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[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective (output check)\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node and meets the puzzle's acceptance criteria\n- **Rejected**: Robot is routed to the NONE node, or caught in an infinite loop, or robot reaches the END node but fails to meet the puzzle's acceptance criteria \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted if they meet the puzzle criteria, otherwise rejected\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept any input and append the sequence 'BGYR' to the end of the tape.", "role": "user" } ]
[ { "check_output": true, "description": "Input '' should output 'BGYR'", "expected_accepted": true, "expected_output": "BGYR", "input": "" }, { "check_output": true, "description": "Input 'R' should output 'RBGYR'", "expected_accepted": true, "expected_output": "RBGYR", "input": "R" }, { "check_output": true, "description": "Input 'RB' should output 'RBBGYR'", "expected_accepted": true, "expected_output": "RBBGYR", "input": "RB" }, { "check_output": true, "description": "Input 'RY' should output 'RYBGYR'", "expected_accepted": true, "expected_output": "RYBGYR", "input": "RY" }, { "check_output": true, "description": "Input 'GG' should output 'GGBGYR'", "expected_accepted": true, "expected_output": "GGBGYR", "input": "GG" }, { "check_output": true, "description": "Input 'BBR' should output 'BBRBGYR'", "expected_accepted": true, "expected_output": "BBRBGYR", "input": "BBR" }, { "check_output": true, "description": "Input 'RBR' should output 'RBRBGYR'", "expected_accepted": true, "expected_output": "RBRBGYR", "input": "RBR" }, { "check_output": true, "description": "Input 'RRB' should output 'RRBBGYR'", "expected_accepted": true, "expected_output": "RRBBGYR", "input": "RRB" }, { "check_output": true, "description": "Input 'B' should output 'BBGYR'", "expected_accepted": true, "expected_output": "BBGYR", "input": "B" }, { "check_output": true, "description": "Input 'YR' should output 'YRBGYR'", "expected_accepted": true, "expected_output": "YRBGYR", "input": "YR" }, { "check_output": true, "description": "Input 'BRB' should output 'BRBBGYR'", "expected_accepted": true, "expected_output": "BRBBGYR", "input": "BRB" }, { "check_output": true, "description": "Input 'BR' should output 'BRBGYR'", "expected_accepted": true, "expected_output": "BRBGYR", "input": "BR" }, { "check_output": true, "description": "Input 'BGGR' should output 'BGGRBGYR'", "expected_accepted": true, "expected_output": "BGGRBGYR", "input": "BGGR" }, { "check_output": true, "description": "Input 'BBGGGGYB' should output 'BBGGGGYBBGYR'", "expected_accepted": true, "expected_output": "BBGGGGYBBGYR", "input": "BBGGGGYB" }, { "check_output": true, "description": "Input 'YGBBGBBGBBRG' should output 'YGBBGBBGBBRGBGYR'", "expected_accepted": true, "expected_output": "YGBBGBBGBBRGBGYR", "input": "YGBBGBBGBBRG" }, { "check_output": true, "description": "Input 'GGRBBGYYYRGRYGR' should output 'GGRBBGYYYRGRYGRBGYR'", "expected_accepted": true, "expected_output": "GGRBBGYYYRGRYGRBGYR", "input": "GGRBBGYYYRGRYGR" } ]
manufactoria
basic
6227ed36-c79d-4f2e-a05b-804e3d84933d
append_sequence
Append BGYR
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective (output check)\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node and meets the puzzle's acceptance criteria\n- **Rejected**: Robot is routed to the NONE node, or caught in an infinite loop, or robot reaches the END node but fails to meet the puzzle's acceptance criteria \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted if they meet the puzzle criteria, otherwise rejected\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept any input and append the sequence 'YRRBYR' to the end of the tape.", "role": "user" } ]
[ { "check_output": true, "description": "Input '' should output 'YRRBYR'", "expected_accepted": true, "expected_output": "YRRBYR", "input": "" }, { "check_output": true, "description": "Input 'R' should output 'RYRRBYR'", "expected_accepted": true, "expected_output": "RYRRBYR", "input": "R" }, { "check_output": true, "description": "Input 'RB' should output 'RBYRRBYR'", "expected_accepted": true, "expected_output": "RBYRRBYR", "input": "RB" }, { "check_output": true, "description": "Input 'RY' should output 'RYYRRBYR'", "expected_accepted": true, "expected_output": "RYYRRBYR", "input": "RY" }, { "check_output": true, "description": "Input 'GR' should output 'GRYRRBYR'", "expected_accepted": true, "expected_output": "GRYRRBYR", "input": "GR" }, { "check_output": true, "description": "Input 