--- viewer: false license: other license_name: interioragent-terms-of-use license_link: >- https://kloudsim-usa-cos.kujiale.com/InteriorAgent/InteriorAgent_Terms_of_Use.pdf --- # InteriorAgent: Interactive USD Interior Scenes for Isaac Sim-based Simulation **InteriorAgent** is a collection of high-quality 3D USD assets specifically designed for indoor simulation in NVIDIA Isaac Sim environments. Each asset is structured with modular materials, scene description files, and physics-ready geometry, enabling fast integration for embodied AI and robotics tasks such as navigation, manipulation, and layout understanding.
InteriorAgent scene

A sample scene from the InteriorAgent dataset rendered in Isaac Sim. The scene features high-quality 3D assets such as sofas, cushions, tables, and chandeliers, all modeled with real-world scale. The bottom panel shows loaded asset files (e.g., kuijiale_0021.usda), and the right panel displays a hierarchical list of all 3D objects along with their semantic labels, supporting spatial reasoning and interaction in embodied AI tasks.

## ๐Ÿš€ Features - โœ… Fully compatible with **Isaac Sim 4.2** and **4.5** on both **Windows** and **Linux**. - ๐ŸŽฎ Built for real-time simulation, supports **interactive physical agents**. - ๐Ÿงฑ Material system based on **NVIDIA MDL** (Material Definition Language), ensures photorealistic rendering and cross-version compatibility. - ๐Ÿ“ฆ Provided in `.usd` and `.usda` format with structured folders for **materials**, **meshes**, **lighting**, and **floorplan**. --- ## ๐Ÿ—‚ Directory Structure The dataset is organized per scene. Each scene folder follows the structure below: ``` kujiale_xxxx/ โ”œโ”€โ”€ .thumbs/ # Optional thumbnail or cache folder (can be ignored) โ”œโ”€โ”€ Materials/ # Material library โ”‚ โ”œโ”€โ”€ Textures/ # Texture images (optional, omitted here) โ”‚ โ”œโ”€โ”€ *.mdl # MDL material and instance files โ”œโ”€โ”€ Meshes/ # Mesh geometry (e.g., .usd or .obj) โ”œโ”€โ”€ kujiale_xxxx.usda # Top-level USD scene file โ”œโ”€โ”€ limpopo_golf_course_4k.hdr # Environment lighting HDR file โ””โ”€โ”€ rooms.json # Room-level metadata and spatial layout (JSON format) ``` ### ๐Ÿงญ Room Metadata (rooms.json) Each scene folder includes a rooms.json file that defines the 2D floorplan layout of the space. It contains a list of room entries, where each room is defined by: room_type: the semantic label (e.g., "living_room", "bedroom", "balcony", etc.) polygon: a list of 2D coordinates representing the room's floor boundary in world coordinates ### ๐Ÿ“Œ Example ``` { "room_type": "balcony", "polygon": [ [-0.3784970703125, -6.55287060546875], [4.005734375, -6.55287060546875], [4.005734375, -4.8603486328125], [-0.3784970703125, -4.8603486328125] ] } ``` This represents a balcony room with a rectangular floorplan defined by a clockwise polygon in the Isaac Sim world coordinate system (X-Y plane). The polygon can be visualized or parsed using any geometric library (e.g., Shapely) to determine area, intersection, adjacency, etc. ### ๐Ÿงช Integration Tips The coordinate system is consistent with Isaac Simโ€™s world frame: X is forward, Y is right, Z is upward. Room geometry can be directly loaded using libraries like `Shapely` for spatial reasoning or map generation. ๐Ÿ“ฆ Usage in Python ``` from shapely.geometry import Polygon import json with open("rooms.json", "r") as f: rooms = json.load(f) for room in rooms: poly = Polygon(room["polygon"]) print(f"Room: {room['room_type']}, Area: {poly.area}") ```
InteriorAgent structure overview

A hierarchical view of structural elements in an InteriorAgent scene. All architectural components are grouped under four main semantic categories: ceiling, wall, floor, and other (including door and window).

## ๐Ÿ›  Compatibility - โœ… Tested with: - Isaac Sim v4.2 - Isaac Sim v4.5 - Operating Systems: Windows 10/11, Ubuntu 22.04 - ๐Ÿ”ง MDL materials tested with Omniverse RTX renderer. - ๐ŸŒ All files are offline usable and require no additional dependencies. ## ๐Ÿ  Citation If you use InteriorAgent in your research or development, please cite or link to our project page: ``` @misc{InteriorAgent2025, title = {InteriorAgent: Interactive USD Interior Scenes for Isaac Sim-based Simulation}, author = {SpatialVerse Research Team, Manycore Tech Inc.}, year = {2025}, howpublished = {\url{https://huggingface.co/datasets/spatialverse/InteriorAgent}} } ``` ## ๐Ÿ“„ License This dataset is released under [InteriorAgent](https://kloudsim-usa-cos.kujiale.com/InteriorAgent/InteriorAgent_Terms_of_Use.pdf) License.