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You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: put some candle on toilet. Here is your interactions so far: current state: -= Welcome to TextWorld, ALFRED! =- You are in the middle of a room. Looking quickly around you, you see a bathtubbasin 1, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a countertop 1, a garbagecan 1, a handtowelholder 2, a handtowelholder 1, a sinkbasin 1, a toilet 1, a toiletpaperhanger 1, and a towelholder 1. Your task is to: put some candle on toilet. your action:
go to countertop 1<|im_end|>take candle 1 from countertop 1<|im_end|>go to toilet 1<|im_end|>move candle 1 to toilet 1<|im_end|>
alfworld_train
3,166
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: put a book in sidetable. Here is your interactions so far: current state: -= Welcome to TextWorld, ALFRED! =- You are in the middle of a room. Looking quickly around you, you see a bed 1, a diningtable 1, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a garbagecan 1, a sidetable 2, and a sidetable 1. Your task is to: put a book in sidetable. your action:
go to bed 1<|im_end|>take book 1 from bed 1<|im_end|>go to sidetable 1<|im_end|>move book 1 to sidetable 1<|im_end|>
alfworld_train
563
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: put a hot plate in diningtable. Here is your interactions so far: current state: -= Welcome to TextWorld, ALFRED! =- You are in the middle of a room. Looking quickly around you, you see a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 2, a countertop 1, a diningtable 2, a diningtable 1, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sidetable 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1. Your task is to: put a hot plate in diningtable. your action:
go to diningtable 1<|im_end|>take plate 1 from diningtable 1<|im_end|>go to microwave 1<|im_end|>heat plate 1 with microwave 1<|im_end|>go to diningtable 2<|im_end|>move plate 1 to diningtable 2<|im_end|>
alfworld_train
2,624
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: put some toiletpaper on toiletpaperhanger. Here is your interactions so far: current state: -= Welcome to TextWorld, ALFRED! =- You are in the middle of a room. Looking quickly around you, you see a bathtubbasin 1, a countertop 1, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a dresser 1, a garbagecan 1, a handtowelholder 2, a handtowelholder 1, a shelf 2, a shelf 1, a sinkbasin 1, a toilet 1, a toiletpaperhanger 1, and a towelholder 1. Your task is to: put some toiletpaper on toiletpaperhanger. your action:
go to countertop 1<|im_end|>take toiletpaper 2 from countertop 1<|im_end|>go to toiletpaperhanger 1<|im_end|>move toiletpaper 2 to toiletpaperhanger 1<|im_end|>
alfworld_train
1,472
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: put a cool winebottle in countertop. Here is your interactions so far: current state: -= Welcome to TextWorld, ALFRED! =- You are in the middle of a room. Looking quickly around you, you see a cabinet 20, a cabinet 19, a cabinet 18, a cabinet 17, a cabinet 16, a cabinet 15, a cabinet 14, a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 2, a countertop 1, a diningtable 2, a diningtable 1, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1. Your task is to: put a cool winebottle in countertop. your action:
go to diningtable 2<|im_end|>take winebottle 3 from diningtable 2<|im_end|>go to fridge 1<|im_end|>cool winebottle 3 with fridge 1<|im_end|>go to countertop 1<|im_end|>move winebottle 3 to countertop 1<|im_end|>
alfworld_train
2,554
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: put a cool mug in shelf. Here is your interactions so far: current state: -= Welcome to TextWorld, ALFRED! =- You are in the middle of a room. Looking quickly around you, you see a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 2, a countertop 1, a diningtable 1, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a shelf 3, a shelf 2, a shelf 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1. Your task is to: put a cool mug in shelf. your action:
go to countertop 2<|im_end|>take mug 1 from countertop 2<|im_end|>go to fridge 1<|im_end|>cool mug 1 with fridge 1<|im_end|>go to shelf 2<|im_end|>move mug 1 to shelf 2<|im_end|>
alfworld_train
1,457
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: put a hot plate in countertop. Here is your interactions so far: current state: -= Welcome to TextWorld, ALFRED! =- You are in the middle of a room. Looking quickly around you, you see a cabinet 26, a cabinet 25, a cabinet 24, a cabinet 23, a cabinet 22, a cabinet 21, a cabinet 20, a cabinet 19, a cabinet 18, a cabinet 17, a cabinet 16, a cabinet 15, a cabinet 14, a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 3, a countertop 2, a countertop 1, a drawer 12, a drawer 11, a drawer 10, a drawer 9, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1. Your task is to: put a hot plate in countertop. your action:
go to cabinet 5<|im_end|>open cabinet 5<|im_end|>take plate 1 from cabinet 5<|im_end|>go to microwave 1<|im_end|>heat plate 1 with microwave 1<|im_end|>go to countertop 1<|im_end|>move plate 1 to countertop 1<|im_end|>
alfworld_train
713
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: put some candle on toilet. Here is your interactions so far: current state: -= Welcome to TextWorld, ALFRED! =- You are in the middle of a room. Looking quickly around you, you see a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a countertop 1, a garbagecan 1, a handtowelholder 2, a handtowelholder 1, a sinkbasin 2, a sinkbasin 1, a toilet 1, a toiletpaperhanger 1, and a towelholder 1. Your task is to: put some candle on toilet. your action:
go to countertop 1<|im_end|>take candle 1 from countertop 1<|im_end|>go to toilet 1<|im_end|>move candle 1 to toilet 1<|im_end|>
alfworld_train
2,334
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: put a clean pan in countertop. Here is your interactions so far: current state: -= Welcome to TextWorld, ALFRED! =- You are in the middle of a room. Looking quickly around you, you see a cabinet 26, a cabinet 25, a cabinet 24, a cabinet 23, a cabinet 22, a cabinet 21, a cabinet 20, a cabinet 19, a cabinet 18, a cabinet 17, a cabinet 16, a cabinet 15, a cabinet 14, a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 3, a countertop 2, a countertop 1, a drawer 12, a drawer 11, a drawer 10, a drawer 9, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1. Your task is to: put a clean pan in countertop. your action:
go to stoveburner 4<|im_end|>take pan 1 from stoveburner 4<|im_end|>go to sinkbasin 1<|im_end|>clean pan 1 with sinkbasin 1<|im_end|>go to countertop 1<|im_end|>move pan 1 to countertop 1<|im_end|>
alfworld_train
1,296
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: put a cool pot in stoveburner. Here is your interactions so far: current state: -= Welcome to TextWorld, ALFRED! =- You are in the middle of a room. Looking quickly around you, you see a cabinet 20, a cabinet 19, a cabinet 18, a cabinet 17, a cabinet 16, a cabinet 15, a cabinet 14, a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 2, a countertop 1, a diningtable 2, a diningtable 1, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1. Your task is to: put a cool pot in stoveburner. your action:
go to stoveburner 3<|im_end|>take pot 1 from stoveburner 1<|im_end|>go to fridge 1<|im_end|>cool pot 1 with fridge 1<|im_end|>go to stoveburner 3<|im_end|>move pot 1 to stoveburner 3<|im_end|>
alfworld_train
1,545
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: put a hot mug in cabinet. Here is your interactions so far: current state: -= Welcome to TextWorld, ALFRED! =- You are in the middle of a room. Looking quickly around you, you see a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 1, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1. Your task is to: put a hot mug in cabinet. your action:
go to cabinet 9<|im_end|>open cabinet 9<|im_end|>take mug 1 from cabinet 9<|im_end|>go to microwave 1<|im_end|>heat mug 1 with microwave 1<|im_end|>go to cabinet 13<|im_end|>move mug 1 to cabinet 13<|im_end|>
alfworld_train
1,350
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: put a kettle in shelf. Here is your interactions so far: current state: -= Welcome to TextWorld, ALFRED! =- You are in the middle of a room. Looking quickly around you, you see a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 3, a countertop 2, a countertop 1, a drawer 9, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a shelf 3, a shelf 2, a shelf 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1. Your task is to: put a kettle in shelf. your action:
go to stoveburner 4<|im_end|>take kettle 3 from stoveburner 4<|im_end|>go to shelf 2<|im_end|>move kettle 3 to shelf 2<|im_end|>
alfworld_train
2,721