'BY' should output 'BYYRRBYR'", "expected_accepted": true, "expected_output": "BYYRRBYR", "input": "BY" }, { "check_output": true, "description": "Input 'BBR' should output 'BBRYRRBYR'", "expected_accepted": true, "expected_output": "BBRYRRBYR", "input": "BBR" }, { "check_output": true, "description": "Input 'RBR' should output 'RBRYRRBYR'", "expected_accepted": true, "expected_output": "RBRYRRBYR", "input": "RBR" }, { "check_output": true, "description": "Input 'RRB' should output 'RRBYRRBYR'", "expected_accepted": true, "expected_output": "RRBYRRBYR", "input": "RRB" }, { "check_output": true, "description": "Input 'BRB' should output 'BRBYRRBYR'", "expected_accepted": true, "expected_output": "BRBYRRBYR", "input": "BRB" }, { "check_output": true, "description": "Input 'BR' should output 'BRYRRBYR'", "expected_accepted": true, "expected_output": "BRYRRBYR", "input": "BR" }, { "check_output": true, "description": "Input 'RG' should output 'RGYRRBYR'", "expected_accepted": true, "expected_output": "RGYRRBYR", "input": "RG" }, { "check_output": true, "description": "Input 'RGBB' should output 'RGBBYRRBYR'", "expected_accepted": true, "expected_output": "RGBBYRRBYR", "input": "RGBB" }, { "check_output": true, "description": "Input 'YYGBBGRR' should output 'YYGBBGRRYRRBYR'", "expected_accepted": true, "expected_output": "YYGBBGRRYRRBYR", "input": "YYGBBGRR" }, { "check_output": true, "description": "Input 'BRYBYGRYGRGR' should output 'BRYBYGRYGRGRYRRBYR'", "expected_accepted": true, "expected_output": "BRYBYGRYGRGRYRRBYR", "input": "BRYBYGRYGRGR" }, { "check_output": true, "description": "Input 'GRGBBBYGYBRGGYY' should output 'GRGBBBYGYBRGGYYYRRBYR'", "expected_accepted": true, "expected_output": "GRGBBBYGYBRGGYYYRRBYR", "input": "GRGBBBYGYBRGGYY" } ]
manufactoria
basic
5c6e41e7-9bf1-442a-aa1f-3f139df2793c
append_sequence
Append YRRBYR
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape is exactly BBBRRR; reject otherwise. The input tape carries only red/blue colors.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBBRRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBBRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBBRRRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBBRRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBBRRRRBBRBRRRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBBBRBBBBRRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRBBBBRRRRRRRBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBBBRRBRBBRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBRBRBBRRRRR" } ]
manufactoria
basic
0912bd7e-2f6d-4827-8ab6-2560398ef1c5
exact_sequence
Exactly BBBRRR
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape is exactly RRBBR; reject otherwise. The input tape carries only red/blue colors.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRBBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRBBRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRBBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRBBRRRBBBRRBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBBBBBRRBBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRRRRBBRRBBBRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRRBRBRBBBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRBBRBBRRBRB" } ]
manufactoria
basic
9722502a-ab03-4524-af6b-851927e5c6f2
exact_sequence
Exactly RRBBR
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape starts with RRRBRB; reject otherwise. The input tape carries only red/blue colors.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "B" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRBRB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRBRBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRRRBRB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRBRBRBBRRBRBRBBR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRBRBRRRBRBRRRBRBRRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRRBRBRRBBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBBBBBBBBBBB" } ]
manufactoria
basic
24ecd2a2-65f2-43a9-8e68-63e8bd3d1f80
starts_with
Starts with RRRBRB
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective (output check)\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node and meets the puzzle's acceptance criteria\n- **Rejected**: Robot is routed to the NONE node, or caught in an infinite loop, or robot reaches the END node but fails to meet the puzzle's acceptance criteria \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted if they meet the puzzle criteria, otherwise rejected\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept any input and append the sequence 'BYGRYR' to the end of the tape.", "role": "user" } ]
