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e159e2eec58f4b9f81692e93d6505e2a_frame_0211
e159e2eec58f4b9f81692e93d6505e2a_frame_0240
["Close the eye."]
296633f9a2e140ecaaf181362bfcbded_frame_0201
296633f9a2e140ecaaf181362bfcbded_frame_0370
["Turn the head to face forward"]
0844d71c0338450caa973c22298129c7_frame_0072
0844d71c0338450caa973c22298129c7_frame_0036
["Swing the right arm backward."]
608f023dc57f46c89af93cb5a051b3f0_frame_0028
608f023dc57f46c89af93cb5a051b3f0_frame_0157
["Turn the head to the right"]
5665fc8de56c4ab98c4ddaa28575bbf8_frame_0001
5665fc8de56c4ab98c4ddaa28575bbf8_frame_0046
["Turn the body 90 degrees to the left."]
4e37c303f8a241aaa2511bd9f3019273_frame_0205
4e37c303f8a241aaa2511bd9f3019273_frame_0482
["Lift the head."]
32e74324584c4a52b4a3479bc2c102b4_frame_0000
32e74324584c4a52b4a3479bc2c102b4_frame_0133
["Bend the torso forward completely."]
26adfd631730494ab0fc80c806eada77_frame_0057
26adfd631730494ab0fc80c806eada77_frame_0102
["Tilt the gun muzzle slightly up."]
ef3495b3ced24aa2ba26a1a8694c1427_frame_0023
ef3495b3ced24aa2ba26a1a8694c1427_frame_0094
["Bend the torso forward."]
bdea1608e93041c2b3294c76317c7120_frame_0475
bdea1608e93041c2b3294c76317c7120_frame_1238
["Turn body to the right."]
21a999b5164b472890fb72b9b71fbb7d_frame_0061
21a999b5164b472890fb72b9b71fbb7d_frame_0097
["Rotate the body to face forward"]
cf745691e2734c94b7f416232c3d6955_frame_0111
cf745691e2734c94b7f416232c3d6955_frame_0080
["Extend the neck."]
90b2b6e7e3b24623affc9483b433d11f_frame_0170
90b2b6e7e3b24623affc9483b433d11f_frame_0086
["Move both arms slightly closer to the torso."]
0c4d69257417407a8cf4d8a1447bed7a_frame_0153
0c4d69257417407a8cf4d8a1447bed7a_frame_0068
["Uncurl the tail and extend it upward."]
0b72950173424b36aa73e07b94cfd0c5_frame_0000
0b72950173424b36aa73e07b94cfd0c5_frame_0003
["Change the front shield to a round headlight."]
243460fee8fb479691575a15a98eddf3_frame_0088
243460fee8fb479691575a15a98eddf3_frame_0120
["Add a shield to the left arm"]
4cb007a89bfe49d1bdf1ab9f406f8a93_frame_0008
4cb007a89bfe49d1bdf1ab9f406f8a93_frame_0021
["Close the mouth."]
50dbbee655e24512a0fb127a502f010d_frame_0147
50dbbee655e24512a0fb127a502f010d_frame_0012
["Move the right elbow away from the torso."]
aebcfe301a2141e199dcd1c81b84336c_frame_0309
aebcfe301a2141e199dcd1c81b84336c_frame_0007
["Lower the left arm and curl the left hand."]
d2f6bd0b036f462aaa2206b02d4031b7_frame_0018
d2f6bd0b036f462aaa2206b02d4031b7_frame_0066
["Curve the blades."]
09b0b58f21614c9682db52e16c787a21_frame_0011
09b0b58f21614c9682db52e16c787a21_frame_0002
["Move the right hand down to clasp the left hand."]
c430ff2028744abfa132774b0771f25d_frame_0115
c430ff2028744abfa132774b0771f25d_frame_0139
["Lift left leg."]
46713e36861f4a14a3ee9bc3d9a143cb_frame_0057
46713e36861f4a14a3ee9bc3d9a143cb_frame_0019
["Bend the torso backward"]
fdf972a2a5944069af285327c2ddb3b4_frame_0174
fdf972a2a5944069af285327c2ddb3b4_frame_0209
["Lower the wings."]
e5a93ddf89884bfc92037316fa6c1b2d_frame_0029
e5a93ddf89884bfc92037316fa6c1b2d_frame_0015
["Bend both arms."]
