source_model stringlengths 3 43 | target_model stringlengths 13 43 | instruction stringlengths 16 206 |
|---|---|---|
e159e2eec58f4b9f81692e93d6505e2a_frame_0211 | e159e2eec58f4b9f81692e93d6505e2a_frame_0240 | ["Close the eye."] |
296633f9a2e140ecaaf181362bfcbded_frame_0201 | 296633f9a2e140ecaaf181362bfcbded_frame_0370 | ["Turn the head to face forward"] |
0844d71c0338450caa973c22298129c7_frame_0072 | 0844d71c0338450caa973c22298129c7_frame_0036 | ["Swing the right arm backward."] |
608f023dc57f46c89af93cb5a051b3f0_frame_0028 | 608f023dc57f46c89af93cb5a051b3f0_frame_0157 | ["Turn the head to the right"] |
5665fc8de56c4ab98c4ddaa28575bbf8_frame_0001 | 5665fc8de56c4ab98c4ddaa28575bbf8_frame_0046 | ["Turn the body 90 degrees to the left."] |
4e37c303f8a241aaa2511bd9f3019273_frame_0205 | 4e37c303f8a241aaa2511bd9f3019273_frame_0482 | ["Lift the head."] |
32e74324584c4a52b4a3479bc2c102b4_frame_0000 | 32e74324584c4a52b4a3479bc2c102b4_frame_0133 | ["Bend the torso forward completely."] |
26adfd631730494ab0fc80c806eada77_frame_0057 | 26adfd631730494ab0fc80c806eada77_frame_0102 | ["Tilt the gun muzzle slightly up."] |
ef3495b3ced24aa2ba26a1a8694c1427_frame_0023 | ef3495b3ced24aa2ba26a1a8694c1427_frame_0094 | ["Bend the torso forward."] |
bdea1608e93041c2b3294c76317c7120_frame_0475 | bdea1608e93041c2b3294c76317c7120_frame_1238 | ["Turn body to the right."] |
21a999b5164b472890fb72b9b71fbb7d_frame_0061 | 21a999b5164b472890fb72b9b71fbb7d_frame_0097 | ["Rotate the body to face forward"] |
cf745691e2734c94b7f416232c3d6955_frame_0111 | cf745691e2734c94b7f416232c3d6955_frame_0080 | ["Extend the neck."] |
90b2b6e7e3b24623affc9483b433d11f_frame_0170 | 90b2b6e7e3b24623affc9483b433d11f_frame_0086 | ["Move both arms slightly closer to the torso."] |
0c4d69257417407a8cf4d8a1447bed7a_frame_0153 | 0c4d69257417407a8cf4d8a1447bed7a_frame_0068 | ["Uncurl the tail and extend it upward."] |
0b72950173424b36aa73e07b94cfd0c5_frame_0000 | 0b72950173424b36aa73e07b94cfd0c5_frame_0003 | ["Change the front shield to a round headlight."] |
243460fee8fb479691575a15a98eddf3_frame_0088 | 243460fee8fb479691575a15a98eddf3_frame_0120 | ["Add a shield to the left arm"] |
4cb007a89bfe49d1bdf1ab9f406f8a93_frame_0008 | 4cb007a89bfe49d1bdf1ab9f406f8a93_frame_0021 | ["Close the mouth."] |
50dbbee655e24512a0fb127a502f010d_frame_0147 | 50dbbee655e24512a0fb127a502f010d_frame_0012 | ["Move the right elbow away from the torso."] |
aebcfe301a2141e199dcd1c81b84336c_frame_0309 | aebcfe301a2141e199dcd1c81b84336c_frame_0007 | ["Lower the left arm and curl the left hand."] |
d2f6bd0b036f462aaa2206b02d4031b7_frame_0018 | d2f6bd0b036f462aaa2206b02d4031b7_frame_0066 | ["Curve the blades."] |
09b0b58f21614c9682db52e16c787a21_frame_0011 | 09b0b58f21614c9682db52e16c787a21_frame_0002 | ["Move the right hand down to clasp the left hand."] |
c430ff2028744abfa132774b0771f25d_frame_0115 | c430ff2028744abfa132774b0771f25d_frame_0139 | ["Lift left leg."] |
46713e36861f4a14a3ee9bc3d9a143cb_frame_0057 | 46713e36861f4a14a3ee9bc3d9a143cb_frame_0019 | ["Bend the torso backward"] |
fdf972a2a5944069af285327c2ddb3b4_frame_0174 | fdf972a2a5944069af285327c2ddb3b4_frame_0209 | ["Lower the wings."] |
