
| 291 |
-
[[
|
| 292 |
-
anno::display_name("MetallicColor_2"),
|
| 293 |
-
anno::ui_order(11),
|
| 294 |
-
anno::in_group("Metallic")
|
| 295 |
-
]],
|
| 296 |
-
uniform texture_2d MetallicTex_2 = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb)
|
| 297 |
-
[[
|
| 298 |
-
anno::display_name("MetallicTex_2"),
|
| 299 |
-
anno::ui_order(12),
|
| 300 |
-
anno::in_group("Metallic"),
|
| 301 |
-
sampler_color()
|
| 302 |
-
]],
|
| 303 |
-
float4 MetallicUVW_2 = float4(1.0,1.0,0.0,1.0)
|
| 304 |
-
[[
|
| 305 |
-
anno::display_name("MetallicUVW_2"),
|
| 306 |
-
anno::ui_order(13),
|
| 307 |
-
anno::in_group("Metallic")
|
| 308 |
-
]],
|
| 309 |
-
float4 MetallicOffset_2 = float4(0.0,0.0,0.0,1.0)
|
| 310 |
-
[[
|
| 311 |
-
anno::display_name("MetallicOffset_2"),
|
| 312 |
-
anno::ui_order(14),
|
| 313 |
-
anno::in_group("Metallic")
|
| 314 |
-
]],
|
| 315 |
-
float MetallicFalloffFreshnelIor = 1.6
|
| 316 |
-
[[
|
| 317 |
-
anno::display_name("MetallicFalloffFreshnelIor"),
|
| 318 |
-
anno::ui_order(6),
|
| 319 |
-
anno::in_group("Metallic")
|
| 320 |
-
]],
|
| 321 |
-
float SpecularIsTexType = 0.0
|
| 322 |
-
[[
|
| 323 |
-
anno::display_name("SpecularIsTexType"),
|
| 324 |
-
anno::description("0 is color, 1 is tex, 2 is falloff
|
| 325 |
-
"),
|
| 326 |
-
anno::ui_order(1),
|
| 327 |
-
anno::in_group("Specular")
|
| 328 |
-
]],
|
| 329 |
-
float SpecularFalloffValue1Type = 0.0
|
| 330 |
-
[[
|
| 331 |
-
anno::display_name("SpecularFalloffValue1Type"),
|
| 332 |
-
anno::ui_order(7),
|
| 333 |
-
anno::in_group("Specular")
|
| 334 |
-
]],
|
| 335 |
-
float SpecularFalloffFloat = 0.0
|
| 336 |
-
[[
|
| 337 |
-
anno::display_name("SpecularFalloffFloat"),
|
| 338 |
-
anno::ui_order(8),
|
| 339 |
-
anno::in_group("Specular")
|
| 340 |
-
]],
|
| 341 |
-
float SpecularFloat = 0.0
|
| 342 |
-
[[
|
| 343 |
-
anno::display_name("SpecularFloat"),
|
| 344 |
-
anno::ui_order(2),
|
| 345 |
-
anno::in_group("Specular")
|
| 346 |
-
]],
|
| 347 |
-
uniform texture_2d SpecularTex = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb)
|
| 348 |
-
[[
|
| 349 |
-
anno::display_name("SpecularTex"),
|
| 350 |
-
anno::ui_order(3),
|
| 351 |
-
anno::in_group("Specular"),
|
| 352 |
-
sampler_color()
|
| 353 |
-
]],
|
| 354 |
-
float4 SpecularUVW = float4(1.0,1.0,0.0,1.0)
|
| 355 |
-
[[
|
| 356 |
-
anno::display_name("SpecularUVW"),
|
| 357 |
-
anno::ui_order(4),
|
| 358 |
-
anno::in_group("Specular")
|
| 359 |
-
]],
|
| 360 |
-
float4 SpecularOffset = float4(0.0,0.0,0.0,1.0)
|
| 361 |
-
[[
|
| 362 |
-
anno::display_name("SpecularOffset"),
|
| 363 |
-
anno::ui_order(5),
|
| 364 |
-
anno::in_group("Specular")
|
| 365 |
-
]],
|
| 366 |
-
float SpecularFalloffValue2Type = 0.0
|
| 367 |
-
[[
|
| 368 |
-
anno::display_name("SpecularFalloffValue2Type"),
|
| 369 |
-
anno::ui_order(9),
|
| 370 |
-
anno::in_group("Specular")
|
| 371 |
-
]],
|
| 372 |
-
float SpecularFalloffFloat_2 = 0.0
|
| 373 |
-
[[
|
| 374 |
-
anno::display_name("SpecularFalloffFloat_2"),
|
| 375 |
-
anno::ui_order(10),
|
| 376 |
-
anno::in_group("Specular")
|
| 377 |
-
]],
|
| 378 |
-
float4 SpecularColor_2 = float4(1.0,1.0,1.0,1.0)
|
| 379 |
-
[[
|
| 380 |
-
anno::display_name("SpecularColor_2"),
|
| 381 |
-
anno::ui_order(11),
|
| 382 |
-
anno::in_group("Specular")
|
| 383 |
-
]],
|
| 384 |
-
uniform texture_2d SpecularTex_2 = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb)
|
| 385 |
-
[[
|
| 386 |
-
anno::display_name("SpecularTex_2"),
|
| 387 |
-
anno::ui_order(12),
|
| 388 |
-
anno::in_group("Specular"),
|
| 389 |
-
sampler_color()
|
| 390 |
-
]],
|
| 391 |
-
float4 SpecularUVW_2 = float4(1.0,1.0,0.0,1.0)
|
| 392 |
-
[[
|
| 393 |
-
anno::display_name("SpecularUVW_2"),
|
| 394 |
-
anno::ui_order(13),
|
| 395 |
-
anno::in_group("Specular")
|
| 396 |
-
]],
|
| 397 |
-
float4 SpecularOffset_2 = float4(0.0,0.0,0.0,1.0)
|
| 398 |
-
[[
|
| 399 |
-
anno::display_name("SpecularOffset_2"),
|
| 400 |
-
anno::ui_order(14),
|
| 401 |
-
anno::in_group("Specular")
|
| 402 |
-
]],
|
| 403 |
-
float SpecularFalloffFreshnelIor = 1.6
|
| 404 |
-
[[
|
| 405 |
-
anno::display_name("SpecularFalloffFreshnelIor"),
|
| 406 |
-
anno::ui_order(6),
|
| 407 |
-
anno::in_group("Specular")
|
| 408 |
-
]],
|
| 409 |
-
float RoughnessIsTexType = 0.0
|
| 410 |
-
[[
|
| 411 |
-
anno::display_name("RoughnessIsTexType"),
|
| 412 |
-
anno::description("0 is color, 1 is tex, 2 is falloff
|
| 413 |
-
"),
|
| 414 |
-
anno::ui_order(1),
|
| 415 |
-
anno::in_group("Roughness")
|
| 416 |
-
]],
|
| 417 |
-
float RoughnessFalloffValue1Type = 0.0
|
| 418 |
-
[[
|
| 419 |
-
anno::display_name("RoughnessFalloffValue1Type"),
|
| 420 |
-
anno::ui_order(7),
|
| 421 |
-
anno::in_group("Roughness")
|
| 422 |
-
]],
|
| 423 |
-
float RoughnessFalloffFloat = 0.0
|
| 424 |
-
[[
|
| 425 |
-
anno::display_name("RoughnessFalloffFloat"),
|
| 426 |
-
anno::ui_order(8),
|
| 427 |
-
anno::in_group("Roughness")
|
| 428 |
-
]],
|
| 429 |
-
float RoughnessFloat = 0.0
|
| 430 |
-
[[
|
| 431 |
-
anno::display_name("RoughnessFloat"),
|
| 432 |
-
anno::ui_order(2),
|
| 433 |
-
anno::in_group("Roughness")
|
| 434 |
-
]],
|
| 435 |
-
uniform texture_2d RoughnessTex = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb)
|
| 436 |
-
[[
|
| 437 |
-
anno::display_name("RoughnessTex"),
|
| 438 |
-
anno::ui_order(3),
|
| 439 |
-
anno::in_group("Roughness"),
|
| 440 |
-
sampler_color()
|
| 441 |
-
]],
|
| 442 |
-
float4 RoughnessUVW = float4(1.0,1.0,0.0,1.0)
|
| 443 |
-
[[
|
| 444 |
-
anno::display_name("RoughnessUVW"),
|
| 445 |
-
anno::ui_order(4),
|
| 446 |
-
anno::in_group("Roughness")
|
| 447 |
-
]],
|
| 448 |
-
float4 RoughnessOffset = float4(0.0,0.0,0.0,1.0)
|
| 449 |
-
[[
|
| 450 |
-
anno::display_name("RoughnessOffset"),
|
| 451 |
-
anno::ui_order(5),
|
| 452 |
-
anno::in_group("Roughness")
|
| 453 |
-
]],
|
| 454 |
-
float RoughnessFalloffValue2Type = 0.0
|
| 455 |
-
[[
|
| 456 |
-
anno::display_name("RoughnessFalloffValue2Type"),
|
| 457 |
-
anno::ui_order(9),
|
| 458 |
-
anno::in_group("Roughness")
|
| 459 |
-
]],
|
| 460 |
-
float RoughnessFalloffFloat_2 = 0.0
|
| 461 |
-
[[
|
| 462 |
-
anno::display_name("RoughnessFalloffFloat_2"),
|
| 463 |
-
anno::ui_order(10),
|
| 464 |
-
anno::in_group("Roughness")
|
| 465 |
-
]],
|
| 466 |
-
float4 RoughnessColor_2 = float4(1.0,1.0,1.0,1.0)
|
| 467 |
-
[[
|
| 468 |
-
anno::display_name("RoughnessColor_2"),
|
| 469 |
-
anno::ui_order(11),
|
| 470 |
-
anno::in_group("Roughness")
|
| 471 |
-
]],
|
| 472 |
-
uniform texture_2d RoughnessTex_2 = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb)
|
| 473 |
-
[[
|
| 474 |
-
anno::display_name("RoughnessTex_2"),
|
| 475 |
-
anno::ui_order(12),
|
| 476 |
-
anno::in_group("Roughness"),
|
| 477 |
-
sampler_color()
|
| 478 |
-
]],
|
| 479 |
-
float4 RoughnessUVW_2 = float4(1.0,1.0,0.0,1.0)
|
| 480 |
-
[[
|
| 481 |
-
anno::display_name("RoughnessUVW_2"),
|
| 482 |
-
anno::ui_order(13),
|
| 483 |
-
anno::in_group("Roughness")
|
| 484 |
-
]],
|
| 485 |
-
float4 RoughnessOffset_2 = float4(0.0,0.0,0.0,1.0)
|
| 486 |
-
[[
|
| 487 |
-
anno::display_name("RoughnessOffset_2"),
|
| 488 |
-
anno::ui_order(14),
|
| 489 |
-
anno::in_group("Roughness")
|
| 490 |
-
]],
|
| 491 |
-
float RoughnessFalloffFreshnelIor = 1.6
|
| 492 |
-
[[
|
| 493 |
-
anno::display_name("RoughnessFalloffFreshnelIor"),
|
| 494 |
-
anno::ui_order(6),
|
| 495 |
-
anno::in_group("Roughness")
|
| 496 |
-
]],
|
| 497 |
-
float PolygonOffset = 0.0
|
| 498 |
-
[[
|
| 499 |
-
anno::display_name("PolygonOffset"),
|
| 500 |
-
anno::ui_order(32)
|
| 501 |
-
]],
|
| 502 |
-
int MaxTexCoordIndex = 3
|
| 503 |
-
[[
|
| 504 |
-
anno::hidden()
|
| 505 |
-
]])
|
| 506 |
-
=
|
| 507 |
-
let {
|
| 508 |
-
float3 Local370 = ::camera_position();
|
| 509 |
-
float3 Local371 = (Local370 - (::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0));
|
| 510 |
-
float3 Local372 = math::normalize(Local371);
|
| 511 |
-
float3 Local373 = (Local372 * PolygonOffset);
|
| 512 |
-
|
| 513 |
-
float3 WorldPositionOffset_mdl = Local373;
|
| 514 |
-
float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y);
|
| 515 |
-
float2 CustomizedUV1_mdl = float2(state::texture_coordinate(math::min(1,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(1,MaxTexCoordIndex)).y);
|
| 516 |
-
float2 CustomizedUV2_mdl = float2(state::texture_coordinate(math::min(2,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(2,MaxTexCoordIndex)).y);
|
| 517 |
-
float2 CustomizedUV3_mdl = float2(state::texture_coordinate(math::min(3,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(3,MaxTexCoordIndex)).y);
|
| 518 |
-
float2 CustomizedUV4_mdl = float2(state::texture_coordinate(math::min(4,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(4,MaxTexCoordIndex)).y);
|
| 519 |
-
float2 CustomizedUV5_mdl = float2(state::texture_coordinate(math::min(5,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(5,MaxTexCoordIndex)).y);
|
| 520 |
-
float2 CustomizedUV6_mdl = float2(state::texture_coordinate(math::min(6,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(6,MaxTexCoordIndex)).y);
|
| 521 |
-
|
| 522 |
-
float2 Local0 = (float2(0.5,0.5) * -1.0);
|
| 523 |
-
float Local1 = math::min(math::max(0.0,0.0),6.0);
|
| 524 |
-
float2 Local2 = ((math::abs(Local1 - 1.0) > 0.00001) ? (Local1 >= 1.0 ? CustomizedUV2_mdl : CustomizedUV0_mdl) : CustomizedUV1_mdl);
|
| 525 |
-
float2 Local3 = ((math::abs(Local1 - 3.0) > 0.00001) ? (Local1 >= 3.0 ? CustomizedUV4_mdl : Local2) : CustomizedUV3_mdl);
|
| 526 |
-
float2 Local4 = ((math::abs(Local1 - 5.0) > 0.00001) ? (Local1 >= 5.0 ? CustomizedUV6_mdl : Local3) : CustomizedUV5_mdl);
|
| 527 |
-
float Local5 = (Local4.x * float3(NormalUVW.x,NormalUVW.y,NormalUVW.z).x);
|
| 528 |
-
float Local6 = (Local4.y * float3(NormalUVW.x,NormalUVW.y,NormalUVW.z).y);
|
| 529 |
-
float Local7 = (1.0 - float3(NormalUVW.x,NormalUVW.y,NormalUVW.z).y);
|
| 530 |
-
float Local8 = (Local6 + Local7);
|
| 531 |
-
float Local9 = (float2(Local5,Local8).x + float3(NormalOffset.x,NormalOffset.y,NormalOffset.z).x);
|
| 532 |
-
float Local10 = (float3(NormalOffset.x,NormalOffset.y,NormalOffset.z).y * -1.0);
|
| 533 |
-
float Local11 = (float2(Local5,Local8).y + Local10);
|
| 534 |
-
float2 Local12 = (Local0 + float2(Local9,Local11));
|
| 535 |
-
float Local13 = (float3(NormalUVW.x,NormalUVW.y,NormalUVW.z).z * 6.283185);
|
| 536 |
-
float Local14 = math::cos(Local13);
|
| 537 |
-
float Local15 = math::sin(Local13);
|
| 538 |
-
float Local16 = (Local15 * -1.0);
|
| 539 |
-
float Local17 = math::dot(Local12, float2(Local14,Local16));
|
| 540 |
-
float Local18 = math::dot(Local12, float2(Local15,Local14));
|
| 541 |
-
float2 Local19 = (float2(0.5,0.5) + float2(Local17,Local18));
|
| 542 |
-
float4 Local20 = ::unpack_normal_map(tex::lookup_float4(NormalTex,float2(Local19.x,1.0-Local19.y),tex::wrap_repeat,tex::wrap_repeat));
|
| 543 |
-
float2 Local21 = (float2(float3(Local20.x,Local20.y,Local20.z).x,float3(Local20.x,Local20.y,Local20.z).y) * NormalIntensity);
|
| 544 |
-
float3 Local22 = math::normalize(float3(Local21.x,Local21.y,float3(Local20.x,Local20.y,Local20.z).z));
|
| 545 |
-
float3 Local23 = ((math::abs(IsFlip - 1.0) > 0.00001) ? (Local22) : Local22);
|
| 546 |
-
float Local24 = (Local23.z + 1.0);
|
| 547 |
-
float2 Local25 = (float2(float3(0.0,0.0,1.0).x,float3(0.0,0.0,1.0).y) * -1.0);
|
| 548 |
-
float Local26 = math::dot(float3(float2(Local23.x,Local23.y).x,float2(Local23.x,Local23.y).y,Local24), float3(Local25.x,Local25.y,float3(0.0,0.0,1.0).z));
|
| 549 |
-
float3 Local27 = (float3(float2(Local23.x,Local23.y).x,float2(Local23.x,Local23.y).y,Local24) * Local26);
|
| 550 |
-
float3 Local28 = (Local24 * float3(Local25.x,Local25.y,float3(0.0,0.0,1.0).z));
|
| 551 |
-
float3 Local29 = (Local27 - Local28);
|
| 552 |
-
float3 Local30 = math::normalize(Local29);
|
| 553 |
-
float3 Local31 = ((math::abs(IsNormal - 1.0) > 0.00001) ? (float3(0.0,0.0,1.0)) : Local30);
|
| 554 |
-
|
| 555 |
-
float3 Normal_mdl = Local31;
|
| 556 |
-
|
| 557 |
-
float Local32 = (Local4.x * float3(EmissionUVW.x,EmissionUVW.y,EmissionUVW.z).x);
|
| 558 |
-
float Local33 = (Local4.y * float3(EmissionUVW.x,EmissionUVW.y,EmissionUVW.z).y);
|
| 559 |
-
float Local34 = (1.0 - float3(EmissionUVW.x,EmissionUVW.y,EmissionUVW.z).y);
|
| 560 |
-
float Local35 = (Local33 + Local34);
|
| 561 |
-
float Local36 = (float2(Local32,Local35).x + float3(EmissionOffset.x,EmissionOffset.y,EmissionOffset.z).x);
|
| 562 |
-
float Local37 = (float3(EmissionOffset.x,EmissionOffset.y,EmissionOffset.z).y * -1.0);
|
| 563 |
-
float Local38 = (float2(Local32,Local35).y + Local37);
|
| 564 |
-
float2 Local39 = (Local0 + float2(Local36,Local38));
|
| 565 |
-
float Local40 = (float3(EmissionUVW.x,EmissionUVW.y,EmissionUVW.z).z * 6.283185);
|
| 566 |
-
float Local41 = math::cos(Local40);
|
| 567 |
-
float Local42 = math::sin(Local40);
|
| 568 |
-
float Local43 = (Local42 * -1.0);
|
| 569 |
-
float Local44 = math::dot(Local39, float2(Local41,Local43));
|
| 570 |
-
float Local45 = math::dot(Local39, float2(Local42,Local41));
|
| 571 |
-
float2 Local46 = (float2(0.5,0.5) + float2(Local44,Local45));
|
| 572 |
-
float4 Local47 = tex::lookup_float4(EmissionTex,float2(Local46.x,1.0-Local46.y),tex::wrap_repeat,tex::wrap_repeat);
|
| 573 |
-
float3 Local48 = ((math::abs(EmissionFalloffValue1Type - 1.0) > 0.00001) ? (EmissionFalloffValue1Type >= 1.0 ? float3(float2(EmissionFalloffFloat,EmissionFalloffFloat).x,float2(EmissionFalloffFloat,EmissionFalloffFloat).y,EmissionFalloffFloat) : float3(EmissionColor.x,EmissionColor.y,EmissionColor.z)) : float3(Local47.x,Local47.y,Local47.z));
|
| 574 |
-
float Local49 = (Local4.x * float3(EmissionUVW_2.x,EmissionUVW_2.y,EmissionUVW_2.z).x);
|
| 575 |
-
float Local50 = (Local4.y * float3(EmissionUVW_2.x,EmissionUVW_2.y,EmissionUVW_2.z).y);
|
| 576 |
-
float Local51 = (1.0 - float3(EmissionUVW_2.x,EmissionUVW_2.y,EmissionUVW_2.z).y);
|
| 577 |
-
float Local52 = (Local50 + Local51);
|
| 578 |
-
float Local53 = (float2(Local49,Local52).x + float3(EmissionOffset_2.x,EmissionOffset_2.y,EmissionOffset_2.z).x);
|
| 579 |
-
float Local54 = (float3(EmissionOffset_2.x,EmissionOffset_2.y,EmissionOffset_2.z).y * -1.0);
|
| 580 |
-
float Local55 = (float2(Local49,Local52).y + Local54);
|
| 581 |
-
float2 Local56 = (Local0 + float2(Local53,Local55));
|
| 582 |
-
float Local57 = (float3(EmissionUVW_2.x,EmissionUVW_2.y,EmissionUVW_2.z).z * 6.283185);
|
| 583 |
-
float Local58 = math::cos(Local57);
|
| 584 |
-
float Local59 = math::sin(Local57);
|
| 585 |
-
float Local60 = (Local59 * -1.0);
|
| 586 |
-
float Local61 = math::dot(Local56, float2(Local58,Local60));
|
| 587 |
-
float Local62 = math::dot(Local56, float2(Local59,Local58));
|
| 588 |
-
float2 Local63 = (float2(0.5,0.5) + float2(Local61,Local62));
|
| 589 |
-
float4 Local64 = tex::lookup_float4(EmissionTex_2,float2(Local63.x,1.0-Local63.y),tex::wrap_repeat,tex::wrap_repeat);
|
| 590 |
-
float3 Local65 = ((math::abs(EmissionFalloffValue2Type - 1.0) > 0.00001) ? (EmissionFalloffValue2Type >= 1.0 ? float3(float2(EmissionFalloffFloat_2,EmissionFalloffFloat_2).x,float2(EmissionFalloffFloat_2,EmissionFalloffFloat_2).y,EmissionFalloffFloat_2) : float3(EmissionColor_2.x,EmissionColor_2.y,EmissionColor_2.z)) : float3(Local64.x,Local64.y,Local64.z));
|
| 591 |
-
float Local66 = math::min(math::max(EmissionFalloffFreshnelIor,0.0),100.0);
|
| 592 |
-
float Local67 = (1.0 / Local66);
|
| 593 |
-
float Local68 = math::max(Local66,Local67);
|
| 594 |
-
float Local69 = (Local68 - 1.0);
|
| 595 |
-
float Local70 = (Local68 * Local68);
|
| 596 |
-
float Local71 = math::dot(::pixel_normal_world_space(true), ::camera_vector(true));
|
| 597 |
-
float Local72 = (Local71 * Local71);
|
| 598 |
-
float Local73 = (Local70 + Local72);
|
| 599 |
-
float Local74 = (Local73 - 1.0);
|
| 600 |
-
float Local75 = math::sqrt(Local74);
|
| 601 |
-
float Local76 = (Local75 / Local68);
|
| 602 |
-
float Local77 = ((math::abs(Local76 - 0.99999) > 0.000001) ? (Local76 >= 0.99999 ? 1.0 : 0.0) : 0.0);
|
| 603 |
-
float Local78 = ((math::abs(Local71 - 0.99999) > 0.000001) ? (Local71 >= 0.99999 ? 1.0 : 0.0) : 0.0);
|
| 604 |
-
float Local79 = math::max(Local77,Local78);
|
| 605 |
-
float Local80 = (Local71 / Local76);
|
| 606 |
-
float Local81 = (Local68 * Local80);
|
| 607 |
-
float Local82 = (Local81 - 1.0);
|
| 608 |
-
float Local83 = (Local81 + 1.0);
|
| 609 |
-
float Local84 = (Local82 / Local83);
|
| 610 |
-
float Local85 = math::pow(math::max(Local84,float(0.000001)),2.0);
|
| 611 |
-
float Local86 = (Local76 / Local71);
|
| 612 |
-
float Local87 = (Local68 * Local86);
|
| 613 |
-
float Local88 = (Local87 - 1.0);
|
| 614 |
-
float Local89 = (Local87 + 1.0);
|
| 615 |
-
float Local90 = (Local88 / Local89);
|
| 616 |
-
float Local91 = math::pow(math::max(Local90,float(0.000001)),2.0);
|
| 617 |
-
float Local92 = (Local85 + Local91);
|
| 618 |
-
float Local93 = (Local92 * 0.5);
|
| 619 |
-
float Local94 = (Local68 + 1.0);
|
| 620 |
-
float Local95 = (Local69 / Local94);
|
| 621 |
-
float Local96 = math::pow(math::max(Local95,float(0.000001)),2.0);
|
| 622 |
-
float Local97 = ((math::abs(Local79 - 1.0) > 0.1) ? (Local93) : Local96);
|
| 623 |
-
float Local98 = ((math::abs(Local69 - 0.0) > 0.000001) ? (Local97) : 0.0);
|
| 624 |
-
float Local99 = math::saturate(Local98);
|
| 625 |
-
float3 Local100 = math::lerp(Local48,Local65,Local99);
|
| 626 |
-
float3 Local101 = ((math::abs(EmissionIsTexType - 1.0) > 0.00001) ? (EmissionIsTexType >= 1.0 ? Local100 : float3(EmissionColor.x,EmissionColor.y,EmissionColor.z)) : float3(Local47.x,Local47.y,Local47.z));
|
| 627 |
-
float Local102 = (Local4.x * float3(ColorUVW.x,ColorUVW.y,ColorUVW.z).x);
|
| 628 |
-
float Local103 = (Local4.y * float3(ColorUVW.x,ColorUVW.y,ColorUVW.z).y);
|
| 629 |
-
float Local104 = (1.0 - float3(ColorUVW.x,ColorUVW.y,ColorUVW.z).y);
|
| 630 |
-
float Local105 = (Local103 + Local104);
|
| 631 |
-
float Local106 = (float2(Local102,Local105).x + float3(ColorOffset.x,ColorOffset.y,ColorOffset.z).x);
|
| 632 |
-
float Local107 = (float3(ColorOffset.x,ColorOffset.y,ColorOffset.z).y * -1.0);
|
| 633 |
-
float Local108 = (float2(Local102,Local105).y + Local107);
|
| 634 |
-
float2 Local109 = (Local0 + float2(Local106,Local108));
|
| 635 |
-
float Local110 = (float3(ColorUVW.x,ColorUVW.y,ColorUVW.z).z * 6.283185);
|
| 636 |
-
float Local111 = math::cos(Local110);
|
| 637 |
-
float Local112 = math::sin(Local110);
|
| 638 |
-
float Local113 = (Local112 * -1.0);
|
| 639 |
-
float Local114 = math::dot(Local109, float2(Local111,Local113));
|
| 640 |
-
float Local115 = math::dot(Local109, float2(Local112,Local111));
|
| 641 |
-
float2 Local116 = (float2(0.5,0.5) + float2(Local114,Local115));
|
| 642 |
-
float4 Local117 = tex::lookup_float4(ColorTex,float2(Local116.x,1.0-Local116.y),tex::wrap_repeat,tex::wrap_repeat);
|
| 643 |
-
float3 Local118 = ((math::abs(ColorFalloffValue1Type - 1.0) > 0.00001) ? (ColorFalloffValue1Type >= 1.0 ? float3(float2(ColorFalloffFloat,ColorFalloffFloat).x,float2(ColorFalloffFloat,ColorFalloffFloat).y,ColorFalloffFloat) : float3(ColorColor.x,ColorColor.y,ColorColor.z)) : float3(Local117.x,Local117.y,Local117.z));
|
| 644 |
-
float Local119 = (Local4.x * float3(ColorUVW_2.x,ColorUVW_2.y,ColorUVW_2.z).x);
|
| 645 |
-
float Local120 = (Local4.y * float3(ColorUVW_2.x,ColorUVW_2.y,ColorUVW_2.z).y);
|
| 646 |
-
float Local121 = (1.0 - float3(ColorUVW_2.x,ColorUVW_2.y,ColorUVW_2.z).y);
|
| 647 |
-
float Local122 = (Local120 + Local121);
|
| 648 |
-
float Local123 = (float2(Local119,Local122).x + float3(ColorOffset_2.x,ColorOffset_2.y,ColorOffset_2.z).x);
|
| 649 |
-
float Local124 = (float3(ColorOffset_2.x,ColorOffset_2.y,ColorOffset_2.z).y * -1.0);
|
| 650 |
-
float Local125 = (float2(Local119,Local122).y + Local124);
|
| 651 |
-
float2 Local126 = (Local0 + float2(Local123,Local125));
|
| 652 |
-
float Local127 = (float3(ColorUVW_2.x,ColorUVW_2.y,ColorUVW_2.z).z * 6.283185);
|
| 653 |
-
float Local128 = math::cos(Local127);
|
| 654 |
-
float Local129 = math::sin(Local127);
|
| 655 |
-
float Local130 = (Local129 * -1.0);
|
| 656 |
-
float Local131 = math::dot(Local126, float2(Local128,Local130));
|
| 657 |
-
float Local132 = math::dot(Local126, float2(Local129,Local128));
|
| 658 |
-
float2 Local133 = (float2(0.5,0.5) + float2(Local131,Local132));
|
| 659 |
-
float4 Local134 = tex::lookup_float4(ColorTex_2,float2(Local133.x,1.0-Local133.y),tex::wrap_repeat,tex::wrap_repeat);
|
| 660 |
-
float3 Local135 = ((math::abs(ColorFalloffValue2Type - 1.0) > 0.00001) ? (ColorFalloffValue2Type >= 1.0 ? float3(float2(ColorFalloffFloat_2,ColorFalloffFloat_2).x,float2(ColorFalloffFloat_2,ColorFalloffFloat_2).y,ColorFalloffFloat_2) : float3(ColorColor_2.x,ColorColor_2.y,ColorColor_2.z)) : float3(Local134.x,Local134.y,Local134.z));
|
| 661 |
-