[ { "check_output": true, "description": "Input '' should output 'BYGRYR'", "expected_accepted": true, "expected_output": "BYGRYR", "input": "" }, { "check_output": true, "description": "Input 'R' should output 'RBYGRYR'", "expected_accepted": true, "expected_output": "RBYGRYR", "input": "R" }, { "check_output": true, "description": "Input 'RB' should output 'RBBYGRYR'", "expected_accepted": true, "expected_output": "RBBYGRYR", "input": "RB" }, { "check_output": true, "description": "Input 'GG' should output 'GGBYGRYR'", "expected_accepted": true, "expected_output": "GGBYGRYR", "input": "GG" }, { "check_output": true, "description": "Input 'BBR' should output 'BBRBYGRYR'", "expected_accepted": true, "expected_output": "BBRBYGRYR", "input": "BBR" }, { "check_output": true, "description": "Input 'RBR' should output 'RBRBYGRYR'", "expected_accepted": true, "expected_output": "RBRBYGRYR", "input": "RBR" }, { "check_output": true, "description": "Input 'YG' should output 'YGBYGRYR'", "expected_accepted": true, "expected_output": "YGBYGRYR", "input": "YG" }, { "check_output": true, "description": "Input 'RRB' should output 'RRBBYGRYR'", "expected_accepted": true, "expected_output": "RRBBYGRYR", "input": "RRB" }, { "check_output": true, "description": "Input 'G' should output 'GBYGRYR'", "expected_accepted": true, "expected_output": "GBYGRYR", "input": "G" }, { "check_output": true, "description": "Input 'BRB' should output 'BRBBYGRYR'", "expected_accepted": true, "expected_output": "BRBBYGRYR", "input": "BRB" }, { "check_output": true, "description": "Input 'BR' should output 'BRBYGRYR'", "expected_accepted": true, "expected_output": "BRBYGRYR", "input": "BR" }, { "check_output": true, "description": "Input 'BB' should output 'BBBYGRYR'", "expected_accepted": true, "expected_output": "BBBYGRYR", "input": "BB" }, { "check_output": true, "description": "Input 'BYYB' should output 'BYYBBYGRYR'", "expected_accepted": true, "expected_output": "BYYBBYGRYR", "input": "BYYB" }, { "check_output": true, "description": "Input 'YRYRGYRY' should output 'YRYRGYRYBYGRYR'", "expected_accepted": true, "expected_output": "YRYRGYRYBYGRYR", "input": "YRYRGYRY" }, { "check_output": true, "description": "Input 'YYYYYBGRGRYG' should output 'YYYYYBGRGRYGBYGRYR'", "expected_accepted": true, "expected_output": "YYYYYBGRGRYGBYGRYR", "input": "YYYYYBGRGRYG" }, { "check_output": true, "description": "Input 'BBBRBBGBYYBBBRB' should output 'BBBRBBGBYYBBBRBBYGRYR'", "expected_accepted": true, "expected_output": "BBBRBBGBYYBBBRBBYGRYR", "input": "BBBRBBGBYYBBBRB" } ]
manufactoria
basic
dffcdba8-c4dc-4d23-987c-a888a4031930
append_sequence
Append BYGRYR
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective (output check)\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node and meets the puzzle's acceptance criteria\n- **Rejected**: Robot is routed to the NONE node, or caught in an infinite loop, or robot reaches the END node but fails to meet the puzzle's acceptance criteria \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted if they meet the puzzle criteria, otherwise rejected\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept any input and append the sequence 'RGYBRY' to the end of the tape.", "role": "user" } ]
[ { "check_output": true, "description": "Input '' should output 'RGYBRY'", "expected_accepted": true, "expected_output": "RGYBRY", "input": "" }, { "check_output": true, "description": "Input 'R' should output 'RRGYBRY'", "expected_accepted": true, "expected_output": "RRGYBRY", "input": "R" }, { "check_output": true, "description": "Input 'RB' should output 'RBRGYBRY'", "expected_accepted": true, "expected_output": "RBRGYBRY", "input": "RB" }, { "check_output": true, "description": "Input 'GR' should output 'GRRGYBRY'", "expected_accepted": true, "expected_output": "GRRGYBRY", "input": "GR" }, { "check_output": true, "description": "Input 'BY' should output 'BYRGYBRY'", "expected_accepted": true, "expected_output": "BYRGYBRY", "input": "BY" }, { "check_output": true, "description": "Input 'BBR' should output 'BBRRGYBRY'", "expected_accepted": true, "expected_output": "BBRRGYBRY", "input": "BBR" }, { "check_output": true, "description": "Input 'RBR' should output 'RBRRGYBRY'", "expected_accepted": true, "expected_output": "RBRRGYBRY", "input": "RBR" }, { "check_output": true, "description": "Input 'YG' should output 