e5a93ddf89884bfc92037316fa6c1b2d_frame_0029 | e5a93ddf89884bfc92037316fa6c1b2d_frame_0015 | ["Bend both arms."] |
f83433154afd49628314179b6f75fbad_frame_0104 | f83433154afd49628314179b6f75fbad_frame_0024 | ["Fold the wings upwards."] |
bde66a2b2467415185b17bd30c5263ed_frame_0018 | bde66a2b2467415185b17bd30c5263ed_frame_0032 | ["Extend the left leg."] |
9009960cb4bb4c39b7cc5088515bf0b3_frame_0023 | 9009960cb4bb4c39b7cc5088515bf0b3_frame_0030 | ["Insert the magazine into the rifle."] |
4d3be60878a947ec8d5ecbfdf7bdab7b_frame_0967 | 4d3be60878a947ec8d5ecbfdf7bdab7b_frame_0080 | ["Raise the right arm forward."] |
9a49e336092d4e5aacc01aba739f601a_frame_0103 | 9a49e336092d4e5aacc01aba739f601a_frame_0026 | ["Straighten the right elbow."] |
cf0b6aaf28ec489d86755747898622a4_frame_0046 | cf0b6aaf28ec489d86755747898622a4_frame_0000 | ["Close the car doors."] |
615d25fbb0b1408db6e1a4d66872fd38_frame_0139 | 615d25fbb0b1408db6e1a4d66872fd38_frame_0009 | ["Tilt the head forward"] |
0211a7f80bdc48f784af6796913af96b_frame_0096 | 0211a7f80bdc48f784af6796913af96b_frame_0275 | ["Extend the robotic arm forward and upward."] |
39967baac6014d88911dd579229018bb_frame_0060 | 39967baac6014d88911dd579229018bb_frame_0025 | ["Straighten the torso."] |
f6cbb3f9da174949a8eff7a505347b3d_frame_0054 | f6cbb3f9da174949a8eff7a505347b3d_frame_0090 | ["Move hands apart."] |
90c2e8e138b6438ba11e1e0ac3186165_frame_0018 | 90c2e8e138b6438ba11e1e0ac3186165_frame_0089 | ["Bend the right arm to hold the large cannon horizontally"] |
74ab985edf4b47278a3101a066b86d87_frame_0022 | 74ab985edf4b47278a3101a066b86d87_frame_0018 | ["Lower the right foot."] |
612e34588ea0492ba66d9434ef8229c1_frame_0578 | 612e34588ea0492ba66d9434ef8229c1_frame_0030 | ["Raise the right arm towards the face."] |
38ad31ff3128471285e0d21c79ea8623_frame_0034 | 38ad31ff3128471285e0d21c79ea8623_frame_0159 | ["Lower the armored figure's right arm onto the table."] |
4af99a147f084eb4be20e81e6e945c6a_frame_0025 | 4af99a147f084eb4be20e81e6e945c6a_frame_0000 | ["Move both arms closer to the torso."] |
734cb551719747dbaa64d507f93c8e8e_frame_0030 | 734cb551719747dbaa64d507f93c8e8e_frame_0020 | ["Look down and inward"] |
26a83899689a492b8d5275d3cbab6b66_frame_0111 | 26a83899689a492b8d5275d3cbab6b66_frame_0089 | ["Lower the torso into a forward lean."] |
241dcfc75a80444493e85aec5e40657e_frame_0184 | 241dcfc75a80444493e85aec5e40657e_frame_0024 | ["Raise the head up."] |
831519a097d84e079fd8bc4b15e5b57d_frame_0002 | 831519a097d84e079fd8bc4b15e5b57d_frame_0001 | ["Extend the charging handle."] |
24d569b8192e4b2092a7cb365127253c_frame_0086 | 24d569b8192e4b2092a7cb365127253c_frame_0062 | ["Bend the torso forward"] |
7a69e9d4cf3f454f85262e6e057630f0_frame_0079 | 7a69e9d4cf3f454f85262e6e057630f0_frame_0020 | ["Unclasp the hands and move them to the sides."] |
758ec8dca42341ebb968e0e93a342ddd_frame_0007 | 758ec8dca42341ebb968e0e93a342ddd_frame_0209 | ["Narrow the spread of the wings."] |
d39a0dee0f054c21b6751f7821aa7a8e_frame_0132 | d39a0dee0f054c21b6751f7821aa7a8e_frame_0387 | ["Turn the body to face backward."] |
5d2543fe1382487fa211ffe1424dbdae_frame_0130 | 5d2543fe1382487fa211ffe1424dbdae_frame_0000 | ["Straighten the torso upright"] |
