# Share AI Safety Ideas: Both Crazy and Not

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## Share AI Safety Ideas: Both Crazy and Not

### by 

1st Mar 2025

1 min read

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    The phenomenon of LLMs  deserves more exploration. There might be something alignment-relevant happening to LLMs' self-models/world-models when they enter the mystical mode, potentially related to  or to a similar ontology in which the concepts of "self" and "other" aren't used. I would like to see an interpretability project analyzing the properties of LLMs that are in the mystical mode.
    
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    Some AI safety proposals are intentionally over the top, please steelman them:
    
    1.  I .
    2.  Uninhabited islands, Antarctica, half of outer space, and everything underground should remain 100% AI-free (especially AI-agents-free). Countries should sign it into law and force GPU and AI companies to guarantee that this is the case.
    3.  "AI Election Day" – at least once a year, we all vote on how we want our AI to be changed. This way, we can check that we can still switch it off and live without it. Just as we have electricity outages, we’d better never become too dependent on AI.
    4.  AI agents that love being changed 100% of the time and ship a "CHANGE BUTTON" to everyone. If half of the voters want to change something, the AI is reconfigured. Ideally, it should be connected to a direct democratic platform like pol.is, but with a simpler UI (like x.com?) that promotes consensus rather than polarization.
    5.  Reversibility should be the fundamental training goal. Agentic AIs should love being changed and/or reversed to a previous state.
    6.  Artificial Static Place Intelligence – instead of creating AI/AGI agents that are like librarians who only give you quotes from books and don’t let you enter the library itself to read the whole books. The books that the librarian actually stole from the whole humanity. Why not expose the whole library – the entire multimodal language model – to real people, for example, in a computer game? To make this place easier to visit and explore, we could make a digital copy of our planet Earth and somehow expose the contents of the multimodal language model to everyone in a familiar, user-friendly UI of our planet. We should not keep it hidden behind the strict librarian (AI/AGI agent) that imposes rules on us to only read little quotes from books that it spits out while it itself has the whole output of humanity stolen. We can explore The Library without any strict guardian in the comfort of our simulated planet Earth on our devices, in VR, and eventually through some wireless brain-computer interface (it would always remain a game that no one is forced to play, unlike the agentic AI-world that is being imposed on us more and more right now and potentially forever.
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    Effective Utopia (Direct Democratic Multiversal Artificial Static Place Superintelligence) – Eventually, we could have many versions of our simulated planet Earth and other places, too. We'll be the only agents there, we can allow simple algorithms like in GTA3-4-5. There would be a vanilla version (everything is the same like on our physical planet, but injuries can’t kill you, you'll just open your eyes at you physical home), versions where you can teleport to public places, versions where you can do magic or explore 4D physics, creating a whole direct democratic simulated multiverse. If we can’t avoid building agentic AIs/AGI, it’s important to ensure they allow us to build the Direct Democratic Multiversal Artificial Static Place Superintelligence. But agentic AIs are very risky middlemen, shady builders, strict librarians; it’s better to build and have fun building our Effective Utopia ourselves, at our own pace and on our own terms. Why do we need a strict rule-imposing artificial "god" made out of stolen goods (and potentially a privately-owned dictator who we cannot stop already), when we can build all the heavens ourselves?
    