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: put a cool egg in microwave. Here is your interactions so far: current state: -= Welcome to TextWorld, ALFRED! =- You are in the middle of a room. Looking quickly around you, you see a cabinet 16, a cabinet 15, a cabinet 14, a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 2, a countertop 1, a diningtable 1, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a safe 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1. Your task is to: put a cool egg in microwave. your action:
go to diningtable 1<|im_end|>take egg 3 from diningtable 1<|im_end|>go to fridge 1<|im_end|>cool egg 3 with fridge 1<|im_end|>go to microwave 1<|im_end|>open microwave 1<|im_end|>move egg 3 to microwave 1<|im_end|>
alfworld_train
1,225
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: put a hot mug in sidetable. Here is your interactions so far: current state: -= Welcome to TextWorld, ALFRED! =- You are in the middle of a room. Looking quickly around you, you see a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 2, a countertop 1, a diningtable 2, a diningtable 1, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sidetable 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1. Your task is to: put a hot mug in sidetable. your action:
go to diningtable 2<|im_end|>take mug 1 from diningtable 2<|im_end|>go to microwave 1<|im_end|>heat mug 1 with microwave 1<|im_end|>go to sidetable 1<|im_end|>move mug 1 to sidetable 1<|im_end|>
alfworld_train
287
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: put a hot mug in sidetable. Here is your interactions so far: current state: -= Welcome to TextWorld, ALFRED! =- You are in the middle of a room. Looking quickly around you, you see a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 1, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sidetable 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1. Your task is to: put a hot mug in sidetable. your action:
go to coffeemachine 1<|im_end|>take mug 1 from coffeemachine 1<|im_end|>go to microwave 1<|im_end|>heat mug 1 with microwave 1<|im_end|>go to sidetable 1<|im_end|>move mug 1 to sidetable 1<|im_end|>
alfworld_train
1,491
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: put some cd on shelf. Here is your interactions so far: current state: -= Welcome to TextWorld, ALFRED! =- You are in the middle of a room. Looking quickly around you, you see a armchair 1, a bed 1, a drawer 16, a drawer 15, a drawer 14, a drawer 13, a drawer 12, a drawer 11, a drawer 10, a drawer 9, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a dresser 2, a dresser 1, a garbagecan 1, a shelf 2, a shelf 1, a sidetable 2, and a sidetable 1. Your task is to: put some cd on shelf. your action:
go to sidetable 1<|im_end|>take cd 1 from sidetable 1<|im_end|>go to shelf 1<|im_end|>move cd 1 to shelf 1<|im_end|>
alfworld_train
69
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: put a hot mug in coffeemachine. Here is your interactions so far: current state: -= Welcome to TextWorld, ALFRED! =- You are in the middle of a room. Looking quickly around you, you see a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 2, a countertop 1, a drawer 13, a drawer 12, a drawer 11, a drawer 10, a drawer 9, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 6, a stoveburner 5, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1. Your task is to: put a hot mug in coffeemachine. your action:
go to countertop 1<|im_end|>take mug 1 from countertop 1<|im_end|>go to microwave 1<|im_end|>heat mug 1 with microwave 1<|im_end|>
alfworld_train
3,017
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: put a hot cup in fridge. Here is your interactions so far: current state: -= Welcome to TextWorld, ALFRED! =- You are in the middle of a room. Looking quickly around you, you see a cabinet 26, a cabinet 25, a cabinet 24, a cabinet 23, a cabinet 22, a cabinet 21, a cabinet 20, a cabinet 19, a cabinet 18, a cabinet 17, a cabinet 16, a cabinet 15, a cabinet 14, a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 3, a countertop 2, a countertop 1, a drawer 12, a drawer 11, a drawer 10, a drawer 9, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1. Your task is to: put a hot cup in fridge. your action:
go to countertop 2<|im_end|>take cup 1 from countertop 2<|im_end|>go to microwave 1<|im_end|>heat cup 1 with microwave 1<|im_end|>go to fridge 1<|im_end|>open fridge 1<|im_end|>move cup 1 to fridge 1<|im_end|>
alfworld_train
2,322
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: put some box on dresser. Here is your interactions so far: current state: -= Welcome to TextWorld, ALFRED! =- You are in the middle of a room. Looking quickly around you, you see a armchair 1, a cabinet 1, a drawer 21, a drawer 20, a drawer 19, a drawer 18, a drawer 17, a drawer 16, a drawer 15, a drawer 14, a drawer 13, a drawer 12, a drawer 11, a drawer 10, a drawer 9, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a dresser 1, a garbagecan 1, a sidetable 5, a sidetable 4, a sidetable 3, a sidetable 2, a sidetable 1, and a sofa 1. Your task is to: put some box on dresser. your action:
go to sidetable 2<|im_end|>take box 2 from sidetable 2<|im_end|>go to dresser 1<|im_end|>move box 2 to dresser 1<|im_end|>
alfworld_train
710
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: put a hot egg in countertop. Here is your interactions so far: current state: -= Welcome to TextWorld, ALFRED! =- You are in the middle of a room. Looking quickly around you, you see a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 4, a countertop 3, a countertop 2, a countertop 1, a drawer 27, a drawer 26, a drawer 25, a drawer 24, a drawer 23, a drawer 22, a drawer 21, a drawer 20, a drawer 19, a drawer 18, a drawer 17, a drawer 16, a drawer 15, a drawer 14, a drawer 13, a drawer 12, a drawer 11, a drawer 10, a drawer 9, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1. Your task is to: put a hot egg in countertop. your action:
go to sinkbasin 1<|im_end|>take egg 2 from sinkbasin 1<|im_end|>go to microwave 1<|im_end|>heat egg 2 with microwave 1<|im_end|>go to countertop 1<|im_end|>move egg 2 to countertop 1<|im_end|>
alfworld_train
1,885
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: put a pillow in armchair. Here is your interactions so far: current state: -= Welcome to TextWorld, ALFRED! =- You are in the middle of a room. Looking quickly around you, you see a armchair 1, a coffeetable 1, a drawer 1, a garbagecan 1, a shelf 6, a shelf 5, a shelf 4, a shelf 3, a shelf 2, a shelf 1, a sidetable 1, a sofa 2, a sofa 1, and a tvstand 1. Your task is to: put a pillow in armchair. your action:
go to sofa 2<|im_end|>take pillow 2 from sofa 2<|im_end|>go to armchair 1<|im_end|>move pillow 2 to armchair 1<|im_end|>
alfworld_train
2,092
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: put a keychain in safe. Here is your interactions so far: current state: -= Welcome to TextWorld, ALFRED! =- You are in the middle of a room. Looking quickly around you, you see a bed 2, a bed 1, a desk 1, a drawer 11, a drawer 10, a drawer 9, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a dresser 1, a garbagecan 1, a safe 1, a sidetable 2, and a sidetable 1. Your task is to: put a keychain in safe. your action:
go to dresser 1<|im_end|>take keychain 1 from dresser 1<|im_end|>go to safe 1<|im_end|>open safe 1<|im_end|>move keychain 1 to safe 1<|im_end|>
alfworld_train
2,751
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: put a handtowel in countertop. Here is your interactions so far: current state: -= Welcome to TextWorld, ALFRED! =- You are in the middle of a room. Looking quickly around you, you see a countertop 1, a drawer 2, a drawer 1, a garbagecan 1, a handtowelholder 2, a handtowelholder 1, a sinkbasin 2, a sinkbasin 1, a toilet 1, a toiletpaperhanger 1, and a towelholder 1. Your task is to: put a handtowel in countertop. your action:
go to handtowelholder 1<|im_end|>take handtowel 1 from handtowelholder 1<|im_end|>go to countertop 1<|im_end|>move handtowel 1 to countertop 1<|im_end|>
alfworld_train
797
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: put a handtowel in garbagecan. Here is your interactions so far: current state: -= Welcome to TextWorld, ALFRED! =- You are in the middle of a room. Looking quickly around you, you see a countertop 1, a drawer 2, a drawer 1, a garbagecan 1, a handtowelholder 2, a handtowelholder 1, a sinkbasin 2, a sinkbasin 1, a toilet 1, a toiletpaperhanger 1, and a towelholder 1. Your task is to: put a handtowel in garbagecan. your action:
go to handtowelholder 1<|im_end|>take handtowel 1 from handtowelholder 1<|im_end|>go to garbagecan 1<|im_end|>move handtowel 1 to garbagecan 1<|im_end|>
alfworld_train
3,026
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: put some keychain on dresser. Here is your interactions so far: current state: -= Welcome to TextWorld, ALFRED! =- You are in the middle of a room. Looking quickly around you, you see a bed 1, a drawer 11, a drawer 10, a drawer 9, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a dresser 1, a garbagecan 1, a laundryhamper 1, a safe 1, and a sidetable 1. Your task is to: put some keychain on dresser. your action:
go to sidetable 1<|im_end|>take keychain 1 from sidetable 1<|im_end|>go to dresser 1<|im_end|>move keychain 1 to dresser 1<|im_end|>
alfworld_train
228
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: put some keychain on desk. Here is your interactions so far: current state: -= Welcome to TextWorld, ALFRED! =- You are in the middle of a room. Looking quickly around you, you see a bed 2, a bed 1, a desk 1, a drawer 3, a drawer 2, a drawer 1, a garbagecan 1, a laundryhamper 1, and a shelf 1. Your task is to: put some keychain on desk. your action:
go to shelf 1<|im_end|>take keychain 1 from shelf 1<|im_end|>go to desk 1<|im_end|>move keychain 1 to desk 1<|im_end|>
alfworld_train
1,517
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: put a cool egg in countertop. Here is your interactions so far: current state: -= Welcome to TextWorld, ALFRED! =- You are in the middle of a room. Looking quickly around you, you see a cabinet 19, a cabinet 18, a cabinet 17, a cabinet 16, a cabinet 15, a cabinet 14, a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 3, a countertop 2, a countertop 1, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1. Your task is to: put a cool egg in countertop. your action:
go to microwave 1<|im_end|>open microwave 1<|im_end|>take egg 1 from microwave 1<|im_end|>go to fridge 1<|im_end|>cool egg 1 with fridge 1<|im_end|>go to countertop 1<|im_end|>move egg 1 to countertop 1<|im_end|>
alfworld_train
555
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: put some remotecontrol on sofa. Here is your interactions so far: current state: -= Welcome to TextWorld, ALFRED! =- You are in the middle of a room. Looking quickly around you, you see a armchair 1, a diningtable 1, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a garbagecan 1, a shelf 1, a sidetable 3, a sidetable 2, a sidetable 1, and a sofa 1. Your task is to: put some remotecontrol on sofa. your action:
go to diningtable 1<|im_end|>take remotecontrol 3 from diningtable 1<|im_end|>go to sofa 1<|im_end|>move remotecontrol 3 to sofa 1<|im_end|>
alfworld_train
2,857
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: put a hot cup in fridge. Here is your interactions so far: current state: -= Welcome to TextWorld, ALFRED! =- You are in the middle of a room. Looking quickly around you, you see a cabinet 26, a cabinet 25, a cabinet 24, a cabinet 23, a cabinet 22, a cabinet 21, a cabinet 20, a cabinet 19, a cabinet 18, a cabinet 17, a cabinet 16, a cabinet 15, a cabinet 14, a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 3, a countertop 2, a countertop 1, a drawer 12, a drawer 11, a drawer 10, a drawer 9, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1. Your task is to: put a hot cup in fridge. your action:
go to countertop 3<|im_end|>take cup 4 from countertop 3<|im_end|>go to microwave 1<|im_end|>heat cup 4 with microwave 1<|im_end|>go to fridge 1<|im_end|>open fridge 1<|im_end|>move cup 4 to fridge 1<|im_end|>
alfworld_train
2,321
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: put some toiletpaper on toiletpaperhanger. Here is your interactions so far: current state: -= Welcome to TextWorld, ALFRED! =- You are in the middle of a room. Looking quickly around you, you see a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a countertop 1, a garbagecan 1, a handtowelholder 1, a sinkbasin 2, a sinkbasin 1, a toilet 1, a toiletpaperhanger 1, and a towelholder 1. Your task is to: put some toiletpaper on toiletpaperhanger. your action:
go to toilet 1<|im_end|>take toiletpaper 2 from toilet 1<|im_end|>go to toiletpaperhanger 1<|im_end|>move toiletpaper 2 to toiletpaperhanger 1<|im_end|>
alfworld_train
3,134
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: put a cool pot in stoveburner. Here is your interactions so far: current state: -= Welcome to TextWorld, ALFRED! =- You are in the middle of a room. Looking quickly around you, you see a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 1, a diningtable 1, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1. Your task is to: put a cool pot in stoveburner. your action:
go to stoveburner 4<|im_end|>take pot 2 from stoveburner 4<|im_end|>go to fridge 1<|im_end|>cool pot 2 with fridge 1<|im_end|>go to stoveburner 3<|im_end|>move pot 2 to stoveburner 3<|im_end|>
alfworld_train
2,953
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: put a laptop in desk. Here is your interactions so far: current state: -= Welcome to TextWorld, ALFRED! =- You are in the middle of a room. Looking quickly around you, you see a bed 1, a desk 1, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a garbagecan 1, a laundryhamper 1, a shelf 1, and a sidetable 1. Your task is to: put a laptop in desk. your action:
go to bed 1<|im_end|>take laptop 2 from bed 1<|im_end|>go to desk 1<|im_end|>move laptop 2 to desk 1<|im_end|>
alfworld_train
2,584
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: put a clean knife in drawer. Here is your interactions so far: current state: -= Welcome to TextWorld, ALFRED! =- You are in the middle of a room. Looking quickly around you, you see a cabinet 20, a cabinet 19, a cabinet 18, a cabinet 17, a cabinet 16, a cabinet 15, a cabinet 14, a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 3, a countertop 2, a countertop 1, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1. Your task is to: put a clean knife in drawer. your action:
go to countertop 1<|im_end|>take knife 1 from countertop 1<|im_end|>go to sinkbasin 1<|im_end|>clean knife 1 with sinkbasin 1<|im_end|>go to drawer 3<|im_end|>move knife 1 to drawer 3<|im_end|>
alfworld_train
2,310
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: put some keychain on sofa. Here is your interactions so far: current state: -= Welcome to TextWorld, ALFRED! =- You are in the middle of a room. Looking quickly around you, you see a armchair 2, a armchair 1, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeetable 1, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a dresser 1, a garbagecan 1, a sidetable 1, and a sofa 1. Your task is to: put some keychain on sofa. your action:
go to coffeetable 1<|im_end|>take keychain 1 from coffeetable 1<|im_end|>go to sofa 1<|im_end|>move keychain 1 to sofa 1<|im_end|>
alfworld_train
1,168
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: put some tissuebox on toilet. Here is your interactions so far: current state: -= Welcome to TextWorld, ALFRED! =- You are in the middle of a room. Looking quickly around you, you see a bathtubbasin 1, a countertop 1, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a garbagecan 1, a handtowelholder 1, a sinkbasin 1, a toilet 1, a toiletpaperhanger 1, a towelholder 2, and a towelholder 1. Your task is to: put some tissuebox on toilet. your action:
go to countertop 1<|im_end|>take tissuebox 3 from countertop 1<|im_end|>go to toilet 1<|im_end|>move tissuebox 3 to toilet 1<|im_end|>
alfworld_train
2,997
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: put a candle in cart. Here is your interactions so far: current state: -= Welcome to TextWorld, ALFRED! =- You are in the middle of a room. Looking quickly around you, you see a bathtubbasin 1, a cart 1, a countertop 1, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a garbagecan 1, a handtowelholder 1, a shelf 1, a sinkbasin 1, a toilet 1, a toiletpaperhanger 1, and a towelholder 1. Your task is to: put a candle in cart. your action:
go to countertop 1<|im_end|>take candle 1 from countertop 1<|im_end|>go to cart 1<|im_end|>move candle 1 to cart 1<|im_end|>
alfworld_train
933
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: put some cellphone on desk. Here is your interactions so far: current state: -= Welcome to TextWorld, ALFRED! =- You are in the middle of a room. Looking quickly around you, you see a bed 1, a desk 1, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a dresser 1, a garbagecan 1, a laundryhamper 1, and a shelf 1. Your task is to: put some cellphone on desk. your action:
go to bed 1<|im_end|>take cellphone 2 from bed 1<|im_end|>go to desk 1<|im_end|>move cellphone 2 to desk 1<|im_end|>
alfworld_train
1,511
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: put some spraybottle on toilet. Here is your interactions so far: current state: -= Welcome to TextWorld, ALFRED! =- You are in the middle of a room. Looking quickly around you, you see a bathtubbasin 1, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a countertop 1, a garbagecan 1, a handtowelholder 1, a shelf 1, a sinkbasin 2, a sinkbasin 1, a toilet 1, a toiletpaperhanger 1, a towelholder 2, and a towelholder 1. Your task is to: put some spraybottle on toilet. your action:
go to countertop 1<|im_end|>take spraybottle 2 from countertop 1<|im_end|>go to toilet 1<|im_end|>move spraybottle 2 to toilet 1<|im_end|>
alfworld_train
528