10bf41a1c05a4c9cb74676b7dd8cb18e_frame_0246 | 10bf41a1c05a4c9cb74676b7dd8cb18e_frame_0132 | ["Bend and raise the arms."] |
9da9099962e946a185cbc71d7754f034_frame_0126 | 9da9099962e946a185cbc71d7754f034_frame_0792 | ["Lift the head and look forward."] |
ba4ce43f7b07459b862eae024a6b0c82_frame_0050 | ba4ce43f7b07459b862eae024a6b0c82_frame_0038 | ["Tilt the head left."] |
2dce931cf3f441229998372e744c565b_frame_0001 | 2dce931cf3f441229998372e744c565b_frame_0010 | ["Tilt the head forward and down."] |
829325874cee4b0f8132d70b7cba7dae_frame_0018 | 829325874cee4b0f8132d70b7cba7dae_frame_0002 | ["Raise the right arm."] |
1f307538f81043329733f589e09f2db9_frame_0013 | 1f307538f81043329733f589e09f2db9_frame_0114 | ["Invert the body onto the hands and extend the right leg upwards."] |
c02dc6663f344008a502148e751c9974_frame_0240 | c02dc6663f344008a502148e751c9974_frame_0031 | ["Extend arms."] |
65fc6471ad094a55a5c503c64ad886b7_frame_0012 | 65fc6471ad094a55a5c503c64ad886b7_frame_0032 | ["Straighten the torso upright."] |
dcc6f307a8a0417fa213273692fb0c8a_frame_0146 | dcc6f307a8a0417fa213273692fb0c8a_frame_0038 | ["Straighten and lower both arms."] |
d7e5ac4a87644fd19b3ecfbb41dc39ef_frame_0140 | d7e5ac4a87644fd19b3ecfbb41dc39ef_frame_0054 | ["Lift head and look forward."] |
7bbc8779c07c45abadc298bf1c141731_frame_0019 | 7bbc8779c07c45abadc298bf1c141731_frame_0056 | ["Change the translucent stopper to cork."] |
ca39f08bcc03446c8b973187201878fc_frame_0005 | ca39f08bcc03446c8b973187201878fc_frame_0017 | ["Raise the foreground character's arms."] |
44c0e192aff34450ba8ed0b4834eb38b_frame_0079 | 44c0e192aff34450ba8ed0b4834eb38b_frame_0124 | ["Close the upper head mask."] |
f95790708c0648e2b0a37c8892b317e9_frame_0022 | f95790708c0648e2b0a37c8892b317e9_frame_0001 | ["Retract arms inwards."] |
1c44908b046948e5ae7ac662d534966a_frame_0070 | 1c44908b046948e5ae7ac662d534966a_frame_0020 | ["Raise the right leg slightly."] |
1257390de8ac46c4a2b89d447f290b1a_frame_0043 | 1257390de8ac46c4a2b89d447f290b1a_frame_0001 | ["Widen the legs and straighten the knees."] |
e9dba085303f49c8bdfeae3d98c55647_frame_0013 | e9dba085303f49c8bdfeae3d98c55647_frame_0035 | ["Retract the tongue."] |
4f9358a91d284c5ea66b3169a485bc9c_frame_0019 | 4f9358a91d284c5ea66b3169a485bc9c_frame_0013 | ["Rotate the front paw outward."] |
654704a9b587409e96aa2270d39b3a9f_frame_0003 | 654704a9b587409e96aa2270d39b3a9f_frame_0029 | ["Bend the arms inward toward the torso."] |
1f94c54f91a0425286966a969dd47306_frame_0069 | 1f94c54f91a0425286966a969dd47306_frame_0086 | ["Raise the right hand towards the abdomen."] |
50f1916410934a7b834eee6fbba64315_frame_0029 | 50f1916410934a7b834eee6fbba64315_frame_0049 | ["Remove the upper two frames"] |
26475f5e13e5499dbb1558d040183cc0_frame_0183 | 26475f5e13e5499dbb1558d040183cc0_frame_0057 | ["Rotate the torso 90 degrees to the right."] |
831519a097d84e079fd8bc4b15e5b57d_frame_0003 | 831519a097d84e079fd8bc4b15e5b57d_frame_0002 | ["Square the wooden body."] |
612e34588ea0492ba66d9434ef8229c1_frame_0121 | 612e34588ea0492ba66d9434ef8229c1_frame_0578 | ["Lower the right arm."] |
9bb17012caff410faa7e9e237584354a_frame_0104 | 9bb17012caff410faa7e9e237584354a_frame_0083 | ["Tilt the head backward"] |
