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| ; | |
| var __create = Object.create; | |
| var __defProp = Object.defineProperty; | |
| var __getOwnPropDesc = Object.getOwnPropertyDescriptor; | |
| var __getOwnPropNames = Object.getOwnPropertyNames; | |
| var __getProtoOf = Object.getPrototypeOf; | |
| var __hasOwnProp = Object.prototype.hasOwnProperty; | |
| var __export = (target, all) => { | |
| for (var name in all) | |
| __defProp(target, name, { get: all[name], enumerable: true }); | |
| }; | |
| var __copyProps = (to, from, except, desc) => { | |
| if (from && typeof from === "object" || typeof from === "function") { | |
| for (let key of __getOwnPropNames(from)) | |
| if (!__hasOwnProp.call(to, key) && key !== except) | |
| __defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable }); | |
| } | |
| return to; | |
| }; | |
| var __toESM = (mod, isNodeMode, target) => (target = mod != null ? __create(__getProtoOf(mod)) : {}, __copyProps( | |
| // If the importer is in node compatibility mode or this is not an ESM | |
| // file that has been converted to a CommonJS file using a Babel- | |
| // compatible transform (i.e. "__esModule" has not been set), then set | |
| // "default" to the CommonJS "module.exports" for node compatibility. | |
| isNodeMode || !mod || !mod.__esModule ? __defProp(target, "default", { value: mod, enumerable: true }) : target, | |
| mod | |
| )); | |
| var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod); | |
| var server_exports = {}; | |
| __export(server_exports, { | |
| listen: () => listen | |
| }); | |
| module.exports = __toCommonJS(server_exports); | |
| var import_lib = require("../lib"); | |
| var import_sockets = require("./sockets"); | |
| var TeamValidatorAsync = __toESM(require("./team-validator-async")); | |
| /** | |
| * Main file | |
| * Pokemon Showdown - http://pokemonshowdown.com/ | |
| * | |
| * This is the main Pokemon Showdown app, and the file that the | |
| * `pokemon-showdown` script runs if you start Pokemon Showdown normally. | |
| * | |
| * This file sets up our SockJS server, which handles communication | |
| * between users and your server, and also sets up globals. You can | |
| * see details in their corresponding files, but here's an overview: | |
| * | |
| * Users - from users.ts | |
| * | |
| * Most of the communication with users happens in users.ts, we just | |
| * forward messages between the sockets.js and users.ts. | |
| * | |
| * It exports the global tables `Users.users` and `Users.connections`. | |
| * | |
| * Rooms - from rooms.ts | |
| * | |
| * Every chat room and battle is a room, and what they do is done in | |
| * rooms.ts. There's also a global room which every user is in, and | |
| * handles miscellaneous things like welcoming the user. | |
| * | |
| * It exports the global table `Rooms.rooms`. | |
| * | |
| * Dex - from sim/dex.ts | |
| * | |
| * Handles getting data about Pokemon, items, etc. | |
| * | |
| * Ladders - from ladders.ts and ladders-remote.ts | |
| * | |
| * Handles Elo rating tracking for players. | |
| * | |
| * Chat - from chat.ts | |
| * | |
| * Handles chat and parses chat commands like /me and /ban | |
| * | |
| * Sockets - from sockets.js | |
| * | |
| * Used to abstract out network connections. sockets.js handles | |
| * the actual server and connection set-up. | |
| * | |
| * @license MIT | |
| */ | |
| require("source-map-support").install(); | |
| const nodeVersion = parseInt(process.versions.node); | |
| if (isNaN(nodeVersion) || nodeVersion < 18) { | |
| throw new Error("We require Node.js version 18 or later; you're using " + process.version); | |
| } | |
| function setupGlobals() { | |
| const ConfigLoader = require("./config-loader"); | |
| global.Config = ConfigLoader.Config; | |
| const { Monitor: Monitor2 } = require("./monitor"); | |
| global.Monitor = Monitor2; | |
| global.__version = { head: "" }; | |
| void Monitor2.version().then((hash) => { | |
| global.__version.tree = hash; | |
| }); | |
| import_lib.Repl.cleanup(); | |
| if (Config.watchconfig) { | |
| (0, import_lib.FS)("config/config.js").onModify(() => { | |
| try { | |
| global.Config = ConfigLoader.load(true); | |
| Chat.plugins["username-prefixes"]?.prefixManager.refreshConfig(true); | |
| Monitor2.notice("Reloaded ../config/config.js"); | |
| } catch (e) { | |
| Monitor2.adminlog("Error reloading ../config/config.js: " + e.stack); | |
| } | |
| }); | |
| } | |
| const { Dex } = require("../sim/dex"); | |
| global.Dex = Dex; | |
| global.toID = Dex.toID; | |
| const { Teams } = require("../sim/teams"); | |
| global.Teams = Teams; | |
| const { LoginServer } = require("./loginserver"); | |
| global.LoginServer = LoginServer; | |
| const { Ladders } = require("./ladders"); | |
| global.Ladders = Ladders; | |
| const { Chat } = require("./chat"); | |
| global.Chat = Chat; | |
| const { Users } = require("./users"); | |
| global.Users = Users; | |
| const { Punishments } = require("./punishments"); | |
| global.Punishments = Punishments; | |
| const { Rooms } = require("./rooms"); | |
| global.Rooms = Rooms; | |
| Rooms.global = new Rooms.GlobalRoomState(); | |
| const Verifier = require("./verifier"); | |
| global.Verifier = Verifier; | |
| Verifier.PM.spawn(); | |
| const { Tournaments } = require("./tournaments"); | |
| global.Tournaments = Tournaments; | |
| const { IPTools } = require("./ip-tools"); | |
| global.IPTools = IPTools; | |
| void IPTools.loadHostsAndRanges(); | |
| } | |
| setupGlobals(); | |
| if (Config.crashguard) { | |
| process.on("uncaughtException", (err) => { | |
| Monitor.crashlog(err, "The main process"); | |
| }); | |
| process.on("unhandledRejection", (err) => { | |
| Monitor.crashlog(err, "A main process Promise"); | |
| }); | |
| } | |
| global.Sockets = import_sockets.Sockets; | |
| function listen(port, bindAddress, workerCount) { | |
| import_sockets.Sockets.listen(port, bindAddress, workerCount); | |
| } | |
| if (require.main === module) { | |
| let port; | |
| for (const arg of process.argv) { | |
| if (/^[0-9]+$/.test(arg)) { | |
| port = parseInt(arg); | |
| break; | |
| } | |
| } | |
| import_sockets.Sockets.listen(port); | |
| } | |
| global.TeamValidatorAsync = TeamValidatorAsync; | |
| TeamValidatorAsync.PM.spawn(); | |
| import_lib.Repl.start("app", (cmd) => eval(cmd)); | |
| if (Config.startuphook) { | |
| process.nextTick(Config.startuphook); | |
| } | |
| if (Config.ofemain) { | |
| try { | |
| require.resolve("node-oom-heapdump"); | |
| } catch (e) { | |
| if (e.code !== "MODULE_NOT_FOUND") | |
| throw e; | |
| throw new Error( | |
| "node-oom-heapdump is not installed, but it is a required dependency if Config.ofe is set to true! Run npm install node-oom-heapdump and restart the server." | |
| ); | |
| } | |
| global.nodeOomHeapdump = require("node-oom-heapdump")({ | |
| addTimestamp: true | |
| }); | |
| } | |
| //# sourceMappingURL=index.js.map | |