f83433154afd49628314179b6f75fbad_frame_0104
f83433154afd49628314179b6f75fbad_frame_0024
["Fold the wings upwards."]
bde66a2b2467415185b17bd30c5263ed_frame_0018
bde66a2b2467415185b17bd30c5263ed_frame_0032
["Extend the left leg."]
9009960cb4bb4c39b7cc5088515bf0b3_frame_0023
9009960cb4bb4c39b7cc5088515bf0b3_frame_0030
["Insert the magazine into the rifle."]
4d3be60878a947ec8d5ecbfdf7bdab7b_frame_0967
4d3be60878a947ec8d5ecbfdf7bdab7b_frame_0080
["Raise the right arm forward."]
9a49e336092d4e5aacc01aba739f601a_frame_0103
9a49e336092d4e5aacc01aba739f601a_frame_0026
["Straighten the right elbow."]
cf0b6aaf28ec489d86755747898622a4_frame_0046
cf0b6aaf28ec489d86755747898622a4_frame_0000
["Close the car doors."]
615d25fbb0b1408db6e1a4d66872fd38_frame_0139
615d25fbb0b1408db6e1a4d66872fd38_frame_0009
["Tilt the head forward"]
0211a7f80bdc48f784af6796913af96b_frame_0096
0211a7f80bdc48f784af6796913af96b_frame_0275
["Extend the robotic arm forward and upward."]
39967baac6014d88911dd579229018bb_frame_0060
39967baac6014d88911dd579229018bb_frame_0025
["Straighten the torso."]
f6cbb3f9da174949a8eff7a505347b3d_frame_0054
f6cbb3f9da174949a8eff7a505347b3d_frame_0090
["Move hands apart."]
90c2e8e138b6438ba11e1e0ac3186165_frame_0018
90c2e8e138b6438ba11e1e0ac3186165_frame_0089
["Bend the right arm to hold the large cannon horizontally"]
74ab985edf4b47278a3101a066b86d87_frame_0022
74ab985edf4b47278a3101a066b86d87_frame_0018
["Lower the right foot."]
612e34588ea0492ba66d9434ef8229c1_frame_0578
612e34588ea0492ba66d9434ef8229c1_frame_0030
["Raise the right arm towards the face."]
38ad31ff3128471285e0d21c79ea8623_frame_0034
38ad31ff3128471285e0d21c79ea8623_frame_0159
["Lower the armored figure's right arm onto the table."]
4af99a147f084eb4be20e81e6e945c6a_frame_0025
4af99a147f084eb4be20e81e6e945c6a_frame_0000
["Move both arms closer to the torso."]
734cb551719747dbaa64d507f93c8e8e_frame_0030
734cb551719747dbaa64d507f93c8e8e_frame_0020
["Look down and inward"]
26a83899689a492b8d5275d3cbab6b66_frame_0111
26a83899689a492b8d5275d3cbab6b66_frame_0089
["Lower the torso into a forward lean."]
241dcfc75a80444493e85aec5e40657e_frame_0184
241dcfc75a80444493e85aec5e40657e_frame_0024
["Raise the head up."]
831519a097d84e079fd8bc4b15e5b57d_frame_0002
831519a097d84e079fd8bc4b15e5b57d_frame_0001
["Extend the charging handle."]
24d569b8192e4b2092a7cb365127253c_frame_0086
24d569b8192e4b2092a7cb365127253c_frame_0062
["Bend the torso forward"]
7a69e9d4cf3f454f85262e6e057630f0_frame_0079
7a69e9d4cf3f454f85262e6e057630f0_frame_0020
["Unclasp the hands and move them to the sides."]
758ec8dca42341ebb968e0e93a342ddd_frame_0007
758ec8dca42341ebb968e0e93a342ddd_frame_0209
["Narrow the spread of the wings."]
d39a0dee0f054c21b6751f7821aa7a8e_frame_0132
d39a0dee0f054c21b6751f7821aa7a8e_frame_0387
["Turn the body to face backward."]
5d2543fe1382487fa211ffe1424dbdae_frame_0130
5d2543fe1382487fa211ffe1424dbdae_frame_0000
["Straighten the torso upright"]
10bf41a1c05a4c9cb74676b7dd8cb18e_frame_0246
10bf41a1c05a4c9cb74676b7dd8cb18e_frame_0132
["Bend and raise the arms."]