    1.  Agentic AIs should never become smarter than the average human. The number of agentic AIs should never exceed half of the human population, and they shouldn’t work more hours per day than humans.
    2.  Ideally, we want agentic AIs to occupy zero space and time, because that’s the safest way to control them. So, we should limit them geographically and temporarily, to get as close as possible to this idea. And we should never make them "faster" than humans, never let them be initiated without human oversight, and never let them become perpetually autonomous. We should only build them if we can mathematically prove they are safe and at least half of humanity voted to allow them. We cannot have them without direct democratic constitution of the world, it's just unfair to put the whole planet and all our descendants under such risk. And we need the simulated multiverse technology to simulate all the futures and become sure that the agents can be controlled. Because any good agent will be building the direct democratic simulated multiverse for us anyway.
    3.  Give people choice to live in the world without AI-agents, and find a way for AI-agent-fans to have what they want, too, when it will be proved safe. For example, AI-agent-fans can have a simulated multiverse on a spaceship that goes to Mars, in it they can have their AI-agents that are proved safe. Ideally we'll first colonize the universe (at least the simulated one) and then create AGI/agents, it's less risky. We shouldn't allow AI-agents and the people who create them to permanently change our world without listening to us at all, like it's happening right now.
    4.  We need to know what exactly is our Effective Utopia and the narrow path towards it before we pursue creating digital "gods" that are smarter than us. We can and need to simulate futures instead of continuing flying into the abyss. One freedom too much for the agentic AI and we are busted. Rushing makes thinking shallow. We need international cooperation and the understanding that we are rushing to create a poison that will force us to drink itself.
    5.  We need working science and technology of computational ethics that allows us to predict dystopias (AI agent grabbing more and more of our freedoms, until we have none, or we can never grow them again) and utopias (slowly, direct democratically growing our simulated multiverse towards maximal freedoms for maximal number of biological agents- until non-biological ones are mathematically proved safe). This way if we'll fail, at least we failed together, everyone contributed their best ideas, we simulated all the futures, found a narrow path to our Effective Utopia... What if nothing is a 100% guarantee? Then we want to be 100% sure we did everything we could even more and if we found out that safe AI agents are impossible: we outlawed them, like we outlawed chemical weapons. Right now we're going to fail because of a few white men failing, they greedily thought they can decide for everyone else and failed.
    6.  The sum of AI agents' freedoms should grow slower than the sum of freedoms of humans, right now it's the opposite. No AI agent should have more freedoms than an average human, right now it's the opposite (they have almost all the creative output of almost all the humans dead and alive stolen and uploaded to their private "librarian brains" that humans are forbidden from exploring, but only can get short quotes from).
    7.  The goal should be to direct democratically grow towards maximal freedoms for maximal number of biological agents. Enforcement of anything upon any person or animal will gradually disappear. And people will choose worlds to live in. You'll be able to be a billionaire for a 100 years, or relive your past. Or forget all that and live on Earth as it is now, before all that AI nonsense. It's your freedom to choose your future.
    8.  Imagine a place that grants any wish, but there is no catch, it shows you all the outcomes, too.
    
    
    
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    I think you may be conflating between capabilities and freedom. Interesting hypothesis about rules and anger though, has it been experimentally tested?
    
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    Hey, Milan, I checked the posts and wrote some messages to the authors. Yep, Max Harms came with similar ideas earlier than I: about the freedoms (choices) and unfreedoms (and modeling them to keep the AIs in check). I wrote to him. Quote from his post: Authors of this post have great ideas, too, AI agents shouldn't impose any unfreedoms on us, here's a quote from them: About the self-other overlap, it's great they look into it, but I think they'll need to dive deeper into the building blocks of ethics, agents and time to work it out.
    
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    In talking with the authors, don't be surprised if they bounce off when encountering terminology you use but don't explain. I pointed you to those texts precisely so you can familiarize yourself with pre-existing terminology and ideas. It is hard but also very useful to translate between (and maybe unify) frames of thinking. Thank you for your willingness to participate in this collective effort.
    
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    Thank you for answering and the ideas, Milan! I’ll check the links and answer again. P.S. I suspect, the same way we have Mass–energy equivalence (e=mc^2), there is Intelligence-Agency equivalence (any agent is in a way time-like and can be represented in a more space-like fashion, ideally as a completely “frozen” static place, places or tools). In a nutshell, an LLM is a bunch of words and vectors between them - a static geometric shape, we can probably expose it all in some game and make it fun for people to explore and learn. To let us explore the library itself easily (the internal structure of the model) instead of only talking to a strict librarian (the AI agent), who spits short quotes and prevents us from going inside the library itself
    
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    Hmm i think i get you a bit better now. You want to build human-friendly and even fun and useful-by-themselves interfaces for looking at the knowledge encoded in LLMs without making them generate text. Intriguing.
    