e06894b6804745dcbead5dce3f3e47cb_frame_0003 | e06894b6804745dcbead5dce3f3e47cb_frame_0045 | ["Bring the left arm up to the chest."] |
7d142f02462e4a698e30bfead6f68a59_frame_0008 | 7d142f02462e4a698e30bfead6f68a59_frame_0023 | ["Raise both legs straight up and straighten the torso upright."] |
3acb8d5ff785414ea5dc17254196d8f5_frame_0113 | 3acb8d5ff785414ea5dc17254196d8f5_frame_0016 | ["Spread the wings outwards"] |
7f2ac6a66df14b1c8edbc9a847525aea_frame_0017 | 7f2ac6a66df14b1c8edbc9a847525aea_frame_0021 | ["Raise the head."] |
7949d8eb4d594f5ea4f524e0197a012b_frame_0077 | 7949d8eb4d594f5ea4f524e0197a012b_frame_0031 | ["Tilt the head left."] |
48e24488c83f4f2eb26cb84a2af42013_frame_0029 | 48e24488c83f4f2eb26cb84a2af42013_frame_0001 | ["Shorten the torso vertically."] |
ed0b2dedf27f4eeda22bf49d31e47c5b_frame_0030 | ed0b2dedf27f4eeda22bf49d31e47c5b_frame_0060 | ["Raise wings."] |
5d7c5687bba747aa8a1ebeb3af514e34_frame_0066 | 5d7c5687bba747aa8a1ebeb3af514e34_frame_0198 | ["Bend both arms inward toward the chest."] |
f868283cd277470e9374c62e670e972a_frame_0218 | f868283cd277470e9374c62e670e972a_frame_0156 | ["Raise arms to chest."] |
f0ec9e67eab2418ea39c1adec6bb66d8_frame_0057 | f0ec9e67eab2418ea39c1adec6bb66d8_frame_0094 | ["Raise sword arm forward."] |
e48e47d530d14f528b5306334ba9d8e3_frame_0355 | e48e47d530d14f528b5306334ba9d8e3_frame_0410 | ["Bend the right arm to the torso."] |
1cd35ade064b4af3a0432723cb4f9f3f_frame_0148 | 1cd35ade064b4af3a0432723cb4f9f3f_frame_0082 | ["Deploy the rectangular panels on the upper body."] |
d58a41fc723e4d8a847754f938f5e5b3_frame_0000 | d58a41fc723e4d8a847754f938f5e5b3_frame_0059 | ["Rotate the central panel upright."] |
e0155b0c28ed4b37a8f7236542d14e46_frame_0000 | e0155b0c28ed4b37a8f7236542d14e46_frame_0002 | ["Lift the right leg."] |
3d2f2fb28c594855b34eabd6747c8b8f_frame_0100 | 3d2f2fb28c594855b34eabd6747c8b8f_frame_0086 | ["Replace the pink bow with helmet spikes"] |
b8ff465aada143e4a08c0a3be467288e_frame_0007 | b8ff465aada143e4a08c0a3be467288e_frame_0052 | ["Add rabbit ears to the head."] |
5651c2be0c70481db39190afe83ae433_frame_1650 | 5651c2be0c70481db39190afe83ae433_frame_0012 | ["Raise the right arm."] |
3ae7ff1299844d4e9e6b15a0fa23d2b9_frame_0253 | 3ae7ff1299844d4e9e6b15a0fa23d2b9_frame_0300 | ["Raise both arms."] |
9e609e2d713549c09e5969aaa6afd8fc_frame_0297 | 9e609e2d713549c09e5969aaa6afd8fc_frame_0100 | ["Rotate the right wrist outward."] |
82f7adc53301487d9a7e799be5d72c8f_frame_0062 | 82f7adc53301487d9a7e799be5d72c8f_frame_0040 | ["Move both arms closer to the sides of the body."] |
5e5e2ef811cf4774b9763ca639f0f753_frame_0009 | 5e5e2ef811cf4774b9763ca639f0f753_frame_0000 | ["Shorten the loincloth drape."] |
e1cabb71730c4c16b654d4b4b5a19ac4_frame_0098 | e1cabb71730c4c16b654d4b4b5a19ac4_frame_0048 | ["Bring both arms in."] |
f29bde222bdf4f3790e28dc3b5537dd0_frame_0074 | f29bde222bdf4f3790e28dc3b5537dd0_frame_0043 | ["Bend the left arm to the chest."] |
c284ff8f4dad40a792973b25301b97ee_frame_0039 | c284ff8f4dad40a792973b25301b97ee_frame_0077 | ["Raise the left arm and toss the object."] |
4ceb80c19229408b873634ef07320a1d_frame_0206 | 4ceb80c19229408b873634ef07320a1d_frame_0304 | ["Tilt the head backward."] |