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: put a keychain in drawer. Here is your interactions so far: current state: -= Welcome to TextWorld, ALFRED! =- You are in the middle of a room. Looking quickly around you, you see a armchair 1, a diningtable 1, a drawer 1, a garbagecan 1, a ottoman 1, a shelf 8, a shelf 7, a shelf 6, a shelf 5, a shelf 4, a shelf 3, a shelf 2, a shelf 1, a sidetable 1, a sofa 1, and a tvstand 1. Your task is to: put a keychain in drawer. your action:
go to diningtable 1<|im_end|>take keychain 1 from diningtable 1<|im_end|>go to drawer 1<|im_end|>open drawer 1<|im_end|>move keychain 1 to drawer 1<|im_end|>
alfworld_train
1,501
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: put a candle in cabinet. Here is your interactions so far: current state: -= Welcome to TextWorld, ALFRED! =- You are in the middle of a room. Looking quickly around you, you see a cabinet 3, a cabinet 2, a cabinet 1, a countertop 1, a garbagecan 1, a handtowelholder 2, a handtowelholder 1, a sinkbasin 1, a toilet 1, a toiletpaperhanger 1, and a towelholder 1. Your task is to: put a candle in cabinet. your action:
go to countertop 1<|im_end|>take candle 1 from countertop 1<|im_end|>go to cabinet 2<|im_end|>open cabinet 1<|im_end|>move candle 1 to cabinet 1<|im_end|>
alfworld_train
2,238
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: put a cool potato in countertop. Here is your interactions so far: current state: -= Welcome to TextWorld, ALFRED! =- You are in the middle of a room. Looking quickly around you, you see a cabinet 19, a cabinet 18, a cabinet 17, a cabinet 16, a cabinet 15, a cabinet 14, a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 3, a countertop 2, a countertop 1, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1. Your task is to: put a cool potato in countertop. your action:
go to garbagecan 1<|im_end|>take potato 1 from garbagecan 1<|im_end|>go to fridge 1<|im_end|>cool potato 1 with fridge 1<|im_end|>go to countertop 1<|im_end|>move potato 1 to countertop 1<|im_end|>
alfworld_train
3,065
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: put some keychain on armchair. Here is your interactions so far: current state: -= Welcome to TextWorld, ALFRED! =- You are in the middle of a room. Looking quickly around you, you see a armchair 1, a coffeetable 1, a garbagecan 1, a shelf 2, a shelf 1, a sidetable 1, a sofa 2, and a sofa 1. Your task is to: put some keychain on armchair. your action:
go to sidetable 1<|im_end|>take keychain 3 from sidetable 1<|im_end|>go to armchair 1<|im_end|>move keychain 3 to armchair 1<|im_end|>
alfworld_train
2,881
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: put a hot plate in diningtable. Here is your interactions so far: current state: -= Welcome to TextWorld, ALFRED! =- You are in the middle of a room. Looking quickly around you, you see a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 2, a countertop 1, a diningtable 1, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a shelf 3, a shelf 2, a shelf 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1. Your task is to: put a hot plate in diningtable. your action:
go to diningtable 1<|im_end|>take plate 1 from diningtable 1<|im_end|>go to microwave 1<|im_end|>heat plate 1 with microwave 1<|im_end|>go to diningtable 1<|im_end|>move plate 1 to diningtable 1<|im_end|>
alfworld_train
3,343
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: put a hot apple in fridge. Here is your interactions so far: current state: -= Welcome to TextWorld, ALFRED! =- You are in the middle of a room. Looking quickly around you, you see a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 1, a diningtable 1, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a shelf 3, a shelf 2, a shelf 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1. Your task is to: put a hot apple in fridge. your action:
go to countertop 1<|im_end|>take apple 4 from countertop 1<|im_end|>go to microwave 1<|im_end|>heat apple 4 with microwave 1<|im_end|>go to fridge 1<|im_end|>open fridge 1<|im_end|>move apple 4 to fridge 1<|im_end|>
alfworld_train
3,373
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: put a hot apple in fridge. Here is your interactions so far: current state: -= Welcome to TextWorld, ALFRED! =- You are in the middle of a room. Looking quickly around you, you see a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 4, a countertop 3, a countertop 2, a countertop 1, a drawer 27, a drawer 26, a drawer 25, a drawer 24, a drawer 23, a drawer 22, a drawer 21, a drawer 20, a drawer 19, a drawer 18, a drawer 17, a drawer 16, a drawer 15, a drawer 14, a drawer 13, a drawer 12, a drawer 11, a drawer 10, a drawer 9, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1. Your task is to: put a hot apple in fridge. your action:
go to countertop 2<|im_end|>take apple 1 from countertop 2<|im_end|>go to microwave 1<|im_end|>heat apple 1 with microwave 1<|im_end|>go to fridge 1<|im_end|>open fridge 1<|im_end|>move apple 1 to fridge 1<|im_end|>
alfworld_train
3,054
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: put a clean kettle in diningtable. Here is your interactions so far: current state: -= Welcome to TextWorld, ALFRED! =- You are in the middle of a room. Looking quickly around you, you see a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 2, a countertop 1, a diningtable 1, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a shelf 3, a shelf 2, a shelf 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1. Your task is to: put a clean kettle in diningtable. your action:
go to stoveburner 1<|im_end|>take kettle 1 from stoveburner 1<|im_end|>go to sinkbasin 1<|im_end|>clean kettle 1 with sinkbasin 1<|im_end|>go to diningtable 1<|im_end|>move kettle 1 to diningtable 1<|im_end|>
alfworld_train
722
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: put a hot egg in diningtable. Here is your interactions so far: current state: -= Welcome to TextWorld, ALFRED! =- You are in the middle of a room. Looking quickly around you, you see a cabinet 16, a cabinet 15, a cabinet 14, a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 2, a countertop 1, a diningtable 1, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a safe 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1. Your task is to: put a hot egg in diningtable. your action:
go to countertop 1<|im_end|>take egg 1 from countertop 1<|im_end|>go to microwave 1<|im_end|>heat egg 1 with microwave 1<|im_end|>go to diningtable 1<|im_end|>move egg 1 to diningtable 1<|im_end|>
alfworld_train
197
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: put a cool egg in microwave. Here is your interactions so far: current state: -= Welcome to TextWorld, ALFRED! =- You are in the middle of a room. Looking quickly around you, you see a cabinet 19, a cabinet 18, a cabinet 17, a cabinet 16, a cabinet 15, a cabinet 14, a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 3, a countertop 2, a countertop 1, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1. Your task is to: put a cool egg in microwave. your action:
go to garbagecan 1<|im_end|>take egg 1 from garbagecan 1<|im_end|>go to fridge 1<|im_end|>cool egg 1 with fridge 1<|im_end|>go to microwave 1<|im_end|>open microwave 1<|im_end|>move egg 1 to microwave 1<|im_end|>
alfworld_train
2,182
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: put a cool lettuce in garbagecan. Here is your interactions so far: current state: -= Welcome to TextWorld, ALFRED! =- You are in the middle of a room. Looking quickly around you, you see a cabinet 20, a cabinet 19, a cabinet 18, a cabinet 17, a cabinet 16, a cabinet 15, a cabinet 14, a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 2, a countertop 1, a diningtable 2, a diningtable 1, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1. Your task is to: put a cool lettuce in garbagecan. your action:
go to countertop 2<|im_end|>take lettuce 1 from countertop 2<|im_end|>go to fridge 1<|im_end|>cool lettuce 1 with fridge 1<|im_end|>go to garbagecan 1<|im_end|>move lettuce 1 to garbagecan 1<|im_end|>
alfworld_train
1,687
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: put some toiletpaper on toiletpaperhanger. Here is your interactions so far: current state: -= Welcome to TextWorld, ALFRED! =- You are in the middle of a room. Looking quickly around you, you see a bathtubbasin 1, a cart 1, a garbagecan 1, a handtowelholder 2, a handtowelholder 1, a shelf 4, a shelf 3, a shelf 2, a shelf 1, a sinkbasin 1, a toilet 1, a toiletpaperhanger 1, a towelholder 2, and a towelholder 1. Your task is to: put some toiletpaper on toiletpaperhanger. your action:
go to shelf 1<|im_end|>take toiletpaper 1 from shelf 1<|im_end|>go to toiletpaperhanger 1<|im_end|>move toiletpaper 1 to toiletpaperhanger 1<|im_end|>
alfworld_train
115