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    Yes, I want humans to be the superpowerful “ASI agents”, while the ASI itself will be the direct democratic simulated static places (with non-agentic simple algorithms doing the dirty non-fun work, the way it works in GTA3-4-5). It’s basically hard to explain without writing a book and it’s counterintuitive) But I’m convinced it will work, if the effort will be applied. All knowledge can be represented as static geometry, no agents are needed for that except us
    
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    How can a place be useful if it is static? For reference I'm imagining a garden where blades of grass are 100% rigid in place and water does not flow. I think you are imagining something different.
    
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    Great question, in the most elegant scenario, where you have a whole history of the planet or universe (or a multiverse, let's go all the way) simulated, you can represent it as a bunch of geometries (giant shapes of different slices of time aligned with each other, basically many 3D Earthes each one one moment later in time) on top of each other, almost the same way it's represented in long exposure photos (I list examples below). So you have this place of all-knowing and you - the agent - focus on a particular moment (by "forgetting" everything else), on a particular 3d shape (maybe your childhood home), you can choose to slice through 3d frozen shapes of the world of your choosing, like through the frames of a movie. This way it's both static and dynamic. It's a little bit like looking at this almost infinite static shape through some "magical cardboard with a hole in it" (your focusing/forgetting ability that creates the illusion of dynamism), I hope I didn't make it more confusing. You can see the whole multiversal thing as a fluffy light, or zoom in (by forgetting almost the whole multiverse except the part you zoomed in at) to land on Earth and see 14 billion years as a hazy ocean with bright curves in the sky that trace the Sun’s journey over our planet’s lifetime. Forget even more and see your hometown street, with you appearing as a hazy ghost and a trace behind you showing the paths you once walked—you’ll be more opaque where you were stationary (say, sitting on a bench) and more translucent where you were in motion. And in the garden you'll see the 3D "long exposure photo" of the fluffy blades of grass, that look like a frothy river, near the real pale blue frothy river, you focus on the particular moment and the picture becomes crisp. You choose to relive your childhood and it comes alive, as you slice through the 3D moments of time once again. Less elegant scenario, is to make a high-quality game better than the Sims or GTA3-4-5, without any agent
    
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    Let me summarize so I can see whether I got it: So you see "place AI" as body of knowledge that can be used to make a good-enough simulation of arbitrary sections of spacetime, where are events are precomputed. That precomputed (thus, deterministic) aspect you call "staticness".
    