'YGRGYBRY'", "expected_accepted": true, "expected_output": "YGRGYBRY", "input": "YG" }, { "check_output": true, "description": "Input 'RRB' should output 'RRBRGYBRY'", "expected_accepted": true, "expected_output": "RRBRGYBRY", "input": "RRB" }, { "check_output": true, "description": "Input 'YR' should output 'YRRGYBRY'", "expected_accepted": true, "expected_output": "YRRGYBRY", "input": "YR" }, { "check_output": true, "description": "Input 'RR' should output 'RRRGYBRY'", "expected_accepted": true, "expected_output": "RRRGYBRY", "input": "RR" }, { "check_output": true, "description": "Input 'BR' should output 'BRRGYBRY'", "expected_accepted": true, "expected_output": "BRRGYBRY", "input": "BR" }, { "check_output": true, "description": "Input 'BRB' should output 'BRBRGYBRY'", "expected_accepted": true, "expected_output": "BRBRGYBRY", "input": "BRB" }, { "check_output": true, "description": "Input 'BBYR' should output 'BBYRRGYBRY'", "expected_accepted": true, "expected_output": "BBYRRGYBRY", "input": "BBYR" }, { "check_output": true, "description": "Input 'RBGGBYRB' should output 'RBGGBYRBRGYBRY'", "expected_accepted": true, "expected_output": "RBGGBYRBRGYBRY", "input": "RBGGBYRB" }, { "check_output": true, "description": "Input 'YYYGYBBBYYGG' should output 'YYYGYBBBYYGGRGYBRY'", "expected_accepted": true, "expected_output": "YYYGYBBBYYGGRGYBRY", "input": "YYYGYBBBYYGG" }, { "check_output": true, "description": "Input 'GBRBBGYRGBRYRBR' should output 'GBRBBGYRGBRYRBRRGYBRY'", "expected_accepted": true, "expected_output": "GBRBBGYRGBRYRBRRGYBRY", "input": "GBRBBGYRGBRYRBR" } ]
manufactoria
basic
39316fb5-7471-4713-97a4-8c79f8986ca2
append_sequence
Append RGYBRY
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape is exactly BBBRBR; reject otherwise. The input tape carries only red/blue colors.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "B" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBBRBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBBRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBBRBRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBBRBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBBRBRBRBBRBRRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRBRRRBBBRBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBRBBBRBRBRBBRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBBBBRBRBBRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRBBBRBRBBBR" } ]
manufactoria
basic
901421eb-5efc-4ab1-a4b6-62dadfbae3e3
exact_sequence
Exactly BBBRBR
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape starts with RBBRRR; reject otherwise. The input tape carries only red/blue colors.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RBBRRR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RBBRRRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRBBRRR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RBBRRRRRRRBBRRBRRR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RBBRRRRBBRRRRBBRRRRBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBBRRRRBRBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBBBBBBBBBBB" } ]
manufactoria
basic
7aa8d336-b348-4679-9d81-3827a6fcc28f
starts_with
Starts with RBBRRR
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape starts with BRBRRR; reject otherwise. The input tape carries only red/blue colors.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BRBRRR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BRBRRRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBRBRRR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BRBRRRRRBBBBBRBBRB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BRBRRRBRBRRRBRBRRRRBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRBRRRRRBRBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRRRRRRRRRRR" } ]
manufactoria
basic
1163752b-f3ec-4855-8669-fb9fafc8b666
starts_with
Starts with BRBRRR
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape starts with RRBRR; reject otherwise. The input tape carries only red/blue colors.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "B" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRBRR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRBRRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRRBRR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRBRRBBBBBRRBBBRR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRBRRRRBRRRRBRRRBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRBRRRBBBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBBBBBBBBBBB" } ]
manufactoria
basic
829811de-a656-4cd7-a258-44335b3874a1
starts_with
Starts with RRBRR
