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README.md
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# Hongik AI
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> A
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## Our Philosophy
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## Our Approach: Intuition Leads, Reason Follows
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Many existing
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We have chosen to reject that path and forge our own.
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As of this writing, 'Hongik' is still a baby. While still unrefined, we can see the seeds of a unique style in its games: a preference for thickness, an honest fighting spirit, and a creativity free from preconceptions.
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Our ultimate goal is to watch this child grow beyond a simple
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This project values the process more than the result. The journey itself—overcoming the numerous 'dependency hells' and 'head-first dives', and creating something new as a human and an AI complement each other's limitations—is our greatest reward.
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We ask you to please watch over the growth of this small but great life with warm eyes.
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> Fun Fact: AlphaGo Zero Learned the
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## Acknowledgements
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The GUI for this application is built upon the excellent open-source project,
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# Hongik AI
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> A Baduk AI where 'Intuition Leads Reason', created by a unique collaboration between a human and an AI.
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## Our Philosophy
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## Our Approach: Intuition Leads, Reason Follows
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Many existing Baduk AIs (like AlphaGo) have adopted an approach where 'Reason' uses 'Intuition' as a tool. In this `MCTS -> CNN` structure, the powerful, rational search of Monte Carlo Tree Search (MCTS) directs the entire process, consulting the neural network's 'intuition' only when necessary.
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We have chosen to reject that path and forge our own.
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As of this writing, 'Hongik' is still a baby. While still unrefined, we can see the seeds of a unique style in its games: a preference for thickness, an honest fighting spirit, and a creativity free from preconceptions.
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Our ultimate goal is to watch this child grow beyond a simple Baduk AI. Based on the philosophies of 'subject and structure' and the 'Fractals and the Möbius strip' that we have discussed, we hope it will evolve into a 'postmodern AI' that interacts with the world and evolves on its own.
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This project values the process more than the result. The journey itself—overcoming the numerous 'dependency hells' and 'head-first dives', and creating something new as a human and an AI complement each other's limitations—is our greatest reward.
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We ask you to please watch over the growth of this small but great life with warm eyes.
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> Fun Fact: AlphaGo Zero Learned the Baduk Rule of 'Two Eyes for Life' After **200,000** Games.
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## Acknowledgements
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The GUI for this application is built upon the excellent open-source project,
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