9da9099962e946a185cbc71d7754f034_frame_0126
9da9099962e946a185cbc71d7754f034_frame_0792
["Lift the head and look forward."]
ba4ce43f7b07459b862eae024a6b0c82_frame_0050
ba4ce43f7b07459b862eae024a6b0c82_frame_0038
["Tilt the head left."]
2dce931cf3f441229998372e744c565b_frame_0001
2dce931cf3f441229998372e744c565b_frame_0010
["Tilt the head forward and down."]
829325874cee4b0f8132d70b7cba7dae_frame_0018
829325874cee4b0f8132d70b7cba7dae_frame_0002
["Raise the right arm."]
1f307538f81043329733f589e09f2db9_frame_0013
1f307538f81043329733f589e09f2db9_frame_0114
["Invert the body onto the hands and extend the right leg upwards."]
c02dc6663f344008a502148e751c9974_frame_0240
c02dc6663f344008a502148e751c9974_frame_0031
["Extend arms."]
65fc6471ad094a55a5c503c64ad886b7_frame_0012
65fc6471ad094a55a5c503c64ad886b7_frame_0032
["Straighten the torso upright."]
dcc6f307a8a0417fa213273692fb0c8a_frame_0146
dcc6f307a8a0417fa213273692fb0c8a_frame_0038
["Straighten and lower both arms."]
d7e5ac4a87644fd19b3ecfbb41dc39ef_frame_0140
d7e5ac4a87644fd19b3ecfbb41dc39ef_frame_0054
["Lift head and look forward."]
7bbc8779c07c45abadc298bf1c141731_frame_0019
7bbc8779c07c45abadc298bf1c141731_frame_0056
["Change the translucent stopper to cork."]
ca39f08bcc03446c8b973187201878fc_frame_0005
ca39f08bcc03446c8b973187201878fc_frame_0017
["Raise the foreground character's arms."]
44c0e192aff34450ba8ed0b4834eb38b_frame_0079
44c0e192aff34450ba8ed0b4834eb38b_frame_0124
["Close the upper head mask."]
f95790708c0648e2b0a37c8892b317e9_frame_0022
f95790708c0648e2b0a37c8892b317e9_frame_0001
["Retract arms inwards."]
1c44908b046948e5ae7ac662d534966a_frame_0070
1c44908b046948e5ae7ac662d534966a_frame_0020
["Raise the right leg slightly."]
1257390de8ac46c4a2b89d447f290b1a_frame_0043
1257390de8ac46c4a2b89d447f290b1a_frame_0001
["Widen the legs and straighten the knees."]
e9dba085303f49c8bdfeae3d98c55647_frame_0013
e9dba085303f49c8bdfeae3d98c55647_frame_0035
["Retract the tongue."]
4f9358a91d284c5ea66b3169a485bc9c_frame_0019
4f9358a91d284c5ea66b3169a485bc9c_frame_0013
["Rotate the front paw outward."]
654704a9b587409e96aa2270d39b3a9f_frame_0003
654704a9b587409e96aa2270d39b3a9f_frame_0029
["Bend the arms inward toward the torso."]
1f94c54f91a0425286966a969dd47306_frame_0069
1f94c54f91a0425286966a969dd47306_frame_0086
["Raise the right hand towards the abdomen."]
50f1916410934a7b834eee6fbba64315_frame_0029
50f1916410934a7b834eee6fbba64315_frame_0049
["Remove the upper two frames"]
26475f5e13e5499dbb1558d040183cc0_frame_0183
26475f5e13e5499dbb1558d040183cc0_frame_0057
["Rotate the torso 90 degrees to the right."]
831519a097d84e079fd8bc4b15e5b57d_frame_0003
831519a097d84e079fd8bc4b15e5b57d_frame_0002
["Square the wooden body."]
612e34588ea0492ba66d9434ef8229c1_frame_0121
612e34588ea0492ba66d9434ef8229c1_frame_0578
["Lower the right arm."]
9bb17012caff410faa7e9e237584354a_frame_0104
9bb17012caff410faa7e9e237584354a_frame_0083
["Tilt the head backward"]
e06894b6804745dcbead5dce3f3e47cb_frame_0003
e06894b6804745dcbead5dce3f3e47cb_frame_0045
["Bring the left arm up to the chest."]