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape starts with RRRRRB; reject otherwise. The input tape carries only red/blue colors.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "B" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRRRB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRRRBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRRRRRB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRRRBBRRBRRBRBRBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRRRBRRRRRBRRRRRBRRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRRRRBBBBRRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBBBBBBBBBBB" } ]
manufactoria
basic
e6701c8a-9b98-45fc-9cab-7c024e9f44a3
starts_with
Starts with RRRRRB
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape starts with BRRRR; reject otherwise. The input tape carries only red/blue colors.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "B" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BRRRR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BRRRRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBRRRR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BRRRRRBRBRBRBRRBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BRRRRBRRRRBRRRRRBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRRRRBBRBRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRRRRRRRRRRR" } ]
manufactoria
basic
3cbf7b2c-8def-4df6-b8fb-7918a621a2ea
starts_with
Starts with BRRRR
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective (output check)\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node and meets the puzzle's acceptance criteria\n- **Rejected**: Robot is routed to the NONE node, or caught in an infinite loop, or robot reaches the END node but fails to meet the puzzle's acceptance criteria \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted if they meet the puzzle criteria, otherwise rejected\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept any input and append the sequence 'GBBBYR' to the end of the tape.", "role": "user" } ]
[ { "check_output": true, "description": "Input '' should output 'GBBBYR'", "expected_accepted": true, "expected_output": "GBBBYR", "input": "" }, { "check_output": true, "description": "Input 'R' should output 'RGBBBYR'", "expected_accepted": true, "expected_output": "RGBBBYR", "input": "R" }, { "check_output": true, "description": "Input 'RB' should output 'RBGBBBYR'", "expected_accepted": true, "expected_output": "RBGBBBYR", "input": "RB" }, { "check_output": true, "description": "Input 'BBR' should output 'BBRGBBBYR'", "expected_accepted": true, "expected_output": "BBRGBBBYR", "input": "BBR" }, { "check_output": true, "description": "Input 'RBR' should output 'RBRGBBBYR'", "expected_accepted": true, "expected_output": "RBRGBBBYR", "input": "RBR" }, { "check_output": true, "description": "Input 'RRB' should output 'RRBGBBBYR'", "expected_accepted": true, "expected_output": "RRBGBBBYR", "input": "RRB" }, { "check_output": true, "description": "Input 'B' should output 'BGBBBYR'", "expected_accepted": true, "expected_output": "BGBBBYR", "input": "B" }, { "check_output": true, "description": "Input 'YR' should output 'YRGBBBYR'", "expected_accepted": true, "expected_output": "YRGBBBYR", "input": "YR" }, { "check_output": true, "description": "Input 'BRB' should output 'BRBGBBBYR'", "expected_accepted": true, "expected_output": "BRBGBBBYR", "input": "BRB" }, { "check_output": true, "description": "Input 'BR' should output 'BRGBBBYR'", "expected_accepted": true, "expected_output": "BRGBBBYR", "input": "BR" }, { "check_output": true, "description": "Input 'BB' should output 'BBGBBBYR'", "expected_accepted": true, "expected_output": "BBGBBBYR", "input": "BB" }, { "check_output": true, "description": "Input 'RG' should output 'RGGBBBYR'", "expected_accepted": true, "expected_output": "RGGBBBYR", "input": "RG" }, { "check_output": true, "description": "Input 'BBBY' should output 'BBBYGBBBYR'", "expected_accepted": true, "expected_output": "BBBYGBBBYR", "input": "BBBY" }, { "check_output": true, "description": "Input 'RGGGRBGR' should output 'RGGGRBGRGBBBYR'", "expected_accepted": true, "expected_output": "RGGGRBGRGBBBYR", "input": "RGGGRBGR" }, { "check_output": true, "description": "Input 'BRBBBRRRBGBG' should output 'BRBBBRRRBGBGGBBBYR'", "expected_accepted": true, "expected_output": "BRBBBRRRBGBGGBBBYR", "input": "BRBBBRRRBGBG" }, { "check_output": true, "description": "Input 'BYGGYGYRRGRRYYR' should output 'BYGGYGYRRGRRYYRGBBBYR'", "expected_accepted": true, "expected_output": "BYGGYGYRRGRRYYRGBBBYR", "input": "BYGGYGYRRGRRYYR" } ]