float Local136 = math::min(math::max(ColorFalloffFreshnelIor,0.0),100.0);
|
| 662 |
-
float Local137 = (1.0 / Local136);
|
| 663 |
-
float Local138 = math::max(Local136,Local137);
|
| 664 |
-
float Local139 = (Local138 - 1.0);
|
| 665 |
-
float Local140 = (Local138 * Local138);
|
| 666 |
-
float Local141 = (Local140 + Local72);
|
| 667 |
-
float Local142 = (Local141 - 1.0);
|
| 668 |
-
float Local143 = math::sqrt(Local142);
|
| 669 |
-
float Local144 = (Local143 / Local138);
|
| 670 |
-
float Local145 = ((math::abs(Local144 - 0.99999) > 0.000001) ? (Local144 >= 0.99999 ? 1.0 : 0.0) : 0.0);
|
| 671 |
-
float Local146 = math::max(Local145,Local78);
|
| 672 |
-
float Local147 = (Local71 / Local144);
|
| 673 |
-
float Local148 = (Local138 * Local147);
|
| 674 |
-
float Local149 = (Local148 - 1.0);
|
| 675 |
-
float Local150 = (Local148 + 1.0);
|
| 676 |
-
float Local151 = (Local149 / Local150);
|
| 677 |
-
float Local152 = math::pow(math::max(Local151,float(0.000001)),2.0);
|
| 678 |
-
float Local153 = (Local144 / Local71);
|
| 679 |
-
float Local154 = (Local138 * Local153);
|
| 680 |
-
float Local155 = (Local154 - 1.0);
|
| 681 |
-
float Local156 = (Local154 + 1.0);
|
| 682 |
-
float Local157 = (Local155 / Local156);
|
| 683 |
-
float Local158 = math::pow(math::max(Local157,float(0.000001)),2.0);
|
| 684 |
-
float Local159 = (Local152 + Local158);
|
| 685 |
-
float Local160 = (Local159 * 0.5);
|
| 686 |
-
float Local161 = (Local138 + 1.0);
|
| 687 |
-
float Local162 = (Local139 / Local161);
|
| 688 |
-
float Local163 = math::pow(math::max(Local162,float(0.000001)),2.0);
|
| 689 |
-
float Local164 = ((math::abs(Local146 - 1.0) > 0.1) ? (Local160) : Local163);
|
| 690 |
-
float Local165 = ((math::abs(Local139 - 0.0) > 0.000001) ? (Local164) : 0.0);
|
| 691 |
-
float Local166 = math::saturate(Local165);
|
| 692 |
-
float3 Local167 = math::lerp(Local118,Local135,Local166);
|
| 693 |
-
float3 Local168 = ((math::abs(ColorIsTexType - 1.0) > 0.00001) ? (ColorIsTexType >= 1.0 ? Local167 : float3(ColorColor.x,ColorColor.y,ColorColor.z)) : float3(Local117.x,Local117.y,Local117.z));
|
| 694 |
-
float Local169 = (Local4.x * float3(MetallicUVW.x,MetallicUVW.y,MetallicUVW.z).x);
|
| 695 |
-
float Local170 = (Local4.y * float3(MetallicUVW.x,MetallicUVW.y,MetallicUVW.z).y);
|
| 696 |
-
float Local171 = (1.0 - float3(MetallicUVW.x,MetallicUVW.y,MetallicUVW.z).y);
|
| 697 |
-
float Local172 = (Local170 + Local171);
|
| 698 |
-
float Local173 = (float2(Local169,Local172).x + float3(MetallicOffset.x,MetallicOffset.y,MetallicOffset.z).x);
|
| 699 |
-
float Local174 = (float3(MetallicOffset.x,MetallicOffset.y,MetallicOffset.z).y * -1.0);
|
| 700 |
-
float Local175 = (float2(Local169,Local172).y + Local174);
|
| 701 |
-
float2 Local176 = (Local0 + float2(Local173,Local175));
|
| 702 |
-
float Local177 = (float3(MetallicUVW.x,MetallicUVW.y,MetallicUVW.z).z * 6.283185);
|
| 703 |
-
float Local178 = math::cos(Local177);
|
| 704 |
-
float Local179 = math::sin(Local177);
|
| 705 |
-
float Local180 = (Local179 * -1.0);
|
| 706 |
-
float Local181 = math::dot(Local176, float2(Local178,Local180));
|
| 707 |
-
float Local182 = math::dot(Local176, float2(Local179,Local178));
|
| 708 |
-
float2 Local183 = (float2(0.5,0.5) + float2(Local181,Local182));
|
| 709 |
-
float4 Local184 = tex::lookup_float4(MetallicTex,float2(Local183.x,1.0-Local183.y),tex::wrap_repeat,tex::wrap_repeat);
|
| 710 |
-
float3 Local185 = ((math::abs(MetallicFalloffValue1Type - 1.0) > 0.00001) ? (MetallicFalloffValue1Type >= 1.0 ? float3(float2(MetallicFalloffFloat,MetallicFalloffFloat).x,float2(MetallicFalloffFloat,MetallicFalloffFloat).y,MetallicFalloffFloat) : float3(float2(MetallicFloat,MetallicFloat).x,float2(MetallicFloat,MetallicFloat).y,MetallicFloat)) : float3(Local184.x,Local184.y,Local184.z));
|
| 711 |
-
float Local186 = (Local4.x * float3(MetallicUVW_2.x,MetallicUVW_2.y,MetallicUVW_2.z).x);
|
| 712 |
-
float Local187 = (Local4.y * float3(MetallicUVW_2.x,MetallicUVW_2.y,MetallicUVW_2.z).y);
|
| 713 |
-
float Local188 = (1.0 - float3(MetallicUVW_2.x,MetallicUVW_2.y,MetallicUVW_2.z).y);
|
| 714 |
-
float Local189 = (Local187 + Local188);
|
| 715 |
-
float Local190 = (float2(Local186,Local189).x + float3(MetallicOffset_2.x,MetallicOffset_2.y,MetallicOffset_2.z).x);
|
| 716 |
-
float Local191 = (float3(MetallicOffset_2.x,MetallicOffset_2.y,MetallicOffset_2.z).y * -1.0);
|
| 717 |
-
float Local192 = (float2(Local186,Local189).y + Local191);
|
| 718 |
-
float2 Local193 = (Local0 + float2(Local190,Local192));
|
| 719 |
-
float Local194 = (float3(MetallicUVW_2.x,MetallicUVW_2.y,MetallicUVW_2.z).z * 6.283185);
|
| 720 |
-
float Local195 = math::cos(Local194);
|
| 721 |
-
float Local196 = math::sin(Local194);
|
| 722 |
-
float Local197 = (Local196 * -1.0);
|
| 723 |
-
float Local198 = math::dot(Local193, float2(Local195,Local197));
|
| 724 |
-
float Local199 = math::dot(Local193, float2(Local196,Local195));
|
| 725 |
-
float2 Local200 = (float2(0.5,0.5) + float2(Local198,Local199));
|
| 726 |
-
float4 Local201 = tex::lookup_float4(MetallicTex_2,float2(Local200.x,1.0-Local200.y),tex::wrap_repeat,tex::wrap_repeat);
|
| 727 |
-
float3 Local202 = ((math::abs(MetallicFalloffValue2Type - 1.0) > 0.00001) ? (MetallicFalloffValue2Type >= 1.0 ? float3(float2(MetallicFalloffFloat_2,MetallicFalloffFloat_2).x,float2(MetallicFalloffFloat_2,MetallicFalloffFloat_2).y,MetallicFalloffFloat_2) : float3(MetallicColor_2.x,MetallicColor_2.y,MetallicColor_2.z)) : float3(Local201.x,Local201.y,Local201.z));
|
| 728 |
-
float Local203 = math::min(math::max(MetallicFalloffFreshnelIor,0.0),100.0);
|
| 729 |
-
float Local204 = (1.0 / Local203);
|
| 730 |
-
float Local205 = math::max(Local203,Local204);
|
| 731 |
-
float Local206 = (Local205 - 1.0);
|
| 732 |
-
float Local207 = (Local205 * Local205);
|
| 733 |
-
float Local208 = (Local207 + Local72);
|
| 734 |
-
float Local209 = (Local208 - 1.0);
|
| 735 |
-
float Local210 = math::sqrt(Local209);
|
| 736 |
-
float Local211 = (Local210 / Local205);
|
| 737 |
-
float Local212 = ((math::abs(Local211 - 0.99999) > 0.000001) ? (Local211 >= 0.99999 ? 1.0 : 0.0) : 0.0);
|
| 738 |
-
float Local213 = math::max(Local212,Local78);
|
| 739 |
-
float Local214 = (Local71 / Local211);
|
| 740 |
-
float Local215 = (Local205 * Local214);
|
| 741 |
-
float Local216 = (Local215 - 1.0);
|
| 742 |
-
float Local217 = (Local215 + 1.0);
|
| 743 |
-
float Local218 = (Local216 / Local217);
|
| 744 |
-
float Local219 = math::pow(math::max(Local218,float(0.000001)),2.0);
|
| 745 |
-
float Local220 = (Local211 / Local71);
|
| 746 |
-
float Local221 = (Local205 * Local220);
|
| 747 |
-
float Local222 = (Local221 - 1.0);
|
| 748 |
-
float Local223 = (Local221 + 1.0);
|
| 749 |
-
float Local224 = (Local222 / Local223);
|
| 750 |
-
float Local225 = math::pow(math::max(Local224,float(0.000001)),2.0);
|
| 751 |
-
float Local226 = (Local219 + Local225);
|
| 752 |
-
float Local227 = (Local226 * 0.5);
|
| 753 |
-
float Local228 = (Local205 + 1.0);
|
| 754 |
-
float Local229 = (Local206 / Local228);
|
| 755 |
-
float Local230 = math::pow(math::max(Local229,float(0.000001)),2.0);
|
| 756 |
-
float Local231 = ((math::abs(Local213 - 1.0) > 0.1) ? (Local227) : Local230);
|
| 757 |
-
float Local232 = ((math::abs(Local206 - 0.0) > 0.000001) ? (Local231) : 0.0);
|
| 758 |
-
float Local233 = math::saturate(Local232);
|
| 759 |
-
float3 Local234 = math::lerp(Local185,Local202,Local233);
|
| 760 |
-
float3 Local235 = ((math::abs(MetallicIsTexType - 1.0) > 0.00001) ? (MetallicIsTexType >= 1.0 ? Local234 : float3(float2(MetallicFloat,MetallicFloat).x,float2(MetallicFloat,MetallicFloat).y,MetallicFloat)) : float3(Local184.x,Local184.y,Local184.z));
|
| 761 |
-
float Local236 = (Local4.x * float3(SpecularUVW.x,SpecularUVW.y,SpecularUVW.z).x);
|
| 762 |
-
float Local237 = (Local4.y * float3(SpecularUVW.x,SpecularUVW.y,SpecularUVW.z).y);
|
| 763 |
-
float Local238 = (1.0 - float3(SpecularUVW.x,SpecularUVW.y,SpecularUVW.z).y);
|
| 764 |
-
float Local239 = (Local237 + Local238);
|
| 765 |
-
float Local240 = (float2(Local236,Local239).x + float3(SpecularOffset.x,SpecularOffset.y,SpecularOffset.z).x);
|
| 766 |
-
float Local241 = (float3(SpecularOffset.x,SpecularOffset.y,SpecularOffset.z).y * -1.0);
|
| 767 |
-
float Local242 = (float2(Local236,Local239).y + Local241);
|
| 768 |
-
float2 Local243 = (Local0 + float2(Local240,Local242));
|
| 769 |
-
float Local244 = (float3(SpecularUVW.x,SpecularUVW.y,SpecularUVW.z).z * 6.283185);
|
| 770 |
-
float Local245 = math::cos(Local244);
|
| 771 |
-
float Local246 = math::sin(Local244);
|
| 772 |
-
float Local247 = (Local246 * -1.0);
|
| 773 |
-
float Local248 = math::dot(Local243, float2(Local245,Local247));
|
| 774 |
-
float Local249 = math::dot(Local243, float2(Local246,Local245));
|
| 775 |
-
float2 Local250 = (float2(0.5,0.5) + float2(Local248,Local249));
|
| 776 |
-
float4 Local251 = tex::lookup_float4(SpecularTex,float2(Local250.x,1.0-Local250.y),tex::wrap_repeat,tex::wrap_repeat);
|
| 777 |
-
float3 Local252 = ((math::abs(SpecularFalloffValue1Type - 1.0) > 0.00001) ? (SpecularFalloffValue1Type >= 1.0 ? float3(float2(SpecularFalloffFloat,SpecularFalloffFloat).x,float2(SpecularFalloffFloat,SpecularFalloffFloat).y,SpecularFalloffFloat) : float3(float2(SpecularFloat,SpecularFloat).x,float2(SpecularFloat,SpecularFloat).y,SpecularFloat)) : float3(Local251.x,Local251.y,Local251.z));
|
| 778 |
-
float Local253 = (Local4.x * float3(SpecularUVW_2.x,SpecularUVW_2.y,SpecularUVW_2.z).x);
|
| 779 |
-
float Local254 = (Local4.y * float3(SpecularUVW_2.x,SpecularUVW_2.y,SpecularUVW_2.z).y);
|
| 780 |
-
float Local255 = (1.0 - float3(SpecularUVW_2.x,SpecularUVW_2.y,SpecularUVW_2.z).y);
|
| 781 |
-
float Local256 = (Local254 + Local255);
|
| 782 |
-
float Local257 = (float2(Local253,Local256).x + float3(SpecularOffset_2.x,SpecularOffset_2.y,SpecularOffset_2.z).x);
|
| 783 |
-
float Local258 = (float3(SpecularOffset_2.x,SpecularOffset_2.y,SpecularOffset_2.z).y * -1.0);
|
| 784 |
-
float Local259 = (float2(Local253,Local256).y + Local258);
|
| 785 |
-
float2 Local260 = (Local0 + float2(Local257,Local259));
|
| 786 |
-
float Local261 = (float3(SpecularUVW_2.x,SpecularUVW_2.y,SpecularUVW_2.z).z * 6.283185);
|
| 787 |
-
float Local262 = math::cos(Local261);
|
| 788 |
-
float Local263 = math::sin(Local261);
|
| 789 |
-
float Local264 = (Local263 * -1.0);
|
| 790 |
-
float Local265 = math::dot(Local260, float2(Local262,Local264));
|
| 791 |
-
float Local266 = math::dot(Local260, float2(Local263,Local262));
|
| 792 |
-
float2 Local267 = (float2(0.5,0.5) + float2(Local265,Local266));
|
| 793 |
-
float4 Local268 = tex::lookup_float4(SpecularTex_2,float2(Local267.x,1.0-Local267.y),tex::wrap_repeat,tex::wrap_repeat);
|
| 794 |
-
float3 Local269 = ((math::abs(SpecularFalloffValue2Type - 1.0) > 0.00001) ? (SpecularFalloffValue2Type >= 1.0 ? float3(float2(SpecularFalloffFloat_2,SpecularFalloffFloat_2).x,float2(SpecularFalloffFloat_2,SpecularFalloffFloat_2).y,SpecularFalloffFloat_2) : float3(SpecularColor_2.x,SpecularColor_2.y,SpecularColor_2.z)) : float3(Local268.x,Local268.y,Local268.z));
|
| 795 |
-
float Local270 = math::min(math::max(SpecularFalloffFreshnelIor,0.0),100.0);
|
| 796 |
-
float Local271 = (1.0 / Local270);
|
| 797 |
-
float Local272 = math::max(Local270,Local271);
|
| 798 |
-
float Local273 = (Local272 - 1.0);
|
| 799 |
-
float Local274 = (Local272 * Local272);
|
| 800 |
-
float Local275 = (Local274 + Local72);
|
| 801 |
-
float Local276 = (Local275 - 1.0);
|
| 802 |
-
float Local277 = math::sqrt(Local276);
|
| 803 |
-
float Local278 = (Local277 / Local272);
|
| 804 |
-
float Local279 = ((math::abs(Local278 - 0.99999) > 0.000001) ? (Local278 >= 0.99999 ? 1.0 : 0.0) : 0.0);
|
| 805 |
-
float Local280 = math::max(Local279,Local78);
|
| 806 |
-
float Local281 = (Local71 / Local278);
|
| 807 |
-
float Local282 = (Local272 * Local281);
|
| 808 |
-
float Local283 = (Local282 - 1.0);
|
| 809 |
-
float Local284 = (Local282 + 1.0);
|
| 810 |
-
float Local285 = (Local283 / Local284);
|
| 811 |
-
float Local286 = math::pow(math::max(Local285,float(0.000001)),2.0);
|
| 812 |
-
float Local287 = (Local278 / Local71);
|
| 813 |
-
float Local288 = (Local272 * Local287);
|
| 814 |
-
float Local289 = (Local288 - 1.0);
|
| 815 |
-
float Local290 = (Local288 + 1.0);
|
| 816 |
-
float Local291 = (Local289 / Local290);
|
| 817 |
-
float Local292 = math::pow(math::max(Local291,float(0.000001)),2.0);
|
| 818 |
-
float Local293 = (Local286 + Local292);
|
| 819 |
-
float Local294 = (Local293 * 0.5);
|
| 820 |
-
float Local295 = (Local272 + 1.0);
|
| 821 |
-
float Local296 = (Local273 / Local295);
|
| 822 |
-
float Local297 = math::pow(math::max(Local296,float(0.000001)),2.0);
|
| 823 |
-
float Local298 = ((math::abs(Local280 - 1.0) > 0.1) ? (Local294) : Local297);
|
| 824 |
-
float Local299 = ((math::abs(Local273 - 0.0) > 0.000001) ? (Local298) : 0.0);
|
| 825 |
-
float Local300 = math::saturate(Local299);
|
| 826 |
-
float3 Local301 = math::lerp(Local252,Local269,Local300);
|
| 827 |
-
float3 Local302 = ((math::abs(SpecularIsTexType - 1.0) > 0.00001) ? (SpecularIsTexType >= 1.0 ? Local301 : float3(float2(SpecularFloat,SpecularFloat).x,float2(SpecularFloat,SpecularFloat).y,SpecularFloat)) : float3(Local251.x,Local251.y,Local251.z));
|
| 828 |
-
float Local303 = (Local4.x * float3(RoughnessUVW.x,RoughnessUVW.y,RoughnessUVW.z).x);
|
| 829 |
-
float Local304 = (Local4.y * float3(RoughnessUVW.x,RoughnessUVW.y,RoughnessUVW.z).y);
|
| 830 |
-
float Local305 = (1.0 - float3(RoughnessUVW.x,RoughnessUVW.y,RoughnessUVW.z).y);
|
| 831 |
-
float Local306 = (Local304 + Local305);
|
| 832 |
-
float Local307 = (float2(Local303,Local306).x + float3(RoughnessOffset.x,RoughnessOffset.y,RoughnessOffset.z).x);
|
| 833 |
-
float Local308 = (float3(RoughnessOffset.x,RoughnessOffset.y,RoughnessOffset.z).y * -1.0);
|
| 834 |
-
float Local309 = (float2(Local303,Local306).y + Local308);
|
| 835 |
-
float2 Local310 = (Local0 + float2(Local307,Local309));
|
| 836 |
-
float Local311 = (float3(RoughnessUVW.x,RoughnessUVW.y,RoughnessUVW.z).z * 6.283185);
|
| 837 |
-
float Local312 = math::cos(Local311);
|
| 838 |
-
float Local313 = math::sin(Local311);
|
| 839 |
-
float Local314 = (Local313 * -1.0);
|
| 840 |
-
float Local315 = math::dot(Local310, float2(Local312,Local314));
|
| 841 |
-
float Local316 = math::dot(Local310, float2(Local313,Local312));
|
| 842 |
-
float2 Local317 = (float2(0.5,0.5) + float2(Local315,Local316));
|
| 843 |
-
float4 Local318 = tex::lookup_float4(RoughnessTex,float2(Local317.x,1.0-Local317.y),tex::wrap_repeat,tex::wrap_repeat);
|
| 844 |
-
float3 Local319 = ((math::abs(RoughnessFalloffValue1Type - 1.0) > 0.00001) ? (RoughnessFalloffValue1Type >= 1.0 ? float3(float2(RoughnessFalloffFloat,RoughnessFalloffFloat).x,float2(RoughnessFalloffFloat,RoughnessFalloffFloat).y,RoughnessFalloffFloat) : float3(float2(RoughnessFloat,RoughnessFloat).x,float2(RoughnessFloat,RoughnessFloat).y,RoughnessFloat)) : float3(Local318.x,Local318.y,Local318.z));
|
| 845 |
-
float Local320 = (Local4.x * float3(RoughnessUVW_2.x,RoughnessUVW_2.y,RoughnessUVW_2.z).x);
|
| 846 |
-
float Local321 = (Local4.y * float3(RoughnessUVW_2.x,RoughnessUVW_2.y,RoughnessUVW_2.z).y);
|
| 847 |
-
float Local322 = (1.0 - float3(RoughnessUVW_2.x,RoughnessUVW_2.y,RoughnessUVW_2.z).y);
|
| 848 |
-
float Local323 = (Local321 + Local322);
|
| 849 |
-
float Local324 = (float2(Local320,Local323).x + float3(RoughnessOffset_2.x,RoughnessOffset_2.y,RoughnessOffset_2.z).x);
|
| 850 |
-
float Local325 = (float3(RoughnessOffset_2.x,RoughnessOffset_2.y,RoughnessOffset_2.z).y * -1.0);
|
| 851 |
-
float Local326 = (float2(Local320,Local323).y + Local325);
|
| 852 |
-
float2 Local327 = (Local0 + float2(Local324,Local326));
|
| 853 |
-
float Local328 = (float3(RoughnessUVW_2.x,RoughnessUVW_2.y,RoughnessUVW_2.z).z * 6.283185);
|
| 854 |
-
float Local329 = math::cos(Local328);
|
| 855 |
-
float Local330 = math::sin(Local328);
|
| 856 |
-
float Local331 = (Local330 * -1.0);
|
| 857 |
-
float Local332 = math::dot(Local327, float2(Local329,Local331));
|
| 858 |
-
float Local333 = math::dot(Local327, float2(Local330,Local329));
|
| 859 |
-
float2 Local334 = (float2(0.5,0.5) + float2(Local332,Local333));
|
| 860 |
-
float4 Local335 = tex::lookup_float4(RoughnessTex_2,float2(Local334.x,1.0-Local334.y),tex::wrap_repeat,tex::wrap_repeat);
|
| 861 |
-
float3 Local336 = ((math::abs(RoughnessFalloffValue2Type - 1.0) > 0.00001) ? (RoughnessFalloffValue2Type >= 1.0 ? float3(float2(RoughnessFalloffFloat_2,RoughnessFalloffFloat_2).x,float2(RoughnessFalloffFloat_2,RoughnessFalloffFloat_2).y,RoughnessFalloffFloat_2) : float3(RoughnessColor_2.x,RoughnessColor_2.y,RoughnessColor_2.z)) : float3(Local335.x,Local335.y,Local335.z));
|
| 862 |
-
float Local337 = math::min(math::max(RoughnessFalloffFreshnelIor,0.0),100.0);
|
| 863 |
-
float Local338 = (1.0 / Local337);
|
| 864 |
-
float Local339 = math::max(Local337,Local338);
|
| 865 |
-
float Local340 = (Local339 - 1.0);
|
| 866 |
-
float Local341 = (Local339 * Local339);
|
| 867 |
-
float Local342 = (Local341 + Local72);
|
| 868 |
-
float Local343 = (Local342 - 1.0);
|
| 869 |
-
float Local344 = math::sqrt(Local343);
|
| 870 |
-
float Local345 = (Local344 / Local339);
|
| 871 |
-
float Local346 = ((math::abs(Local345 - 0.99999) > 0.000001) ? (Local345 >= 0.99999 ? 1.0 : 0.0) : 0.0);
|
| 872 |
-
float Local347 = math::max(Local346,Local78);
|
| 873 |
-
float Local348 = (Local71 / Local345);
|
| 874 |
-
float Local349 = (Local339 * Local348);
|
| 875 |
-
float Local350 = (Local349 - 1.0);
|
| 876 |
-
float Local351 = (Local349 + 1.0);
|
| 877 |
-
float Local352 = (Local350 / Local351);
|
| 878 |
-
float Local353 = math::pow(math::max(Local352,float(0.000001)),2.0);
|
| 879 |
-
float Local354 = (Local345 / Local71);
|
| 880 |
-
float Local355 = (Local339 * Local354);
|
| 881 |
-
float Local356 = (Local355 - 1.0);
|
| 882 |
-
float Local357 = (Local355 + 1.0);
|
| 883 |
-
float Local358 = (Local356 / Local357);
|
| 884 |
-
float Local359 = math::pow(math::max(Local358,float(0.000001)),2.0);
|
| 885 |
-
float Local360 = (Local353 + Local359);
|
| 886 |
-
float Local361 = (Local360 * 0.5);
|
| 887 |
-
float Local362 = (Local339 + 1.0);
|
| 888 |
-
float Local363 = (Local340 / Local362);
|
| 889 |
-
float Local364 = math::pow(math::max(Local363,float(0.000001)),2.0);
|
| 890 |
-
float Local365 = ((math::abs(Local347 - 1.0) > 0.1) ? (Local361) : Local364);
|
| 891 |
-
float Local366 = ((math::abs(Local340 - 0.0) > 0.000001) ? (Local365) : 0.0);
|
| 892 |
-
float Local367 = math::saturate(Local366);
|
| 893 |
-
float3 Local368 = math::lerp(Local319,Local336,Local367);
|
| 894 |
-
float3 Local369 = ((math::abs(RoughnessIsTexType - 1.0) > 0.00001) ? (RoughnessIsTexType >= 1.0 ? Local368 : float3(float2(RoughnessFloat,RoughnessFloat).x,float2(RoughnessFloat,RoughnessFloat).y,RoughnessFloat)) : float3(Local318.x,Local318.y,Local318.z));
|
| 895 |
-
|
| 896 |
-
float3 EmissiveColor_mdl = Local101;
|
| 897 |
-
float OpacityMask_mdl = 1.0;
|
| 898 |
-
float3 BaseColor_mdl = Local168;
|
| 899 |
-
float Metallic_mdl = Local235.x;
|
| 900 |
-
float Specular_mdl = Local302.x;
|
| 901 |
-
float Roughness_mdl = Local369.x;
|
| 902 |
-
float SurfaceThickness_mdl = 0.01;
|
| 903 |
-
|
| 904 |
-
} in
|
| 905 |
-
::OmniUe4Base(
|
| 906 |
-
base_color: BaseColor_mdl,
|
| 907 |
-
metallic: Metallic_mdl,
|
| 908 |
-
roughness: Roughness_mdl,
|
| 909 |
-
specular: Specular_mdl,
|
| 910 |
-
normal: Normal_mdl,
|
| 911 |
-
opacity: OpacityMask_mdl,
|
| 912 |
-
emissive_color: EmissiveColor_mdl,
|
| 913 |
-
displacement: WorldPositionOffset_mdl,
|
| 914 |
-
two_sided: false);
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:f0d655dbdb21cb3ca1c7b8db04ae9edebfe6cbead1cf215bb66857be4f1c657f
|
| 3 |
+
size 42019
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|
kujiale_0066/Materials/M_BaseMaterial_v2_twosided.mdl
CHANGED
|
@@ -1,914 +1,3 @@
|
|
| 1 |
-
|
| 2 |
-
|
| 3 |
-
|
| 4 |
-
import ::state::*;
|
| 5 |
-
import ::tex::*;
|
| 6 |
-
import ::anno::*;
|
| 7 |
-
import ::scene::*;
|
| 8 |
-
using .::OmniUe4Function import *;
|
| 9 |
-
using .::OmniUe4Base import *;
|
| 10 |
-
|
| 11 |
-
export annotation sampler_color();
|
| 12 |
-
export annotation sampler_normal();
|
| 13 |
-
export annotation sampler_grayscale();
|
| 14 |
-
export annotation sampler_alpha();
|
| 15 |
-
export annotation sampler_masks();
|
| 16 |
-
export annotation sampler_distancefield();
|
| 17 |
-
export annotation dither_masked_off();
|
| 18 |
-
export annotation world_space_normal();
|
| 19 |
-
|
| 20 |
-
export material M_BaseMaterial_v2_twosided(
|
| 21 |
-
float IsNormal = 0.0
|
| 22 |
-
[[
|
| 23 |
-
anno::display_name("IsNormal"),
|
| 24 |
-
anno::ui_order(32)
|
| 25 |
-
]],
|
| 26 |
-