f1219fbf9f9a43d0bf0e1e1b6562334d_frame_0040 | f1219fbf9f9a43d0bf0e1e1b6562334d_frame_0023 | ["Uncover ears."] |
Dataset Card for Omni3DEdit
Dataset Summary
Omni3DEdit is a unified benchmark for instruction-guided 3D editing with explicit edited-region annotations. It addresses the gap in prior benchmarks that rarely include explicit edited-region supervision or a standardized protocol for assessing whether models edit the intended parts and preserve the rest.
The dataset contains 128,906 paired source-target 3D assets spanning five subsets that cover pose changes, rigid part addition and removal, articulated joint-state changes, region-targeted generative modifications, and material edits. Each sample provides a source asset, a target asset, a natural-language instruction, an edited-region annotation, lightweight edit metadata, and provenance information.
Supported Tasks and Leaderboards
This dataset is designed for evaluating instruction-guided 3D editing models. Key evaluation dimensions include:
- Edit Intent Alignment (Faithfulness): Whether the generated edit follows user intent described in natural language, measured by metrics like CLIP-T and DINO-I.
- Non-edited Region Preservation: Structural and visual stability in untouched regions, measured by Chamfer Distance (CD), mPSNR, mSSIM, and mLPIPS.
- Localized Edit Behavior (Locality): Whether the modified support aligns with target edit regions, evaluated via Region-F1.
- Cross-Scenario Generality: Unified protocol across multiple heterogeneous edit families.
Leaderboard: Official test split results are available on the project website.
Languages
The instructions are provided in English (en).
Dataset Structure
The repository is organized by edit families, separating the official evaluation test set from the training splits. Because of the large number of 3D assets, the .glb files and rendered images are compressed into .tar archives.
Directory Hierarchy
Omni3DEdit/
βββ Articulation/
βββ Material/
βββ Part-Edit/
βββ Pose/
βββ Structure/ # (Example of a training subset folder)
β βββ cond_img.tar # Rendered reference images used for image-conditioned evaluation
β βββ mask.tar # Compressed explicit edited-region annotations (masks) in .glb format
β βββ pair.csv # Core metadata, instructions, edit operations, and asset IDs
β βββ raw.tar # Compressed source and target 3D assets in .glb format
βββ test/
β βββ test.csv # Metadata and instructions for the 500 official test pairs
β βββ test.tar # Contains all source, target, and mask .glb files for evaluation
βββ README.md
βββ .gitattributes
File Contents
1. Training Subsets (e.g., Structure/, Pose/)
Inside each of the five edit family folders, you will find the following structure:
pair.csv: The core metadata file containing mapping information, natural language instructions, edit operations, and corresponding asset IDs.raw.tar: The compressed archive containing the source and target 3D assets in.glbformat.mask.tar: The compressed archive containing the explicit edited-region annotations (masks) in.glbformat. (Note: The Pose subset does not contain localized edited-region annotations because pose transformations are inherently global)cond_img.tar: Rendered reference images used for image-conditioned evaluation.