manufactoria
basic
4994ed77-633e-4ac9-8f2c-5f55a32ed156
append_sequence
Append GBBBYR
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape is exactly RRB; reject otherwise. The input tape carries only red/blue colors.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "B" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRBBBBRBBRRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRBBBBRRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRRRRBBBBRBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBBRRBBRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBBRRBBRRBRB" } ]
manufactoria
basic
3b759262-e2eb-421b-8ccf-eb80d41b10a0
exact_sequence
Exactly RRB
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective (output check)\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node and meets the puzzle's acceptance criteria\n- **Rejected**: Robot is routed to the NONE node, or caught in an infinite loop, or robot reaches the END node but fails to meet the puzzle's acceptance criteria \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted if they meet the puzzle criteria, otherwise rejected\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept any input and append the sequence 'RBYGRR' to the end of the tape.", "role": "user" } ]
[ { "check_output": true, "description": "Input '' should output 'RBYGRR'", "expected_accepted": true, "expected_output": "RBYGRR", "input": "" }, { "check_output": true, "description": "Input 'R' should output 'RRBYGRR'", "expected_accepted": true, "expected_output": "RRBYGRR", "input": "R" }, { "check_output": true, "description": "Input 'RB' should output 'RBRBYGRR'", "expected_accepted": true, "expected_output": "RBRBYGRR", "input": "RB" }, { "check_output": true, "description": "Input 'Y' should output 'YRBYGRR'", "expected_accepted": true, "expected_output": "YRBYGRR", "input": "Y" }, { "check_output": true, "description": "Input 'YY' should output 'YYRBYGRR'", "expected_accepted": true, "expected_output": "YYRBYGRR", "input": "YY" }, { "check_output": true, "description": "Input 'BBR' should output 'BBRRBYGRR'", "expected_accepted": true, "expected_output": "BBRRBYGRR", "input": "BBR" }, { "check_output": true, "description": "Input 'RBR' should output 'RBRRBYGRR'", "expected_accepted": true, "expected_output": "RBRRBYGRR", "input": "RBR" }, { "check_output": true, "description": "Input 'RRB' should output 'RRBRBYGRR'", "expected_accepted": true, "expected_output": "RRBRBYGRR", "input": "RRB" }, { "check_output": true, "description": "Input 'YR' should output 'YRRBYGRR'", "expected_accepted": true, "expected_output": "YRRBYGRR", "input": "YR" }, { "check_output": true, "description": "Input 'G' should output 'GRBYGRR'", "expected_accepted": true, "expected_output": "GRBYGRR", "input": "G" }, { "check_output": true, "description": "Input 'BRB' should output 'BRBRBYGRR'", "expected_accepted": true, "expected_output": "BRBRBYGRR", "input": "BRB" }, { "check_output": true, "description": "Input 'BR' should output 'BRRBYGRR'", "expected_accepted": true, "expected_output": "BRRBYGRR", "input": "BR" }, { "check_output": true, "description": "Input 'BB' should output 'BBRBYGRR'", "expected_accepted": true, "expected_output": "BBRBYGRR", "input": "BB" }, { "check_output": true, "description": "Input 'YGYY' should output 'YGYYRBYGRR'", "expected_accepted": true, "expected_output": "YGYYRBYGRR", "input": "YGYY" }, { "check_output": true, "description": "Input 'YYYBBGBB' should output 'YYYBBGBBRBYGRR'", "expected_accepted": true, "expected_output": "YYYBBGBBRBYGRR", "input": "YYYBBGBB" }, { "check_output": true, "description": "Input 'BGYRRRGGYBBR' should output 'BGYRRRGGYBBRRBYGRR'", "expected_accepted": true, "expected_output": "BGYRRRGGYBBRRBYGRR", "input": "BGYRRRGGYBBR" }, { "check_output": true, "description": "Input 'GYRBRRRGYYBYRRR' should output 'GYRBRRRGYYBYRRRRBYGRR'", "expected_accepted": true, "expected_output": "GYRBRRRGYYBYRRRRBYGRR", "input": "GYRBRRRGYYBYRRR" } ]
manufactoria
basic
3ab2bab1-e429-4de7-a695-509a7e95b500
append_sequence
Append RBYGRR
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape starts with RBBBRR; reject otherwise. The input tape carries only red/blue colors.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RBBBRR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RBBBRRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRBBBRR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RBBBRRRBBRRRBRBRRB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RBBBRRRBBBRRRBBBRRBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBBBRRBRRRRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBBBBBBBBBBB" } ]