float IsFlip = 0.0
|
| 27 |
-
[[
|
| 28 |
-
anno::display_name("IsFlip"),
|
| 29 |
-
anno::ui_order(32),
|
| 30 |
-
anno::in_group("Normal")
|
| 31 |
-
]],
|
| 32 |
-
uniform texture_2d NormalTex = texture_2d("./Textures/DefaultNormal.png",::tex::gamma_linear)
|
| 33 |
-
[[
|
| 34 |
-
anno::display_name("NormalTex"),
|
| 35 |
-
anno::ui_order(32),
|
| 36 |
-
anno::in_group("Normal"),
|
| 37 |
-
sampler_normal()
|
| 38 |
-
]],
|
| 39 |
-
float4 NormalUVW = float4(1.0,1.0,0.0,1.0)
|
| 40 |
-
[[
|
| 41 |
-
anno::display_name("NormalUVW"),
|
| 42 |
-
anno::ui_order(4),
|
| 43 |
-
anno::in_group("Normal")
|
| 44 |
-
]],
|
| 45 |
-
float4 NormalOffset = float4(0.0,0.0,0.0,1.0)
|
| 46 |
-
[[
|
| 47 |
-
anno::display_name("NormalOffset"),
|
| 48 |
-
anno::ui_order(5),
|
| 49 |
-
anno::in_group("Normal")
|
| 50 |
-
]],
|
| 51 |
-
float NormalIntensity = 0.0
|
| 52 |
-
[[
|
| 53 |
-
anno::display_name("NormalIntensity"),
|
| 54 |
-
anno::ui_order(32),
|
| 55 |
-
anno::in_group("Normal")
|
| 56 |
-
]],
|
| 57 |
-
float EmissionIsTexType = 0.0
|
| 58 |
-
[[
|
| 59 |
-
anno::display_name("EmissionIsTexType"),
|
| 60 |
-
anno::description("0 is color, 1 is tex, 2 is falloff
|
| 61 |
-
"),
|
| 62 |
-
anno::ui_order(1),
|
| 63 |
-
anno::in_group("Emission")
|
| 64 |
-
]],
|
| 65 |
-
float EmissionFalloffValue1Type = 0.0
|
| 66 |
-
[[
|
| 67 |
-
anno::display_name("EmissionFalloffValue1Type"),
|
| 68 |
-
anno::ui_order(7),
|
| 69 |
-
anno::in_group("Emission")
|
| 70 |
-
]],
|
| 71 |
-
float EmissionFalloffFloat = 0.0
|
| 72 |
-
[[
|
| 73 |
-
anno::display_name("EmissionFalloffFloat"),
|
| 74 |
-
anno::ui_order(8),
|
| 75 |
-
anno::in_group("Emission")
|
| 76 |
-
]],
|
| 77 |
-
float4 EmissionColor = float4(0.0,0.0,0.0,1.0)
|
| 78 |
-
[[
|
| 79 |
-
anno::display_name("EmissionColor"),
|
| 80 |
-
anno::ui_order(2),
|
| 81 |
-
anno::in_group("Emission")
|
| 82 |
-
]],
|
| 83 |
-
uniform texture_2d EmissionTex = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb)
|
| 84 |
-
[[
|
| 85 |
-
anno::display_name("EmissionTex"),
|
| 86 |
-
anno::ui_order(3),
|
| 87 |
-
anno::in_group("Emission"),
|
| 88 |
-
sampler_color()
|
| 89 |
-
]],
|
| 90 |
-
float4 EmissionUVW = float4(1.0,1.0,0.0,1.0)
|
| 91 |
-
[[
|
| 92 |
-
anno::display_name("EmissionUVW"),
|
| 93 |
-
anno::ui_order(4),
|
| 94 |
-
anno::in_group("Emission")
|
| 95 |
-
]],
|
| 96 |
-
float4 EmissionOffset = float4(0.0,0.0,0.0,1.0)
|
| 97 |
-
[[
|
| 98 |
-
anno::display_name("EmissionOffset"),
|
| 99 |
-
anno::ui_order(5),
|
| 100 |
-
anno::in_group("Emission")
|
| 101 |
-
]],
|
| 102 |
-
float EmissionFalloffValue2Type = 0.0
|
| 103 |
-
[[
|
| 104 |
-
anno::display_name("EmissionFalloffValue2Type"),
|
| 105 |
-
anno::ui_order(9),
|
| 106 |
-
anno::in_group("Emission")
|
| 107 |
-
]],
|
| 108 |
-
float EmissionFalloffFloat_2 = 0.0
|
| 109 |
-
[[
|
| 110 |
-
anno::display_name("EmissionFalloffFloat_2"),
|
| 111 |
-
anno::ui_order(10),
|
| 112 |
-
anno::in_group("Emission")
|
| 113 |
-
]],
|
| 114 |
-
float4 EmissionColor_2 = float4(1.0,1.0,1.0,1.0)
|
| 115 |
-
[[
|
| 116 |
-
anno::display_name("EmissionColor_2"),
|
| 117 |
-
anno::ui_order(11),
|
| 118 |
-
anno::in_group("Emission")
|
| 119 |
-
]],
|
| 120 |
-
uniform texture_2d EmissionTex_2 = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb)
|
| 121 |
-
[[
|
| 122 |
-
anno::display_name("EmissionTex_2"),
|
| 123 |
-
anno::ui_order(12),
|
| 124 |
-
anno::in_group("Emission"),
|
| 125 |
-
sampler_color()
|
| 126 |
-
]],
|
| 127 |
-
float4 EmissionUVW_2 = float4(1.0,1.0,0.0,1.0)
|
| 128 |
-
[[
|
| 129 |
-
anno::display_name("EmissionUVW_2"),
|
| 130 |
-
anno::ui_order(13),
|
| 131 |
-
anno::in_group("Emission")
|
| 132 |
-
]],
|
| 133 |
-
float4 EmissionOffset_2 = float4(0.0,0.0,0.0,1.0)
|
| 134 |
-
[[
|
| 135 |
-
anno::display_name("EmissionOffset_2"),
|
| 136 |
-
anno::ui_order(14),
|
| 137 |
-
anno::in_group("Emission")
|
| 138 |
-
]],
|
| 139 |
-
float EmissionFalloffFreshnelIor = 1.6
|
| 140 |
-
[[
|
| 141 |
-
anno::display_name("EmissionFalloffFreshnelIor"),
|
| 142 |
-
anno::ui_order(6),
|
| 143 |
-
anno::in_group("Emission")
|
| 144 |
-
]],
|
| 145 |
-
float ColorIsTexType = 0.0
|
| 146 |
-
[[
|
| 147 |
-
anno::display_name("ColorIsTexType"),
|
| 148 |
-
anno::description("0 is color, 1 is tex, 2 is falloff
|
| 149 |
-
"),
|
| 150 |
-
anno::ui_order(1),
|
| 151 |
-
anno::in_group("Color")
|
| 152 |
-
]],
|
| 153 |
-
float ColorFalloffValue1Type = 0.0
|
| 154 |
-
[[
|
| 155 |
-
anno::display_name("ColorFalloffValue1Type"),
|
| 156 |
-
anno::ui_order(7),
|
| 157 |
-
anno::in_group("Color")
|
| 158 |
-
]],
|
| 159 |
-
float ColorFalloffFloat = 0.0
|
| 160 |
-
[[
|
| 161 |
-
anno::display_name("ColorFalloffFloat"),
|
| 162 |
-
anno::ui_order(10),
|
| 163 |
-
anno::in_group("Color")
|
| 164 |
-
]],
|
| 165 |
-
float4 ColorColor = float4(1.0,1.0,1.0,1.0)
|
| 166 |
-
[[
|
| 167 |
-
anno::display_name("ColorColor"),
|
| 168 |
-
anno::ui_order(2),
|
| 169 |
-
anno::in_group("Color")
|
| 170 |
-
]],
|
| 171 |
-
uniform texture_2d ColorTex = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb)
|
| 172 |
-
[[
|
| 173 |
-
anno::display_name("ColorTex"),
|
| 174 |
-
anno::ui_order(3),
|
| 175 |
-
anno::in_group("Color"),
|
| 176 |
-
sampler_color()
|
| 177 |
-
]],
|
| 178 |
-
float4 ColorUVW = float4(1.0,1.0,0.0,1.0)
|
| 179 |
-
[[
|
| 180 |
-
anno::display_name("ColorUVW"),
|
| 181 |
-
anno::ui_order(4),
|
| 182 |
-
anno::in_group("Color")
|
| 183 |
-
]],
|
| 184 |
-
float4 ColorOffset = float4(0.0,0.0,0.0,1.0)
|
| 185 |
-
[[
|
| 186 |
-
anno::display_name("ColorOffset"),
|
| 187 |
-
anno::ui_order(5),
|
| 188 |
-
anno::in_group("Color")
|
| 189 |
-
]],
|
| 190 |
-
float ColorFalloffValue2Type = 0.0
|
| 191 |
-
[[
|
| 192 |
-
anno::display_name("ColorFalloffValue2Type"),
|
| 193 |
-
anno::ui_order(9),
|
| 194 |
-
anno::in_group("Color")
|
| 195 |
-
]],
|
| 196 |
-
float ColorFalloffFloat_2 = 0.0
|
| 197 |
-
[[
|
| 198 |
-
anno::display_name("ColorFalloffFloat_2"),
|
| 199 |
-
anno::ui_order(10),
|
| 200 |
-
anno::in_group("Color")
|
| 201 |
-
]],
|
| 202 |
-
float4 ColorColor_2 = float4(1.0,1.0,1.0,1.0)
|
| 203 |
-
[[
|
| 204 |
-
anno::display_name("ColorColor_2"),
|
| 205 |
-
anno::ui_order(11),
|
| 206 |
-
anno::in_group("Color")
|
| 207 |
-
]],
|
| 208 |
-
uniform texture_2d ColorTex_2 = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb)
|
| 209 |
-
[[
|
| 210 |
-
anno::display_name("ColorTex_2"),
|
| 211 |
-
anno::ui_order(12),
|
| 212 |
-
anno::in_group("Color"),
|
| 213 |
-
sampler_color()
|
| 214 |
-
]],
|
| 215 |
-
float4 ColorUVW_2 = float4(1.0,1.0,0.0,1.0)
|
| 216 |
-
[[
|
| 217 |
-
anno::display_name("ColorUVW_2"),
|
| 218 |
-
anno::ui_order(13),
|
| 219 |
-
anno::in_group("Color")
|
| 220 |
-
]],
|
| 221 |
-
float4 ColorOffset_2 = float4(0.0,0.0,0.0,1.0)
|
| 222 |
-
[[
|
| 223 |
-
anno::display_name("ColorOffset_2"),
|
| 224 |
-
anno::ui_order(14),
|
| 225 |
-
anno::in_group("Color")
|
| 226 |
-
]],
|
| 227 |
-
float ColorFalloffFreshnelIor = 1.6
|
| 228 |
-
[[
|
| 229 |
-
anno::display_name("ColorFalloffFreshnelIor"),
|
| 230 |
-
anno::ui_order(6),
|
| 231 |
-
anno::in_group("Color")
|
| 232 |
-
]],
|
| 233 |
-
float MetallicIsTexType = 0.0
|
| 234 |
-
[[
|
| 235 |
-
anno::display_name("MetallicIsTexType"),
|
| 236 |
-
anno::description("0 is color, 1 is tex, 2 is falloff
|
| 237 |
-
"),
|
| 238 |
-
anno::ui_order(1),
|
| 239 |
-
anno::in_group("Metallic")
|
| 240 |
-
]],
|
| 241 |
-
float MetallicFalloffValue1Type = 0.0
|
| 242 |
-
[[
|
| 243 |
-
anno::display_name("MetallicFalloffValue1Type"),
|
| 244 |
-
anno::ui_order(7),
|
| 245 |
-
anno::in_group("Metallic")
|
| 246 |
-
]],
|
| 247 |
-
float MetallicFalloffFloat = 0.0
|
| 248 |
-
[[
|
| 249 |
-
anno::display_name("MetallicFalloffFloat"),
|
| 250 |
-
anno::ui_order(8),
|
| 251 |
-
anno::in_group("Metallic")
|
| 252 |
-
]],
|
| 253 |
-
float MetallicFloat = 0.0
|
| 254 |
-
[[
|
| 255 |
-
anno::display_name("MetallicFloat"),
|
| 256 |
-
anno::ui_order(2),
|
| 257 |
-
anno::in_group("Metallic")
|
| 258 |
-
]],
|
| 259 |
-
uniform texture_2d MetallicTex = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb)
|
| 260 |
-
[[
|
| 261 |
-
anno::display_name("MetallicTex"),
|
| 262 |
-
anno::ui_order(3),
|
| 263 |
-
anno::in_group("Metallic"),
|
| 264 |
-
sampler_color()
|
| 265 |
-
]],
|
| 266 |
-
float4 MetallicUVW = float4(1.0,1.0,0.0,1.0)
|
| 267 |
-
[[
|
| 268 |
-
anno::display_name("MetallicUVW"),
|
| 269 |
-
anno::ui_order(4),
|
| 270 |
-
anno::in_group("Metallic")
|
| 271 |
-
]],
|
| 272 |
-
float4 MetallicOffset = float4(0.0,0.0,0.0,1.0)
|
| 273 |
-
[[
|
| 274 |
-
anno::display_name("MetallicOffset"),
|
| 275 |
-
anno::ui_order(5),
|
| 276 |
-
anno::in_group("Metallic")
|
| 277 |
-
]],
|
| 278 |
-
float MetallicFalloffValue2Type = 0.0
|
| 279 |
-
[[
|
| 280 |
-
anno::display_name("MetallicFalloffValue2Type"),
|
| 281 |
-
anno::ui_order(9),
|
| 282 |
-
anno::in_group("Metallic")
|
| 283 |
-
]],
|
| 284 |
-
float MetallicFalloffFloat_2 = 0.0
|
| 285 |
-
[[
|
| 286 |
-
anno::display_name("MetallicFalloffFloat_2"),
|
| 287 |
-
anno::ui_order(10),
|
| 288 |
-
anno::in_group("Metallic")
|
| 289 |
-
]],
|
| 290 |
-
float4 MetallicColor_2 = float4(1.0,1.0,1.0,1.0)
|
| 291 |
-
[[
|
| 292 |
-
anno::display_name("MetallicColor_2"),
|
| 293 |
-
anno::ui_order(11),
|
| 294 |
-
anno::in_group("Metallic")
|
| 295 |
-
]],
|
| 296 |
-
uniform texture_2d MetallicTex_2 = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb)
|
| 297 |
-
[[
|
| 298 |
-
anno::display_name("MetallicTex_2"),
|
| 299 |
-
anno::ui_order(12),
|
| 300 |
-
anno::in_group("Metallic"),
|
| 301 |
-
sampler_color()
|
| 302 |
-
]],
|
| 303 |
-
float4 MetallicUVW_2 = float4(1.0,1.0,0.0,1.0)
|
| 304 |
-
[[
|
| 305 |
-
anno::display_name("MetallicUVW_2"),
|
| 306 |
-
anno::ui_order(13),
|
| 307 |
-
anno::in_group("Metallic")
|
| 308 |
-
]],
|
| 309 |
-
float4 MetallicOffset_2 = float4(0.0,0.0,0.0,1.0)
|
| 310 |
-
[[
|
| 311 |
-
anno::display_name("MetallicOffset_2"),
|
| 312 |
-
anno::ui_order(14),
|
| 313 |
-
anno::in_group("Metallic")
|
| 314 |
-
]],
|
| 315 |
-
float MetallicFalloffFreshnelIor = 1.6
|
| 316 |
-
[[
|
| 317 |
-
anno::display_name("MetallicFalloffFreshnelIor"),
|
| 318 |
-
anno::ui_order(6),
|
| 319 |
-
anno::in_group("Metallic")
|
| 320 |
-
]],
|
| 321 |
-
float SpecularIsTexType = 0.0
|
| 322 |
-
[[
|
| 323 |
-
anno::display_name("SpecularIsTexType"),
|
| 324 |
-
anno::description("0 is color, 1 is tex, 2 is falloff
|
| 325 |
-
"),
|
| 326 |
-
anno::ui_order(1),
|
| 327 |
-
anno::in_group("Specular")
|
| 328 |
-
]],
|
| 329 |
-
float SpecularFalloffValue1Type = 0.0
|
| 330 |
-
[[
|
| 331 |
-
anno::display_name("SpecularFalloffValue1Type"),
|
| 332 |
-
anno::ui_order(7),
|
| 333 |
-
anno::in_group("Specular")
|
| 334 |
-
]],
|
| 335 |
-
float SpecularFalloffFloat = 0.0
|
| 336 |
-
[[
|
| 337 |
-
anno::display_name("SpecularFalloffFloat"),
|
| 338 |
-
anno::ui_order(8),
|
| 339 |
-
anno::in_group("Specular")
|
| 340 |
-
]],
|
| 341 |
-
float SpecularFloat = 0.0
|
| 342 |
-
[[
|
| 343 |
-
anno::display_name("SpecularFloat"),
|
| 344 |
-
anno::ui_order(2),
|
| 345 |
-
anno::in_group("Specular")
|
| 346 |
-
]],
|
| 347 |
-
uniform texture_2d SpecularTex = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb)
|
| 348 |
-
[[
|
| 349 |
-
anno::display_name("SpecularTex"),
|
| 350 |
-
anno::ui_order(3),
|
| 351 |
-
anno::in_group("Specular"),
|
| 352 |
-
sampler_color()
|
| 353 |
-
]],
|
| 354 |
-
float4 SpecularUVW = float4(1.0,1.0,0.0,1.0)
|
| 355 |
-
[[
|
| 356 |
-
anno::display_name("SpecularUVW"),
|
| 357 |
-
anno::ui_order(4),
|
| 358 |
-
anno::in_group("Specular")
|
| 359 |
-
]],
|
| 360 |
-
float4 SpecularOffset = float4(0.0,0.0,0.0,1.0)
|
| 361 |
-
[[
|
| 362 |
-
anno::display_name("SpecularOffset"),
|
| 363 |
-
anno::ui_order(5),
|
| 364 |
-
anno::in_group("Specular")
|
| 365 |
-
]],
|
| 366 |
-
float SpecularFalloffValue2Type = 0.0
|
| 367 |
-
[[
|
| 368 |
-
anno::display_name("SpecularFalloffValue2Type"),
|
| 369 |
-
anno::ui_order(9),
|
| 370 |
-
anno::in_group("Specular")
|
| 371 |
-
]],
|
| 372 |
-
float SpecularFalloffFloat_2 = 0.0
|
| 373 |
-
[[
|
| 374 |
-
anno::display_name("SpecularFalloffFloat_2"),
|
| 375 |
-
anno::ui_order(10),
|
| 376 |
-
anno::in_group("Specular")
|
| 377 |
-
]],
|
| 378 |
-
float4 SpecularColor_2 = float4(1.0,1.0,1.0,1.0)
|
| 379 |
-
[[
|
| 380 |
-
anno::display_name("SpecularColor_2"),
|
| 381 |
-
anno::ui_order(11),
|
| 382 |
-
anno::in_group("Specular")
|
| 383 |
-
]],
|
| 384 |
-
uniform texture_2d SpecularTex_2 = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb)
|
| 385 |
-
[[
|
| 386 |
-
anno::display_name("SpecularTex_2"),
|
| 387 |
-
anno::ui_order(12),
|
| 388 |
-
anno::in_group("Specular"),
|
| 389 |
-
sampler_color()
|
| 390 |
-
]],
|
| 391 |
-
float4 SpecularUVW_2 = float4(1.0,1.0,0.0,1.0)
|
| 392 |
-
[[
|
| 393 |
-
anno::display_name("SpecularUVW_2"),
|
| 394 |
-
anno::ui_order(13),
|
| 395 |
-
anno::in_group("Specular")
|
| 396 |
-
]],
|
| 397 |
-
float4 SpecularOffset_2 = float4(0.0,0.0,0.0,1.0)
|
| 398 |
-
[[
|
| 399 |
-
anno::display_name("SpecularOffset_2"),
|
| 400 |
-
anno::ui_order(14),
|
| 401 |
-
anno::in_group("Specular")
|
| 402 |
-
]],
|
| 403 |
-
float SpecularFalloffFreshnelIor = 1.6
|
| 404 |
-
[[
|
| 405 |
-
anno::display_name("SpecularFalloffFreshnelIor"),
|
| 406 |
-
anno::ui_order(6),
|
| 407 |
-
anno::in_group("Specular")
|
| 408 |
-
]],
|
| 409 |
-
float RoughnessIsTexType = 0.0
|
| 410 |
-
[[
|
| 411 |
-
anno::display_name("RoughnessIsTexType"),
|
| 412 |
-
anno::description("0 is color, 1 is tex, 2 is falloff
|
| 413 |
-
"),
|
| 414 |
-
anno::ui_order(1),
|
| 415 |
-
anno::in_group("Roughness")
|
| 416 |
-
]],
|
| 417 |
-
float RoughnessFalloffValue1Type = 0.0
|
| 418 |
-
[[
|
| 419 |
-
anno::display_name("RoughnessFalloffValue1Type"),
|
| 420 |
-
anno::ui_order(7),
|
| 421 |
-
anno::in_group("Roughness")
|
| 422 |
-
]],
|
| 423 |
-
float RoughnessFalloffFloat = 0.0
|
| 424 |
-
[[
|
| 425 |
-
anno::display_name("RoughnessFalloffFloat"),
|
| 426 |
-
anno::ui_order(8),
|
| 427 |
-
anno::in_group("Roughness")
|
| 428 |
-
]],
|
| 429 |
-
float RoughnessFloat = 0.0
|
| 430 |
-
[[
|
| 431 |
-
anno::display_name("RoughnessFloat"),
|
| 432 |
-
anno::ui_order(2),
|
| 433 |
-
anno::in_group("Roughness")
|
| 434 |
-
]],
|
| 435 |
-
uniform texture_2d RoughnessTex = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb)
|
| 436 |
-
[[
|
| 437 |
-
anno::display_name("RoughnessTex"),
|
| 438 |
-
anno::ui_order(3),
|
| 439 |
-
anno::in_group("Roughness"),
|
| 440 |
-
sampler_color()
|
| 441 |
-
]],
|
| 442 |
-
float4 RoughnessUVW = float4(1.0,1.0,0.0,1.0)
|
| 443 |
-
[[
|
| 444 |
-
anno::display_name("RoughnessUVW"),
|
| 445 |
-
anno::ui_order(4),
|
| 446 |
-
anno::in_group("Roughness")
|
| 447 |
-
]],
|
| 448 |
-
float4 RoughnessOffset = float4(0.0,0.0,0.0,1.0)
|
| 449 |
-
[[
|
| 450 |
-
anno::display_name("RoughnessOffset"),
|
| 451 |
-
anno::ui_order(5),
|
| 452 |
-
anno::in_group("Roughness")
|
| 453 |
-
]],
|
| 454 |
-
float RoughnessFalloffValue2Type = 0.0
|
| 455 |
-
[[
|
| 456 |
-
anno::display_name("RoughnessFalloffValue2Type"),
|
| 457 |
-
anno::ui_order(9),
|
| 458 |
-
anno::in_group("Roughness")
|
| 459 |
-
]],
|
| 460 |
-
float RoughnessFalloffFloat_2 = 0.0
|
| 461 |
-
[[
|
| 462 |
-
anno::display_name("RoughnessFalloffFloat_2"),
|
| 463 |
-
anno::ui_order(10),
|
| 464 |
-
anno::in_group("Roughness")
|
| 465 |
-
]],
|
| 466 |
-
float4 RoughnessColor_2 = float4(1.0,1.0,1.0,1.0)
|
| 467 |
-
[[
|
| 468 |
-
anno::display_name("RoughnessColor_2"),
|
| 469 |
-
anno::ui_order(11),
|
| 470 |
-
anno::in_group("Roughness")
|
| 471 |
-
]],
|
| 472 |
-
uniform texture_2d RoughnessTex_2 = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb)
|
| 473 |
-
[[
|
| 474 |
-
anno::display_name("RoughnessTex_2"),
|
| 475 |
-
anno::ui_order(12),
|
| 476 |
-
anno::in_group("Roughness"),
|
| 477 |
-
sampler_color()
|
| 478 |
-
]],
|
| 479 |
-
float4 RoughnessUVW_2 = float4(1.0,1.0,0.0,1.0)
|
| 480 |
-
[[
|
| 481 |
-
anno::display_name("RoughnessUVW_2"),
|
| 482 |
-
anno::ui_order(13),
|
| 483 |
-
anno::in_group("Roughness")
|
| 484 |
-
]],
|
| 485 |
-
float4 RoughnessOffset_2 = float4(0.0,0.0,0.0,1.0)
|
| 486 |
-
[[
|
| 487 |
-
anno::display_name("RoughnessOffset_2"),
|
| 488 |
-
anno::ui_order(14),
|
| 489 |
-
anno::in_group("Roughness")
|
| 490 |
-
]],
|
| 491 |
-
float RoughnessFalloffFreshnelIor = 1.6
|
| 492 |
-
[[
|
| 493 |
-
anno::display_name("RoughnessFalloffFreshnelIor"),
|
| 494 |
-
anno::ui_order(6),
|
| 495 |
-
anno::in_group("Roughness")
|
| 496 |
-
]],
|
| 497 |
-
float PolygonOffset = 0.0
|
| 498 |
-
[[
|
| 499 |
-
anno::display_name("PolygonOffset"),
|
| 500 |
-
anno::ui_order(32)
|
| 501 |
-
]],
|
| 502 |
-
int MaxTexCoordIndex = 3
|
| 503 |
-
[[
|
| 504 |
-
anno::hidden()
|
| 505 |
-
]])
|
| 506 |
-
=
|
| 507 |
-
let {
|
| 508 |
-
float3 Local370 = ::camera_position();
|
| 509 |
-
float3 Local371 = (Local370 - (::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0));
|
| 510 |
-
float3 Local372 = math::normalize(Local371);
|
| 511 |
-
float3 Local373 = (Local372 * PolygonOffset);
|
| 512 |
-
|
| 513 |
-
float3 WorldPositionOffset_mdl = Local373;
|
| 514 |
-
float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y);
|
| 515 |
-
float2 CustomizedUV1_mdl = float2(state::texture_coordinate(math::min(1,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(1,MaxTexCoordIndex)).y);
|
| 516 |
-
float2 CustomizedUV2_mdl = float2(state::texture_coordinate(math::min(2,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(2,MaxTexCoordIndex)).y);
|
| 517 |
-
float2 CustomizedUV3_mdl = float2(state::texture_coordinate(math::min(3,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(3,MaxTexCoordIndex)).y);
|
| 518 |
-
float2 CustomizedUV4_mdl = float2(state::texture_coordinate(math::min(4,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(4,MaxTexCoordIndex)).y);
|
| 519 |
-
float2 CustomizedUV5_mdl = float2(state::texture_coordinate(math::min(5,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(5,MaxTexCoordIndex)).y);
|
| 520 |
-
float2 CustomizedUV6_mdl = float2(state::texture_coordinate(math::min(6,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(6,MaxTexCoordIndex)).y);
|
| 521 |
-
|
| 522 |
-
float2 Local0 = (float2(0.5,0.5) * -1.0);
|
| 523 |
-
float Local1 = math::min(math::max(0.0,0.0),6.0);
|
| 524 |
-
float2 Local2 = ((math::abs(Local1 - 1.0) > 0.00001) ? (Local1 >= 1.0 ? CustomizedUV2_mdl : CustomizedUV0_mdl) : CustomizedUV1_mdl);
|
| 525 |
-
float2 Local3 = ((math::abs(Local1 - 3.0) > 0.00001) ? (Local1 >= 3.0 ? CustomizedUV4_mdl : Local2) : CustomizedUV3_mdl);
|
| 526 |
-
float2 Local4 = ((math::abs(Local1 - 5.0) > 0.00001) ? (Local1 >= 5.0 ? CustomizedUV6_mdl : Local3) : CustomizedUV5_mdl);
|
| 527 |
-
float Local5 = (Local4.x * float3(NormalUVW.x,NormalUVW.y,NormalUVW.z).x);
|
| 528 |
-
float Local6 = (Local4.y * float3(NormalUVW.x,NormalUVW.y,NormalUVW.z).y);
|
| 529 |
-
float Local7 = (1.0 - float3(NormalUVW.x,NormalUVW.y,NormalUVW.z).y);
|
| 530 |
-
float Local8 = (Local6 + Local7);
|
| 531 |
-
float Local9 = (float2(Local5,Local8).x + float3(NormalOffset.x,NormalOffset.y,NormalOffset.z).x);
|
| 532 |
-
float Local10 = (float3(NormalOffset.x,NormalOffset.y,NormalOffset.z).y * -1.0);
|
| 533 |
-
float Local11 = (float2(Local5,Local8).y + Local10);
|
| 534 |
-
float2 Local12 = (Local0 + float2(Local9,Local11));
|
| 535 |
-
float Local13 = (float3(NormalUVW.x,NormalUVW.y,NormalUVW.z).z * 6.283185);
|
| 536 |
-
float Local14 = math::cos(Local13);
|
| 537 |
-
float Local15 = math::sin(Local13);
|
| 538 |
-
float Local16 = (Local15 * -1.0);
|
| 539 |
-
float Local17 = math::dot(Local12, float2(Local14,Local16));
|
| 540 |
-
float Local18 = math::dot(Local12, float2(Local15,Local14));
|
| 541 |
-
float2 Local19 = (float2(0.5,0.5) + float2(Local17,Local18));
|
| 542 |
-
float4 Local20 = ::unpack_normal_map(tex::lookup_float4(NormalTex,float2(Local19.x,1.0-Local19.y),tex::wrap_repeat,tex::wrap_repeat));
|
| 543 |
-
float2 Local21 = (float2(float3(Local20.x,Local20.y,Local20.z).x,float3(Local20.x,Local20.y,Local20.z).y) * NormalIntensity);
|
| 544 |
-
float3 Local22 = math::normalize(float3(Local21.x,Local21.y,float3(Local20.x,Local20.y,Local20.z).z));
|
| 545 |
-
float3 Local23 = ((math::abs(IsFlip - 1.0) > 0.00001) ? (Local22) : Local22);
|
| 546 |
-
float Local24 = (Local23.z + 1.0);
|
| 547 |
-
float2 Local25 = (float2(float3(0.0,0.0,1.0).x,float3(0.0,0.0,1.0).y) * -1.0);
|
| 548 |
-
float Local26 = math::dot(float3(float2(Local23.x,Local23.y).x,float2(Local23.x,Local23.y).y,Local24), float3(Local25.x,Local25.y,float3(0.0,0.0,1.0).z));
|
| 549 |
-
float3 Local27 = (float3(float2(Local23.x,Local23.y).x,float2(Local23.x,Local23.y).y,Local24) * Local26);
|
| 550 |
-