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: put some candle on toilet. Here is your interactions so far: current state: -= Welcome to TextWorld, ALFRED! =- You are in the middle of a room. Looking quickly around you, you see a bathtubbasin 1, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a countertop 1, a garbagecan 1, a handtowelholder 2, a handtowelholder 1, a shelf 1, a sinkbasin 2, a sinkbasin 1, a toilet 1, a toiletpaperhanger 1, a towelholder 2, and a towelholder 1. Your task is to: put some candle on toilet. your action:
go to countertop 1<|im_end|>take candle 3 from countertop 1<|im_end|>go to toilet 1<|im_end|>move candle 3 to toilet 1<|im_end|>
alfworld_train
2,748
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: put some cloth on cart. Here is your interactions so far: current state: -= Welcome to TextWorld, ALFRED! =- You are in the middle of a room. Looking quickly around you, you see a bathtubbasin 1, a cart 1, a garbagecan 1, a handtowelholder 2, a handtowelholder 1, a shelf 4, a shelf 3, a shelf 2, a shelf 1, a sinkbasin 1, a toilet 1, a toiletpaperhanger 1, a towelholder 2, and a towelholder 1. Your task is to: put some cloth on cart. your action:
go to shelf 1<|im_end|>take cloth 2 from shelf 1<|im_end|>go to cart 1<|im_end|>move cloth 2 to cart 1<|im_end|>
alfworld_train
1,111
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: put some book on dresser. Here is your interactions so far: current state: -= Welcome to TextWorld, ALFRED! =- You are in the middle of a room. Looking quickly around you, you see a bed 1, a drawer 10, a drawer 9, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a dresser 1, a garbagecan 1, a shelf 9, a shelf 8, a shelf 7, a shelf 6, a shelf 5, a shelf 4, a shelf 3, a shelf 2, and a shelf 1. Your task is to: put some book on dresser. your action:
go to bed 1<|im_end|>take book 3 from bed 1<|im_end|>go to dresser 1<|im_end|>move book 3 to dresser 1<|im_end|>
alfworld_train
2,467
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: put some peppershaker on shelf. Here is your interactions so far: current state: -= Welcome to TextWorld, ALFRED! =- You are in the middle of a room. Looking quickly around you, you see a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 1, a diningtable 1, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a shelf 3, a shelf 2, a shelf 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1. Your task is to: put some peppershaker on shelf. your action:
go to diningtable 1<|im_end|>take peppershaker 2 from diningtable 1<|im_end|>go to shelf 3<|im_end|>move peppershaker 2 to shelf 3<|im_end|>
alfworld_train
832
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: put a cool cup in cabinet. Here is your interactions so far: current state: -= Welcome to TextWorld, ALFRED! =- You are in the middle of a room. Looking quickly around you, you see a cabinet 19, a cabinet 18, a cabinet 17, a cabinet 16, a cabinet 15, a cabinet 14, a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 3, a countertop 2, a countertop 1, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1. Your task is to: put a cool cup in cabinet. your action:
go to sinkbasin 1<|im_end|>take cup 2 from sinkbasin 1<|im_end|>go to fridge 1<|im_end|>cool cup 2 with fridge 1<|im_end|>go to cabinet 4<|im_end|>move cup 2 to cabinet 4<|im_end|>
alfworld_train
1,268
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: put a cool tomato in microwave. Here is your interactions so far: current state: -= Welcome to TextWorld, ALFRED! =- You are in the middle of a room. Looking quickly around you, you see a cabinet 15, a cabinet 14, a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 4, a countertop 3, a countertop 2, a countertop 1, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1. Your task is to: put a cool tomato in microwave. your action:
go to garbagecan 1<|im_end|>take tomato 1 from garbagecan 1<|im_end|>go to fridge 1<|im_end|>cool tomato 1 with fridge 1<|im_end|>go to microwave 1<|im_end|>open microwave 1<|im_end|>move tomato 1 to microwave 1<|im_end|>
alfworld_train
1,172
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: put a clean mug in coffeemachine. Here is your interactions so far: current state: -= Welcome to TextWorld, ALFRED! =- You are in the middle of a room. Looking quickly around you, you see a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 4, a countertop 3, a countertop 2, a countertop 1, a drawer 27, a drawer 26, a drawer 25, a drawer 24, a drawer 23, a drawer 22, a drawer 21, a drawer 20, a drawer 19, a drawer 18, a drawer 17, a drawer 16, a drawer 15, a drawer 14, a drawer 13, a drawer 12, a drawer 11, a drawer 10, a drawer 9, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1. Your task is to: put a clean mug in coffeemachine. your action:
go to countertop 1<|im_end|>take mug 1 from countertop 1<|im_end|>go to sinkbasin 1<|im_end|>clean mug 1 with sinkbasin 1<|im_end|>
alfworld_train
957
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: put a spraybottle in cabinet. Here is your interactions so far: current state: -= Welcome to TextWorld, ALFRED! =- You are in the middle of a room. Looking quickly around you, you see a bathtubbasin 1, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a countertop 1, a garbagecan 1, a handtowelholder 1, a shelf 1, a sinkbasin 2, a sinkbasin 1, a toilet 1, a toiletpaperhanger 1, a towelholder 2, and a towelholder 1. Your task is to: put a spraybottle in cabinet. your action:
go to toilet 1<|im_end|>take spraybottle 1 from toilet 1<|im_end|>go to cabinet 4<|im_end|>open cabinet 4<|im_end|>move spraybottle 1 to cabinet 4<|im_end|>
alfworld_train
3,399
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: put a statue in sidetable. Here is your interactions so far: current state: -= Welcome to TextWorld, ALFRED! =- You are in the middle of a room. Looking quickly around you, you see a armchair 1, a coffeetable 1, a garbagecan 1, a shelf 2, a shelf 1, a sidetable 1, a sofa 2, and a sofa 1. Your task is to: put a statue in sidetable. your action:
go to shelf 2<|im_end|>take statue 3 from shelf 2<|im_end|>go to sidetable 1<|im_end|>move statue 3 to sidetable 1<|im_end|>
alfworld_train
962
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: put a clean knife in drawer. Here is your interactions so far: current state: -= Welcome to TextWorld, ALFRED! =- You are in the middle of a room. Looking quickly around you, you see a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 2, a countertop 1, a drawer 13, a drawer 12, a drawer 11, a drawer 10, a drawer 9, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 6, a stoveburner 5, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1. Your task is to: put a clean knife in drawer. your action:
go to countertop 2<|im_end|>take knife 2 from countertop 2<|im_end|>go to sinkbasin 1<|im_end|>clean knife 2 with sinkbasin 1<|im_end|>go to drawer 10<|im_end|>move knife 2 to drawer 10<|im_end|>
alfworld_train
871
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: put a cool bread in countertop. Here is your interactions so far: current state: -= Welcome to TextWorld, ALFRED! =- You are in the middle of a room. Looking quickly around you, you see a cabinet 27, a cabinet 26, a cabinet 25, a cabinet 24, a cabinet 23, a cabinet 22, a cabinet 21, a cabinet 20, a cabinet 19, a cabinet 18, a cabinet 17, a cabinet 16, a cabinet 15, a cabinet 14, a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 2, a countertop 1, a diningtable 1, a drawer 12, a drawer 11, a drawer 10, a drawer 9, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1. Your task is to: put a cool bread in countertop. your action:
go to diningtable 1<|im_end|>take bread 4 from diningtable 1<|im_end|>go to fridge 1<|im_end|>cool bread 4 with fridge 1<|im_end|>go to countertop 2<|im_end|>move bread 4 to countertop 2<|im_end|>
alfworld_train
980
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: put some cd on sidetable. Here is your interactions so far: current state: -= Welcome to TextWorld, ALFRED! =- You are in the middle of a room. Looking quickly around you, you see a bed 1, a diningtable 1, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a garbagecan 1, a sidetable 2, and a sidetable 1. Your task is to: put some cd on sidetable. your action:
go to diningtable 1<|im_end|>take cd 3 from diningtable 1<|im_end|>go to sidetable 1<|im_end|>move cd 3 to sidetable 1<|im_end|>
alfworld_train
3,444
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: put a pencil in desk. Here is your interactions so far: current state: -= Welcome to TextWorld, ALFRED! =- You are in the middle of a room. Looking quickly around you, you see a bed 1, a desk 1, a drawer 3, a drawer 2, a drawer 1, a garbagecan 1, a safe 1, a shelf 5, a shelf 4, a shelf 3, a shelf 2, a shelf 1, a sidetable 2, and a sidetable 1. Your task is to: put a pencil in desk. your action:
go to sidetable 1<|im_end|>take pencil 1 from sidetable 1<|im_end|>go to desk 1<|im_end|>move pencil 1 to desk 1<|im_end|>
alfworld_train
670