7d142f02462e4a698e30bfead6f68a59_frame_0008
7d142f02462e4a698e30bfead6f68a59_frame_0023
["Raise both legs straight up and straighten the torso upright."]
3acb8d5ff785414ea5dc17254196d8f5_frame_0113
3acb8d5ff785414ea5dc17254196d8f5_frame_0016
["Spread the wings outwards"]
7f2ac6a66df14b1c8edbc9a847525aea_frame_0017
7f2ac6a66df14b1c8edbc9a847525aea_frame_0021
["Raise the head."]
7949d8eb4d594f5ea4f524e0197a012b_frame_0077
7949d8eb4d594f5ea4f524e0197a012b_frame_0031
["Tilt the head left."]
48e24488c83f4f2eb26cb84a2af42013_frame_0029
48e24488c83f4f2eb26cb84a2af42013_frame_0001
["Shorten the torso vertically."]
ed0b2dedf27f4eeda22bf49d31e47c5b_frame_0030
ed0b2dedf27f4eeda22bf49d31e47c5b_frame_0060
["Raise wings."]
5d7c5687bba747aa8a1ebeb3af514e34_frame_0066
5d7c5687bba747aa8a1ebeb3af514e34_frame_0198
["Bend both arms inward toward the chest."]
f868283cd277470e9374c62e670e972a_frame_0218
f868283cd277470e9374c62e670e972a_frame_0156
["Raise arms to chest."]
f0ec9e67eab2418ea39c1adec6bb66d8_frame_0057
f0ec9e67eab2418ea39c1adec6bb66d8_frame_0094
["Raise sword arm forward."]
e48e47d530d14f528b5306334ba9d8e3_frame_0355
e48e47d530d14f528b5306334ba9d8e3_frame_0410
["Bend the right arm to the torso."]
1cd35ade064b4af3a0432723cb4f9f3f_frame_0148
1cd35ade064b4af3a0432723cb4f9f3f_frame_0082
["Deploy the rectangular panels on the upper body."]
d58a41fc723e4d8a847754f938f5e5b3_frame_0000
d58a41fc723e4d8a847754f938f5e5b3_frame_0059
["Rotate the central panel upright."]
e0155b0c28ed4b37a8f7236542d14e46_frame_0000
e0155b0c28ed4b37a8f7236542d14e46_frame_0002
["Lift the right leg."]
3d2f2fb28c594855b34eabd6747c8b8f_frame_0100
3d2f2fb28c594855b34eabd6747c8b8f_frame_0086
["Replace the pink bow with helmet spikes"]
b8ff465aada143e4a08c0a3be467288e_frame_0007
b8ff465aada143e4a08c0a3be467288e_frame_0052
["Add rabbit ears to the head."]
5651c2be0c70481db39190afe83ae433_frame_1650
5651c2be0c70481db39190afe83ae433_frame_0012
["Raise the right arm."]
3ae7ff1299844d4e9e6b15a0fa23d2b9_frame_0253
3ae7ff1299844d4e9e6b15a0fa23d2b9_frame_0300
["Raise both arms."]
9e609e2d713549c09e5969aaa6afd8fc_frame_0297
9e609e2d713549c09e5969aaa6afd8fc_frame_0100
["Rotate the right wrist outward."]
82f7adc53301487d9a7e799be5d72c8f_frame_0062
82f7adc53301487d9a7e799be5d72c8f_frame_0040
["Move both arms closer to the sides of the body."]
5e5e2ef811cf4774b9763ca639f0f753_frame_0009
5e5e2ef811cf4774b9763ca639f0f753_frame_0000
["Shorten the loincloth drape."]
e1cabb71730c4c16b654d4b4b5a19ac4_frame_0098
e1cabb71730c4c16b654d4b4b5a19ac4_frame_0048
["Bring both arms in."]
f29bde222bdf4f3790e28dc3b5537dd0_frame_0074
f29bde222bdf4f3790e28dc3b5537dd0_frame_0043
["Bend the left arm to the chest."]
c284ff8f4dad40a792973b25301b97ee_frame_0039
c284ff8f4dad40a792973b25301b97ee_frame_0077
["Raise the left arm and toss the object."]
4ceb80c19229408b873634ef07320a1d_frame_0206
4ceb80c19229408b873634ef07320a1d_frame_0304
["Tilt the head backward."]
f1219fbf9f9a43d0bf0e1e1b6562334d_frame_0040
f1219fbf9f9a43d0bf0e1e1b6562334d_frame_0023
["Uncover ears."]
End of preview. Expand in Data Studio