float3 Local28 = (Local24 * float3(Local25.x,Local25.y,float3(0.0,0.0,1.0).z));
|
| 551 |
-
float3 Local29 = (Local27 - Local28);
|
| 552 |
-
float3 Local30 = math::normalize(Local29);
|
| 553 |
-
float3 Local31 = ((math::abs(IsNormal - 1.0) > 0.00001) ? (float3(0.0,0.0,1.0)) : Local30);
|
| 554 |
-
|
| 555 |
-
float3 Normal_mdl = Local31;
|
| 556 |
-
|
| 557 |
-
float Local32 = (Local4.x * float3(EmissionUVW.x,EmissionUVW.y,EmissionUVW.z).x);
|
| 558 |
-
float Local33 = (Local4.y * float3(EmissionUVW.x,EmissionUVW.y,EmissionUVW.z).y);
|
| 559 |
-
float Local34 = (1.0 - float3(EmissionUVW.x,EmissionUVW.y,EmissionUVW.z).y);
|
| 560 |
-
float Local35 = (Local33 + Local34);
|
| 561 |
-
float Local36 = (float2(Local32,Local35).x + float3(EmissionOffset.x,EmissionOffset.y,EmissionOffset.z).x);
|
| 562 |
-
float Local37 = (float3(EmissionOffset.x,EmissionOffset.y,EmissionOffset.z).y * -1.0);
|
| 563 |
-
float Local38 = (float2(Local32,Local35).y + Local37);
|
| 564 |
-
float2 Local39 = (Local0 + float2(Local36,Local38));
|
| 565 |
-
float Local40 = (float3(EmissionUVW.x,EmissionUVW.y,EmissionUVW.z).z * 6.283185);
|
| 566 |
-
float Local41 = math::cos(Local40);
|
| 567 |
-
float Local42 = math::sin(Local40);
|
| 568 |
-
float Local43 = (Local42 * -1.0);
|
| 569 |
-
float Local44 = math::dot(Local39, float2(Local41,Local43));
|
| 570 |
-
float Local45 = math::dot(Local39, float2(Local42,Local41));
|
| 571 |
-
float2 Local46 = (float2(0.5,0.5) + float2(Local44,Local45));
|
| 572 |
-
float4 Local47 = tex::lookup_float4(EmissionTex,float2(Local46.x,1.0-Local46.y),tex::wrap_repeat,tex::wrap_repeat);
|
| 573 |
-
float3 Local48 = ((math::abs(EmissionFalloffValue1Type - 1.0) > 0.00001) ? (EmissionFalloffValue1Type >= 1.0 ? float3(float2(EmissionFalloffFloat,EmissionFalloffFloat).x,float2(EmissionFalloffFloat,EmissionFalloffFloat).y,EmissionFalloffFloat) : float3(EmissionColor.x,EmissionColor.y,EmissionColor.z)) : float3(Local47.x,Local47.y,Local47.z));
|
| 574 |
-
float Local49 = (Local4.x * float3(EmissionUVW_2.x,EmissionUVW_2.y,EmissionUVW_2.z).x);
|
| 575 |
-
float Local50 = (Local4.y * float3(EmissionUVW_2.x,EmissionUVW_2.y,EmissionUVW_2.z).y);
|
| 576 |
-
float Local51 = (1.0 - float3(EmissionUVW_2.x,EmissionUVW_2.y,EmissionUVW_2.z).y);
|
| 577 |
-
float Local52 = (Local50 + Local51);
|
| 578 |
-
float Local53 = (float2(Local49,Local52).x + float3(EmissionOffset_2.x,EmissionOffset_2.y,EmissionOffset_2.z).x);
|
| 579 |
-
float Local54 = (float3(EmissionOffset_2.x,EmissionOffset_2.y,EmissionOffset_2.z).y * -1.0);
|
| 580 |
-
float Local55 = (float2(Local49,Local52).y + Local54);
|
| 581 |
-
float2 Local56 = (Local0 + float2(Local53,Local55));
|
| 582 |
-
float Local57 = (float3(EmissionUVW_2.x,EmissionUVW_2.y,EmissionUVW_2.z).z * 6.283185);
|
| 583 |
-
float Local58 = math::cos(Local57);
|
| 584 |
-
float Local59 = math::sin(Local57);
|
| 585 |
-
float Local60 = (Local59 * -1.0);
|
| 586 |
-
float Local61 = math::dot(Local56, float2(Local58,Local60));
|
| 587 |
-
float Local62 = math::dot(Local56, float2(Local59,Local58));
|
| 588 |
-
float2 Local63 = (float2(0.5,0.5) + float2(Local61,Local62));
|
| 589 |
-
float4 Local64 = tex::lookup_float4(EmissionTex_2,float2(Local63.x,1.0-Local63.y),tex::wrap_repeat,tex::wrap_repeat);
|
| 590 |
-
float3 Local65 = ((math::abs(EmissionFalloffValue2Type - 1.0) > 0.00001) ? (EmissionFalloffValue2Type >= 1.0 ? float3(float2(EmissionFalloffFloat_2,EmissionFalloffFloat_2).x,float2(EmissionFalloffFloat_2,EmissionFalloffFloat_2).y,EmissionFalloffFloat_2) : float3(EmissionColor_2.x,EmissionColor_2.y,EmissionColor_2.z)) : float3(Local64.x,Local64.y,Local64.z));
|
| 591 |
-
float Local66 = math::min(math::max(EmissionFalloffFreshnelIor,0.0),100.0);
|
| 592 |
-
float Local67 = (1.0 / Local66);
|
| 593 |
-
float Local68 = math::max(Local66,Local67);
|
| 594 |
-
float Local69 = (Local68 - 1.0);
|
| 595 |
-
float Local70 = (Local68 * Local68);
|
| 596 |
-
float Local71 = math::dot(::pixel_normal_world_space(true), ::camera_vector(true));
|
| 597 |
-
float Local72 = (Local71 * Local71);
|
| 598 |
-
float Local73 = (Local70 + Local72);
|
| 599 |
-
float Local74 = (Local73 - 1.0);
|
| 600 |
-
float Local75 = math::sqrt(Local74);
|
| 601 |
-
float Local76 = (Local75 / Local68);
|
| 602 |
-
float Local77 = ((math::abs(Local76 - 0.99999) > 0.000001) ? (Local76 >= 0.99999 ? 1.0 : 0.0) : 0.0);
|
| 603 |
-
float Local78 = ((math::abs(Local71 - 0.99999) > 0.000001) ? (Local71 >= 0.99999 ? 1.0 : 0.0) : 0.0);
|
| 604 |
-
float Local79 = math::max(Local77,Local78);
|
| 605 |
-
float Local80 = (Local71 / Local76);
|
| 606 |
-
float Local81 = (Local68 * Local80);
|
| 607 |
-
float Local82 = (Local81 - 1.0);
|
| 608 |
-
float Local83 = (Local81 + 1.0);
|
| 609 |
-
float Local84 = (Local82 / Local83);
|
| 610 |
-
float Local85 = math::pow(math::max(Local84,float(0.000001)),2.0);
|
| 611 |
-
float Local86 = (Local76 / Local71);
|
| 612 |
-
float Local87 = (Local68 * Local86);
|
| 613 |
-
float Local88 = (Local87 - 1.0);
|
| 614 |
-
float Local89 = (Local87 + 1.0);
|
| 615 |
-
float Local90 = (Local88 / Local89);
|
| 616 |
-
float Local91 = math::pow(math::max(Local90,float(0.000001)),2.0);
|
| 617 |
-
float Local92 = (Local85 + Local91);
|
| 618 |
-
float Local93 = (Local92 * 0.5);
|
| 619 |
-
float Local94 = (Local68 + 1.0);
|
| 620 |
-
float Local95 = (Local69 / Local94);
|
| 621 |
-
float Local96 = math::pow(math::max(Local95,float(0.000001)),2.0);
|
| 622 |
-
float Local97 = ((math::abs(Local79 - 1.0) > 0.1) ? (Local93) : Local96);
|
| 623 |
-
float Local98 = ((math::abs(Local69 - 0.0) > 0.000001) ? (Local97) : 0.0);
|
| 624 |
-
float Local99 = math::saturate(Local98);
|
| 625 |
-
float3 Local100 = math::lerp(Local48,Local65,Local99);
|
| 626 |
-
float3 Local101 = ((math::abs(EmissionIsTexType - 1.0) > 0.00001) ? (EmissionIsTexType >= 1.0 ? Local100 : float3(EmissionColor.x,EmissionColor.y,EmissionColor.z)) : float3(Local47.x,Local47.y,Local47.z));
|
| 627 |
-
float Local102 = (Local4.x * float3(ColorUVW.x,ColorUVW.y,ColorUVW.z).x);
|
| 628 |
-
float Local103 = (Local4.y * float3(ColorUVW.x,ColorUVW.y,ColorUVW.z).y);
|
| 629 |
-
float Local104 = (1.0 - float3(ColorUVW.x,ColorUVW.y,ColorUVW.z).y);
|
| 630 |
-
float Local105 = (Local103 + Local104);
|
| 631 |
-
float Local106 = (float2(Local102,Local105).x + float3(ColorOffset.x,ColorOffset.y,ColorOffset.z).x);
|
| 632 |
-
float Local107 = (float3(ColorOffset.x,ColorOffset.y,ColorOffset.z).y * -1.0);
|
| 633 |
-
float Local108 = (float2(Local102,Local105).y + Local107);
|
| 634 |
-
float2 Local109 = (Local0 + float2(Local106,Local108));
|
| 635 |
-
float Local110 = (float3(ColorUVW.x,ColorUVW.y,ColorUVW.z).z * 6.283185);
|
| 636 |
-
float Local111 = math::cos(Local110);
|
| 637 |
-
float Local112 = math::sin(Local110);
|
| 638 |
-
float Local113 = (Local112 * -1.0);
|
| 639 |
-
float Local114 = math::dot(Local109, float2(Local111,Local113));
|
| 640 |
-
float Local115 = math::dot(Local109, float2(Local112,Local111));
|
| 641 |
-
float2 Local116 = (float2(0.5,0.5) + float2(Local114,Local115));
|
| 642 |
-
float4 Local117 = tex::lookup_float4(ColorTex,float2(Local116.x,1.0-Local116.y),tex::wrap_repeat,tex::wrap_repeat);
|
| 643 |
-
float3 Local118 = ((math::abs(ColorFalloffValue1Type - 1.0) > 0.00001) ? (ColorFalloffValue1Type >= 1.0 ? float3(float2(ColorFalloffFloat,ColorFalloffFloat).x,float2(ColorFalloffFloat,ColorFalloffFloat).y,ColorFalloffFloat) : float3(ColorColor.x,ColorColor.y,ColorColor.z)) : float3(Local117.x,Local117.y,Local117.z));
|
| 644 |
-
float Local119 = (Local4.x * float3(ColorUVW_2.x,ColorUVW_2.y,ColorUVW_2.z).x);
|
| 645 |
-
float Local120 = (Local4.y * float3(ColorUVW_2.x,ColorUVW_2.y,ColorUVW_2.z).y);
|
| 646 |
-
float Local121 = (1.0 - float3(ColorUVW_2.x,ColorUVW_2.y,ColorUVW_2.z).y);
|
| 647 |
-
float Local122 = (Local120 + Local121);
|
| 648 |
-
float Local123 = (float2(Local119,Local122).x + float3(ColorOffset_2.x,ColorOffset_2.y,ColorOffset_2.z).x);
|
| 649 |
-
float Local124 = (float3(ColorOffset_2.x,ColorOffset_2.y,ColorOffset_2.z).y * -1.0);
|
| 650 |
-
float Local125 = (float2(Local119,Local122).y + Local124);
|
| 651 |
-
float2 Local126 = (Local0 + float2(Local123,Local125));
|
| 652 |
-
float Local127 = (float3(ColorUVW_2.x,ColorUVW_2.y,ColorUVW_2.z).z * 6.283185);
|
| 653 |
-
float Local128 = math::cos(Local127);
|
| 654 |
-
float Local129 = math::sin(Local127);
|
| 655 |
-
float Local130 = (Local129 * -1.0);
|
| 656 |
-
float Local131 = math::dot(Local126, float2(Local128,Local130));
|
| 657 |
-
float Local132 = math::dot(Local126, float2(Local129,Local128));
|
| 658 |
-
float2 Local133 = (float2(0.5,0.5) + float2(Local131,Local132));
|
| 659 |
-
float4 Local134 = tex::lookup_float4(ColorTex_2,float2(Local133.x,1.0-Local133.y),tex::wrap_repeat,tex::wrap_repeat);
|
| 660 |
-
float3 Local135 = ((math::abs(ColorFalloffValue2Type - 1.0) > 0.00001) ? (ColorFalloffValue2Type >= 1.0 ? float3(float2(ColorFalloffFloat_2,ColorFalloffFloat_2).x,float2(ColorFalloffFloat_2,ColorFalloffFloat_2).y,ColorFalloffFloat_2) : float3(ColorColor_2.x,ColorColor_2.y,ColorColor_2.z)) : float3(Local134.x,Local134.y,Local134.z));
|
| 661 |
-
float Local136 = math::min(math::max(ColorFalloffFreshnelIor,0.0),100.0);
|
| 662 |
-
float Local137 = (1.0 / Local136);
|
| 663 |
-
float Local138 = math::max(Local136,Local137);
|
| 664 |
-
float Local139 = (Local138 - 1.0);
|
| 665 |
-
float Local140 = (Local138 * Local138);
|
| 666 |
-
float Local141 = (Local140 + Local72);
|
| 667 |
-
float Local142 = (Local141 - 1.0);
|
| 668 |
-
float Local143 = math::sqrt(Local142);
|
| 669 |
-
float Local144 = (Local143 / Local138);
|
| 670 |
-
float Local145 = ((math::abs(Local144 - 0.99999) > 0.000001) ? (Local144 >= 0.99999 ? 1.0 : 0.0) : 0.0);
|
| 671 |
-
float Local146 = math::max(Local145,Local78);
|
| 672 |
-
float Local147 = (Local71 / Local144);
|
| 673 |
-
float Local148 = (Local138 * Local147);
|
| 674 |
-
float Local149 = (Local148 - 1.0);
|
| 675 |
-
float Local150 = (Local148 + 1.0);
|
| 676 |
-
float Local151 = (Local149 / Local150);
|
| 677 |
-
float Local152 = math::pow(math::max(Local151,float(0.000001)),2.0);
|
| 678 |
-
float Local153 = (Local144 / Local71);
|
| 679 |
-
float Local154 = (Local138 * Local153);
|
| 680 |
-
float Local155 = (Local154 - 1.0);
|
| 681 |
-
float Local156 = (Local154 + 1.0);
|
| 682 |
-
float Local157 = (Local155 / Local156);
|
| 683 |
-
float Local158 = math::pow(math::max(Local157,float(0.000001)),2.0);
|
| 684 |
-
float Local159 = (Local152 + Local158);
|
| 685 |
-
float Local160 = (Local159 * 0.5);
|
| 686 |
-
float Local161 = (Local138 + 1.0);
|
| 687 |
-
float Local162 = (Local139 / Local161);
|
| 688 |
-
float Local163 = math::pow(math::max(Local162,float(0.000001)),2.0);
|
| 689 |
-
float Local164 = ((math::abs(Local146 - 1.0) > 0.1) ? (Local160) : Local163);
|
| 690 |
-
float Local165 = ((math::abs(Local139 - 0.0) > 0.000001) ? (Local164) : 0.0);
|
| 691 |
-
float Local166 = math::saturate(Local165);
|
| 692 |
-
float3 Local167 = math::lerp(Local118,Local135,Local166);
|
| 693 |
-
float3 Local168 = ((math::abs(ColorIsTexType - 1.0) > 0.00001) ? (ColorIsTexType >= 1.0 ? Local167 : float3(ColorColor.x,ColorColor.y,ColorColor.z)) : float3(Local117.x,Local117.y,Local117.z));
|
| 694 |
-
float Local169 = (Local4.x * float3(MetallicUVW.x,MetallicUVW.y,MetallicUVW.z).x);
|
| 695 |
-
float Local170 = (Local4.y * float3(MetallicUVW.x,MetallicUVW.y,MetallicUVW.z).y);
|
| 696 |
-
float Local171 = (1.0 - float3(MetallicUVW.x,MetallicUVW.y,MetallicUVW.z).y);
|
| 697 |
-
float Local172 = (Local170 + Local171);
|
| 698 |
-
float Local173 = (float2(Local169,Local172).x + float3(MetallicOffset.x,MetallicOffset.y,MetallicOffset.z).x);
|
| 699 |
-
float Local174 = (float3(MetallicOffset.x,MetallicOffset.y,MetallicOffset.z).y * -1.0);
|
| 700 |
-
float Local175 = (float2(Local169,Local172).y + Local174);
|
| 701 |
-
float2 Local176 = (Local0 + float2(Local173,Local175));
|
| 702 |
-
float Local177 = (float3(MetallicUVW.x,MetallicUVW.y,MetallicUVW.z).z * 6.283185);
|
| 703 |
-
float Local178 = math::cos(Local177);
|
| 704 |
-
float Local179 = math::sin(Local177);
|
| 705 |
-
float Local180 = (Local179 * -1.0);
|
| 706 |
-
float Local181 = math::dot(Local176, float2(Local178,Local180));
|
| 707 |
-
float Local182 = math::dot(Local176, float2(Local179,Local178));
|
| 708 |
-
float2 Local183 = (float2(0.5,0.5) + float2(Local181,Local182));
|
| 709 |
-
float4 Local184 = tex::lookup_float4(MetallicTex,float2(Local183.x,1.0-Local183.y),tex::wrap_repeat,tex::wrap_repeat);
|
| 710 |
-
float3 Local185 = ((math::abs(MetallicFalloffValue1Type - 1.0) > 0.00001) ? (MetallicFalloffValue1Type >= 1.0 ? float3(float2(MetallicFalloffFloat,MetallicFalloffFloat).x,float2(MetallicFalloffFloat,MetallicFalloffFloat).y,MetallicFalloffFloat) : float3(float2(MetallicFloat,MetallicFloat).x,float2(MetallicFloat,MetallicFloat).y,MetallicFloat)) : float3(Local184.x,Local184.y,Local184.z));
|
| 711 |
-
float Local186 = (Local4.x * float3(MetallicUVW_2.x,MetallicUVW_2.y,MetallicUVW_2.z).x);
|
| 712 |
-
float Local187 = (Local4.y * float3(MetallicUVW_2.x,MetallicUVW_2.y,MetallicUVW_2.z).y);
|
| 713 |
-
float Local188 = (1.0 - float3(MetallicUVW_2.x,MetallicUVW_2.y,MetallicUVW_2.z).y);
|
| 714 |
-
float Local189 = (Local187 + Local188);
|
| 715 |
-
float Local190 = (float2(Local186,Local189).x + float3(MetallicOffset_2.x,MetallicOffset_2.y,MetallicOffset_2.z).x);
|
| 716 |
-
float Local191 = (float3(MetallicOffset_2.x,MetallicOffset_2.y,MetallicOffset_2.z).y * -1.0);
|
| 717 |
-
float Local192 = (float2(Local186,Local189).y + Local191);
|
| 718 |
-
float2 Local193 = (Local0 + float2(Local190,Local192));
|
| 719 |
-
float Local194 = (float3(MetallicUVW_2.x,MetallicUVW_2.y,MetallicUVW_2.z).z * 6.283185);
|
| 720 |
-
float Local195 = math::cos(Local194);
|
| 721 |
-
float Local196 = math::sin(Local194);
|
| 722 |
-
float Local197 = (Local196 * -1.0);
|
| 723 |
-
float Local198 = math::dot(Local193, float2(Local195,Local197));
|
| 724 |
-
float Local199 = math::dot(Local193, float2(Local196,Local195));
|
| 725 |
-
float2 Local200 = (float2(0.5,0.5) + float2(Local198,Local199));
|
| 726 |
-
float4 Local201 = tex::lookup_float4(MetallicTex_2,float2(Local200.x,1.0-Local200.y),tex::wrap_repeat,tex::wrap_repeat);
|
| 727 |
-
float3 Local202 = ((math::abs(MetallicFalloffValue2Type - 1.0) > 0.00001) ? (MetallicFalloffValue2Type >= 1.0 ? float3(float2(MetallicFalloffFloat_2,MetallicFalloffFloat_2).x,float2(MetallicFalloffFloat_2,MetallicFalloffFloat_2).y,MetallicFalloffFloat_2) : float3(MetallicColor_2.x,MetallicColor_2.y,MetallicColor_2.z)) : float3(Local201.x,Local201.y,Local201.z));
|
| 728 |
-
float Local203 = math::min(math::max(MetallicFalloffFreshnelIor,0.0),100.0);
|
| 729 |
-
float Local204 = (1.0 / Local203);
|
| 730 |
-
float Local205 = math::max(Local203,Local204);
|
| 731 |
-
float Local206 = (Local205 - 1.0);
|
| 732 |
-
float Local207 = (Local205 * Local205);
|
| 733 |
-
float Local208 = (Local207 + Local72);
|
| 734 |
-
float Local209 = (Local208 - 1.0);
|
| 735 |
-
float Local210 = math::sqrt(Local209);
|
| 736 |
-
float Local211 = (Local210 / Local205);
|
| 737 |
-
float Local212 = ((math::abs(Local211 - 0.99999) > 0.000001) ? (Local211 >= 0.99999 ? 1.0 : 0.0) : 0.0);
|
| 738 |
-
float Local213 = math::max(Local212,Local78);
|
| 739 |
-
float Local214 = (Local71 / Local211);
|
| 740 |
-
float Local215 = (Local205 * Local214);
|
| 741 |
-
float Local216 = (Local215 - 1.0);
|
| 742 |
-
float Local217 = (Local215 + 1.0);
|
| 743 |
-
float Local218 = (Local216 / Local217);
|
| 744 |
-
float Local219 = math::pow(math::max(Local218,float(0.000001)),2.0);
|
| 745 |
-
float Local220 = (Local211 / Local71);
|
| 746 |
-
float Local221 = (Local205 * Local220);
|
| 747 |
-
float Local222 = (Local221 - 1.0);
|
| 748 |
-
float Local223 = (Local221 + 1.0);
|
| 749 |
-
float Local224 = (Local222 / Local223);
|
| 750 |
-
float Local225 = math::pow(math::max(Local224,float(0.000001)),2.0);
|
| 751 |
-
float Local226 = (Local219 + Local225);
|
| 752 |
-
float Local227 = (Local226 * 0.5);
|
| 753 |
-
float Local228 = (Local205 + 1.0);
|
| 754 |
-
float Local229 = (Local206 / Local228);
|
| 755 |
-
float Local230 = math::pow(math::max(Local229,float(0.000001)),2.0);
|
| 756 |
-
float Local231 = ((math::abs(Local213 - 1.0) > 0.1) ? (Local227) : Local230);
|
| 757 |
-
float Local232 = ((math::abs(Local206 - 0.0) > 0.000001) ? (Local231) : 0.0);
|
| 758 |
-
float Local233 = math::saturate(Local232);
|
| 759 |
-
float3 Local234 = math::lerp(Local185,Local202,Local233);
|
| 760 |
-
float3 Local235 = ((math::abs(MetallicIsTexType - 1.0) > 0.00001) ? (MetallicIsTexType >= 1.0 ? Local234 : float3(float2(MetallicFloat,MetallicFloat).x,float2(MetallicFloat,MetallicFloat).y,MetallicFloat)) : float3(Local184.x,Local184.y,Local184.z));
|
| 761 |
-
float Local236 = (Local4.x * float3(SpecularUVW.x,SpecularUVW.y,SpecularUVW.z).x);
|
| 762 |
-
float Local237 = (Local4.y * float3(SpecularUVW.x,SpecularUVW.y,SpecularUVW.z).y);
|
| 763 |
-
float Local238 = (1.0 - float3(SpecularUVW.x,SpecularUVW.y,SpecularUVW.z).y);
|
| 764 |
-
float Local239 = (Local237 + Local238);
|
| 765 |
-
float Local240 = (float2(Local236,Local239).x + float3(SpecularOffset.x,SpecularOffset.y,SpecularOffset.z).x);
|
| 766 |
-
float Local241 = (float3(SpecularOffset.x,SpecularOffset.y,SpecularOffset.z).y * -1.0);
|
| 767 |
-
float Local242 = (float2(Local236,Local239).y + Local241);
|
| 768 |
-
float2 Local243 = (Local0 + float2(Local240,Local242));
|
| 769 |
-
float Local244 = (float3(SpecularUVW.x,SpecularUVW.y,SpecularUVW.z).z * 6.283185);
|
| 770 |
-
float Local245 = math::cos(Local244);
|
| 771 |
-
float Local246 = math::sin(Local244);
|
| 772 |
-
float Local247 = (Local246 * -1.0);
|
| 773 |
-
float Local248 = math::dot(Local243, float2(Local245,Local247));
|
| 774 |
-
float Local249 = math::dot(Local243, float2(Local246,Local245));
|
| 775 |
-
float2 Local250 = (float2(0.5,0.5) + float2(Local248,Local249));
|
| 776 |
-
float4 Local251 = tex::lookup_float4(SpecularTex,float2(Local250.x,1.0-Local250.y),tex::wrap_repeat,tex::wrap_repeat);
|
| 777 |
-
float3 Local252 = ((math::abs(SpecularFalloffValue1Type - 1.0) > 0.00001) ? (SpecularFalloffValue1Type >= 1.0 ? float3(float2(SpecularFalloffFloat,SpecularFalloffFloat).x,float2(SpecularFalloffFloat,SpecularFalloffFloat).y,SpecularFalloffFloat) : float3(float2(SpecularFloat,SpecularFloat).x,float2(SpecularFloat,SpecularFloat).y,SpecularFloat)) : float3(Local251.x,Local251.y,Local251.z));
|
| 778 |
-
float Local253 = (Local4.x * float3(SpecularUVW_2.x,SpecularUVW_2.y,SpecularUVW_2.z).x);
|
| 779 |
-
float Local254 = (Local4.y * float3(SpecularUVW_2.x,SpecularUVW_2.y,SpecularUVW_2.z).y);
|
| 780 |
-
float Local255 = (1.0 - float3(SpecularUVW_2.x,SpecularUVW_2.y,SpecularUVW_2.z).y);
|
| 781 |
-
float Local256 = (Local254 + Local255);
|
| 782 |
-
float Local257 = (float2(Local253,Local256).x + float3(SpecularOffset_2.x,SpecularOffset_2.y,SpecularOffset_2.z).x);
|
| 783 |
-
float Local258 = (float3(SpecularOffset_2.x,SpecularOffset_2.y,SpecularOffset_2.z).y * -1.0);
|
| 784 |
-
float Local259 = (float2(Local253,Local256).y + Local258);
|
| 785 |
-
float2 Local260 = (Local0 + float2(Local257,Local259));
|
| 786 |
-
float Local261 = (float3(SpecularUVW_2.x,SpecularUVW_2.y,SpecularUVW_2.z).z * 6.283185);
|
| 787 |
-
float Local262 = math::cos(Local261);
|
| 788 |
-
float Local263 = math::sin(Local261);
|
| 789 |
-
float Local264 = (Local263 * -1.0);
|
| 790 |
-
float Local265 = math::dot(Local260, float2(Local262,Local264));
|
| 791 |
-
float Local266 = math::dot(Local260, float2(Local263,Local262));
|
| 792 |
-
float2 Local267 = (float2(0.5,0.5) + float2(Local265,Local266));
|
| 793 |
-
float4 Local268 = tex::lookup_float4(SpecularTex_2,float2(Local267.x,1.0-Local267.y),tex::wrap_repeat,tex::wrap_repeat);
|
| 794 |
-
float3 Local269 = ((math::abs(SpecularFalloffValue2Type - 1.0) > 0.00001) ? (SpecularFalloffValue2Type >= 1.0 ? float3(float2(SpecularFalloffFloat_2,SpecularFalloffFloat_2).x,float2(SpecularFalloffFloat_2,SpecularFalloffFloat_2).y,SpecularFalloffFloat_2) : float3(SpecularColor_2.x,SpecularColor_2.y,SpecularColor_2.z)) : float3(Local268.x,Local268.y,Local268.z));
|
| 795 |
-
float Local270 = math::min(math::max(SpecularFalloffFreshnelIor,0.0),100.0);
|
| 796 |
-
float Local271 = (1.0 / Local270);
|
| 797 |
-
float Local272 = math::max(Local270,Local271);
|
| 798 |
-
float Local273 = (Local272 - 1.0);
|
| 799 |
-
float Local274 = (Local272 * Local272);
|
| 800 |
-
float Local275 = (Local274 + Local72);
|
| 801 |
-
float Local276 = (Local275 - 1.0);
|
| 802 |
-
float Local277 = math::sqrt(Local276);
|
| 803 |
-
float Local278 = (Local277 / Local272);
|
| 804 |
-