manufactoria
basic
f92c382c-00b3-4847-979f-ce3d4e1f31d3
starts_with
Starts with RBBBRR
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape is exactly RBBR; reject otherwise. The input tape carries only red/blue colors.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "B" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RBBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBBRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBBRBBRRBBRBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRRRBRRBBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRBRBBRBBRBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBRRRBRRBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRRBRBRBBBBB" } ]
manufactoria
basic
6f8fe57d-0b75-4050-9f1c-5c3513292820
exact_sequence
Exactly RBBR
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape is exactly RBRBRR; reject otherwise. The input tape carries only red/blue colors.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "B" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RBRBRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBRBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBRBRRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBRBRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBRBRRRRBRBBRRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBRBRRRBRBRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBBRBRBRRBBRRRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBRRRRBRRBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBRRBBRBBRRB" } ]
manufactoria
basic
7d46141a-59b8-4a35-a4af-51ef09e34b4b
exact_sequence
Exactly RBRBRR
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective (output check)\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node and meets the puzzle's acceptance criteria\n- **Rejected**: Robot is routed to the NONE node, or caught in an infinite loop, or robot reaches the END node but fails to meet the puzzle's acceptance criteria \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted if they meet the puzzle criteria, otherwise rejected\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept any input and append the sequence 'GRBGGY' to the end of the tape.", "role": "user" } ]
[ { "check_output": true, "description": "Input '' should output 'GRBGGY'", "expected_accepted": true, "expected_output": "GRBGGY", "input": "" }, { "check_output": true, "description": "Input 'R' should output 'RGRBGGY'", "expected_accepted": true, "expected_output": "RGRBGGY", "input": "R" }, { "check_output": true, "description": "Input 'RB' should output 'RBGRBGGY'", "expected_accepted": true, "expected_output": "RBGRBGGY", "input": "RB" }, { "check_output": true, "description": "Input 'RY' should output 'RYGRBGGY'", "expected_accepted": true, "expected_output": "RYGRBGGY", "input": "RY" }, { "check_output": true, "description": "Input 'BBR' should output 'BBRGRBGGY'", "expected_accepted": true, "expected_output": "BBRGRBGGY", "input": "BBR" }, { "check_output": true, "description": "Input 'RBR' should output 'RBRGRBGGY'", "expected_accepted": true, "expected_output": "RBRGRBGGY", "input": "RBR" }, { "check_output": true, "description": "Input 'RRB' should output 'RRBGRBGGY'", "expected_accepted": true, "expected_output": "RRBGRBGGY", "input": "RRB" }, { "check_output": true, "description": "Input 'GB' should output 'GBGRBGGY'", "expected_accepted": true, "expected_output": "GBGRBGGY", "input": "GB" }, { "check_output": true, "description": "Input 'BRB' should output 'BRBGRBGGY'", "expected_accepted": true, "expected_output": "BRBGRBGGY", "input": "BRB" }, { "check_output": true, "description": "Input 'BR' should output 'BRGRBGGY'", "expected_accepted": true, "expected_output": "BRGRBGGY", "input": "BR" }, { "check_output": true, "description": "Input 'YB' should output 'YBGRBGGY'", "expected_accepted": true, "expected_output": "YBGRBGGY", "input": "YB" }, { "check_output": true, "description": "Input 'RGGG' should output 'RGGGGRBGGY'", "expected_accepted": true, "expected_output": "RGGGGRBGGY", "input": "RGGG" }, { "check_output": true, "description": "Input 'RYRGGYRR' should output 'RYRGGYRRGRBGGY'", "expected_accepted": true, "expected_output": "RYRGGYRRGRBGGY", "input": "RYRGGYRR" }, { "check_output": true, "description": "Input 'YGGGYGGGBYBG' should output 'YGGGYGGGBYBGGRBGGY'", "expected_accepted": true, "expected_output": "YGGGYGGGBYBGGRBGGY", "input": "YGGGYGGGBYBG" }, { "check_output": true, "description": "Input 'RYBBBGGRGGRYRGG' should output 'RYBBBGGRGGRYRGGGRBGGY'", "expected_accepted": true, "expected_output": "RYBBBGGRGGRYRGGGRBGGY", "input": "RYBBBGGRGGRYRGG" } ]