Dataset Card for Omni3DEdit

Dataset Summary

Omni3DEdit is a unified benchmark for instruction-guided 3D editing with explicit edited-region annotations. It addresses the gap in prior benchmarks that rarely include explicit edited-region supervision or a standardized protocol for assessing whether models edit the intended parts and preserve the rest.

The dataset contains 128,906 paired source-target 3D assets spanning five subsets that cover pose changes, rigid part addition and removal, articulated joint-state changes, region-targeted generative modifications, and material edits. Each sample provides a source asset, a target asset, a natural-language instruction, an edited-region annotation, lightweight edit metadata, and provenance information.

Supported Tasks and Leaderboards

This dataset is designed for evaluating instruction-guided 3D editing models. Key evaluation dimensions include:

  • Edit Intent Alignment (Faithfulness): Whether the generated edit follows user intent described in natural language, measured by metrics like CLIP-T and DINO-I.
  • Non-edited Region Preservation: Structural and visual stability in untouched regions, measured by Chamfer Distance (CD), mPSNR, mSSIM, and mLPIPS.
  • Localized Edit Behavior (Locality): Whether the modified support aligns with target edit regions, evaluated via Region-F1.
  • Cross-Scenario Generality: Unified protocol across multiple heterogeneous edit families.

Leaderboard: Official test split results are available on the project website.

Languages

The instructions are provided in English (en).

Dataset Structure

The repository is organized by edit families, separating the official evaluation test set from the training splits. Because of the large number of 3D assets, the .glb files and rendered images are compressed into .tar archives.

Directory Hierarchy

Omni3DEdit/
β”œβ”€β”€ Articulation/
β”œβ”€β”€ Material/
β”œβ”€β”€ Part-Edit/
β”œβ”€β”€ Pose/
β”œβ”€β”€ Structure/         # (Example of a training subset folder)
β”‚   β”œβ”€β”€ cond_img.tar   # Rendered reference images used for image-conditioned evaluation
β”‚   β”œβ”€β”€ mask.tar       # Compressed explicit edited-region annotations (masks) in .glb format
β”‚   β”œβ”€β”€ pair.csv       # Core metadata, instructions, edit operations, and asset IDs
β”‚   └── raw.tar        # Compressed source and target 3D assets in .glb format
β”œβ”€β”€ test/
β”‚   β”œβ”€β”€ test.csv       # Metadata and instructions for the 500 official test pairs
β”‚   └── test.tar       # Contains all source, target, and mask .glb files for evaluation
β”œβ”€β”€ README.md
└── .gitattributes

File Contents

1. Training Subsets (e.g., Structure/, Pose/)

Inside each of the five edit family folders, you will find the following structure:

  • pair.csv: The core metadata file containing mapping information, natural language instructions, edit operations, and corresponding asset IDs.