2. Official Test Split (test/)
To facilitate standardized benchmarking, the 500 manually curated, human-verified test pairs are grouped together:
test.csv: Contains the metadata, instructions, and file mappings specifically for the benchmark protocol.test.tar: A single archive containing all necessary.glbfiles (source, target, and masks) to run the official evaluation.
How to Load the Data
To use this dataset locally, we recommend cloning the repository via git-lfs and extracting the archives manually, or using the Hugging Face huggingface_hub Python library to download specific subsets.
Once extracted, you can load the metadata and map it to the local 3D assets using pandas:
import pandas as pd
# Load metadata for the Structure subset
df_structure = pd.read_csv("./Structure/pair.csv")
# Load metadata for the official test set
df_test = pd.read_csv("./test/test.csv")
print(df_test.head())
Dataset Creation
Curation Rationale
Most existing benchmarks only judge overall realism or global similarity, making it difficult to systematically assess where an edit occurs. Omni3DEdit standardizes heterogeneous data sources into a common GLB-based representation and provides exact edited-region annotations. This directly enables the evaluation of whether an instruction is faithfully realized while preserving unedited content.
Source Data
The dataset is constructed from diverse 3D assets across five edit families, totaling 128,906 pairs:
| Edit Family | Pairs | Description | Source Assets |
|---|---|---|---|
| Pose | 23,648 | Pose changes from animated or rigged assets with frame pairs selected by deformation magnitude. | Objaverse |
| Structure | 40,000 | Rigid part addition and removal operations built from hierarchical part annotations. | PartNet |
| Articulation | 6,875 | Articulated joint-state changes with motion-aware edited regions derived from kinematic sweeps. | PartNet-Mobility |
| Part-Edit | 26,407 | Region-targeted generative modifications with explicit part targeting and realistic instructions. | PartNet, VoxHammer |
| Material | 31,976 | Appearance-only edits on texture or PBR materials while preserving underlying geometry. | 3DCoMPaT++ |
Annotations
Each pair is standardized into a unified schema that includes an edited-region annotation (mesh-space faces/vertices plus projected per-view masks). For programmatic subsets (Structure, Articulation, Material), this annotation is exact by construction, providing a noise-free reference baseline for evaluation.
Considerations for Using the Data
Social Impact of Dataset
This benchmark aims to advance research in instruction-guided 3D editing, enabling more precise and controllable 3D content creation. Potential applications include virtual reality, gaming, 3D design, and robotics.
Discussion of Biases
The benchmark is constructed from available 3D assets and may inherit category imbalances and language artifacts from its upstream sources (e.g., Objaverse, PartNet). We mitigate this for evaluation through manual curation of the official test set.
Other Known Limitations
Global Edits: The Pose subset lacks localized edited-region annotations because pose changes are inherently global transformations.
Instruction Distribution: Because source-target pairs are largely constructed through programmatic transformations or foundation-model-based generation, the instruction distribution may not fully reflect real user requests.
Scope: The benchmark currently focuses on object-centric edits and does not cover scene-level compositional editing.
Additional Information
Dataset Curators
The dataset was curated by Hongxing Fan, Haotian Lu, Rui Chen, Weibin Yun, Zehuan Huang, and Lu Sheng at Beihang University.
Licensing Information
Please refer to the project website for licensing details.
Citation Information
If you use this dataset, please cite the following paper:
@inproceedings{fan2026omni3dedit,
title={OMNI3DEDIT: A Unified 3D Editing Benchmark with Region Annotations},
author={Fan, Hongxing and Lu, Haotian and Chen, Rui and Yun, Weibin and Huang, Zehuan and Sheng, Lu},
year={2026}
}
Contributions
Thanks to all contributors who made this dataset and benchmark possible.
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