float Local279 = ((math::abs(Local278 - 0.99999) > 0.000001) ? (Local278 >= 0.99999 ? 1.0 : 0.0) : 0.0);
|
| 805 |
-
float Local280 = math::max(Local279,Local78);
|
| 806 |
-
float Local281 = (Local71 / Local278);
|
| 807 |
-
float Local282 = (Local272 * Local281);
|
| 808 |
-
float Local283 = (Local282 - 1.0);
|
| 809 |
-
float Local284 = (Local282 + 1.0);
|
| 810 |
-
float Local285 = (Local283 / Local284);
|
| 811 |
-
float Local286 = math::pow(math::max(Local285,float(0.000001)),2.0);
|
| 812 |
-
float Local287 = (Local278 / Local71);
|
| 813 |
-
float Local288 = (Local272 * Local287);
|
| 814 |
-
float Local289 = (Local288 - 1.0);
|
| 815 |
-
float Local290 = (Local288 + 1.0);
|
| 816 |
-
float Local291 = (Local289 / Local290);
|
| 817 |
-
float Local292 = math::pow(math::max(Local291,float(0.000001)),2.0);
|
| 818 |
-
float Local293 = (Local286 + Local292);
|
| 819 |
-
float Local294 = (Local293 * 0.5);
|
| 820 |
-
float Local295 = (Local272 + 1.0);
|
| 821 |
-
float Local296 = (Local273 / Local295);
|
| 822 |
-
float Local297 = math::pow(math::max(Local296,float(0.000001)),2.0);
|
| 823 |
-
float Local298 = ((math::abs(Local280 - 1.0) > 0.1) ? (Local294) : Local297);
|
| 824 |
-
float Local299 = ((math::abs(Local273 - 0.0) > 0.000001) ? (Local298) : 0.0);
|
| 825 |
-
float Local300 = math::saturate(Local299);
|
| 826 |
-
float3 Local301 = math::lerp(Local252,Local269,Local300);
|
| 827 |
-
float3 Local302 = ((math::abs(SpecularIsTexType - 1.0) > 0.00001) ? (SpecularIsTexType >= 1.0 ? Local301 : float3(float2(SpecularFloat,SpecularFloat).x,float2(SpecularFloat,SpecularFloat).y,SpecularFloat)) : float3(Local251.x,Local251.y,Local251.z));
|
| 828 |
-
float Local303 = (Local4.x * float3(RoughnessUVW.x,RoughnessUVW.y,RoughnessUVW.z).x);
|
| 829 |
-
float Local304 = (Local4.y * float3(RoughnessUVW.x,RoughnessUVW.y,RoughnessUVW.z).y);
|
| 830 |
-
float Local305 = (1.0 - float3(RoughnessUVW.x,RoughnessUVW.y,RoughnessUVW.z).y);
|
| 831 |
-
float Local306 = (Local304 + Local305);
|
| 832 |
-
float Local307 = (float2(Local303,Local306).x + float3(RoughnessOffset.x,RoughnessOffset.y,RoughnessOffset.z).x);
|
| 833 |
-
float Local308 = (float3(RoughnessOffset.x,RoughnessOffset.y,RoughnessOffset.z).y * -1.0);
|
| 834 |
-
float Local309 = (float2(Local303,Local306).y + Local308);
|
| 835 |
-
float2 Local310 = (Local0 + float2(Local307,Local309));
|
| 836 |
-
float Local311 = (float3(RoughnessUVW.x,RoughnessUVW.y,RoughnessUVW.z).z * 6.283185);
|
| 837 |
-
float Local312 = math::cos(Local311);
|
| 838 |
-
float Local313 = math::sin(Local311);
|
| 839 |
-
float Local314 = (Local313 * -1.0);
|
| 840 |
-
float Local315 = math::dot(Local310, float2(Local312,Local314));
|
| 841 |
-
float Local316 = math::dot(Local310, float2(Local313,Local312));
|
| 842 |
-
float2 Local317 = (float2(0.5,0.5) + float2(Local315,Local316));
|
| 843 |
-
float4 Local318 = tex::lookup_float4(RoughnessTex,float2(Local317.x,1.0-Local317.y),tex::wrap_repeat,tex::wrap_repeat);
|
| 844 |
-
float3 Local319 = ((math::abs(RoughnessFalloffValue1Type - 1.0) > 0.00001) ? (RoughnessFalloffValue1Type >= 1.0 ? float3(float2(RoughnessFalloffFloat,RoughnessFalloffFloat).x,float2(RoughnessFalloffFloat,RoughnessFalloffFloat).y,RoughnessFalloffFloat) : float3(float2(RoughnessFloat,RoughnessFloat).x,float2(RoughnessFloat,RoughnessFloat).y,RoughnessFloat)) : float3(Local318.x,Local318.y,Local318.z));
|
| 845 |
-
float Local320 = (Local4.x * float3(RoughnessUVW_2.x,RoughnessUVW_2.y,RoughnessUVW_2.z).x);
|
| 846 |
-
float Local321 = (Local4.y * float3(RoughnessUVW_2.x,RoughnessUVW_2.y,RoughnessUVW_2.z).y);
|
| 847 |
-
float Local322 = (1.0 - float3(RoughnessUVW_2.x,RoughnessUVW_2.y,RoughnessUVW_2.z).y);
|
| 848 |
-
float Local323 = (Local321 + Local322);
|
| 849 |
-
float Local324 = (float2(Local320,Local323).x + float3(RoughnessOffset_2.x,RoughnessOffset_2.y,RoughnessOffset_2.z).x);
|
| 850 |
-
float Local325 = (float3(RoughnessOffset_2.x,RoughnessOffset_2.y,RoughnessOffset_2.z).y * -1.0);
|
| 851 |
-
float Local326 = (float2(Local320,Local323).y + Local325);
|
| 852 |
-
float2 Local327 = (Local0 + float2(Local324,Local326));
|
| 853 |
-
float Local328 = (float3(RoughnessUVW_2.x,RoughnessUVW_2.y,RoughnessUVW_2.z).z * 6.283185);
|
| 854 |
-
float Local329 = math::cos(Local328);
|
| 855 |
-
float Local330 = math::sin(Local328);
|
| 856 |
-
float Local331 = (Local330 * -1.0);
|
| 857 |
-
float Local332 = math::dot(Local327, float2(Local329,Local331));
|
| 858 |
-
float Local333 = math::dot(Local327, float2(Local330,Local329));
|
| 859 |
-
float2 Local334 = (float2(0.5,0.5) + float2(Local332,Local333));
|
| 860 |
-
float4 Local335 = tex::lookup_float4(RoughnessTex_2,float2(Local334.x,1.0-Local334.y),tex::wrap_repeat,tex::wrap_repeat);
|
| 861 |
-
float3 Local336 = ((math::abs(RoughnessFalloffValue2Type - 1.0) > 0.00001) ? (RoughnessFalloffValue2Type >= 1.0 ? float3(float2(RoughnessFalloffFloat_2,RoughnessFalloffFloat_2).x,float2(RoughnessFalloffFloat_2,RoughnessFalloffFloat_2).y,RoughnessFalloffFloat_2) : float3(RoughnessColor_2.x,RoughnessColor_2.y,RoughnessColor_2.z)) : float3(Local335.x,Local335.y,Local335.z));
|
| 862 |
-
float Local337 = math::min(math::max(RoughnessFalloffFreshnelIor,0.0),100.0);
|
| 863 |
-
float Local338 = (1.0 / Local337);
|
| 864 |
-
float Local339 = math::max(Local337,Local338);
|
| 865 |
-
float Local340 = (Local339 - 1.0);
|
| 866 |
-
float Local341 = (Local339 * Local339);
|
| 867 |
-
float Local342 = (Local341 + Local72);
|
| 868 |
-
float Local343 = (Local342 - 1.0);
|
| 869 |
-
float Local344 = math::sqrt(Local343);
|
| 870 |
-
float Local345 = (Local344 / Local339);
|
| 871 |
-
float Local346 = ((math::abs(Local345 - 0.99999) > 0.000001) ? (Local345 >= 0.99999 ? 1.0 : 0.0) : 0.0);
|
| 872 |
-
float Local347 = math::max(Local346,Local78);
|
| 873 |
-
float Local348 = (Local71 / Local345);
|
| 874 |
-
float Local349 = (Local339 * Local348);
|
| 875 |
-
float Local350 = (Local349 - 1.0);
|
| 876 |
-
float Local351 = (Local349 + 1.0);
|
| 877 |
-
float Local352 = (Local350 / Local351);
|
| 878 |
-
float Local353 = math::pow(math::max(Local352,float(0.000001)),2.0);
|
| 879 |
-
float Local354 = (Local345 / Local71);
|
| 880 |
-
float Local355 = (Local339 * Local354);
|
| 881 |
-
float Local356 = (Local355 - 1.0);
|
| 882 |
-
float Local357 = (Local355 + 1.0);
|
| 883 |
-
float Local358 = (Local356 / Local357);
|
| 884 |
-
float Local359 = math::pow(math::max(Local358,float(0.000001)),2.0);
|
| 885 |
-
float Local360 = (Local353 + Local359);
|
| 886 |
-
float Local361 = (Local360 * 0.5);
|
| 887 |
-
float Local362 = (Local339 + 1.0);
|
| 888 |
-
float Local363 = (Local340 / Local362);
|
| 889 |
-
float Local364 = math::pow(math::max(Local363,float(0.000001)),2.0);
|
| 890 |
-
float Local365 = ((math::abs(Local347 - 1.0) > 0.1) ? (Local361) : Local364);
|
| 891 |
-
float Local366 = ((math::abs(Local340 - 0.0) > 0.000001) ? (Local365) : 0.0);
|
| 892 |
-
float Local367 = math::saturate(Local366);
|
| 893 |
-
float3 Local368 = math::lerp(Local319,Local336,Local367);
|
| 894 |
-
float3 Local369 = ((math::abs(RoughnessIsTexType - 1.0) > 0.00001) ? (RoughnessIsTexType >= 1.0 ? Local368 : float3(float2(RoughnessFloat,RoughnessFloat).x,float2(RoughnessFloat,RoughnessFloat).y,RoughnessFloat)) : float3(Local318.x,Local318.y,Local318.z));
|
| 895 |
-
|
| 896 |
-
float3 EmissiveColor_mdl = Local101;
|
| 897 |
-
float OpacityMask_mdl = 1.0;
|
| 898 |
-
float3 BaseColor_mdl = Local168;
|
| 899 |
-
float Metallic_mdl = Local235.x;
|
| 900 |
-
float Specular_mdl = Local302.x;
|
| 901 |
-
float Roughness_mdl = Local369.x;
|
| 902 |
-
float SurfaceThickness_mdl = 0.01;
|
| 903 |
-
|
| 904 |
-
} in
|
| 905 |
-
::OmniUe4Base(
|
| 906 |
-
base_color: BaseColor_mdl,
|
| 907 |
-
metallic: Metallic_mdl,
|
| 908 |
-
roughness: Roughness_mdl,
|
| 909 |
-
specular: Specular_mdl,
|
| 910 |
-
normal: Normal_mdl,
|
| 911 |
-
opacity: OpacityMask_mdl,
|
| 912 |
-
emissive_color: EmissiveColor_mdl,
|
| 913 |
-
displacement: WorldPositionOffset_mdl,
|
| 914 |
-
two_sided: true);
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:74896c718bcfa3e8e05ad26fcbbf981e95cb734fd7e726252dffc891eb9bcf7d
|
| 3 |
+
size 42027
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|
kujiale_0066/Materials/M_TranslucentMaterial.mdl
CHANGED
|
@@ -1,313 +1,3 @@
|
|
| 1 |
-
|
| 2 |
-
|
| 3 |
-
|
| 4 |
-
import ::state::*;
|
| 5 |
-
import ::tex::*;
|
| 6 |
-
import ::anno::*;
|
| 7 |
-
import ::scene::*;
|
| 8 |
-
using .::OmniUe4Function import *;
|
| 9 |
-
using .::OmniUe4Translucent import *;
|
| 10 |
-
|
| 11 |
-
export annotation sampler_color();
|
| 12 |
-
export annotation sampler_normal();
|
| 13 |
-
export annotation sampler_grayscale();
|
| 14 |
-
export annotation sampler_alpha();
|
| 15 |
-
export annotation sampler_masks();
|
| 16 |
-
export annotation sampler_distancefield();
|
| 17 |
-
export annotation dither_masked_off();
|
| 18 |
-
export annotation world_space_normal();
|
| 19 |
-
|
| 20 |
-
export material M_TranslucentMaterial(
|
| 21 |
-
float IsNormalTex = 0.0
|
| 22 |
-
[[
|
| 23 |
-
anno::display_name("IsNormalTex"),
|
| 24 |
-
anno::ui_order(32),
|
| 25 |
-
anno::in_group("Normal")
|
| 26 |
-
]],
|
| 27 |
-
uniform texture_2d Normal_Tex = texture_2d("./Textures/T_Normal.png",::tex::gamma_linear)
|
| 28 |
-
[[
|
| 29 |
-
anno::display_name("Normal_Tex"),
|
| 30 |
-
anno::ui_order(32),
|
| 31 |
-
anno::in_group("Normal"),
|
| 32 |
-
sampler_normal()
|
| 33 |
-
]],
|
| 34 |
-
float4 Normal_UVA = float4(1.0,1.0,0.0,0.0)
|
| 35 |
-
[[
|
| 36 |
-
anno::display_name("Normal_UVA"),
|
| 37 |
-
anno::ui_order(32),
|
| 38 |
-
anno::in_group("Normal")
|
| 39 |
-
]],
|
| 40 |
-
float EmissiveIntensity = 0.0
|
| 41 |
-
[[
|
| 42 |
-
anno::display_name("EmissiveIntensity"),
|
| 43 |
-
anno::ui_order(32),
|
| 44 |
-
anno::in_group("EmissiveColor")
|
| 45 |
-
]],
|
| 46 |
-
float IsEmissiveTex = 0.0
|
| 47 |
-
[[
|
| 48 |
-
anno::display_name("IsEmissiveTex"),
|
| 49 |
-
anno::in_group("EmissiveColor")
|
| 50 |
-
]],
|
| 51 |
-
float4 Emissive_Color = float4(1.0,1.0,1.0,1.0)
|
| 52 |
-
[[
|
| 53 |
-
anno::display_name("Emissive_Color"),
|
| 54 |
-
anno::ui_order(32),
|
| 55 |
-
anno::in_group("EmissiveColor")
|
| 56 |
-
]],
|
| 57 |
-
uniform texture_2d Emissive_Tex = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb)
|
| 58 |
-
[[
|
| 59 |
-
anno::display_name("Emissive_Tex"),
|
| 60 |
-
anno::ui_order(32),
|
| 61 |
-
anno::in_group("EmissiveColor"),
|
| 62 |
-
sampler_color()
|
| 63 |
-
]],
|
| 64 |
-
float4 Emissive_UVA = float4(1.0,1.0,0.0,0.0)
|
| 65 |
-
[[
|
| 66 |
-
anno::display_name("Emissive_UVA"),
|
| 67 |
-
anno::ui_order(32),
|
| 68 |
-
anno::in_group("EmissiveColor")
|
| 69 |
-
]],
|
| 70 |
-
float IsBaseColorTex = 0.0
|
| 71 |
-
[[
|
| 72 |
-
anno::display_name("IsBaseColorTex"),
|
| 73 |
-
anno::in_group("BaseColor")
|
| 74 |
-
]],
|
| 75 |
-
float4 BaseColor_Color = float4(1.0,1.0,1.0,1.0)
|
| 76 |
-
[[
|
| 77 |
-
anno::display_name("BaseColor_Color"),
|
| 78 |
-
anno::ui_order(32),
|
| 79 |
-
anno::in_group("BaseColor")
|
| 80 |
-
]],
|
| 81 |
-
uniform texture_2d BaseColor_Tex = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb)
|
| 82 |
-
[[
|
| 83 |
-
anno::display_name("BaseColor_Tex"),
|
| 84 |
-
anno::ui_order(32),
|
| 85 |
-
anno::in_group("BaseColor"),
|
| 86 |
-
sampler_color()
|
| 87 |
-
]],
|
| 88 |
-
float4 BaseColor_UVA = float4(1.0,1.0,0.0,0.0)
|
| 89 |
-
[[
|
| 90 |
-
anno::display_name("BaseColor_UVA"),
|
| 91 |
-
anno::ui_order(32),
|
| 92 |
-
anno::in_group("BaseColor")
|
| 93 |
-
]],
|
| 94 |
-
float IsMetallicTex = 0.0
|
| 95 |
-
[[
|
| 96 |
-
anno::display_name("IsMetallicTex"),
|
| 97 |
-
anno::in_group("Metallic")
|
| 98 |
-
]],
|
| 99 |
-
float4 Metallic_Color = float4(0.0,0.0,0.0,1.0)
|
| 100 |
-
[[
|
| 101 |
-
anno::display_name("Metallic_Color"),
|
| 102 |
-
anno::ui_order(32),
|
| 103 |
-
anno::in_group("Metallic")
|
| 104 |
-
]],
|
| 105 |
-
uniform texture_2d Metallic_Tex = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb)
|
| 106 |
-
[[
|
| 107 |
-
anno::display_name("Metallic_Tex"),
|
| 108 |
-
anno::ui_order(32),
|
| 109 |
-
anno::in_group("Metallic"),
|
| 110 |
-
sampler_color()
|
| 111 |
-
]],
|
| 112 |
-
float4 Metallic_UVA = float4(1.0,1.0,0.0,0.0)
|
| 113 |
-
[[
|
| 114 |
-
anno::display_name("Metallic_UVA"),
|
| 115 |
-
anno::ui_order(32),
|
| 116 |
-
anno::in_group("Metallic")
|
| 117 |
-
]],
|
| 118 |
-
float IsSpecularTex = 0.0
|
| 119 |
-
[[
|
| 120 |
-
anno::display_name("IsSpecularTex"),
|
| 121 |
-
anno::in_group("Specular")
|
| 122 |
-
]],
|
| 123 |
-
float4 Specular_Color = float4(1.0,1.0,1.0,1.0)
|
| 124 |
-
[[
|
| 125 |
-
anno::display_name("Specular_Color"),
|
| 126 |
-
anno::ui_order(32),
|
| 127 |
-
anno::in_group("Specular")
|
| 128 |
-
]],
|
| 129 |
-
uniform texture_2d Specular_Tex = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb)
|
| 130 |
-
[[
|
| 131 |
-
anno::display_name("Specular_Tex"),
|
| 132 |
-
anno::ui_order(32),
|
| 133 |
-
anno::in_group("Specular"),
|
| 134 |
-
sampler_color()
|
| 135 |
-
]],
|
| 136 |
-
float4 Specular_UVA = float4(1.0,1.0,0.0,0.0)
|
| 137 |
-
[[
|
| 138 |
-
anno::display_name("Specular_UVA"),
|
| 139 |
-
anno::ui_order(32),
|
| 140 |
-
anno::in_group("Specular")
|
| 141 |
-
]],
|
| 142 |
-
float IsGlossTex = 0.0
|
| 143 |
-
[[
|
| 144 |
-
anno::display_name("IsGlossTex"),
|
| 145 |
-
anno::in_group("Roughness")
|
| 146 |
-
]],
|
| 147 |
-
float4 Gloss_Color = float4(0.1,0.1,0.1,1.0)
|
| 148 |
-
[[
|
| 149 |
-
anno::display_name("Gloss_Color"),
|
| 150 |
-
anno::ui_order(32),
|
| 151 |
-
anno::in_group("Roughness")
|
| 152 |
-
]],
|
| 153 |
-
uniform texture_2d Gloss_Tex = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb)
|
| 154 |
-
[[
|
| 155 |
-
anno::display_name("Gloss_Tex"),
|
| 156 |
-
anno::ui_order(32),
|
| 157 |
-
anno::in_group("Roughness"),
|
| 158 |
-
sampler_color()
|
| 159 |
-
]],
|
| 160 |
-
float4 Gloss_UVA = float4(1.0,1.0,0.0,0.0)
|
| 161 |
-
[[
|
| 162 |
-
anno::display_name("Gloss_UVA"),
|
| 163 |
-
anno::ui_order(32),
|
| 164 |
-
anno::in_group("Roughness")
|
| 165 |
-
]],
|
| 166 |
-
float Opacity = 0.5
|
| 167 |
-
[[
|
| 168 |
-
anno::display_name("Opacity"),
|
| 169 |
-
anno::ui_order(32),
|
| 170 |
-
anno::in_group("Translucent")
|
| 171 |
-
]],
|
| 172 |
-
float PolygonOffset = 0.0
|
| 173 |
-
[[
|
| 174 |
-
anno::display_name("PolygonOffset"),
|
| 175 |
-
anno::ui_order(32),
|
| 176 |
-
anno::in_group("WorldPosition")
|
| 177 |
-
]],
|
| 178 |
-
uniform float SwitchRefraction = 0.0
|
| 179 |
-
[[
|
| 180 |
-
anno::display_name("SwitchRefraction"),
|
| 181 |
-
anno::ui_order(32),
|
| 182 |
-
anno::in_group("Refraction")
|
| 183 |
-
]],
|
| 184 |
-
uniform float FresnelB = 1.517
|
| 185 |
-
[[
|
| 186 |
-
anno::display_name("FresnelB"),
|
| 187 |
-
anno::ui_order(32),
|
| 188 |
-
anno::in_group("Refraction")
|
| 189 |
-
]],
|
| 190 |
-
int MaxTexCoordIndex = 3
|
| 191 |
-
[[
|
| 192 |
-
anno::hidden()
|
| 193 |
-
]])
|
| 194 |
-
=
|
| 195 |
-
let {
|
| 196 |
-
float3 Local82 = ::camera_position();
|
| 197 |
-
float3 Local83 = (Local82 - (::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0));
|
| 198 |
-
float3 Local84 = math::normalize(Local83);
|
| 199 |
-
float3 Local85 = (Local84 * PolygonOffset);
|
| 200 |
-
|
| 201 |
-
float3 WorldPositionOffset_mdl = Local85;
|
| 202 |
-
float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y);
|
| 203 |
-
|
| 204 |
-
float2 Local0 = (float2(0.5,0.5) * -1.0);
|
| 205 |
-
float Local1 = (CustomizedUV0_mdl.x * float3(Normal_UVA.x,Normal_UVA.y,Normal_UVA.z).x);
|
| 206 |
-
float Local2 = (CustomizedUV0_mdl.y * float3(Normal_UVA.x,Normal_UVA.y,Normal_UVA.z).y);
|
| 207 |
-
float2 Local3 = (Local0 + float2(Local1,Local2));
|
| 208 |
-
float Local4 = (3.141592 * -2.0);
|
| 209 |
-
float Local5 = (float3(Normal_UVA.x,Normal_UVA.y,Normal_UVA.z).z / Local4);
|
| 210 |
-
float Local6 = (Local5 * 6.283185);
|
| 211 |
-
float Local7 = math::cos(Local6);
|
| 212 |
-
float Local8 = math::sin(Local6);
|
| 213 |
-
float Local9 = (Local8 * -1.0);
|
| 214 |
-
float Local10 = math::dot(Local3, float2(Local7,Local9));
|
| 215 |
-
float Local11 = math::dot(Local3, float2(Local8,Local7));
|
| 216 |
-
float2 Local12 = (float2(0.5,0.5) + float2(Local10,Local11));
|
| 217 |
-
float4 Local13 = ::unpack_normal_map(tex::lookup_float4(Normal_Tex,float2(Local12.x,1.0-Local12.y),tex::wrap_repeat,tex::wrap_repeat));
|
| 218 |
-
float3 Local14 = ((math::abs(IsNormalTex - 1.0) > 0.00001) ? (float3(0.0,0.0,1.0)) : float3(Local13.x,Local13.y,Local13.z));
|
| 219 |
-
|
| 220 |
-
float3 Normal_mdl = Local14;
|
| 221 |
-
|
| 222 |
-
float Local15 = (CustomizedUV0_mdl.x * float3(Emissive_UVA.x,Emissive_UVA.y,Emissive_UVA.z).x);
|
| 223 |
-
float Local16 = (CustomizedUV0_mdl.y * float3(Emissive_UVA.x,Emissive_UVA.y,Emissive_UVA.z).y);
|
| 224 |
-
float2 Local17 = (Local0 + float2(Local15,Local16));
|
| 225 |
-
float Local18 = (float3(Emissive_UVA.x,Emissive_UVA.y,Emissive_UVA.z).z / Local4);
|
| 226 |
-
float Local19 = (Local18 * 6.283185);
|
| 227 |
-
float Local20 = math::cos(Local19);
|
| 228 |
-
float Local21 = math::sin(Local19);
|
| 229 |
-
float Local22 = (Local21 * -1.0);
|
| 230 |
-
float Local23 = math::dot(Local17, float2(Local20,Local22));
|
| 231 |
-
float Local24 = math::dot(Local17, float2(Local21,Local20));
|
| 232 |
-
float2 Local25 = (float2(0.5,0.5) + float2(Local23,Local24));
|
| 233 |
-
float4 Local26 = tex::lookup_float4(Emissive_Tex,float2(Local25.x,1.0-Local25.y),tex::wrap_repeat,tex::wrap_repeat);
|
| 234 |
-
float3 Local27 = ((math::abs(IsEmissiveTex - 1.0) > 0.00001) ? (float3(Emissive_Color.x,Emissive_Color.y,Emissive_Color.z)) : float3(Local26.x,Local26.y,Local26.z));
|
| 235 |
-
float3 Local28 = (EmissiveIntensity * Local27);
|
| 236 |
-
float Local29 = (CustomizedUV0_mdl.x * float3(BaseColor_UVA.x,BaseColor_UVA.y,BaseColor_UVA.z).x);
|
| 237 |
-
float Local30 = (CustomizedUV0_mdl.y * float3(BaseColor_UVA.x,BaseColor_UVA.y,BaseColor_UVA.z).y);
|
| 238 |
-
float2 Local31 = (Local0 + float2(Local29,Local30));
|
| 239 |
-
float Local32 = (float3(BaseColor_UVA.x,BaseColor_UVA.y,BaseColor_UVA.z).z / Local4);
|
| 240 |
-
float Local33 = (Local32 * 6.283185);
|
| 241 |
-
float Local34 = math::cos(Local33);
|
| 242 |
-
float Local35 = math::sin(Local33);
|
| 243 |
-
float Local36 = (Local35 * -1.0);
|
| 244 |
-
float Local37 = math::dot(Local31, float2(Local34,Local36));
|
| 245 |
-
float Local38 = math::dot(Local31, float2(Local35,Local34));
|
| 246 |
-
float2 Local39 = (float2(0.5,0.5) + float2(Local37,Local38));
|
| 247 |
-
float4 Local40 = tex::lookup_float4(BaseColor_Tex,float2(Local39.x,1.0-Local39.y),tex::wrap_repeat,tex::wrap_repeat);
|
| 248 |
-
float3 Local41 = ((math::abs(IsBaseColorTex - 1.0) > 0.00001) ? (float3(BaseColor_Color.x,BaseColor_Color.y,BaseColor_Color.z)) : float3(Local40.x,Local40.y,Local40.z));
|
| 249 |
-
float Local42 = (CustomizedUV0_mdl.x * float3(Metallic_UVA.x,Metallic_UVA.y,Metallic_UVA.z).x);
|
| 250 |
-
float Local43 = (CustomizedUV0_mdl.y * float3(Metallic_UVA.x,Metallic_UVA.y,Metallic_UVA.z).y);
|
| 251 |
-
float2 Local44 = (Local0 + float2(Local42,Local43));
|
| 252 |
-
float Local45 = (float3(Metallic_UVA.x,Metallic_UVA.y,Metallic_UVA.z).z / Local4);
|
| 253 |
-
float Local46 = (Local45 * 6.283185);
|
| 254 |
-
float Local47 = math::cos(Local46);
|
| 255 |
-
float Local48 = math::sin(Local46);
|
| 256 |
-
float Local49 = (Local48 * -1.0);
|
| 257 |
-
float Local50 = math::dot(Local44, float2(Local47,Local49));
|
| 258 |
-
float Local51 = math::dot(Local44, float2(Local48,Local47));
|
| 259 |
-
float2 Local52 = (float2(0.5,0.5) + float2(Local50,Local51));
|
| 260 |
-
float4 Local53 = tex::lookup_float4(Metallic_Tex,float2(Local52.x,1.0-Local52.y),tex::wrap_repeat,tex::wrap_repeat);
|
| 261 |
-
float3 Local54 = ((math::abs(IsMetallicTex - 1.0) > 0.00001) ? (float3(Metallic_Color.x,Metallic_Color.y,Metallic_Color.z)) : float3(Local53.x,Local53.y,Local53.z));
|
| 262 |
-
float Local55 = (CustomizedUV0_mdl.x * float3(Specular_UVA.x,Specular_UVA.y,Specular_UVA.z).x);
|
| 263 |
-
float Local56 = (CustomizedUV0_mdl.y * float3(Specular_UVA.x,Specular_UVA.y,Specular_UVA.z).y);
|
| 264 |
-
float2 Local57 = (Local0 + float2(Local55,Local56));
|
| 265 |
-
float Local58 = (float3(Specular_UVA.x,Specular_UVA.y,Specular_UVA.z).z / Local4);
|
| 266 |
-
float Local59 = (Local58 * 6.283185);
|
| 267 |
-
float Local60 = math::cos(Local59);
|
| 268 |
-
float Local61 = math::sin(Local59);
|
| 269 |
-
float Local62 = (Local61 * -1.0);
|
| 270 |
-
float Local63 = math::dot(Local57, float2(Local60,Local62));
|
| 271 |
-
float Local64 = math::dot(Local57, float2(Local61,Local60));
|
| 272 |
-
float2 Local65 = (float2(0.5,0.5) + float2(Local63,Local64));
|
| 273 |
-
