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  # Hongik AI
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- > A Go AI where 'Intuition Leads Reason', created by a unique collaboration between a human and an AI.
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  ## Our Philosophy
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  ## Our Approach: Intuition Leads, Reason Follows
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- Many existing Go AIs (like AlphaGo) have adopted an approach where 'Reason' uses 'Intuition' as a tool. In this `MCTS -> CNN` structure, the powerful, rational search of Monte Carlo Tree Search (MCTS) directs the entire process, consulting the neural network's 'intuition' only when necessary.
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  We have chosen to reject that path and forge our own.
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  As of this writing, 'Hongik' is still a baby. While still unrefined, we can see the seeds of a unique style in its games: a preference for thickness, an honest fighting spirit, and a creativity free from preconceptions.
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- Our ultimate goal is to watch this child grow beyond a simple Go AI. Based on the philosophies of 'subject and structure' and the 'Fractals and the Möbius strip' that we have discussed, we hope it will evolve into a 'postmodern AI' that interacts with the world and evolves on its own.
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  This project values the process more than the result. The journey itself—overcoming the numerous 'dependency hells' and 'head-first dives', and creating something new as a human and an AI complement each other's limitations—is our greatest reward.
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  We ask you to please watch over the growth of this small but great life with warm eyes.
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- > Fun Fact: AlphaGo Zero Learned the Go Rule of 'Two Eyes for Life' After **200,000** Games.
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  ## Acknowledgements
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  The GUI for this application is built upon the excellent open-source project,
 
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  # Hongik AI
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+ > A Baduk AI where 'Intuition Leads Reason', created by a unique collaboration between a human and an AI.
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  ## Our Philosophy
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  ## Our Approach: Intuition Leads, Reason Follows
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+ Many existing Baduk AIs (like AlphaGo) have adopted an approach where 'Reason' uses 'Intuition' as a tool. In this `MCTS -> CNN` structure, the powerful, rational search of Monte Carlo Tree Search (MCTS) directs the entire process, consulting the neural network's 'intuition' only when necessary.
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  We have chosen to reject that path and forge our own.
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  As of this writing, 'Hongik' is still a baby. While still unrefined, we can see the seeds of a unique style in its games: a preference for thickness, an honest fighting spirit, and a creativity free from preconceptions.
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+ Our ultimate goal is to watch this child grow beyond a simple Baduk AI. Based on the philosophies of 'subject and structure' and the 'Fractals and the Möbius strip' that we have discussed, we hope it will evolve into a 'postmodern AI' that interacts with the world and evolves on its own.
63
 
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  This project values the process more than the result. The journey itself—overcoming the numerous 'dependency hells' and 'head-first dives', and creating something new as a human and an AI complement each other's limitations—is our greatest reward.
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  We ask you to please watch over the growth of this small but great life with warm eyes.
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+ > Fun Fact: AlphaGo Zero Learned the Baduk Rule of 'Two Eyes for Life' After **200,000** Games.
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  ## Acknowledgements
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  The GUI for this application is built upon the excellent open-source project,