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: put a clean apple in diningtable. Here is your interactions so far: current state: -= Welcome to TextWorld, ALFRED! =- You are in the middle of a room. Looking quickly around you, you see a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 1, a diningtable 3, a diningtable 2, a diningtable 1, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sidetable 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1. Your task is to: put a clean apple in diningtable. your action:
go to sidetable 1<|im_end|>take apple 2 from sidetable 1<|im_end|>go to sinkbasin 1<|im_end|>clean apple 2 with sinkbasin 1<|im_end|>go to diningtable 3<|im_end|>move apple 2 to diningtable 3<|im_end|>
alfworld_train
2,916
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: put a soapbottle in toilet. Here is your interactions so far: current state: -= Welcome to TextWorld, ALFRED! =- You are in the middle of a room. Looking quickly around you, you see a bathtubbasin 1, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a countertop 1, a garbagecan 1, a handtowelholder 2, a handtowelholder 1, a sinkbasin 1, a toilet 1, a toiletpaperhanger 1, and a towelholder 1. Your task is to: put a soapbottle in toilet. your action:
go to garbagecan 1<|im_end|>take soapbottle 1 from garbagecan 1<|im_end|>go to toilet 1<|im_end|>move soapbottle 1 to toilet 1<|im_end|>
alfworld_train
1,331
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: put a remotecontrol in armchair. Here is your interactions so far: current state: -= Welcome to TextWorld, ALFRED! =- You are in the middle of a room. Looking quickly around you, you see a armchair 2, a armchair 1, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeetable 2, a coffeetable 1, a diningtable 1, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a garbagecan 1, a shelf 13, a shelf 12, a shelf 11, a shelf 10, a shelf 9, a shelf 8, a shelf 7, a shelf 6, a shelf 5, a shelf 4, a shelf 3, a shelf 2, a shelf 1, and a sofa 1. Your task is to: put a remotecontrol in armchair. your action:
go to coffeetable 2<|im_end|>take remotecontrol 4 from coffeetable 2<|im_end|>go to armchair 1<|im_end|>move remotecontrol 4 to armchair 1<|im_end|>
alfworld_train
1,944
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: put a hot cup in fridge. Here is your interactions so far: current state: -= Welcome to TextWorld, ALFRED! =- You are in the middle of a room. Looking quickly around you, you see a cabinet 16, a cabinet 15, a cabinet 14, a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 2, a countertop 1, a diningtable 1, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a safe 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1. Your task is to: put a hot cup in fridge. your action:
go to diningtable 1<|im_end|>take cup 2 from diningtable 1<|im_end|>go to microwave 1<|im_end|>heat cup 2 with microwave 1<|im_end|>go to fridge 1<|im_end|>open fridge 1<|im_end|>move cup 2 to fridge 1<|im_end|>
alfworld_train
2,589
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: put some soapbottle on toilet. Here is your interactions so far: current state: -= Welcome to TextWorld, ALFRED! =- You are in the middle of a room. Looking quickly around you, you see a bathtubbasin 1, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a countertop 1, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a dresser 1, a garbagecan 1, a handtowelholder 1, a sinkbasin 2, a sinkbasin 1, a toilet 1, a toiletpaperhanger 1, and a towelholder 1. Your task is to: put some soapbottle on toilet. your action:
go to drawer 4<|im_end|>take soapbottle 2 from dresser 1<|im_end|>go to toilet 1<|im_end|>move soapbottle 2 to toilet 1<|im_end|>
alfworld_train
2,850
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: put a candle in toilet. Here is your interactions so far: current state: -= Welcome to TextWorld, ALFRED! =- You are in the middle of a room. Looking quickly around you, you see a cabinet 3, a cabinet 2, a cabinet 1, a countertop 1, a garbagecan 1, a handtowelholder 2, a handtowelholder 1, a sinkbasin 1, a toilet 1, a toiletpaperhanger 1, and a towelholder 1. Your task is to: put a candle in toilet. your action:
go to countertop 1<|im_end|>take candle 3 from countertop 1<|im_end|>go to toilet 1<|im_end|>move candle 3 to toilet 1<|im_end|>
alfworld_train
16
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: put some handtowel on toilet. Here is your interactions so far: current state: -= Welcome to TextWorld, ALFRED! =- You are in the middle of a room. Looking quickly around you, you see a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a countertop 1, a garbagecan 1, a handtowelholder 1, a sinkbasin 2, a sinkbasin 1, a toilet 1, a toiletpaperhanger 1, and a towelholder 1. Your task is to: put some handtowel on toilet. your action:
go to countertop 1<|im_end|>take handtowel 1 from countertop 1<|im_end|>go to toilet 1<|im_end|>move handtowel 1 to toilet 1<|im_end|>
alfworld_train
3,165
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: put a cool apple in garbagecan. Here is your interactions so far: current state: -= Welcome to TextWorld, ALFRED! =- You are in the middle of a room. Looking quickly around you, you see a cabinet 20, a cabinet 19, a cabinet 18, a cabinet 17, a cabinet 16, a cabinet 15, a cabinet 14, a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 3, a countertop 2, a countertop 1, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a shelf 3, a shelf 2, a shelf 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1. Your task is to: put a cool apple in garbagecan. your action:
go to microwave 1<|im_end|>open microwave 1<|im_end|>take apple 1 from microwave 1<|im_end|>go to fridge 1<|im_end|>cool apple 1 with fridge 1<|im_end|>go to garbagecan 1<|im_end|>move apple 1 to garbagecan 1<|im_end|>
alfworld_train
570
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: put a cool pot in stoveburner. Here is your interactions so far: current state: -= Welcome to TextWorld, ALFRED! =- You are in the middle of a room. Looking quickly around you, you see a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 3, a countertop 2, a countertop 1, a diningtable 1, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1. Your task is to: put a cool pot in stoveburner. your action:
go to stoveburner 4<|im_end|>take pot 2 from stoveburner 4<|im_end|>go to fridge 1<|im_end|>cool pot 2 with fridge 1<|im_end|>go to stoveburner 4<|im_end|>move pot 2 to stoveburner 4<|im_end|>
alfworld_train
859
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: put a cool potato in sidetable. Here is your interactions so far: current state: -= Welcome to TextWorld, ALFRED! =- You are in the middle of a room. Looking quickly around you, you see a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 1, a diningtable 3, a diningtable 2, a diningtable 1, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sidetable 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1. Your task is to: put a cool potato in sidetable. your action:
go to sinkbasin 1<|im_end|>take potato 1 from sinkbasin 1<|im_end|>go to fridge 1<|im_end|>cool potato 1 with fridge 1<|im_end|>go to sidetable 1<|im_end|>move potato 1 to sidetable 1<|im_end|>
alfworld_train
3,551
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: put a cool bowl in cabinet. Here is your interactions so far: current state: -= Welcome to TextWorld, ALFRED! =- You are in the middle of a room. Looking quickly around you, you see a cabinet 21, a cabinet 20, a cabinet 19, a cabinet 18, a cabinet 17, a cabinet 16, a cabinet 15, a cabinet 14, a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 2, a countertop 1, a diningtable 1, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1. Your task is to: put a cool bowl in cabinet. your action:
go to cabinet 12<|im_end|>open cabinet 12<|im_end|>take bowl 1 from cabinet 12<|im_end|>go to fridge 1<|im_end|>cool bowl 1 with fridge 1<|im_end|>go to cabinet 18<|im_end|>move bowl 1 to cabinet 18<|im_end|>
alfworld_train
1,980
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: put a clean knife in sidetable. Here is your interactions so far: current state: -= Welcome to TextWorld, ALFRED! =- You are in the middle of a room. Looking quickly around you, you see a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 1, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sidetable 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1. Your task is to: put a clean knife in sidetable. your action:
go to countertop 1<|im_end|>take knife 1 from countertop 1<|im_end|>go to sinkbasin 1<|im_end|>clean knife 1 with sinkbasin 1<|im_end|>go to sidetable 1<|im_end|>move knife 1 to sidetable 1<|im_end|>
alfworld_train
561
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: put a cellphone in bed. Here is your interactions so far: current state: -= Welcome to TextWorld, ALFRED! =- You are in the middle of a room. Looking quickly around you, you see a bed 1, a desk 1, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a garbagecan 1, a shelf 2, a shelf 1, and a sidetable 1. Your task is to: put a cellphone in bed. your action:
go to desk 1<|im_end|>take cellphone 4 from desk 1<|im_end|>go to bed 1<|im_end|>move cellphone 4 to bed 1<|im_end|>
alfworld_train
3,285
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: put a clean pot in stoveburner. Here is your interactions so far: current state: -= Welcome to TextWorld, ALFRED! =- You are in the middle of a room. Looking quickly around you, you see a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 3, a countertop 2, a countertop 1, a diningtable 1, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1. Your task is to: put a clean pot in stoveburner. your action:
go to stoveburner 2<|im_end|>take pot 1 from stoveburner 1<|im_end|>go to sinkbasin 1<|im_end|>clean pot 1 with sinkbasin 1<|im_end|>go to stoveburner 4<|im_end|>move pot 1 to stoveburner 4<|im_end|>
alfworld_train
1,878
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: put a cool lettuce in countertop. Here is your interactions so far: current state: -= Welcome to TextWorld, ALFRED! =- You are in the middle of a room. Looking quickly around you, you see a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 3, a countertop 2, a countertop 1, a drawer 9, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a shelf 3, a shelf 2, a shelf 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1. Your task is to: put a cool lettuce in countertop. your action:
go to countertop 2<|im_end|>take lettuce 3 from countertop 2<|im_end|>go to fridge 1<|im_end|>cool lettuce 3 with fridge 1<|im_end|>go to countertop 3<|im_end|>move lettuce 3 to countertop 3<|im_end|>
alfworld_train
1,859
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: put a cd in safe. Here is your interactions so far: current state: -= Welcome to TextWorld, ALFRED! =- You are in the middle of a room. Looking quickly around you, you see a bed 2, a bed 1, a desk 1, a drawer 11, a drawer 10, a drawer 9, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a dresser 1, a garbagecan 1, a safe 1, a sidetable 2, and a sidetable 1. Your task is to: put a cd in safe. your action:
go to desk 1<|im_end|>take cd 1 from desk 1<|im_end|>go to safe 1<|im_end|>open safe 1<|im_end|>move cd 1 to safe 1<|im_end|>
alfworld_train
1,206
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: put a clean dishsponge in shelf. Here is your interactions so far: current state: -= Welcome to TextWorld, ALFRED! =- You are in the middle of a room. Looking quickly around you, you see a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 3, a countertop 2, a countertop 1, a drawer 9, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a shelf 3, a shelf 2, a shelf 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1. Your task is to: put a clean dishsponge in shelf. your action:
go to countertop 3<|im_end|>take dishsponge 4 from countertop 3<|im_end|>go to sinkbasin 1<|im_end|>clean dishsponge 4 with sinkbasin 1<|im_end|>go to shelf 2<|im_end|>move dishsponge 4 to shelf 2<|im_end|>
alfworld_train
59
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: put some kettle on stoveburner. Here is your interactions so far: current state: -= Welcome to TextWorld, ALFRED! =- You are in the middle of a room. Looking quickly around you, you see a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 2, a countertop 1, a drawer 13, a drawer 12, a drawer 11, a drawer 10, a drawer 9, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 6, a stoveburner 5, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1. Your task is to: put some kettle on stoveburner. your action:
go to countertop 2<|im_end|>take kettle 1 from countertop 2<|im_end|>go to stoveburner 3<|im_end|>move kettle 1 to stoveburner 3<|im_end|>
alfworld_train
3,505
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: put a hot cup in shelf. Here is your interactions so far: current state: -= Welcome to TextWorld, ALFRED! =- You are in the middle of a room. Looking quickly around you, you see a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 2, a countertop 1, a diningtable 1, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a shelf 3, a shelf 2, a shelf 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1. Your task is to: put a hot cup in shelf. your action:
go to cabinet 2<|im_end|>open cabinet 2<|im_end|>take cup 1 from cabinet 2<|im_end|>go to microwave 1<|im_end|>heat cup 1 with microwave 1<|im_end|>go to shelf 2<|im_end|>move cup 1 to shelf 2<|im_end|>
alfworld_train
1,772
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: put a clean fork in sidetable. Here is your interactions so far: current state: -= Welcome to TextWorld, ALFRED! =- You are in the middle of a room. Looking quickly around you, you see a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 1, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sidetable 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1. Your task is to: put a clean fork in sidetable. your action:
go to countertop 1<|im_end|>take fork 2 from countertop 1<|im_end|>go to sinkbasin 1<|im_end|>clean fork 2 with sinkbasin 1<|im_end|>go to sidetable 1<|im_end|>move fork 2 to sidetable 1<|im_end|>
alfworld_train
338
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: put a spraybottle in cabinet. Here is your interactions so far: current state: -= Welcome to TextWorld, ALFRED! =- You are in the middle of a room. Looking quickly around you, you see a bathtubbasin 1, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a countertop 1, a garbagecan 1, a handtowelholder 1, a shelf 1, a sinkbasin 2, a sinkbasin 1, a toilet 1, a toiletpaperhanger 1, a towelholder 2, and a towelholder 1. Your task is to: put a spraybottle in cabinet. your action:
go to garbagecan 1<|im_end|>take spraybottle 3 from garbagecan 1<|im_end|>go to cabinet 4<|im_end|>open cabinet 4<|im_end|>move spraybottle 3 to cabinet 4<|im_end|>
alfworld_train
3,398
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: put a hot potato in sidetable. Here is your interactions so far: current state: -= Welcome to TextWorld, ALFRED! =- You are in the middle of a room. Looking quickly around you, you see a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 1, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sidetable 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1. Your task is to: put a hot potato in sidetable. your action:
go to countertop 1<|im_end|>take potato 3 from countertop 1<|im_end|>go to microwave 1<|im_end|>heat potato 3 with microwave 1<|im_end|>go to sidetable 1<|im_end|>move potato 3 to sidetable 1<|im_end|>
alfworld_train
1,756
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: put a cool mug in coffeemachine. Here is your interactions so far: current state: -= Welcome to TextWorld, ALFRED! =- You are in the middle of a room. Looking quickly around you, you see a cabinet 15, a cabinet 14, a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 4, a countertop 3, a countertop 2, a countertop 1, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1. Your task is to: put a cool mug in coffeemachine. your action:
go to coffeemachine 1<|im_end|>take mug 2 from countertop 2<|im_end|>go to fridge 1<|im_end|>cool mug 2 with fridge 1<|im_end|>
alfworld_train
1,145
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: put a clean soapbar in cabinet. Here is your interactions so far: current state: -= Welcome to TextWorld, ALFRED! =- You are in the middle of a room. Looking quickly around you, you see a bathtubbasin 1, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a countertop 1, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a dresser 1, a garbagecan 1, a handtowelholder 1, a sinkbasin 2, a sinkbasin 1, a toilet 1, a toiletpaperhanger 1, and a towelholder 1. Your task is to: put a clean soapbar in cabinet. your action:
go to toilet 1<|im_end|>take soapbar 1 from toilet 1<|im_end|>go to sinkbasin 1<|im_end|>clean soapbar 1 with sinkbasin 1<|im_end|>go to cabinet 2<|im_end|>open cabinet 2<|im_end|>move soapbar 1 to cabinet 2<|im_end|>
alfworld_train
3,142
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: put a potato in microwave. Here is your interactions so far: current state: -= Welcome to TextWorld, ALFRED! =- You are in the middle of a room. Looking quickly around you, you see a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 4, a countertop 3, a countertop 2, a countertop 1, a drawer 27, a drawer 26, a drawer 25, a drawer 24, a drawer 23, a drawer 22, a drawer 21, a drawer 20, a drawer 19, a drawer 18, a drawer 17, a drawer 16, a drawer 15, a drawer 14, a drawer 13, a drawer 12, a drawer 11, a drawer 10, a drawer 9, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1. Your task is to: put a potato in microwave. your action:
go to sinkbasin 1<|im_end|>take potato 1 from sinkbasin 1<|im_end|>go to microwave 1<|im_end|>open microwave 1<|im_end|>move potato 1 to microwave 1<|im_end|>
alfworld_train
413