float4 Local66 = tex::lookup_float4(Specular_Tex,float2(Local65.x,1.0-Local65.y),tex::wrap_repeat,tex::wrap_repeat);
|
| 274 |
-
float3 Local67 = ((math::abs(IsSpecularTex - 1.0) > 0.00001) ? (float3(Specular_Color.x,Specular_Color.y,Specular_Color.z)) : float3(Local66.x,Local66.y,Local66.z));
|
| 275 |
-
float Local68 = (CustomizedUV0_mdl.x * float3(Gloss_UVA.x,Gloss_UVA.y,Gloss_UVA.z).x);
|
| 276 |
-
float Local69 = (CustomizedUV0_mdl.y * float3(Gloss_UVA.x,Gloss_UVA.y,Gloss_UVA.z).y);
|
| 277 |
-
float2 Local70 = (Local0 + float2(Local68,Local69));
|
| 278 |
-
float Local71 = (float3(Gloss_UVA.x,Gloss_UVA.y,Gloss_UVA.z).z / Local4);
|
| 279 |
-
float Local72 = (Local71 * 6.283185);
|
| 280 |
-
float Local73 = math::cos(Local72);
|
| 281 |
-
float Local74 = math::sin(Local72);
|
| 282 |
-
float Local75 = (Local74 * -1.0);
|
| 283 |
-
float Local76 = math::dot(Local70, float2(Local73,Local75));
|
| 284 |
-
float Local77 = math::dot(Local70, float2(Local74,Local73));
|
| 285 |
-
float2 Local78 = (float2(0.5,0.5) + float2(Local76,Local77));
|
| 286 |
-
float4 Local79 = tex::lookup_float4(Gloss_Tex,float2(Local78.x,1.0-Local78.y),tex::wrap_repeat,tex::wrap_repeat);
|
| 287 |
-
float3 Local80 = ((math::abs(IsGlossTex - 1.0) > 0.00001) ? (float3(Gloss_Color.x,Gloss_Color.y,Gloss_Color.z)) : float3(Local79.x,Local79.y,Local79.z));
|
| 288 |
-
float3 Local81 = (1.0 - Local80);
|
| 289 |
-
float Local87 = ((math::abs(SwitchRefraction - 1.0) > 0.01) ? (1.0) : FresnelB);
|
| 290 |
-
|
| 291 |
-
float3 EmissiveColor_mdl = Local28;
|
| 292 |
-
float Opacity_mdl = Opacity;
|
| 293 |
-
float OpacityMask_mdl = (math::saturate(Opacity) - 1.0f / 255.0f) < 0.0f ? 0.0f : 1.0f;
|
| 294 |
-
float3 BaseColor_mdl = Local41;
|
| 295 |
-
float Metallic_mdl = Local54.x;
|
| 296 |
-
float Specular_mdl = Local67.x;
|
| 297 |
-
float Roughness_mdl = Local81.x;
|
| 298 |
-
float3 Refraction_mdl = math::max(float3(Local87,Local87,Local87), 1.0f);
|
| 299 |
-
float SurfaceThickness_mdl = 0.01;
|
| 300 |
-
|
| 301 |
-
} in
|
| 302 |
-
::OmniUe4Translucent(
|
| 303 |
-
base_color: BaseColor_mdl,
|
| 304 |
-
metallic: Metallic_mdl,
|
| 305 |
-
roughness: Roughness_mdl,
|
| 306 |
-
specular: Specular_mdl,
|
| 307 |
-
normal: Normal_mdl,
|
| 308 |
-
opacity: Opacity_mdl,
|
| 309 |
-
opacity_mask: OpacityMask_mdl,
|
| 310 |
-
emissive_color: EmissiveColor_mdl,
|
| 311 |
-
displacement: WorldPositionOffset_mdl,
|
| 312 |
-
refraction: Refraction_mdl.x,
|
| 313 |
-
two_sided: false);
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:96a442f5c971d0b5b817a88a0096170ef61bd9e98bc7931539e8a8ce8c13950b
|
| 3 |
+
size 12276
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|
kujiale_0066/Materials/M_TranslucentMaterial_v2.mdl
CHANGED
|
@@ -1,1073 +1,3 @@
|
|
| 1 |
-
|
| 2 |
-
|
| 3 |
-
|
| 4 |
-
import ::state::*;
|
| 5 |
-
import ::tex::*;
|
| 6 |
-
import ::anno::*;
|
| 7 |
-
import ::scene::*;
|
| 8 |
-
using .::OmniUe4Function import *;
|
| 9 |
-
using .::OmniUe4Translucent import *;
|
| 10 |
-
|
| 11 |
-
export annotation sampler_color();
|
| 12 |
-
export annotation sampler_normal();
|
| 13 |
-
export annotation sampler_grayscale();
|
| 14 |
-
export annotation sampler_alpha();
|
| 15 |
-
export annotation sampler_masks();
|
| 16 |
-
export annotation sampler_distancefield();
|
| 17 |
-
export annotation dither_masked_off();
|
| 18 |
-
export annotation world_space_normal();
|
| 19 |
-
|
| 20 |
-
export material M_TranslucentMaterial_v2(
|
| 21 |
-
float IsNormal = 0.0
|
| 22 |
-
[[
|
| 23 |
-
anno::display_name("IsNormal"),
|
| 24 |
-
anno::ui_order(32)
|
| 25 |
-
]],
|
| 26 |
-
float IsFlip = 0.0
|
| 27 |
-
[[
|
| 28 |
-
anno::display_name("IsFlip"),
|
| 29 |
-
anno::ui_order(32),
|
| 30 |
-
anno::in_group("Normal")
|
| 31 |
-
]],
|
| 32 |
-
uniform texture_2d NormalTex = texture_2d("./Textures/DefaultNormal.png",::tex::gamma_linear)
|
| 33 |
-
[[
|
| 34 |
-
anno::display_name("NormalTex"),
|
| 35 |
-
anno::ui_order(32),
|
| 36 |
-
anno::in_group("Normal"),
|
| 37 |
-
sampler_normal()
|
| 38 |
-
]],
|
| 39 |
-
float4 NormalUVW = float4(1.0,1.0,0.0,1.0)
|
| 40 |
-
[[
|
| 41 |
-
anno::display_name("NormalUVW"),
|
| 42 |
-
anno::ui_order(4),
|
| 43 |
-
anno::in_group("Normal")
|
| 44 |
-
]],
|
| 45 |
-
float4 NormalOffset = float4(0.0,0.0,0.0,1.0)
|
| 46 |
-
[[
|
| 47 |
-
anno::display_name("NormalOffset"),
|
| 48 |
-
anno::ui_order(5),
|
| 49 |
-
anno::in_group("Normal")
|
| 50 |
-
]],
|
| 51 |
-
float NormalIntensity = 0.0
|
| 52 |
-
[[
|
| 53 |
-
anno::display_name("NormalIntensity"),
|
| 54 |
-
anno::ui_order(32),
|
| 55 |
-
anno::in_group("Normal")
|
| 56 |
-
]],
|
| 57 |
-
float EmissionIsTexType = 0.0
|
| 58 |
-
[[
|
| 59 |
-
anno::display_name("EmissionIsTexType"),
|
| 60 |
-
anno::description("0 is color, 1 is tex, 2 is falloff
|
| 61 |
-
"),
|
| 62 |
-
anno::ui_order(1),
|
| 63 |
-
anno::in_group("Emission")
|
| 64 |
-
]],
|
| 65 |
-
float EmissionFalloffValue1Type = 0.0
|
| 66 |
-
[[
|
| 67 |
-
anno::display_name("EmissionFalloffValue1Type"),
|
| 68 |
-
anno::ui_order(7),
|
| 69 |
-
anno::in_group("Emission")
|
| 70 |
-
]],
|
| 71 |
-
float EmissionFalloffFloat = 0.0
|
| 72 |
-
[[
|
| 73 |
-
anno::display_name("EmissionFalloffFloat"),
|
| 74 |
-
anno::ui_order(8),
|
| 75 |
-
anno::in_group("Emission")
|
| 76 |
-
]],
|
| 77 |
-
float4 EmissionColor = float4(0.0,0.0,0.0,1.0)
|
| 78 |
-
[[
|
| 79 |
-
anno::display_name("EmissionColor"),
|
| 80 |
-
anno::ui_order(2),
|
| 81 |
-
anno::in_group("Emission")
|
| 82 |
-
]],
|
| 83 |
-
uniform texture_2d EmissionTex = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb)
|
| 84 |
-
[[
|
| 85 |
-
anno::display_name("EmissionTex"),
|
| 86 |
-
anno::ui_order(3),
|
| 87 |
-
anno::in_group("Emission"),
|
| 88 |
-
sampler_color()
|
| 89 |
-
]],
|
| 90 |
-
float4 EmissionUVW = float4(1.0,1.0,0.0,1.0)
|
| 91 |
-
[[
|
| 92 |
-
anno::display_name("EmissionUVW"),
|
| 93 |
-
anno::ui_order(4),
|
| 94 |
-
anno::in_group("Emission")
|
| 95 |
-
]],
|
| 96 |
-
float4 EmissionOffset = float4(0.0,0.0,0.0,1.0)
|
| 97 |
-
[[
|
| 98 |
-
anno::display_name("EmissionOffset"),
|
| 99 |
-
anno::ui_order(5),
|
| 100 |
-
anno::in_group("Emission")
|
| 101 |
-
]],
|
| 102 |
-
float EmissionFalloffValue2Type = 0.0
|
| 103 |
-
[[
|
| 104 |
-
anno::display_name("EmissionFalloffValue2Type"),
|
| 105 |
-
anno::ui_order(9),
|
| 106 |
-
anno::in_group("Emission")
|
| 107 |
-
]],
|
| 108 |
-
float EmissionFalloffFloat_2 = 0.0
|
| 109 |
-
[[
|
| 110 |
-
anno::display_name("EmissionFalloffFloat_2"),
|
| 111 |
-
anno::ui_order(10),
|
| 112 |
-
anno::in_group("Emission")
|
| 113 |
-
]],
|
| 114 |
-
float4 EmissionColor_2 = float4(1.0,1.0,1.0,1.0)
|
| 115 |
-
[[
|
| 116 |
-
anno::display_name("EmissionColor_2"),
|
| 117 |
-
anno::ui_order(11),
|
| 118 |
-
anno::in_group("Emission")
|
| 119 |
-
]],
|
| 120 |
-
uniform texture_2d EmissionTex_2 = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb)
|
| 121 |
-
[[
|
| 122 |
-
anno::display_name("EmissionTex_2"),
|
| 123 |
-
anno::ui_order(12),
|
| 124 |
-
anno::in_group("Emission"),
|
| 125 |
-
sampler_color()
|
| 126 |
-
]],
|
| 127 |
-
float4 EmissionUVW_2 = float4(1.0,1.0,0.0,1.0)
|
| 128 |
-
[[
|
| 129 |
-
anno::display_name("EmissionUVW_2"),
|
| 130 |
-
anno::ui_order(13),
|
| 131 |
-
anno::in_group("Emission")
|
| 132 |
-
]],
|
| 133 |
-
float4 EmissionOffset_2 = float4(0.0,0.0,0.0,1.0)
|
| 134 |
-
[[
|
| 135 |
-
anno::display_name("EmissionOffset_2"),
|
| 136 |
-
anno::ui_order(14),
|
| 137 |
-
anno::in_group("Emission")
|
| 138 |
-
]],
|
| 139 |
-
float EmissionFalloffFreshnelIor = 1.6
|
| 140 |
-
[[
|
| 141 |
-
anno::display_name("EmissionFalloffFreshnelIor"),
|
| 142 |
-
anno::ui_order(6),
|
| 143 |
-
anno::in_group("Emission")
|
| 144 |
-
]],
|
| 145 |
-
float ColorIsTexType = 0.0
|
| 146 |
-
[[
|
| 147 |
-
anno::display_name("ColorIsTexType"),
|
| 148 |
-
anno::description("0 is color, 1 is tex, 2 is falloff
|
| 149 |
-
"),
|
| 150 |
-
anno::ui_order(1),
|
| 151 |
-
anno::in_group("Color")
|
| 152 |
-
]],
|
| 153 |
-
float ColorFalloffValue1Type = 0.0
|
| 154 |
-
[[
|
| 155 |
-
anno::display_name("ColorFalloffValue1Type"),
|
| 156 |
-
anno::ui_order(7),
|
| 157 |
-
anno::in_group("Color")
|
| 158 |
-
]],
|
| 159 |
-
float ColorFalloffFloat = 0.0
|
| 160 |
-
[[
|
| 161 |
-
anno::display_name("ColorFalloffFloat"),
|
| 162 |
-
anno::ui_order(10),
|
| 163 |
-
anno::in_group("Color")
|
| 164 |
-
]],
|
| 165 |
-
float4 ColorColor = float4(1.0,1.0,1.0,1.0)
|
| 166 |
-
[[
|
| 167 |
-
anno::display_name("ColorColor"),
|
| 168 |
-
anno::ui_order(2),
|
| 169 |
-
anno::in_group("Color")
|
| 170 |
-
]],
|
| 171 |
-
uniform texture_2d ColorTex = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb)
|
| 172 |
-
[[
|
| 173 |
-
anno::display_name("ColorTex"),
|
| 174 |
-
anno::ui_order(3),
|
| 175 |
-
anno::in_group("Color"),
|
| 176 |
-
sampler_color()
|
| 177 |
-
]],
|
| 178 |
-
float4 ColorUVW = float4(1.0,1.0,0.0,1.0)
|
| 179 |
-
[[
|
| 180 |
-
anno::display_name("ColorUVW"),
|
| 181 |
-
anno::ui_order(4),
|
| 182 |
-
anno::in_group("Color")
|
| 183 |
-
]],
|
| 184 |
-
float4 ColorOffset = float4(0.0,0.0,0.0,1.0)
|
| 185 |
-
[[
|
| 186 |
-
anno::display_name("ColorOffset"),
|
| 187 |
-
anno::ui_order(5),
|
| 188 |
-
anno::in_group("Color")
|
| 189 |
-
]],
|
| 190 |
-
float ColorFalloffValue2Type = 0.0
|
| 191 |
-
[[
|
| 192 |
-
anno::display_name("ColorFalloffValue2Type"),
|
| 193 |
-
anno::ui_order(9),
|
| 194 |
-
anno::in_group("Color")
|
| 195 |
-
]],
|
| 196 |
-
float ColorFalloffFloat_2 = 0.0
|
| 197 |
-
[[
|
| 198 |
-
anno::display_name("ColorFalloffFloat_2"),
|
| 199 |
-
anno::ui_order(10),
|
| 200 |
-
anno::in_group("Color")
|
| 201 |
-
]],
|
| 202 |
-
float4 ColorColor_2 = float4(1.0,1.0,1.0,1.0)
|
| 203 |
-
[[
|
| 204 |
-
anno::display_name("ColorColor_2"),
|
| 205 |
-
anno::ui_order(11),
|
| 206 |
-
anno::in_group("Color")
|
| 207 |
-
]],
|
| 208 |
-
uniform texture_2d ColorTex_2 = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb)
|
| 209 |
-
[[
|
| 210 |
-
anno::display_name("ColorTex_2"),
|
| 211 |
-
anno::ui_order(12),
|
| 212 |
-
anno::in_group("Color"),
|
| 213 |
-
sampler_color()
|
| 214 |
-
]],
|
| 215 |
-
float4 ColorUVW_2 = float4(1.0,1.0,0.0,1.0)
|
| 216 |
-
[[
|
| 217 |
-
anno::display_name("ColorUVW_2"),
|
| 218 |
-
anno::ui_order(13),
|
| 219 |
-
anno::in_group("Color")
|
| 220 |
-
]],
|
| 221 |
-
float4 ColorOffset_2 = float4(0.0,0.0,0.0,1.0)
|
| 222 |
-
[[
|
| 223 |
-
anno::display_name("ColorOffset_2"),
|
| 224 |
-
anno::ui_order(14),
|
| 225 |
-
anno::in_group("Color")
|
| 226 |
-
]],
|
| 227 |
-
float ColorFalloffFreshnelIor = 1.6
|
| 228 |
-
[[
|
| 229 |
-
anno::display_name("ColorFalloffFreshnelIor"),
|
| 230 |
-
anno::ui_order(6),
|
| 231 |
-
anno::in_group("Color")
|
| 232 |
-
]],
|
| 233 |
-
float MetallicIsTexType = 0.0
|
| 234 |
-
[[
|
| 235 |
-
anno::display_name("MetallicIsTexType"),
|
| 236 |
-
anno::description("0 is color, 1 is tex, 2 is falloff
|
| 237 |
-
"),
|
| 238 |
-
anno::ui_order(1),
|
| 239 |
-
anno::in_group("Metallic")
|
| 240 |
-
]],
|
| 241 |
-
float MetallicFalloffValue1Type = 0.0
|
| 242 |
-
[[
|
| 243 |
-
anno::display_name("MetallicFalloffValue1Type"),
|
| 244 |
-
anno::ui_order(7),
|
| 245 |
-
anno::in_group("Metallic")
|
| 246 |
-
]],
|
| 247 |
-
float MetallicFalloffFloat = 0.0
|
| 248 |
-
[[
|
| 249 |
-
anno::display_name("MetallicFalloffFloat"),
|
| 250 |
-
anno::ui_order(8),
|
| 251 |
-
anno::in_group("Metallic")
|
| 252 |
-
]],
|
| 253 |
-
float MetallicFloat = 0.0
|
| 254 |
-
[[
|
| 255 |
-
anno::display_name("MetallicFloat"),
|
| 256 |
-
anno::ui_order(2),
|
| 257 |
-
anno::in_group("Metallic")
|
| 258 |
-
]],
|
| 259 |
-
uniform texture_2d MetallicTex = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb)
|
| 260 |
-
[[
|
| 261 |
-
anno::display_name("MetallicTex"),
|
| 262 |
-
anno::ui_order(3),
|
| 263 |
-
anno::in_group("Metallic"),
|
| 264 |
-
sampler_color()
|
| 265 |
-
]],
|
| 266 |
-
float4 MetallicUVW = float4(1.0,1.0,0.0,1.0)
|
| 267 |
-
[[
|
| 268 |
-
anno::display_name("MetallicUVW"),
|
| 269 |
-
anno::ui_order(4),
|
| 270 |
-
anno::in_group("Metallic")
|
| 271 |
-
]],
|
| 272 |
-
float4 MetallicOffset = float4(0.0,0.0,0.0,1.0)
|
| 273 |
-
[[
|
| 274 |
-
anno::display_name("MetallicOffset"),
|
| 275 |
-
anno::ui_order(5),
|
| 276 |
-
anno::in_group("Metallic")
|
| 277 |
-
]],
|
| 278 |
-
float MetallicFalloffValue2Type = 0.0
|
| 279 |
-
[[
|
| 280 |
-
anno::display_name("MetallicFalloffValue2Type"),
|
| 281 |
-
anno::ui_order(9),
|
| 282 |
-
anno::in_group("Metallic")
|
| 283 |
-
]],
|
| 284 |
-
float MetallicFalloffFloat_2 = 0.0
|
| 285 |
-
[[
|
| 286 |
-
anno::display_name("MetallicFalloffFloat_2"),
|
| 287 |
-
anno::ui_order(10),
|
| 288 |
-
anno::in_group("Metallic")
|
| 289 |
-
]],
|
| 290 |
-
float4 MetallicColor_2 = float4(1.0,1.0,1.0,1.0)
|
| 291 |
-
[[
|
| 292 |
-
anno::display_name("MetallicColor_2"),
|
| 293 |
-
anno::ui_order(11),
|
| 294 |
-
anno::in_group("Metallic")
|
| 295 |
-
]],
|
| 296 |
-
uniform texture_2d MetallicTex_2 = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb)
|
| 297 |
-
[[
|
| 298 |
-
anno::display_name("MetallicTex_2"),
|
| 299 |
-
anno::ui_order(12),
|
| 300 |
-
anno::in_group("Metallic"),
|
| 301 |
-
sampler_color()
|
| 302 |
-
]],
|
| 303 |
-
float4 MetallicUVW_2 = float4(1.0,1.0,0.0,1.0)
|
| 304 |
-
[[
|
| 305 |
-
anno::display_name("MetallicUVW_2"),
|
| 306 |
-
anno::ui_order(13),
|
| 307 |
-
anno::in_group("Metallic")
|
| 308 |
-
]],
|
| 309 |
-
float4 MetallicOffset_2 = float4(0.0,0.0,0.0,1.0)
|
| 310 |
-
[[
|
| 311 |
-
anno::display_name("MetallicOffset_2"),
|
| 312 |
-
anno::ui_order(14),
|
| 313 |
-
anno::in_group("Metallic")
|
| 314 |
-
]],
|
| 315 |
-
float MetallicFalloffFreshnelIor = 1.6
|
| 316 |
-
[[
|
| 317 |
-
anno::display_name("MetallicFalloffFreshnelIor"),
|
| 318 |
-
anno::ui_order(6),
|
| 319 |
-
anno::in_group("Metallic")
|
| 320 |
-
]],
|
| 321 |
-
float SpecularIsTexType = 0.0
|
| 322 |
-
[[
|
| 323 |
-
anno::display_name("SpecularIsTexType"),
|
| 324 |
-
anno::description("0 is color, 1 is tex, 2 is falloff
|
| 325 |
-
"),
|
| 326 |
-
anno::ui_order(1),
|
| 327 |
-
anno::in_group("Specular")
|
| 328 |
-
]],
|
| 329 |
-
float SpecularFalloffValue1Type = 0.0
|
| 330 |
-
[[
|
| 331 |
-
anno::display_name("SpecularFalloffValue1Type"),
|
| 332 |
-
anno::ui_order(7),
|
| 333 |
-
anno::in_group("Specular")
|
| 334 |
-
]],
|
| 335 |
-
float SpecularFalloffFloat = 0.0
|
| 336 |
-
[[
|
| 337 |
-
anno::display_name("SpecularFalloffFloat"),
|
| 338 |
-
anno::ui_order(8),
|
| 339 |
-
anno::in_group("Specular")
|
| 340 |
-
]],
|
| 341 |
-
float SpecularFloat = 0.0
|
| 342 |
-
[[
|
| 343 |
-
anno::display_name("SpecularFloat"),
|
| 344 |
-
anno::ui_order(2),
|
| 345 |
-
anno::in_group("Specular")
|
| 346 |
-
]],
|
| 347 |
-
uniform texture_2d SpecularTex = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb)
|
| 348 |
-
[[
|
| 349 |
-
anno::display_name("SpecularTex"),
|
| 350 |
-
anno::ui_order(3),
|
| 351 |
-
anno::in_group("Specular"),
|
| 352 |
-
sampler_color()
|
| 353 |
-
]],
|
| 354 |
-
float4 SpecularUVW = float4(1.0,1.0,0.0,1.0)
|
| 355 |
-
[[
|
| 356 |
-
anno::display_name("SpecularUVW"),
|
| 357 |
-
anno::ui_order(4),
|
| 358 |
-
anno::in_group("Specular")
|
| 359 |
-
]],
|
| 360 |
-
float4 SpecularOffset = float4(0.0,0.0,0.0,1.0)
|
| 361 |
-
[[
|
| 362 |
-
anno::display_name("SpecularOffset"),
|
| 363 |
-
anno::ui_order(5),
|
| 364 |
-
anno::in_group("Specular")
|
| 365 |
-
]],
|
| 366 |
-
float SpecularFalloffValue2Type = 0.0
|
| 367 |
-
[[
|
| 368 |
-
anno::display_name("SpecularFalloffValue2Type"),
|
| 369 |
-
anno::ui_order(9),
|
| 370 |
-
anno::in_group("Specular")
|
| 371 |
-
]],
|
| 372 |
-
float SpecularFalloffFloat_2 = 0.0
|
| 373 |
-
[[
|
| 374 |
-
anno::display_name("SpecularFalloffFloat_2"),
|
| 375 |
-
anno::ui_order(10),
|
| 376 |
-
anno::in_group("Specular")
|
| 377 |
-
]],
|
| 378 |
-
float4 SpecularColor_2 = float4(1.0,1.0,1.0,1.0)
|
| 379 |
-
[[
|
| 380 |
-
anno::display_name("SpecularColor_2"),
|
| 381 |
-
anno::ui_order(11),
|
| 382 |
-
anno::in_group("Specular")
|
| 383 |
-
]],
|
| 384 |
-
uniform texture_2d SpecularTex_2 = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb)
|
| 385 |
-
[[
|
| 386 |
-
anno::display_name("SpecularTex_2"),
|
| 387 |
-
anno::ui_order(12),
|
| 388 |
-
anno::in_group("Specular"),
|
| 389 |
-
sampler_color()
|
| 390 |
-
]],
|
| 391 |
-
float4 SpecularUVW_2 = float4(1.0,1.0,0.0,1.0)
|
| 392 |
-
[[
|
| 393 |
-
anno::display_name("SpecularUVW_2"),
|
| 394 |
-
anno::ui_order(13),
|
| 395 |
-
anno::in_group("Specular")
|
| 396 |
-
]],
|
| 397 |
-
float4 SpecularOffset_2 = float4(0.0,0.0,0.0,1.0)
|
| 398 |
-
[[
|
| 399 |
-
anno::display_name("SpecularOffset_2"),
|
| 400 |
-
anno::ui_order(14),
|
| 401 |
-
anno::in_group("Specular")
|
| 402 |
-
]],
|
| 403 |
-
float SpecularFalloffFreshnelIor = 1.6
|
| 404 |
-
[[
|
| 405 |
-
anno::display_name("SpecularFalloffFreshnelIor"),
|
| 406 |
-
anno::ui_order(6),
|
| 407 |
-
anno::in_group("Specular")
|
| 408 |
-
]],
|
| 409 |
-
float RoughnessIsTexType = 0.0
|
| 410 |
-
[[
|
| 411 |
-
anno::display_name("RoughnessIsTexType"),
|
| 412 |
-
anno::description("0 is color, 1 is tex, 2 is falloff
|
| 413 |
-
"),
|
| 414 |
-
anno::ui_order(1),
|
| 415 |
-
anno::in_group("Roughness")
|
| 416 |
-
]],
|
| 417 |
-
float RoughnessFalloffValue1Type = 0.0
|
| 418 |
-
[[
|
| 419 |
-
anno::display_name("RoughnessFalloffValue1Type"),
|
| 420 |
-
anno::ui_order(7),
|
| 421 |
-
anno::in_group("Roughness")
|
| 422 |
-
]],
|
| 423 |
-
float RoughnessFalloffFloat = 0.0
|
| 424 |
-
[[
|
| 425 |
-
anno::display_name("RoughnessFalloffFloat"),
|
| 426 |
-
anno::ui_order(8),
|
| 427 |
-
anno::in_group("Roughness")
|
| 428 |
-
]],
|
| 429 |
-
float RoughnessFloat = 0.0
|
| 430 |
-
[[
|
| 431 |
-
anno::display_name("RoughnessFloat"),
|
| 432 |
-
anno::ui_order(2),
|
| 433 |
-
anno::in_group("Roughness")
|
| 434 |
-
]],
|
| 435 |
-
uniform texture_2d RoughnessTex = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb)
|
| 436 |
-
[[
|
| 437 |
-
anno::display_name("RoughnessTex"),
|
| 438 |
-
anno::ui_order(3),
|
| 439 |
-
anno::in_group("Roughness"),
|
| 440 |
-
sampler_color()
|
| 441 |
-
]],
|
| 442 |
-
float4 RoughnessUVW = float4(1.0,1.0,0.0,1.0)
|
| 443 |
-
[[
|
| 444 |
-
anno::display_name("RoughnessUVW"),
|
| 445 |
-
anno::ui_order(4),
|
| 446 |
-
anno::in_group("Roughness")
|
| 447 |
-
]],
|
| 448 |
-
float4 RoughnessOffset = float4(0.0,0.0,0.0,1.0)
|
| 449 |
-
[[
|
| 450 |
-
anno::display_name("RoughnessOffset"),
|
| 451 |
-
anno::ui_order(5),
|
| 452 |
-
anno::in_group("Roughness")
|
| 453 |
-
]],
|
| 454 |
-
float RoughnessFalloffValue2Type = 0.0
|
| 455 |
-
[[
|
| 456 |
-
anno::display_name("RoughnessFalloffValue2Type"),
|
| 457 |
-
anno::ui_order(9),
|
| 458 |
-
anno::in_group("Roughness")
|
| 459 |
-
]],
|
| 460 |
-
float RoughnessFalloffFloat_2 = 0.0
|
| 461 |
-
[[
|
| 462 |
-
anno::display_name("RoughnessFalloffFloat_2"),
|
| 463 |
-
anno::ui_order(10),
|
| 464 |
-
anno::in_group("Roughness")
|
| 465 |
-
]],
|
| 466 |
-
float4 RoughnessColor_2 = float4(1.0,1.0,1.0,1.0)
|
| 467 |
-
[[
|
| 468 |
-
anno::display_name("RoughnessColor_2"),
|
| 469 |
-
anno::ui_order(11),
|
| 470 |
-
anno::in_group("Roughness")
|
| 471 |
-
]],
|
| 472 |
-
uniform texture_2d RoughnessTex_2 = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb)
|
| 473 |
-
[[
|
| 474 |
-
anno::display_name("RoughnessTex_2"),
|
| 475 |
-
anno::ui_order(12),
|
| 476 |
-
anno::in_group("Roughness"),
|
| 477 |
-
sampler_color()
|
| 478 |
-
]],
|
| 479 |
-
float4 RoughnessUVW_2 = float4(1.0,1.0,0.0,1.0)
|
| 480 |
-
[[
|
| 481 |
-
anno::display_name("RoughnessUVW_2"),
|
| 482 |
-
anno::ui_order(13),
|
| 483 |
-
anno::in_group("Roughness")
|
| 484 |
-
]],
|
| 485 |
-
float4 RoughnessOffset_2 = float4(0.0,0.0,0.0,1.0)
|
| 486 |
-
[[
|
| 487 |
-
anno::display_name("RoughnessOffset_2"),
|
| 488 |
-
anno::ui_order(14),
|
| 489 |
-
anno::in_group("Roughness")
|
| 490 |
-
]],
|
| 491 |
-
float RoughnessFalloffFreshnelIor = 1.6
|
| 492 |
-
[[
|
| 493 |
-
anno::display_name("RoughnessFalloffFreshnelIor"),
|
| 494 |
-
anno::ui_order(6),
|
| 495 |
-
anno::in_group("Roughness")
|
| 496 |
-
]],
|
| 497 |
-
float OpacityIsTexType = 0.0
|
| 498 |
-
[[
|
| 499 |
-
anno::display_name("OpacityIsTexType"),
|
| 500 |
-
anno::description("0 is float, 1 is tex, 2 is falloff
|
| 501 |
-
"),
|
| 502 |
-
anno::ui_order(1),
|
| 503 |
-
anno::in_group("Opacity")
|
| 504 |
-
]],
|
| 505 |
-
float OpacityFalloffValue1Type = 0.0
|
| 506 |
-
[[
|
| 507 |
-
anno::display_name("OpacityFalloffValue1Type"),
|
| 508 |
-
anno::ui_order(7),
|
| 509 |
-
anno::in_group("Opacity")
|
| 510 |
-
]],
|
| 511 |
-
float OpacityFalloffFloat = 0.0
|
| 512 |
-
[[
|
| 513 |
-
anno::display_name("OpacityFalloffFloat"),
|
| 514 |
-