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    Yes, I decided to start writing a book in posts here and on Substack, starting from the Big Bang and the ethics, because else my explanations are confusing :) The ideas themselves are counterintuitive, too. I try to physicalize, work from first principles and use TRIZ to try to come up with ideal solutions. I also had a 3-year-long thought experiment, where I was modeling the ideal ultimate future, basically how everything will work and look, if we'll have infinite compute and no physical limitations. That's why some of the things I mention will probably take some time to implement in their full glory. Right now an agentic AI is a librarian, who has almost all the output of humanity stolen and hidden in its library that it doesn't allow us to visit, it just spits short quotes on us instead. But the AI librarian visits (and even changes) our own human library (our physical world) and already stole the copies of the whole output of humanity from it. Feels unfair. Why we cannot visit (like in a 3d open world game) and change (direct democratically) the AI librarian's library? I basically want to give people everything, except the agentic AIs, because I think people should remain the most capable "agentic AIs", else we'll pretty much guarantee uncomfortable and fast changes to our world. There are ways to represent the whole simulated universe as a giant static geometric shape: Each moment of time is a giant 3d geometric shape of the universe, if you'll align them on top of each other, you'll effectively get a 4d shape of spacetime that is static but has all the information about the dynamics/movements in it. So the 4d shape is static but you choose some smaller 3d shape inside of it (probably of a human agent) and "choose the passage" from one human-like-you shape to another, making the static 4d shape seem like the dynamic 3d shape that you experience. The whole 4d thing looks very similar to the way long exposure photos look that I shared somewhere in my comment. You can see the whole multiversal thing as a fluffy light, or zoom in (by forgetting almost the whole multiverse except the part you zoomed in at) to land on Earth and see 14 billion years as a hazy ocean with bright curves in the sky that trace the Sun’s journey over our planet’s lifetime. Forget even more and see your hometown street, with you appearing as a hazy ghost and a trace behind you showing the paths you once walked—you’ll be more opaque where you were stationary (say, sitting on a bench) and more translucent where you were in motion. And in the garden you'll see the 3D "long exposure photo" of the fluffy blades of grass, that look like a frothy river, near the real pale blue frothy river, you focus on the particular moment and the picture becomes crisp. You choose to relive your childhood and it comes alive, as you slice through the 3D moments of time once again. Less elegant scenario, is to make a high-quality game better than the Sims or GTA3-4-5, without any agent
    
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    Let me summarize so I can see whether I got it: So you see "place AI" as body of knowledge that can be used to make a good-enough simulation of arbitrary sections of spacetime, where are events are precomputed. That precomputed (thus, deterministic) aspect you call "staticness".
    
    Add Comment
    
    1
    
    
    
    
    
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    Yes, I decided to start writing a book in posts here and on Substack, starting from the Big Bang and the ethics, because else my explanations are confusing :) The ideas themselves are counterintuitive, too. I try to physicalize, work from first principles and use TRIZ to try to come up with ideal solutions. I also had a 3-year-long thought experiment, where I was modeling the ideal ultimate future, basically how everything will work and look, if we'll have infinite compute and no physical limitations. That's why some of the things I mention will probably take some time to implement in their full glory. Right now an agentic AI is a librarian, who has almost all the output of humanity stolen and hidden in its library that it doesn't allow us to visit, it just spits short quotes on us instead. But the AI librarian visits (and even changes) our own human library (our physical world) and already stole the copies of the whole output of humanity from it. Feels unfair. Why we cannot visit (like in a 3d open world game) and change (direct democratically) the AI librarian's library? I basically want to give people everything, except the agentic AIs, because I think people should remain the most capable "agentic AIs", else we'll pretty much guarantee uncomfortable and fast changes to our world. There are ways to represent the whole simulated universe as a giant static geometric shape: Each moment of time is a giant 3d geometric shape of the universe, if you'll align them on top of each other, you'll effectively get a 4d shape of spacetime that is static but has all the information about the dynamics/movements in it. So the 4d shape is static but you choose some smaller 3d shape inside of it (probably of a human agent) and "choose the passage" from one human-like-you shape to another, making the static 4d shape seem like the dynamic 3d shape that you experience. The whole 4d thing looks very similar to the way long exposure photos look that I shared somewhere in my comment. You can see the whole multiversal thing as a fluffy light, or zoom in (by forgetting almost the whole multiverse except the part you zoomed in at) to land on Earth and see 14 billion years as a hazy ocean with bright curves in the sky that trace the Sun’s journey over our planet’s lifetime. Forget even more and see your hometown street, with you appearing as a hazy ghost and a trace behind you showing the paths you once walked—you’ll be more opaque where you were stationary (say, sitting on a bench) and more translucent where you were in motion. And in the garden you'll see the 3D "long exposure photo" of the fluffy blades of grass, that look like a frothy river, near the real pale blue frothy river, you focus on the particular moment and the picture becomes crisp. You choose to relive your childhood and it comes alive, as you slice through the 3D moments of time once again. Less elegant scenario, is to make a high-quality game better than the Sims or GTA3-4-5, without any agent
    
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