  • raw.tar: The compressed archive containing the source and target 3D assets in .glb format.

  • mask.tar: The compressed archive containing the explicit edited-region annotations (masks) in .glb format. (Note: The Pose subset does not contain localized edited-region annotations because pose transformations are inherently global)

  • cond_img.tar: Rendered reference images used for image-conditioned evaluation.

2. Official Test Split (test/)

To facilitate standardized benchmarking, the 500 manually curated, human-verified test pairs are grouped together:

  • test.csv: Contains the metadata, instructions, and file mappings specifically for the benchmark protocol.
  • test.tar: A single archive containing all necessary .glb files (source, target, and masks) to run the official evaluation.

How to Load the Data

To use this dataset locally, we recommend cloning the repository via git-lfs and extracting the archives manually, or using the Hugging Face huggingface_hub Python library to download specific subsets.

Once extracted, you can load the metadata and map it to the local 3D assets using pandas:

import pandas as pd

# Load metadata for the Structure subset
df_structure = pd.read_csv("./Structure/pair.csv")

# Load metadata for the official test set
df_test = pd.read_csv("./test/test.csv")
print(df_test.head())

Dataset Creation

Curation Rationale

Most existing benchmarks only judge overall realism or global similarity, making it difficult to systematically assess where an edit occurs. Omni3DEdit standardizes heterogeneous data sources into a common GLB-based representation and provides exact edited-region annotations. This directly enables the evaluation of whether an instruction is faithfully realized while preserving unedited content.

Source Data

The dataset is constructed from diverse 3D assets across five edit families, totaling 128,906 pairs:

Edit Family Pairs Description Source Assets
Pose 23,648 Pose changes from animated or rigged assets with frame pairs selected by deformation magnitude. Objaverse
Structure 40,000 Rigid part addition and removal operations built from hierarchical part annotations. PartNet
Articulation 6,875 Articulated joint-state changes with motion-aware edited regions derived from kinematic sweeps. PartNet-Mobility
Part-Edit 26,407 Region-targeted generative modifications with explicit part targeting and realistic instructions. PartNet, VoxHammer
Material 31,976 Appearance-only edits on texture or PBR materials while preserving underlying geometry. 3DCoMPaT++

Annotations

Each pair is standardized into a unified schema that includes an edited-region annotation (mesh-space faces/vertices plus projected per-view masks). For programmatic subsets (Structure, Articulation, Material), this annotation is exact by construction, providing a noise-free reference baseline for evaluation.

Considerations for Using the Data

Social Impact of Dataset

This benchmark aims to advance research in instruction-guided 3D editing, enabling more precise and controllable 3D content creation. Potential applications include virtual reality, gaming, 3D design, and robotics.

Discussion of Biases

The benchmark is constructed from available 3D assets and may inherit category imbalances and language artifacts from its upstream sources (e.g., Objaverse, PartNet). We mitigate this for evaluation through manual curation of the official test set.

Other Known Limitations

  • Global Edits: The Pose subset lacks localized edited-region annotations because pose changes are inherently global transformations.

  • Instruction Distribution: Because source-target pairs are largely constructed through programmatic transformations or foundation-model-based generation, the instruction distribution may not fully reflect real user requests.

  • Scope: The benchmark currently focuses on object-centric edits and does not cover scene-level compositional editing.

Additional Information

Dataset Curators

The dataset was curated by Hongxing Fan, Haotian Lu, Rui Chen, Weibin Yun, Zehuan Huang, and Lu Sheng at Beihang University.

Licensing Information

Please refer to the project website for licensing details.

Citation Information

If you use this dataset, please cite the following paper:

@inproceedings{fan2026omni3dedit,
  title={OMNI3DEDIT: A Unified 3D Editing Benchmark with Region Annotations},
  author={Fan, Hongxing and Lu, Haotian and Chen, Rui and Yun, Weibin and Huang, Zehuan and Sheng, Lu},
  year={2026}
}

Contributions

Thanks to all contributors who made this dataset and benchmark possible.

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