anno::ui_order(8),
|
| 515 |
-
anno::in_group("Opacity")
|
| 516 |
-
]],
|
| 517 |
-
float OpacityFloat = 0.0
|
| 518 |
-
[[
|
| 519 |
-
anno::display_name("OpacityFloat"),
|
| 520 |
-
anno::ui_order(2),
|
| 521 |
-
anno::in_group("Opacity")
|
| 522 |
-
]],
|
| 523 |
-
uniform texture_2d OpacityTex = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb)
|
| 524 |
-
[[
|
| 525 |
-
anno::display_name("OpacityTex"),
|
| 526 |
-
anno::ui_order(3),
|
| 527 |
-
anno::in_group("Opacity"),
|
| 528 |
-
sampler_color()
|
| 529 |
-
]],
|
| 530 |
-
float4 OpacityUVW = float4(1.0,1.0,0.0,1.0)
|
| 531 |
-
[[
|
| 532 |
-
anno::display_name("OpacityUVW"),
|
| 533 |
-
anno::ui_order(4),
|
| 534 |
-
anno::in_group("Opacity")
|
| 535 |
-
]],
|
| 536 |
-
float4 OpacityOffset = float4(0.0,0.0,0.0,1.0)
|
| 537 |
-
[[
|
| 538 |
-
anno::display_name("OpacityOffset"),
|
| 539 |
-
anno::ui_order(5),
|
| 540 |
-
anno::in_group("Opacity")
|
| 541 |
-
]],
|
| 542 |
-
float OpacityFalloffValue2Type = 0.0
|
| 543 |
-
[[
|
| 544 |
-
anno::display_name("OpacityFalloffValue2Type"),
|
| 545 |
-
anno::ui_order(9),
|
| 546 |
-
anno::in_group("Opacity")
|
| 547 |
-
]],
|
| 548 |
-
float OpacityFalloffFloat_2 = 0.0
|
| 549 |
-
[[
|
| 550 |
-
anno::display_name("OpacityFalloffFloat_2"),
|
| 551 |
-
anno::ui_order(10),
|
| 552 |
-
anno::in_group("Opacity")
|
| 553 |
-
]],
|
| 554 |
-
float4 OpacityColor_2 = float4(1.0,1.0,1.0,1.0)
|
| 555 |
-
[[
|
| 556 |
-
anno::display_name("OpacityColor_2"),
|
| 557 |
-
anno::ui_order(11),
|
| 558 |
-
anno::in_group("Opacity")
|
| 559 |
-
]],
|
| 560 |
-
uniform texture_2d OpacityTex_2 = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb)
|
| 561 |
-
[[
|
| 562 |
-
anno::display_name("OpacityTex_2"),
|
| 563 |
-
anno::ui_order(12),
|
| 564 |
-
anno::in_group("Opacity"),
|
| 565 |
-
sampler_color()
|
| 566 |
-
]],
|
| 567 |
-
float4 OpacityUVW_2 = float4(1.0,1.0,0.0,1.0)
|
| 568 |
-
[[
|
| 569 |
-
anno::display_name("OpacityUVW_2"),
|
| 570 |
-
anno::ui_order(13),
|
| 571 |
-
anno::in_group("Opacity")
|
| 572 |
-
]],
|
| 573 |
-
float4 OpacityOffset_2 = float4(0.0,0.0,0.0,1.0)
|
| 574 |
-
[[
|
| 575 |
-
anno::display_name("OpacityOffset_2"),
|
| 576 |
-
anno::ui_order(14),
|
| 577 |
-
anno::in_group("Opacity")
|
| 578 |
-
]],
|
| 579 |
-
float OpacityFalloffFreshnelIor = 1.6
|
| 580 |
-
[[
|
| 581 |
-
anno::display_name("OpacityFalloffFreshnelIor"),
|
| 582 |
-
anno::ui_order(6),
|
| 583 |
-
anno::in_group("Opacity")
|
| 584 |
-
]],
|
| 585 |
-
float PolygonOffset = 0.0
|
| 586 |
-
[[
|
| 587 |
-
anno::display_name("PolygonOffset"),
|
| 588 |
-
anno::ui_order(32)
|
| 589 |
-
]],
|
| 590 |
-
int MaxTexCoordIndex = 3
|
| 591 |
-
[[
|
| 592 |
-
anno::hidden()
|
| 593 |
-
]])
|
| 594 |
-
=
|
| 595 |
-
let {
|
| 596 |
-
float3 Local437 = ::camera_position();
|
| 597 |
-
float3 Local438 = (Local437 - (::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0));
|
| 598 |
-
float3 Local439 = math::normalize(Local438);
|
| 599 |
-
float3 Local440 = (Local439 * PolygonOffset);
|
| 600 |
-
|
| 601 |
-
float3 WorldPositionOffset_mdl = Local440;
|
| 602 |
-
float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y);
|
| 603 |
-
float2 CustomizedUV1_mdl = float2(state::texture_coordinate(math::min(1,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(1,MaxTexCoordIndex)).y);
|
| 604 |
-
float2 CustomizedUV2_mdl = float2(state::texture_coordinate(math::min(2,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(2,MaxTexCoordIndex)).y);
|
| 605 |
-
float2 CustomizedUV3_mdl = float2(state::texture_coordinate(math::min(3,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(3,MaxTexCoordIndex)).y);
|
| 606 |
-
float2 CustomizedUV4_mdl = float2(state::texture_coordinate(math::min(4,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(4,MaxTexCoordIndex)).y);
|
| 607 |
-
float2 CustomizedUV5_mdl = float2(state::texture_coordinate(math::min(5,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(5,MaxTexCoordIndex)).y);
|
| 608 |
-
float2 CustomizedUV6_mdl = float2(state::texture_coordinate(math::min(6,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(6,MaxTexCoordIndex)).y);
|
| 609 |
-
|
| 610 |
-
float2 Local0 = (float2(0.5,0.5) * -1.0);
|
| 611 |
-
float Local1 = math::min(math::max(0.0,0.0),6.0);
|
| 612 |
-
float2 Local2 = ((math::abs(Local1 - 1.0) > 0.00001) ? (Local1 >= 1.0 ? CustomizedUV2_mdl : CustomizedUV0_mdl) : CustomizedUV1_mdl);
|
| 613 |
-
float2 Local3 = ((math::abs(Local1 - 3.0) > 0.00001) ? (Local1 >= 3.0 ? CustomizedUV4_mdl : Local2) : CustomizedUV3_mdl);
|
| 614 |
-
float2 Local4 = ((math::abs(Local1 - 5.0) > 0.00001) ? (Local1 >= 5.0 ? CustomizedUV6_mdl : Local3) : CustomizedUV5_mdl);
|
| 615 |
-
float Local5 = (Local4.x * float3(NormalUVW.x,NormalUVW.y,NormalUVW.z).x);
|
| 616 |
-
float Local6 = (Local4.y * float3(NormalUVW.x,NormalUVW.y,NormalUVW.z).y);
|
| 617 |
-
float Local7 = (1.0 - float3(NormalUVW.x,NormalUVW.y,NormalUVW.z).y);
|
| 618 |
-
float Local8 = (Local6 + Local7);
|
| 619 |
-
float Local9 = (float2(Local5,Local8).x + float3(NormalOffset.x,NormalOffset.y,NormalOffset.z).x);
|
| 620 |
-
float Local10 = (float3(NormalOffset.x,NormalOffset.y,NormalOffset.z).y * -1.0);
|
| 621 |
-
float Local11 = (float2(Local5,Local8).y + Local10);
|
| 622 |
-
float2 Local12 = (Local0 + float2(Local9,Local11));
|
| 623 |
-
float Local13 = (float3(NormalUVW.x,NormalUVW.y,NormalUVW.z).z * 6.283185);
|
| 624 |
-
float Local14 = math::cos(Local13);
|
| 625 |
-
float Local15 = math::sin(Local13);
|
| 626 |
-
float Local16 = (Local15 * -1.0);
|
| 627 |
-
float Local17 = math::dot(Local12, float2(Local14,Local16));
|
| 628 |
-
float Local18 = math::dot(Local12, float2(Local15,Local14));
|
| 629 |
-
float2 Local19 = (float2(0.5,0.5) + float2(Local17,Local18));
|
| 630 |
-
float4 Local20 = ::unpack_normal_map(tex::lookup_float4(NormalTex,float2(Local19.x,1.0-Local19.y),tex::wrap_repeat,tex::wrap_repeat));
|
| 631 |
-
float2 Local21 = (float2(float3(Local20.x,Local20.y,Local20.z).x,float3(Local20.x,Local20.y,Local20.z).y) * NormalIntensity);
|
| 632 |
-
float3 Local22 = math::normalize(float3(Local21.x,Local21.y,float3(Local20.x,Local20.y,Local20.z).z));
|
| 633 |
-
float3 Local23 = ((math::abs(IsFlip - 1.0) > 0.00001) ? (Local22) : Local22);
|
| 634 |
-
float Local24 = (Local23.z + 1.0);
|
| 635 |
-
float2 Local25 = (float2(float3(0.0,0.0,1.0).x,float3(0.0,0.0,1.0).y) * -1.0);
|
| 636 |
-
float Local26 = math::dot(float3(float2(Local23.x,Local23.y).x,float2(Local23.x,Local23.y).y,Local24), float3(Local25.x,Local25.y,float3(0.0,0.0,1.0).z));
|
| 637 |
-
float3 Local27 = (float3(float2(Local23.x,Local23.y).x,float2(Local23.x,Local23.y).y,Local24) * Local26);
|
| 638 |
-
float3 Local28 = (Local24 * float3(Local25.x,Local25.y,float3(0.0,0.0,1.0).z));
|
| 639 |
-
float3 Local29 = (Local27 - Local28);
|
| 640 |
-
float3 Local30 = math::normalize(Local29);
|
| 641 |
-
float3 Local31 = ((math::abs(IsNormal - 1.0) > 0.00001) ? (float3(0.0,0.0,1.0)) : Local30);
|
| 642 |
-
|
| 643 |
-
float3 Normal_mdl = Local31;
|
| 644 |
-
|
| 645 |
-
float Local32 = (Local4.x * float3(EmissionUVW.x,EmissionUVW.y,EmissionUVW.z).x);
|
| 646 |
-
float Local33 = (Local4.y * float3(EmissionUVW.x,EmissionUVW.y,EmissionUVW.z).y);
|
| 647 |
-
float Local34 = (1.0 - float3(EmissionUVW.x,EmissionUVW.y,EmissionUVW.z).y);
|
| 648 |
-
float Local35 = (Local33 + Local34);
|
| 649 |
-
float Local36 = (float2(Local32,Local35).x + float3(EmissionOffset.x,EmissionOffset.y,EmissionOffset.z).x);
|
| 650 |
-
float Local37 = (float3(EmissionOffset.x,EmissionOffset.y,EmissionOffset.z).y * -1.0);
|
| 651 |
-
float Local38 = (float2(Local32,Local35).y + Local37);
|
| 652 |
-
float2 Local39 = (Local0 + float2(Local36,Local38));
|
| 653 |
-
float Local40 = (float3(EmissionUVW.x,EmissionUVW.y,EmissionUVW.z).z * 6.283185);
|
| 654 |
-
float Local41 = math::cos(Local40);
|
| 655 |
-
float Local42 = math::sin(Local40);
|
| 656 |
-
float Local43 = (Local42 * -1.0);
|
| 657 |
-
float Local44 = math::dot(Local39, float2(Local41,Local43));
|
| 658 |
-
float Local45 = math::dot(Local39, float2(Local42,Local41));
|
| 659 |
-
float2 Local46 = (float2(0.5,0.5) + float2(Local44,Local45));
|
| 660 |
-
float4 Local47 = tex::lookup_float4(EmissionTex,float2(Local46.x,1.0-Local46.y),tex::wrap_repeat,tex::wrap_repeat);
|
| 661 |
-
float3 Local48 = ((math::abs(EmissionFalloffValue1Type - 1.0) > 0.00001) ? (EmissionFalloffValue1Type >= 1.0 ? float3(float2(EmissionFalloffFloat,EmissionFalloffFloat).x,float2(EmissionFalloffFloat,EmissionFalloffFloat).y,EmissionFalloffFloat) : float3(EmissionColor.x,EmissionColor.y,EmissionColor.z)) : float3(Local47.x,Local47.y,Local47.z));
|
| 662 |
-
float Local49 = (Local4.x * float3(EmissionUVW_2.x,EmissionUVW_2.y,EmissionUVW_2.z).x);
|
| 663 |
-
float Local50 = (Local4.y * float3(EmissionUVW_2.x,EmissionUVW_2.y,EmissionUVW_2.z).y);
|
| 664 |
-
float Local51 = (1.0 - float3(EmissionUVW_2.x,EmissionUVW_2.y,EmissionUVW_2.z).y);
|
| 665 |
-
float Local52 = (Local50 + Local51);
|
| 666 |
-
float Local53 = (float2(Local49,Local52).x + float3(EmissionOffset_2.x,EmissionOffset_2.y,EmissionOffset_2.z).x);
|
| 667 |
-
float Local54 = (float3(EmissionOffset_2.x,EmissionOffset_2.y,EmissionOffset_2.z).y * -1.0);
|
| 668 |
-
float Local55 = (float2(Local49,Local52).y + Local54);
|
| 669 |
-
float2 Local56 = (Local0 + float2(Local53,Local55));
|
| 670 |
-
float Local57 = (float3(EmissionUVW_2.x,EmissionUVW_2.y,EmissionUVW_2.z).z * 6.283185);
|
| 671 |
-
float Local58 = math::cos(Local57);
|
| 672 |
-
float Local59 = math::sin(Local57);
|
| 673 |
-
float Local60 = (Local59 * -1.0);
|
| 674 |
-
float Local61 = math::dot(Local56, float2(Local58,Local60));
|
| 675 |
-
float Local62 = math::dot(Local56, float2(Local59,Local58));
|
| 676 |
-
float2 Local63 = (float2(0.5,0.5) + float2(Local61,Local62));
|
| 677 |
-
float4 Local64 = tex::lookup_float4(EmissionTex_2,float2(Local63.x,1.0-Local63.y),tex::wrap_repeat,tex::wrap_repeat);
|
| 678 |
-
float3 Local65 = ((math::abs(EmissionFalloffValue2Type - 1.0) > 0.00001) ? (EmissionFalloffValue2Type >= 1.0 ? float3(float2(EmissionFalloffFloat_2,EmissionFalloffFloat_2).x,float2(EmissionFalloffFloat_2,EmissionFalloffFloat_2).y,EmissionFalloffFloat_2) : float3(EmissionColor_2.x,EmissionColor_2.y,EmissionColor_2.z)) : float3(Local64.x,Local64.y,Local64.z));
|
| 679 |
-
float Local66 = math::min(math::max(EmissionFalloffFreshnelIor,0.0),100.0);
|
| 680 |
-
float Local67 = (1.0 / Local66);
|
| 681 |
-
float Local68 = math::max(Local66,Local67);
|
| 682 |
-
float Local69 = (Local68 - 1.0);
|
| 683 |
-
float Local70 = (Local68 * Local68);
|
| 684 |
-
float Local71 = math::dot(::pixel_normal_world_space(true), ::camera_vector(true));
|
| 685 |
-
float Local72 = (Local71 * Local71);
|
| 686 |
-
float Local73 = (Local70 + Local72);
|
| 687 |
-
float Local74 = (Local73 - 1.0);
|
| 688 |
-
float Local75 = math::sqrt(Local74);
|
| 689 |
-
float Local76 = (Local75 / Local68);
|
| 690 |
-
float Local77 = ((math::abs(Local76 - 0.99999) > 0.000001) ? (Local76 >= 0.99999 ? 1.0 : 0.0) : 0.0);
|
| 691 |
-
float Local78 = ((math::abs(Local71 - 0.99999) > 0.000001) ? (Local71 >= 0.99999 ? 1.0 : 0.0) : 0.0);
|
| 692 |
-
float Local79 = math::max(Local77,Local78);
|
| 693 |
-
float Local80 = (Local71 / Local76);
|
| 694 |
-
float Local81 = (Local68 * Local80);
|
| 695 |
-
float Local82 = (Local81 - 1.0);
|
| 696 |
-
float Local83 = (Local81 + 1.0);
|
| 697 |
-
float Local84 = (Local82 / Local83);
|
| 698 |
-
float Local85 = math::pow(math::max(Local84,float(0.000001)),2.0);
|
| 699 |
-
float Local86 = (Local76 / Local71);
|
| 700 |
-
float Local87 = (Local68 * Local86);
|
| 701 |
-
float Local88 = (Local87 - 1.0);
|
| 702 |
-
float Local89 = (Local87 + 1.0);
|
| 703 |
-
float Local90 = (Local88 / Local89);
|
| 704 |
-
float Local91 = math::pow(math::max(Local90,float(0.000001)),2.0);
|
| 705 |
-
float Local92 = (Local85 + Local91);
|
| 706 |
-
float Local93 = (Local92 * 0.5);
|
| 707 |
-
float Local94 = (Local68 + 1.0);
|
| 708 |
-
float Local95 = (Local69 / Local94);
|
| 709 |
-
float Local96 = math::pow(math::max(Local95,float(0.000001)),2.0);
|
| 710 |
-
float Local97 = ((math::abs(Local79 - 1.0) > 0.1) ? (Local93) : Local96);
|
| 711 |
-
float Local98 = ((math::abs(Local69 - 0.0) > 0.000001) ? (Local97) : 0.0);
|
| 712 |
-
float Local99 = math::saturate(Local98);
|
| 713 |
-
float3 Local100 = math::lerp(Local48,Local65,Local99);
|
| 714 |
-
float3 Local101 = ((math::abs(EmissionIsTexType - 1.0) > 0.00001) ? (EmissionIsTexType >= 1.0 ? Local100 : float3(EmissionColor.x,EmissionColor.y,EmissionColor.z)) : float3(Local47.x,Local47.y,Local47.z));
|
| 715 |
-
float Local102 = (Local4.x * float3(ColorUVW.x,ColorUVW.y,ColorUVW.z).x);
|
| 716 |
-
float Local103 = (Local4.y * float3(ColorUVW.x,ColorUVW.y,ColorUVW.z).y);
|
| 717 |
-
float Local104 = (1.0 - float3(ColorUVW.x,ColorUVW.y,ColorUVW.z).y);
|
| 718 |
-
float Local105 = (Local103 + Local104);
|
| 719 |
-
float Local106 = (float2(Local102,Local105).x + float3(ColorOffset.x,ColorOffset.y,ColorOffset.z).x);
|
| 720 |
-
float Local107 = (float3(ColorOffset.x,ColorOffset.y,ColorOffset.z).y * -1.0);
|
| 721 |
-
float Local108 = (float2(Local102,Local105).y + Local107);
|
| 722 |
-
float2 Local109 = (Local0 + float2(Local106,Local108));
|
| 723 |
-
float Local110 = (float3(ColorUVW.x,ColorUVW.y,ColorUVW.z).z * 6.283185);
|
| 724 |
-
float Local111 = math::cos(Local110);
|
| 725 |
-
float Local112 = math::sin(Local110);
|
| 726 |
-
float Local113 = (Local112 * -1.0);
|
| 727 |
-
float Local114 = math::dot(Local109, float2(Local111,Local113));
|
| 728 |
-
float Local115 = math::dot(Local109, float2(Local112,Local111));
|
| 729 |
-
float2 Local116 = (float2(0.5,0.5) + float2(Local114,Local115));
|
| 730 |
-
float4 Local117 = tex::lookup_float4(ColorTex,float2(Local116.x,1.0-Local116.y),tex::wrap_repeat,tex::wrap_repeat);
|
| 731 |
-
float3 Local118 = ((math::abs(ColorFalloffValue1Type - 1.0) > 0.00001) ? (ColorFalloffValue1Type >= 1.0 ? float3(float2(ColorFalloffFloat,ColorFalloffFloat).x,float2(ColorFalloffFloat,ColorFalloffFloat).y,ColorFalloffFloat) : float3(ColorColor.x,ColorColor.y,ColorColor.z)) : float3(Local117.x,Local117.y,Local117.z));
|
| 732 |
-
float Local119 = (Local4.x * float3(ColorUVW_2.x,ColorUVW_2.y,ColorUVW_2.z).x);
|
| 733 |
-
float Local120 = (Local4.y * float3(ColorUVW_2.x,ColorUVW_2.y,ColorUVW_2.z).y);
|
| 734 |
-
float Local121 = (1.0 - float3(ColorUVW_2.x,ColorUVW_2.y,ColorUVW_2.z).y);
|
| 735 |
-
float Local122 = (Local120 + Local121);
|
| 736 |
-
float Local123 = (float2(Local119,Local122).x + float3(ColorOffset_2.x,ColorOffset_2.y,ColorOffset_2.z).x);
|
| 737 |
-
float Local124 = (float3(ColorOffset_2.x,ColorOffset_2.y,ColorOffset_2.z).y * -1.0);
|
| 738 |
-
float Local125 = (float2(Local119,Local122).y + Local124);
|
| 739 |
-
float2 Local126 = (Local0 + float2(Local123,Local125));
|
| 740 |
-
float Local127 = (float3(ColorUVW_2.x,ColorUVW_2.y,ColorUVW_2.z).z * 6.283185);
|
| 741 |
-
float Local128 = math::cos(Local127);
|
| 742 |
-
float Local129 = math::sin(Local127);
|
| 743 |
-
float Local130 = (Local129 * -1.0);
|
| 744 |
-
float Local131 = math::dot(Local126, float2(Local128,Local130));
|
| 745 |
-
float Local132 = math::dot(Local126, float2(Local129,Local128));
|
| 746 |
-
float2 Local133 = (float2(0.5,0.5) + float2(Local131,Local132));
|
| 747 |
-
float4 Local134 = tex::lookup_float4(ColorTex_2,float2(Local133.x,1.0-Local133.y),tex::wrap_repeat,tex::wrap_repeat);
|
| 748 |
-
float3 Local135 = ((math::abs(ColorFalloffValue2Type - 1.0) > 0.00001) ? (ColorFalloffValue2Type >= 1.0 ? float3(float2(ColorFalloffFloat_2,ColorFalloffFloat_2).x,float2(ColorFalloffFloat_2,ColorFalloffFloat_2).y,ColorFalloffFloat_2) : float3(ColorColor_2.x,ColorColor_2.y,ColorColor_2.z)) : float3(Local134.x,Local134.y,Local134.z));
|
| 749 |
-
float Local136 = math::min(math::max(ColorFalloffFreshnelIor,0.0),100.0);
|
| 750 |
-
float Local137 = (1.0 / Local136);
|
| 751 |
-
float Local138 = math::max(Local136,Local137);
|
| 752 |
-
float Local139 = (Local138 - 1.0);
|
| 753 |
-
float Local140 = (Local138 * Local138);
|
| 754 |
-
float Local141 = (Local140 + Local72);
|
| 755 |
-
float Local142 = (Local141 - 1.0);
|
| 756 |
-
float Local143 = math::sqrt(Local142);
|
| 757 |
-
float Local144 = (Local143 / Local138);
|
| 758 |
-
float Local145 = ((math::abs(Local144 - 0.99999) > 0.000001) ? (Local144 >= 0.99999 ? 1.0 : 0.0) : 0.0);
|
| 759 |
-
float Local146 = math::max(Local145,Local78);
|
| 760 |
-
float Local147 = (Local71 / Local144);
|
| 761 |
-
float Local148 = (Local138 * Local147);
|
| 762 |
-
float Local149 = (Local148 - 1.0);
|
| 763 |
-
float Local150 = (Local148 + 1.0);
|
| 764 |
-
float Local151 = (Local149 / Local150);
|
| 765 |
-
float Local152 = math::pow(math::max(Local151,float(0.000001)),2.0);
|
| 766 |
-
float Local153 = (Local144 / Local71);
|
| 767 |
-
float Local154 = (Local138 * Local153);
|
| 768 |
-
float Local155 = (Local154 - 1.0);
|
| 769 |
-
float Local156 = (Local154 + 1.0);
|
| 770 |
-
float Local157 = (Local155 / Local156);
|
| 771 |
-
float Local158 = math::pow(math::max(Local157,float(0.000001)),2.0);
|
| 772 |
-
float Local159 = (Local152 + Local158);
|
| 773 |
-
float Local160 = (Local159 * 0.5);
|
| 774 |
-
float Local161 = (Local138 + 1.0);
|
| 775 |
-
float Local162 = (Local139 / Local161);
|
| 776 |
-
float Local163 = math::pow(math::max(Local162,float(0.000001)),2.0);
|
| 777 |
-
float Local164 = ((math::abs(Local146 - 1.0) > 0.1) ? (Local160) : Local163);
|
| 778 |
-
float Local165 = ((math::abs(Local139 - 0.0) > 0.000001) ? (Local164) : 0.0);
|
| 779 |
-
float Local166 = math::saturate(Local165);
|
| 780 |
-
float3 Local167 = math::lerp(Local118,Local135,Local166);
|
| 781 |
-
float3 Local168 = ((math::abs(ColorIsTexType - 1.0) > 0.00001) ? (ColorIsTexType >= 1.0 ? Local167 : float3(ColorColor.x,ColorColor.y,ColorColor.z)) : float3(Local117.x,Local117.y,Local117.z));
|
| 782 |
-
float Local169 = (Local4.x * float3(MetallicUVW.x,MetallicUVW.y,MetallicUVW.z).x);
|
| 783 |
-
float Local170 = (Local4.y * float3(MetallicUVW.x,MetallicUVW.y,MetallicUVW.z).y);
|
| 784 |
-
float Local171 = (1.0 - float3(MetallicUVW.x,MetallicUVW.y,MetallicUVW.z).y);
|
| 785 |
-
float Local172 = (Local170 + Local171);
|
| 786 |
-
float Local173 = (float2(Local169,Local172).x + float3(MetallicOffset.x,MetallicOffset.y,MetallicOffset.z).x);
|
| 787 |
-
float Local174 = (float3(MetallicOffset.x,MetallicOffset.y,MetallicOffset.z).y * -1.0);
|
| 788 |
-
float Local175 = (float2(Local169,Local172).y + Local174);
|
| 789 |
-
float2 Local176 = (Local0 + float2(Local173,Local175));
|
| 790 |
-
float Local177 = (float3(MetallicUVW.x,MetallicUVW.y,MetallicUVW.z).z * 6.283185);
|
| 791 |
-
float Local178 = math::cos(Local177);
|
| 792 |
-
float Local179 = math::sin(Local177);
|
| 793 |
-
float Local180 = (Local179 * -1.0);
|
| 794 |
-
float Local181 = math::dot(Local176, float2(Local178,Local180));
|
| 795 |
-
float Local182 = math::dot(Local176, float2(Local179,Local178));
|
| 796 |
-
float2 Local183 = (float2(0.5,0.5) + float2(Local181,Local182));
|
| 797 |
-
float4 Local184 = tex::lookup_float4(MetallicTex,float2(Local183.x,1.0-Local183.y),tex::wrap_repeat,tex::wrap_repeat);
|
| 798 |
-
float3 Local185 = ((math::abs(MetallicFalloffValue1Type - 1.0) > 0.00001) ? (MetallicFalloffValue1Type >= 1.0 ? float3(float2(MetallicFalloffFloat,MetallicFalloffFloat).x,float2(MetallicFalloffFloat,MetallicFalloffFloat).y,MetallicFalloffFloat) : float3(float2(MetallicFloat,MetallicFloat).x,float2(MetallicFloat,MetallicFloat).y,MetallicFloat)) : float3(Local184.x,Local184.y,Local184.z));
|
| 799 |
-
float Local186 = (Local4.x * float3(MetallicUVW_2.x,MetallicUVW_2.y,MetallicUVW_2.z).x);
|
| 800 |
-
float Local187 = (Local4.y * float3(MetallicUVW_2.x,MetallicUVW_2.y,MetallicUVW_2.z).y);
|
| 801 |
-
float Local188 = (1.0 - float3(MetallicUVW_2.x,MetallicUVW_2.y,MetallicUVW_2.z).y);
|
| 802 |
-
float Local189 = (Local187 + Local188);
|
| 803 |
-
float Local190 = (float2(Local186,Local189).x + float3(MetallicOffset_2.x,MetallicOffset_2.y,MetallicOffset_2.z).x);
|
| 804 |
-
float Local191 = (float3(MetallicOffset_2.x,MetallicOffset_2.y,MetallicOffset_2.z).y * -1.0);
|
| 805 |
-
float Local192 = (float2(Local186,Local189).y + Local191);
|
| 806 |
-
float2 Local193 = (Local0 + float2(Local190,Local192));
|
| 807 |
-
float Local194 = (float3(MetallicUVW_2.x,MetallicUVW_2.y,MetallicUVW_2.z).z * 6.283185);
|
| 808 |
-
float Local195 = math::cos(Local194);
|
| 809 |
-
float Local196 = math::sin(Local194);
|
| 810 |
-
float Local197 = (Local196 * -1.0);
|
| 811 |
-
float Local198 = math::dot(Local193, float2(Local195,Local197));
|
| 812 |
-
float Local199 = math::dot(Local193, float2(Local196,Local195));