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: put a clean soapbar in cart. Here is your interactions so far: current state: -= Welcome to TextWorld, ALFRED! =- You are in the middle of a room. Looking quickly around you, you see a bathtubbasin 1, a cart 1, a countertop 1, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a garbagecan 1, a handtowelholder 1, a shelf 1, a sinkbasin 1, a toilet 1, a toiletpaperhanger 1, and a towelholder 1. Your task is to: put a clean soapbar in cart. your action:
go to countertop 1<|im_end|>take soapbar 1 from countertop 1<|im_end|>go to sinkbasin 1<|im_end|>clean soapbar 1 with sinkbasin 1<|im_end|>go to cart 1<|im_end|>move soapbar 1 to cart 1<|im_end|>
alfworld_train
1,051
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: put a clean lettuce in countertop. Here is your interactions so far: current state: -= Welcome to TextWorld, ALFRED! =- You are in the middle of a room. Looking quickly around you, you see a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 4, a countertop 3, a countertop 2, a countertop 1, a drawer 27, a drawer 26, a drawer 25, a drawer 24, a drawer 23, a drawer 22, a drawer 21, a drawer 20, a drawer 19, a drawer 18, a drawer 17, a drawer 16, a drawer 15, a drawer 14, a drawer 13, a drawer 12, a drawer 11, a drawer 10, a drawer 9, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1. Your task is to: put a clean lettuce in countertop. your action:
go to countertop 1<|im_end|>take lettuce 1 from countertop 1<|im_end|>go to sinkbasin 1<|im_end|>clean lettuce 1 with sinkbasin 1<|im_end|>go to countertop 1<|im_end|>move lettuce 1 to countertop 1<|im_end|>
alfworld_train
2,757
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: put a clean soapbar in toilet. Here is your interactions so far: current state: -= Welcome to TextWorld, ALFRED! =- You are in the middle of a room. Looking quickly around you, you see a bathtubbasin 1, a countertop 1, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a garbagecan 1, a handtowelholder 2, a handtowelholder 1, a sinkbasin 1, a toilet 1, a toiletpaperhanger 1, and a towelholder 1. Your task is to: put a clean soapbar in toilet. your action:
go to toilet 1<|im_end|>take soapbar 1 from toilet 1<|im_end|>go to sinkbasin 1<|im_end|>clean soapbar 1 with sinkbasin 1<|im_end|>go to toilet 1<|im_end|>move soapbar 1 to toilet 1<|im_end|>
alfworld_train
2,936
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: put a cool pan in cabinet. Here is your interactions so far: current state: -= Welcome to TextWorld, ALFRED! =- You are in the middle of a room. Looking quickly around you, you see a cabinet 20, a cabinet 19, a cabinet 18, a cabinet 17, a cabinet 16, a cabinet 15, a cabinet 14, a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 3, a countertop 2, a countertop 1, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a shelf 3, a shelf 2, a shelf 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1. Your task is to: put a cool pan in cabinet. your action:
go to stoveburner 1<|im_end|>take pan 1 from stoveburner 1<|im_end|>go to fridge 1<|im_end|>cool pan 1 with fridge 1<|im_end|>go to cabinet 16<|im_end|>open cabinet 16<|im_end|>move pan 1 to cabinet 16<|im_end|>
alfworld_train
292
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: put a clean kettle in shelf. Here is your interactions so far: current state: -= Welcome to TextWorld, ALFRED! =- You are in the middle of a room. Looking quickly around you, you see a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 3, a countertop 2, a countertop 1, a drawer 9, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a shelf 3, a shelf 2, a shelf 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1. Your task is to: put a clean kettle in shelf. your action:
go to stoveburner 4<|im_end|>take kettle 2 from stoveburner 3<|im_end|>go to sinkbasin 1<|im_end|>clean kettle 2 with sinkbasin 1<|im_end|>go to shelf 2<|im_end|>move kettle 2 to shelf 2<|im_end|>
alfworld_train
288
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: put a cool pot in diningtable. Here is your interactions so far: current state: -= Welcome to TextWorld, ALFRED! =- You are in the middle of a room. Looking quickly around you, you see a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 3, a countertop 2, a countertop 1, a diningtable 1, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1. Your task is to: put a cool pot in diningtable. your action:
go to stoveburner 2<|im_end|>take pot 1 from stoveburner 1<|im_end|>go to fridge 1<|im_end|>cool pot 1 with fridge 1<|im_end|>go to diningtable 1<|im_end|>move pot 1 to diningtable 1<|im_end|>
alfworld_train
455
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: put some pillow on armchair. Here is your interactions so far: current state: -= Welcome to TextWorld, ALFRED! =- You are in the middle of a room. Looking quickly around you, you see a armchair 1, a coffeetable 1, a garbagecan 1, a shelf 2, a shelf 1, a sidetable 1, a sofa 2, and a sofa 1. Your task is to: put some pillow on armchair. your action:
go to sofa 2<|im_end|>take pillow 1 from sofa 2<|im_end|>go to armchair 1<|im_end|>move pillow 1 to armchair 1<|im_end|>
alfworld_train
888
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: put a keychain in sidetable. Here is your interactions so far: current state: -= Welcome to TextWorld, ALFRED! =- You are in the middle of a room. Looking quickly around you, you see a armchair 1, a bed 1, a drawer 16, a drawer 15, a drawer 14, a drawer 13, a drawer 12, a drawer 11, a drawer 10, a drawer 9, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a dresser 2, a dresser 1, a garbagecan 1, a shelf 2, a shelf 1, a sidetable 2, and a sidetable 1. Your task is to: put a keychain in sidetable. your action:
go to armchair 1<|im_end|>take keychain 2 from armchair 1<|im_end|>go to sidetable 1<|im_end|>move keychain 2 to sidetable 1<|im_end|>
alfworld_train
1,189
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: put some spraybottle on toilet. Here is your interactions so far: current state: -= Welcome to TextWorld, ALFRED! =- You are in the middle of a room. Looking quickly around you, you see a bathtubbasin 1, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a countertop 1, a garbagecan 1, a handtowelholder 2, a handtowelholder 1, a sinkbasin 1, a toilet 1, a toiletpaperhanger 1, and a towelholder 1. Your task is to: put some spraybottle on toilet. your action:
go to countertop 1<|im_end|>take spraybottle 2 from countertop 1<|im_end|>go to toilet 1<|im_end|>move spraybottle 2 to toilet 1<|im_end|>
alfworld_train
3,148
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: put a hot cup in cabinet. Here is your interactions so far: current state: -= Welcome to TextWorld, ALFRED! =- You are in the middle of a room. Looking quickly around you, you see a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 2, a countertop 1, a diningtable 1, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1. Your task is to: put a hot cup in cabinet. your action:
go to countertop 1<|im_end|>take cup 1 from countertop 1<|im_end|>go to microwave 1<|im_end|>heat cup 1 with microwave 1<|im_end|>go to cabinet 7<|im_end|>move cup 1 to cabinet 7<|im_end|>
alfworld_train
2,878
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: put a hot potato in fridge. Here is your interactions so far: current state: -= Welcome to TextWorld, ALFRED! =- You are in the middle of a room. Looking quickly around you, you see a cabinet 27, a cabinet 26, a cabinet 25, a cabinet 24, a cabinet 23, a cabinet 22, a cabinet 21, a cabinet 20, a cabinet 19, a cabinet 18, a cabinet 17, a cabinet 16, a cabinet 15, a cabinet 14, a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 2, a countertop 1, a diningtable 1, a drawer 12, a drawer 11, a drawer 10, a drawer 9, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1. Your task is to: put a hot potato in fridge. your action:
go to countertop 1<|im_end|>take potato 1 from countertop 1<|im_end|>go to microwave 1<|im_end|>heat potato 1 with microwave 1<|im_end|>go to fridge 1<|im_end|>open fridge 1<|im_end|>move potato 1 to fridge 1<|im_end|>
alfworld_train
2,120
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: put a hot mug in coffeemachine. Here is your interactions so far: current state: -= Welcome to TextWorld, ALFRED! =- You are in the middle of a room. Looking quickly around you, you see a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 2, a countertop 1, a diningtable 1, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a shelf 3, a shelf 2, a shelf 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1. Your task is to: put a hot mug in coffeemachine. your action:
go to fridge 1<|im_end|>open fridge 1<|im_end|>take mug 4 from fridge 1<|im_end|>go to microwave 1<|im_end|>heat mug 4 with microwave 1<|im_end|>go to coffeemachine 1<|im_end|>move mug 4 to coffeemachine 1<|im_end|>
alfworld_train
3,461
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