# aduc_orchestrator.py # AducSdr: Uma implementação aberta e funcional da arquitetura ADUC-SDR # Copyright (C) 4 de Agosto de 2025 Carlos Rodrigues dos Santos # # Contato: # Carlos Rodrigues dos Santos # carlex22@gmail.com # Rua Eduardo Carlos Pereira, 4125, B1 Ap32, Curitiba, PR, Brazil, CEP 8102025 # # Repositórios e Projetos Relacionados: # GitHub: https://github.com/carlex22/Aduc-sdr # # This program is free software: you can redistribute it and/or modify # it under the terms of the GNU Affero General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU Affero General Public License for more details. # # You should have received a copy of the GNU Affero General Public License # along with this program. If not, see . # # This program is free software: you can redistribute it and/or modify # it under the terms of the GNU Affero General Public License... # PENDING PATENT NOTICE: Please see NOTICE.md. # # Version: 2.1.1 # # This file contains the core ADUC (Automated Discovery and Orchestration of Complex tasks) # orchestrator, known as the "Maestro" (Γ). Its responsibility is to manage the high-level # creative workflow of film production. It receives user intent from the UI, delegates # specific tasks (like storyboarding, keyframe generation, video rendering, and post-production) # to the appropriate AI "Specialists," and manages the state of the production via the # "Director" component. It does not perform AI inference itself but acts as the central conductor. import os import logging from typing import List, Dict, Any, Generator, Tuple import gradio as gr from PIL import Image, ImageOps from engineers.deformes4D import Deformes4DEngine from engineers.deformes2D_thinker import deformes2d_thinker_singleton from engineers.deformes3D import deformes3d_engine_singleton # The logger is configured in app.py; here we just get the instance. logger = logging.getLogger(__name__) class AducDirector: """ Represents the Scene Director, responsible for managing the production state. Acts as the "score" for the orchestra, keeping track of all generated artifacts (script, keyframes, etc.) during the creative process. """ def __init__(self, workspace_dir: str): """ Initializes the Director, creating the workspace directory. Args: workspace_dir (str): The path to the directory where all generation artifacts will be stored. """ self.workspace_dir = workspace_dir os.makedirs(self.workspace_dir, exist_ok=True) self.state: Dict[str, Any] = {} logger.info(f"The stage is set. Workspace at '{self.workspace_dir}'.") def update_state(self, key: str, value: Any) -> None: """ Notes new information on the "score," updating the production state. Args: key (str): The key for the state to be saved (e.g., "storyboard"). value (Any): The value of the state (e.g., the list of storyboard scenes). """ logger.info(f"Notating on the score: State '{key}' updated.") self.state[key] = value def get_state(self, key: str, default: Any = None) -> Any: """ Consults information from the "score," retrieving a saved state. Args: key (str): The key of the state to be retrieved. default (Any, optional): The value to return if the key does not exist. Returns: Any: The value of the saved state or the default value. """ return self.state.get(key, default) class AducOrchestrator: """ Implements the Maestro (Γ), the central orchestration layer of the ADUC architecture. It does not execute AI tasks directly but delegates each step of the creative process (scriptwriting, art direction, cinematography) to the appropriate Specialists. """ def __init__(self, workspace_dir: str): """ Initializes the Maestro and its musicians (the AI specialists). Args: workspace_dir (str): The path to the workspace, which will be managed by the AducDirector. """ self.director = AducDirector(workspace_dir) self.editor = Deformes4DEngine(workspace_dir) self.painter = deformes3d_engine_singleton logger.info("ADUC Maestro is on the podium. Musicians (specialists) are ready.") def process_image_for_story(self, image_path: str, size: int, filename: str) -> str: """ Pre-processes a reference image, standardizing it for use by the Specialists. Converts to RGB, resizes to a square format, and saves to the workspace. Args: image_path (str): Path of the original image. size (int): Width and height of the final image. filename (str): Filename for the processed image. Returns: str: The path to the processed and saved image. """ img = Image.open(image_path).convert("RGB") img_square = ImageOps.fit(img, (size, size), Image.Resampling.LANCZOS) processed_path = os.path.join(self.director.workspace_dir, filename) img_square.save(processed_path) logger.info(f"Reference image processed and saved to: {processed_path}") return processed_path # --- PRE-PRODUCTION TASKS --- def task_generate_storyboard(self, prompt: str, num_keyframes: int, ref_image_paths: List[str], progress: gr.Progress) -> Tuple[List[str], str, Any]: """ Delegates the task of creating the storyboard to the Scriptwriter (deformes2D_thinker). """ logger.info(f"Act 1, Scene 1: Script. Instructing Scriptwriter (deformes2D_thinker) to create {num_keyframes} scenes from: '{prompt}'") progress(0.2, desc="Consulting AI Scriptwriter (deformes2D_thinker)...") storyboard = deformes2d_thinker_singleton.generate_storyboard(prompt, num_keyframes, ref_image_paths) logger.info(f"Scriptwriter returned the score: {storyboard}") self.director.update_state("storyboard", storyboard) self.director.update_state("processed_ref_paths", ref_image_paths) return storyboard, ref_image_paths[0], gr.update(visible=True, open=True) def task_select_keyframes(self, storyboard: List[str], base_ref_paths: List[str], pool_ref_paths: List[str]) -> List[str]: """ Delegates to the Editor/Photographer (deformes2D_thinker) the task of selecting the best images from a "scene bank" to match the script (Photographer Mode). """ logger.info(f"Act 1, Scene 2 (Photographer Mode): Instructing Editor (deformes2D_thinker) to select {len(storyboard)} keyframes.") selected_paths = deformes2d_thinker_singleton.select_keyframes_from_pool(storyboard, base_ref_paths, pool_ref_paths) logger.info(f"Editor selected the following scenes: {[os.path.basename(p) for p in selected_paths]}") self.director.update_state("keyframes", selected_paths) return selected_paths def task_generate_keyframes(self, storyboard: List[str], initial_ref_path: str, global_prompt: str, keyframe_resolution: int, progress_callback_factory=None) -> List[str]: """ Delegates to the Art Director (ImageSpecialist) the task of generating the visual keyframes from the script (Art Director Mode). """ logger.info("Act 1, Scene 2 (Art Director Mode): Delegating to Image Specialist.") general_ref_paths = self.director.get_state("processed_ref_paths", []) final_keyframes = self.painter.generate_keyframes_from_storyboard( storyboard=storyboard, initial_ref_path=initial_ref_path, global_prompt=global_prompt, keyframe_resolution=keyframe_resolution, general_ref_paths=general_ref_paths, progress_callback_factory=progress_callback_factory ) self.director.update_state("keyframes", final_keyframes) logger.info("Maestro: Image Specialist has completed keyframe generation.") return final_keyframes # --- PRODUCTION & POST-PRODUCTION TASKS --- def task_produce_original_movie(self, keyframes: List[str], global_prompt: str, seconds_per_fragment: float, trim_percent: int, handler_strength: float, destination_convergence_strength: float, guidance_scale: float, stg_scale: float, inference_steps: int, video_resolution: int, use_continuity_director: bool, progress: gr.Progress) -> Dict[str, Any]: """ Delegates the production of the original master video to the Deformes4DEngine. This is the core video generation step. """ logger.info("Maestro: Delegating production of the original movie to Deformes4DEngine.") storyboard = self.director.get_state("storyboard", []) result = self.editor.generate_original_movie( keyframes=keyframes, global_prompt=global_prompt, storyboard=storyboard, seconds_per_fragment=seconds_per_fragment, trim_percent=trim_percent, handler_strength=handler_strength, destination_convergence_strength=destination_convergence_strength, video_resolution=video_resolution, use_continuity_director=use_continuity_director, guidance_scale=guidance_scale, stg_scale=stg_scale, num_inference_steps=inference_steps, progress=progress ) self.director.update_state("final_video_path", result["final_path"]) self.director.update_state("latent_paths", result["latent_paths"]) logger.info("Maestro: Original movie production complete.") return result def task_run_latent_upscaler(self, latent_paths: List[str], chunk_size: int, progress: gr.Progress) -> Generator[Dict[str, Any], None, None]: """ Orchestrates the latent upscaling task. """ logger.info(f"Maestro: Delegating latent upscaling task for {len(latent_paths)} fragments.") for update in self.editor.upscale_latents_and_create_video( latent_paths=latent_paths, chunk_size=chunk_size, progress=progress ): if "final_path" in update and update["final_path"]: self.director.update_state("final_video_path", update["final_path"]) yield update break logger.info("Maestro: Latent upscaling complete.") def task_run_hd_mastering(self, source_video_path: str, model_version: str, steps: int, prompt: str, progress: gr.Progress) -> Generator[Dict[str, Any], None, None]: """ Orchestrates the HD mastering task. """ logger.info(f"Maestro: Delegating HD mastering task using SeedVR {model_version}.") for update in self.editor.master_video_hd( source_video_path=source_video_path, model_version=model_version, steps=steps, prompt=prompt, progress=progress ): if "final_path" in update and update["final_path"]: self.director.update_state("final_video_path", update["final_path"]) yield update break logger.info("Maestro: HD mastering complete.") def task_run_audio_generation(self, source_video_path: str, audio_prompt: str, progress: gr.Progress) -> Generator[Dict[str, Any], None, None]: """ Orchestrates the audio generation task. """ logger.info(f"Maestro: Delegating audio generation task.") for update in self.editor.generate_audio_for_final_video( source_video_path=source_video_path, audio_prompt=audio_prompt, progress=progress ): if "final_path" in update and update["final_path"]: self.director.update_state("final_video_path", update["final_path"]) yield update break logger.info("Maestro: Audio generation complete.")