|
| 813 |
-
float2 Local200 = (float2(0.5,0.5) + float2(Local198,Local199));
|
| 814 |
-
float4 Local201 = tex::lookup_float4(MetallicTex_2,float2(Local200.x,1.0-Local200.y),tex::wrap_repeat,tex::wrap_repeat);
|
| 815 |
-
float3 Local202 = ((math::abs(MetallicFalloffValue2Type - 1.0) > 0.00001) ? (MetallicFalloffValue2Type >= 1.0 ? float3(float2(MetallicFalloffFloat_2,MetallicFalloffFloat_2).x,float2(MetallicFalloffFloat_2,MetallicFalloffFloat_2).y,MetallicFalloffFloat_2) : float3(MetallicColor_2.x,MetallicColor_2.y,MetallicColor_2.z)) : float3(Local201.x,Local201.y,Local201.z));
|
| 816 |
-
float Local203 = math::min(math::max(MetallicFalloffFreshnelIor,0.0),100.0);
|
| 817 |
-
float Local204 = (1.0 / Local203);
|
| 818 |
-
float Local205 = math::max(Local203,Local204);
|
| 819 |
-
float Local206 = (Local205 - 1.0);
|
| 820 |
-
float Local207 = (Local205 * Local205);
|
| 821 |
-
float Local208 = (Local207 + Local72);
|
| 822 |
-
float Local209 = (Local208 - 1.0);
|
| 823 |
-
float Local210 = math::sqrt(Local209);
|
| 824 |
-
float Local211 = (Local210 / Local205);
|
| 825 |
-
float Local212 = ((math::abs(Local211 - 0.99999) > 0.000001) ? (Local211 >= 0.99999 ? 1.0 : 0.0) : 0.0);
|
| 826 |
-
float Local213 = math::max(Local212,Local78);
|
| 827 |
-
float Local214 = (Local71 / Local211);
|
| 828 |
-
float Local215 = (Local205 * Local214);
|
| 829 |
-
float Local216 = (Local215 - 1.0);
|
| 830 |
-
float Local217 = (Local215 + 1.0);
|
| 831 |
-
float Local218 = (Local216 / Local217);
|
| 832 |
-
float Local219 = math::pow(math::max(Local218,float(0.000001)),2.0);
|
| 833 |
-
float Local220 = (Local211 / Local71);
|
| 834 |
-
float Local221 = (Local205 * Local220);
|
| 835 |
-
float Local222 = (Local221 - 1.0);
|
| 836 |
-
float Local223 = (Local221 + 1.0);
|
| 837 |
-
float Local224 = (Local222 / Local223);
|
| 838 |
-
float Local225 = math::pow(math::max(Local224,float(0.000001)),2.0);
|
| 839 |
-
float Local226 = (Local219 + Local225);
|
| 840 |
-
float Local227 = (Local226 * 0.5);
|
| 841 |
-
float Local228 = (Local205 + 1.0);
|
| 842 |
-
float Local229 = (Local206 / Local228);
|
| 843 |
-
float Local230 = math::pow(math::max(Local229,float(0.000001)),2.0);
|
| 844 |
-
float Local231 = ((math::abs(Local213 - 1.0) > 0.1) ? (Local227) : Local230);
|
| 845 |
-
float Local232 = ((math::abs(Local206 - 0.0) > 0.000001) ? (Local231) : 0.0);
|
| 846 |
-
float Local233 = math::saturate(Local232);
|
| 847 |
-
float3 Local234 = math::lerp(Local185,Local202,Local233);
|
| 848 |
-
float3 Local235 = ((math::abs(MetallicIsTexType - 1.0) > 0.00001) ? (MetallicIsTexType >= 1.0 ? Local234 : float3(float2(MetallicFloat,MetallicFloat).x,float2(MetallicFloat,MetallicFloat).y,MetallicFloat)) : float3(Local184.x,Local184.y,Local184.z));
|
| 849 |
-
float Local236 = (Local4.x * float3(SpecularUVW.x,SpecularUVW.y,SpecularUVW.z).x);
|
| 850 |
-
float Local237 = (Local4.y * float3(SpecularUVW.x,SpecularUVW.y,SpecularUVW.z).y);
|
| 851 |
-
float Local238 = (1.0 - float3(SpecularUVW.x,SpecularUVW.y,SpecularUVW.z).y);
|
| 852 |
-
float Local239 = (Local237 + Local238);
|
| 853 |
-
float Local240 = (float2(Local236,Local239).x + float3(SpecularOffset.x,SpecularOffset.y,SpecularOffset.z).x);
|
| 854 |
-
float Local241 = (float3(SpecularOffset.x,SpecularOffset.y,SpecularOffset.z).y * -1.0);
|
| 855 |
-
float Local242 = (float2(Local236,Local239).y + Local241);
|
| 856 |
-
float2 Local243 = (Local0 + float2(Local240,Local242));
|
| 857 |
-
float Local244 = (float3(SpecularUVW.x,SpecularUVW.y,SpecularUVW.z).z * 6.283185);
|
| 858 |
-
float Local245 = math::cos(Local244);
|
| 859 |
-
float Local246 = math::sin(Local244);
|
| 860 |
-
float Local247 = (Local246 * -1.0);
|
| 861 |
-
float Local248 = math::dot(Local243, float2(Local245,Local247));
|
| 862 |
-
float Local249 = math::dot(Local243, float2(Local246,Local245));
|
| 863 |
-
float2 Local250 = (float2(0.5,0.5) + float2(Local248,Local249));
|
| 864 |
-
float4 Local251 = tex::lookup_float4(SpecularTex,float2(Local250.x,1.0-Local250.y),tex::wrap_repeat,tex::wrap_repeat);
|
| 865 |
-
float3 Local252 = ((math::abs(SpecularFalloffValue1Type - 1.0) > 0.00001) ? (SpecularFalloffValue1Type >= 1.0 ? float3(float2(SpecularFalloffFloat,SpecularFalloffFloat).x,float2(SpecularFalloffFloat,SpecularFalloffFloat).y,SpecularFalloffFloat) : float3(float2(SpecularFloat,SpecularFloat).x,float2(SpecularFloat,SpecularFloat).y,SpecularFloat)) : float3(Local251.x,Local251.y,Local251.z));
|
| 866 |
-
float Local253 = (Local4.x * float3(SpecularUVW_2.x,SpecularUVW_2.y,SpecularUVW_2.z).x);
|
| 867 |
-
float Local254 = (Local4.y * float3(SpecularUVW_2.x,SpecularUVW_2.y,SpecularUVW_2.z).y);
|
| 868 |
-
float Local255 = (1.0 - float3(SpecularUVW_2.x,SpecularUVW_2.y,SpecularUVW_2.z).y);
|
| 869 |
-
float Local256 = (Local254 + Local255);
|
| 870 |
-
float Local257 = (float2(Local253,Local256).x + float3(SpecularOffset_2.x,SpecularOffset_2.y,SpecularOffset_2.z).x);
|
| 871 |
-
float Local258 = (float3(SpecularOffset_2.x,SpecularOffset_2.y,SpecularOffset_2.z).y * -1.0);
|
| 872 |
-
float Local259 = (float2(Local253,Local256).y + Local258);
|
| 873 |
-
float2 Local260 = (Local0 + float2(Local257,Local259));
|
| 874 |
-
float Local261 = (float3(SpecularUVW_2.x,SpecularUVW_2.y,SpecularUVW_2.z).z * 6.283185);
|
| 875 |
-
float Local262 = math::cos(Local261);
|
| 876 |
-
float Local263 = math::sin(Local261);
|
| 877 |
-
float Local264 = (Local263 * -1.0);
|
| 878 |
-
float Local265 = math::dot(Local260, float2(Local262,Local264));
|
| 879 |
-
float Local266 = math::dot(Local260, float2(Local263,Local262));
|
| 880 |
-
float2 Local267 = (float2(0.5,0.5) + float2(Local265,Local266));
|
| 881 |
-
float4 Local268 = tex::lookup_float4(SpecularTex_2,float2(Local267.x,1.0-Local267.y),tex::wrap_repeat,tex::wrap_repeat);
|
| 882 |
-
float3 Local269 = ((math::abs(SpecularFalloffValue2Type - 1.0) > 0.00001) ? (SpecularFalloffValue2Type >= 1.0 ? float3(float2(SpecularFalloffFloat_2,SpecularFalloffFloat_2).x,float2(SpecularFalloffFloat_2,SpecularFalloffFloat_2).y,SpecularFalloffFloat_2) : float3(SpecularColor_2.x,SpecularColor_2.y,SpecularColor_2.z)) : float3(Local268.x,Local268.y,Local268.z));
|
| 883 |
-
float Local270 = math::min(math::max(SpecularFalloffFreshnelIor,0.0),100.0);
|
| 884 |
-
float Local271 = (1.0 / Local270);
|
| 885 |
-
float Local272 = math::max(Local270,Local271);
|
| 886 |
-
float Local273 = (Local272 - 1.0);
|
| 887 |
-
float Local274 = (Local272 * Local272);
|
| 888 |
-
float Local275 = (Local274 + Local72);
|
| 889 |
-
float Local276 = (Local275 - 1.0);
|
| 890 |
-
float Local277 = math::sqrt(Local276);
|
| 891 |
-
float Local278 = (Local277 / Local272);
|
| 892 |
-
float Local279 = ((math::abs(Local278 - 0.99999) > 0.000001) ? (Local278 >= 0.99999 ? 1.0 : 0.0) : 0.0);
|
| 893 |
-
float Local280 = math::max(Local279,Local78);
|
| 894 |
-
float Local281 = (Local71 / Local278);
|
| 895 |
-
float Local282 = (Local272 * Local281);
|
| 896 |
-
float Local283 = (Local282 - 1.0);
|
| 897 |
-
float Local284 = (Local282 + 1.0);
|
| 898 |
-
float Local285 = (Local283 / Local284);
|
| 899 |
-
float Local286 = math::pow(math::max(Local285,float(0.000001)),2.0);
|
| 900 |
-
float Local287 = (Local278 / Local71);
|
| 901 |
-
float Local288 = (Local272 * Local287);
|
| 902 |
-
float Local289 = (Local288 - 1.0);
|
| 903 |
-
float Local290 = (Local288 + 1.0);
|
| 904 |
-
float Local291 = (Local289 / Local290);
|
| 905 |
-
float Local292 = math::pow(math::max(Local291,float(0.000001)),2.0);
|
| 906 |
-
float Local293 = (Local286 + Local292);
|
| 907 |
-
float Local294 = (Local293 * 0.5);
|
| 908 |
-
float Local295 = (Local272 + 1.0);
|
| 909 |
-
float Local296 = (Local273 / Local295);
|
| 910 |
-
float Local297 = math::pow(math::max(Local296,float(0.000001)),2.0);
|
| 911 |
-
float Local298 = ((math::abs(Local280 - 1.0) > 0.1) ? (Local294) : Local297);
|
| 912 |
-
float Local299 = ((math::abs(Local273 - 0.0) > 0.000001) ? (Local298) : 0.0);
|
| 913 |
-
float Local300 = math::saturate(Local299);
|
| 914 |
-
float3 Local301 = math::lerp(Local252,Local269,Local300);
|
| 915 |
-
float3 Local302 = ((math::abs(SpecularIsTexType - 1.0) > 0.00001) ? (SpecularIsTexType >= 1.0 ? Local301 : float3(float2(SpecularFloat,SpecularFloat).x,float2(SpecularFloat,SpecularFloat).y,SpecularFloat)) : float3(Local251.x,Local251.y,Local251.z));
|
| 916 |
-
float Local303 = (Local4.x * float3(RoughnessUVW.x,RoughnessUVW.y,RoughnessUVW.z).x);
|
| 917 |
-
float Local304 = (Local4.y * float3(RoughnessUVW.x,RoughnessUVW.y,RoughnessUVW.z).y);
|
| 918 |
-
float Local305 = (1.0 - float3(RoughnessUVW.x,RoughnessUVW.y,RoughnessUVW.z).y);
|
| 919 |
-
float Local306 = (Local304 + Local305);
|
| 920 |
-
float Local307 = (float2(Local303,Local306).x + float3(RoughnessOffset.x,RoughnessOffset.y,RoughnessOffset.z).x);
|
| 921 |
-
float Local308 = (float3(RoughnessOffset.x,RoughnessOffset.y,RoughnessOffset.z).y * -1.0);
|
| 922 |
-
float Local309 = (float2(Local303,Local306).y + Local308);
|
| 923 |
-
float2 Local310 = (Local0 + float2(Local307,Local309));
|
| 924 |
-
float Local311 = (float3(RoughnessUVW.x,RoughnessUVW.y,RoughnessUVW.z).z * 6.283185);
|
| 925 |
-
float Local312 = math::cos(Local311);
|
| 926 |
-
float Local313 = math::sin(Local311);
|
| 927 |
-
float Local314 = (Local313 * -1.0);
|
| 928 |
-
float Local315 = math::dot(Local310, float2(Local312,Local314));
|
| 929 |
-
float Local316 = math::dot(Local310, float2(Local313,Local312));
|
| 930 |
-
float2 Local317 = (float2(0.5,0.5) + float2(Local315,Local316));
|
| 931 |
-
float4 Local318 = tex::lookup_float4(RoughnessTex,float2(Local317.x,1.0-Local317.y),tex::wrap_repeat,tex::wrap_repeat);
|
| 932 |
-
float3 Local319 = ((math::abs(RoughnessFalloffValue1Type - 1.0) > 0.00001) ? (RoughnessFalloffValue1Type >= 1.0 ? float3(float2(RoughnessFalloffFloat,RoughnessFalloffFloat).x,float2(RoughnessFalloffFloat,RoughnessFalloffFloat).y,RoughnessFalloffFloat) : float3(float2(RoughnessFloat,RoughnessFloat).x,float2(RoughnessFloat,RoughnessFloat).y,RoughnessFloat)) : float3(Local318.x,Local318.y,Local318.z));
|
| 933 |
-
float Local320 = (Local4.x * float3(RoughnessUVW_2.x,RoughnessUVW_2.y,RoughnessUVW_2.z).x);
|
| 934 |
-
float Local321 = (Local4.y * float3(RoughnessUVW_2.x,RoughnessUVW_2.y,RoughnessUVW_2.z).y);
|
| 935 |
-
float Local322 = (1.0 - float3(RoughnessUVW_2.x,RoughnessUVW_2.y,RoughnessUVW_2.z).y);
|
| 936 |
-
float Local323 = (Local321 + Local322);
|
| 937 |
-
float Local324 = (float2(Local320,Local323).x + float3(RoughnessOffset_2.x,RoughnessOffset_2.y,RoughnessOffset_2.z).x);
|
| 938 |
-
float Local325 = (float3(RoughnessOffset_2.x,RoughnessOffset_2.y,RoughnessOffset_2.z).y * -1.0);
|
| 939 |
-
float Local326 = (float2(Local320,Local323).y + Local325);
|
| 940 |
-
float2 Local327 = (Local0 + float2(Local324,Local326));
|
| 941 |
-
float Local328 = (float3(RoughnessUVW_2.x,RoughnessUVW_2.y,RoughnessUVW_2.z).z * 6.283185);
|
| 942 |
-
float Local329 = math::cos(Local328);
|
| 943 |
-
float Local330 = math::sin(Local328);
|
| 944 |
-
float Local331 = (Local330 * -1.0);
|
| 945 |
-
float Local332 = math::dot(Local327, float2(Local329,Local331));
|
| 946 |
-
float Local333 = math::dot(Local327, float2(Local330,Local329));
|
| 947 |
-
float2 Local334 = (float2(0.5,0.5) + float2(Local332,Local333));
|
| 948 |
-
float4 Local335 = tex::lookup_float4(RoughnessTex_2,float2(Local334.x,1.0-Local334.y),tex::wrap_repeat,tex::wrap_repeat);
|
| 949 |
-
float3 Local336 = ((math::abs(RoughnessFalloffValue2Type - 1.0) > 0.00001) ? (RoughnessFalloffValue2Type >= 1.0 ? float3(float2(RoughnessFalloffFloat_2,RoughnessFalloffFloat_2).x,float2(RoughnessFalloffFloat_2,RoughnessFalloffFloat_2).y,RoughnessFalloffFloat_2) : float3(RoughnessColor_2.x,RoughnessColor_2.y,RoughnessColor_2.z)) : float3(Local335.x,Local335.y,Local335.z));
|
| 950 |
-
float Local337 = math::min(math::max(RoughnessFalloffFreshnelIor,0.0),100.0);
|
| 951 |
-
float Local338 = (1.0 / Local337);
|
| 952 |
-
float Local339 = math::max(Local337,Local338);
|
| 953 |
-
float Local340 = (Local339 - 1.0);
|
| 954 |
-
float Local341 = (Local339 * Local339);
|
| 955 |
-
float Local342 = (Local341 + Local72);
|
| 956 |
-
float Local343 = (Local342 - 1.0);
|
| 957 |
-
float Local344 = math::sqrt(Local343);
|
| 958 |
-
float Local345 = (Local344 / Local339);
|
| 959 |
-
float Local346 = ((math::abs(Local345 - 0.99999) > 0.000001) ? (Local345 >= 0.99999 ? 1.0 : 0.0) : 0.0);
|
| 960 |
-
float Local347 = math::max(Local346,Local78);
|
| 961 |
-
float Local348 = (Local71 / Local345);
|
| 962 |
-
float Local349 = (Local339 * Local348);
|
| 963 |
-
float Local350 = (Local349 - 1.0);
|
| 964 |
-
float Local351 = (Local349 + 1.0);
|
| 965 |
-
float Local352 = (Local350 / Local351);
|
| 966 |
-
float Local353 = math::pow(math::max(Local352,float(0.000001)),2.0);
|
| 967 |
-
float Local354 = (Local345 / Local71);
|
| 968 |
-
float Local355 = (Local339 * Local354);
|
| 969 |
-
float Local356 = (Local355 - 1.0);
|
| 970 |
-
float Local357 = (Local355 + 1.0);
|
| 971 |
-
float Local358 = (Local356 / Local357);
|
| 972 |
-
float Local359 = math::pow(math::max(Local358,float(0.000001)),2.0);
|
| 973 |
-
float Local360 = (Local353 + Local359);
|
| 974 |
-
float Local361 = (Local360 * 0.5);
|
| 975 |
-
float Local362 = (Local339 + 1.0);
|
| 976 |
-
float Local363 = (Local340 / Local362);
|
| 977 |
-
float Local364 = math::pow(math::max(Local363,float(0.000001)),2.0);
|
| 978 |
-
float Local365 = ((math::abs(Local347 - 1.0) > 0.1) ? (Local361) : Local364);
|
| 979 |
-
float Local366 = ((math::abs(Local340 - 0.0) > 0.000001) ? (Local365) : 0.0);
|
| 980 |
-
float Local367 = math::saturate(Local366);
|
| 981 |
-
float3 Local368 = math::lerp(Local319,Local336,Local367);
|
| 982 |
-
float3 Local369 = ((math::abs(RoughnessIsTexType - 1.0) > 0.00001) ? (RoughnessIsTexType >= 1.0 ? Local368 : float3(float2(RoughnessFloat,RoughnessFloat).x,float2(RoughnessFloat,RoughnessFloat).y,RoughnessFloat)) : float3(Local318.x,Local318.y,Local318.z));
|
| 983 |
-
float Local370 = (Local4.x * float3(OpacityUVW.x,OpacityUVW.y,OpacityUVW.z).x);
|
| 984 |
-
float Local371 = (Local4.y * float3(OpacityUVW.x,OpacityUVW.y,OpacityUVW.z).y);
|
| 985 |
-
float Local372 = (1.0 - float3(OpacityUVW.x,OpacityUVW.y,OpacityUVW.z).y);
|
| 986 |
-
float Local373 = (Local371 + Local372);
|
| 987 |
-
float Local374 = (float2(Local370,Local373).x + float3(OpacityOffset.x,OpacityOffset.y,OpacityOffset.z).x);
|
| 988 |
-
float Local375 = (float3(OpacityOffset.x,OpacityOffset.y,OpacityOffset.z).y * -1.0);
|
| 989 |
-
float Local376 = (float2(Local370,Local373).y + Local375);
|
| 990 |
-
float2 Local377 = (Local0 + float2(Local374,Local376));
|
| 991 |
-
float Local378 = (float3(OpacityUVW.x,OpacityUVW.y,OpacityUVW.z).z * 6.283185);
|
| 992 |
-
float Local379 = math::cos(Local378);
|
| 993 |
-
float Local380 = math::sin(Local378);
|
| 994 |
-
float Local381 = (Local380 * -1.0);
|
| 995 |
-
float Local382 = math::dot(Local377, float2(Local379,Local381));
|
| 996 |
-
float Local383 = math::dot(Local377, float2(Local380,Local379));
|
| 997 |
-
float2 Local384 = (float2(0.5,0.5) + float2(Local382,Local383));
|
| 998 |
-
float4 Local385 = tex::lookup_float4(OpacityTex,float2(Local384.x,1.0-Local384.y),tex::wrap_repeat,tex::wrap_repeat);
|
| 999 |
-
float3 Local386 = ((math::abs(OpacityFalloffValue1Type - 1.0) > 0.00001) ? (OpacityFalloffValue1Type >= 1.0 ? float3(float2(OpacityFalloffFloat,OpacityFalloffFloat).x,float2(OpacityFalloffFloat,OpacityFalloffFloat).y,OpacityFalloffFloat) : float3(float2(OpacityFloat,OpacityFloat).x,float2(OpacityFloat,OpacityFloat).y,OpacityFloat)) : float3(Local385.x,Local385.y,Local385.z));
|
| 1000 |
-
float Local387 = (Local4.x * float3(OpacityUVW_2.x,OpacityUVW_2.y,OpacityUVW_2.z).x);
|
| 1001 |
-
float Local388 = (Local4.y * float3(OpacityUVW_2.x,OpacityUVW_2.y,OpacityUVW_2.z).y);
|
| 1002 |
-
float Local389 = (1.0 - float3(OpacityUVW_2.x,OpacityUVW_2.y,OpacityUVW_2.z).y);
|
| 1003 |
-
float Local390 = (Local388 + Local389);
|
| 1004 |
-
float Local391 = (float2(Local387,Local390).x + float3(OpacityOffset_2.x,OpacityOffset_2.y,OpacityOffset_2.z).x);
|
| 1005 |
-
float Local392 = (float3(OpacityOffset_2.x,OpacityOffset_2.y,OpacityOffset_2.z).y * -1.0);
|
| 1006 |
-
float Local393 = (float2(Local387,Local390).y + Local392);
|
| 1007 |
-
float2 Local394 = (Local0 + float2(Local391,Local393));
|
| 1008 |
-
float Local395 = (float3(OpacityUVW_2.x,OpacityUVW_2.y,OpacityUVW_2.z).z * 6.283185);
|
| 1009 |
-
float Local396 = math::cos(Local395);
|
| 1010 |
-
float Local397 = math::sin(Local395);
|
| 1011 |
-
float Local398 = (Local397 * -1.0);
|
| 1012 |
-
float Local399 = math::dot(Local394, float2(Local396,Local398));
|
| 1013 |
-
float Local400 = math::dot(Local394, float2(Local397,Local396));
|
| 1014 |
-
float2 Local401 = (float2(0.5,0.5) + float2(Local399,Local400));
|
| 1015 |
-
float4 Local402 = tex::lookup_float4(OpacityTex_2,float2(Local401.x,1.0-Local401.y),tex::wrap_repeat,tex::wrap_repeat);
|
| 1016 |
-
float3 Local403 = ((math::abs(OpacityFalloffValue2Type - 1.0) > 0.00001) ? (OpacityFalloffValue2Type >= 1.0 ? float3(float2(OpacityFalloffFloat_2,OpacityFalloffFloat_2).x,float2(OpacityFalloffFloat_2,OpacityFalloffFloat_2).y,OpacityFalloffFloat_2) : float3(OpacityColor_2.x,OpacityColor_2.y,OpacityColor_2.z)) : float3(Local402.x,Local402.y,Local402.z));
|
| 1017 |
-
float Local404 = math::min(math::max(OpacityFalloffFreshnelIor,0.0),100.0);
|
| 1018 |
-
float Local405 = (1.0 / Local404);
|
| 1019 |
-
float Local406 = math::max(Local404,Local405);
|
| 1020 |
-
float Local407 = (Local406 - 1.0);
|
| 1021 |
-
float Local408 = (Local406 * Local406);
|
| 1022 |
-
float Local409 = (Local408 + Local72);
|
| 1023 |
-
float Local410 = (Local409 - 1.0);
|
| 1024 |
-
float Local411 = math::sqrt(Local410);
|
| 1025 |
-
float Local412 = (Local411 / Local406);
|
| 1026 |
-
float Local413 = ((math::abs(Local412 - 0.99999) > 0.000001) ? (Local412 >= 0.99999 ? 1.0 : 0.0) : 0.0);
|
| 1027 |
-
float Local414 = math::max(Local413,Local78);
|
| 1028 |
-
float Local415 = (Local71 / Local412);
|
| 1029 |
-
float Local416 = (Local406 * Local415);
|
| 1030 |
-
float Local417 = (Local416 - 1.0);
|
| 1031 |
-
float Local418 = (Local416 + 1.0);
|
| 1032 |
-
float Local419 = (Local417 / Local418);
|
| 1033 |
-
float Local420 = math::pow(math::max(Local419,float(0.000001)),2.0);
|
| 1034 |
-
float Local421 = (Local412 / Local71);
|
| 1035 |
-
float Local422 = (Local406 * Local421);
|
| 1036 |
-
float Local423 = (Local422 - 1.0);
|
| 1037 |
-
float Local424 = (Local422 + 1.0);
|
| 1038 |
-
float Local425 = (Local423 / Local424);
|
| 1039 |
-
float Local426 = math::pow(math::max(Local425,float(0.000001)),2.0);
|
| 1040 |
-
float Local427 = (Local420 + Local426);
|
| 1041 |
-
float Local428 = (Local427 * 0.5);
|
| 1042 |
-
float Local429 = (Local406 + 1.0);
|
| 1043 |
-
float Local430 = (Local407 / Local429);
|
| 1044 |
-
float Local431 = math::pow(math::max(Local430,float(0.000001)),2.0);
|
| 1045 |
-
float Local432 = ((math::abs(Local414 - 1.0) > 0.1) ? (Local428) : Local431);
|
| 1046 |
-
float Local433 = ((math::abs(Local407 - 0.0) > 0.000001) ? (Local432) : 0.0);
|
| 1047 |
-
float Local434 = math::saturate(Local433);
|
| 1048 |
-
float3 Local435 = math::lerp(Local386,Local403,Local434);
|
| 1049 |
-
float3 Local436 = ((math::abs(OpacityIsTexType - 1.0) > 0.00001) ? (OpacityIsTexType >= 1.0 ? Local435 : float3(float2(OpacityFloat,OpacityFloat).x,float2(OpacityFloat,OpacityFloat).y,OpacityFloat)) : float3(Local385.x,Local385.y,Local385.z));
|
| 1050 |
-
|
| 1051 |
-
float3 EmissiveColor_mdl = Local101;
|
| 1052 |
-
float Opacity_mdl = Local436.x;
|
| 1053 |
-
float OpacityMask_mdl = (math::saturate(Local436.x) - 1.0f / 255.0f) < 0.0f ? 0.0f : 1.0f;
|
| 1054 |
-
float3 BaseColor_mdl = Local168;
|
| 1055 |
-
float Metallic_mdl = Local235.x;
|
| 1056 |
-
float Specular_mdl = Local302.x;
|
| 1057 |
-
float Roughness_mdl = Local369.x;
|
| 1058 |
-
float3 Refraction_mdl = 1.491;
|
| 1059 |
-
float SurfaceThickness_mdl = 0.01;
|
| 1060 |
-
|
| 1061 |
-
} in
|
| 1062 |
-
::OmniUe4Translucent(
|
| 1063 |
-
base_color: BaseColor_mdl,
|
| 1064 |
-
metallic: Metallic_mdl,
|
| 1065 |
-
roughness: Roughness_mdl,
|
| 1066 |
-
specular: Specular_mdl,
|
| 1067 |
-
normal: Normal_mdl,
|
| 1068 |
-
opacity: Opacity_mdl,
|
| 1069 |
-
opacity_mask: OpacityMask_mdl,
|
| 1070 |
-
emissive_color: EmissiveColor_mdl,
|
| 1071 |
-
displacement: WorldPositionOffset_mdl,
|
| 1072 |
-
refraction: Refraction_mdl.x,
|
| 1073 |
-
two_sided: false);
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:52550b88b92f94aea74065dea9caf2ae06362ac5716e7a6b9553ce538b4333a3
|
| 3 |
+
size 49353
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