manufactoria
basic
02b4e569-08ab-4e92-a42f-84f71d64aafa
append_sequence
Append GRBGGY
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape starts with BRBBR; reject otherwise. The input tape carries only red/blue colors.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "B" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BRBBR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BRBBRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBRBBR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BRBBRRBBRRRBBRBRB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BRBBRBRBBRBRBBRRBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRBBRBRRRBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRRRRRRRRRRR" } ]
manufactoria
basic
a81bf480-d969-4e4d-b738-05a92deccb19
starts_with
Starts with BRBBR
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective (output check)\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node and meets the puzzle's acceptance criteria\n- **Rejected**: Robot is routed to the NONE node, or caught in an infinite loop, or robot reaches the END node but fails to meet the puzzle's acceptance criteria \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted if they meet the puzzle criteria, otherwise rejected\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept any input and append the sequence 'RGYBB' to the end of the tape.", "role": "user" } ]
[ { "check_output": true, "description": "Input '' should output 'RGYBB'", "expected_accepted": true, "expected_output": "RGYBB", "input": "" }, { "check_output": true, "description": "Input 'R' should output 'RRGYBB'", "expected_accepted": true, "expected_output": "RRGYBB", "input": "R" }, { "check_output": true, "description": "Input 'RB' should output 'RBRGYBB'", "expected_accepted": true, "expected_output": "RBRGYBB", "input": "RB" }, { "check_output": true, "description": "Input 'Y' should output 'YRGYBB'", "expected_accepted": true, "expected_output": "YRGYBB", "input": "Y" }, { "check_output": true, "description": "Input 'YY' should output 'YYRGYBB'", "expected_accepted": true, "expected_output": "YYRGYBB", "input": "YY" }, { "check_output": true, "description": "Input 'BBR' should output 'BBRRGYBB'", "expected_accepted": true, "expected_output": "BBRRGYBB", "input": "BBR" }, { "check_output": true, "description": "Input 'RBR' should output 'RBRRGYBB'", "expected_accepted": true, "expected_output": "RBRRGYBB", "input": "RBR" }, { "check_output": true, "description": "Input 'RRB' should output 'RRBRGYBB'", "expected_accepted": true, "expected_output": "RRBRGYBB", "input": "RRB" }, { "check_output": true, "description": "Input 'G' should output 'GRGYBB'", "expected_accepted": true, "expected_output": "GRGYBB", "input": "G" }, { "check_output": true, "description": "Input 'BRB' should output 'BRBRGYBB'", "expected_accepted": true, "expected_output": "BRBRGYBB", "input": "BRB" }, { "check_output": true, "description": "Input 'BR' should output 'BRRGYBB'", "expected_accepted": true, "expected_output": "BRRGYBB", "input": "BR" }, { "check_output": true, "description": "Input 'RG' should output 'RGRGYBB'", "expected_accepted": true, "expected_output": "RGRGYBB", "input": "RG" }, { "check_output": true, "description": "Input 'GBGB' should output 'GBGBRGYBB'", "expected_accepted": true, "expected_output": "GBGBRGYBB", "input": "GBGB" }, { "check_output": true, "description": "Input 'BGRBGYGB' should output 'BGRBGYGBRGYBB'", "expected_accepted": true, "expected_output": "BGRBGYGBRGYBB", "input": "BGRBGYGB" }, { "check_output": true, "description": "Input 'YRYBBYGBGYYY' should output 'YRYBBYGBGYYYRGYBB'", "expected_accepted": true, "expected_output": "YRYBBYGBGYYYRGYBB", "input": "YRYBBYGBGYYY" }, { "check_output": true, "description": "Input 'BYGGYGRGGGRGGRB' should output 'BYGGYGRGGGRGGRBRGYBB'", "expected_accepted": true, "expected_output": "BYGGYGRGGGRGGRBRGYBB", "input": "BYGGYGRGGGRGGRB" } ]
manufactoria
basic
81deb2e9-5928-4262-b54b-ca0d5205e77c
append_sequence
Append RGYBB
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective (output check)\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node and meets the puzzle's acceptance criteria\n- **Rejected**: Robot is routed to the NONE node, or caught in an infinite loop, or robot reaches the END node but fails to meet the puzzle's acceptance criteria \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted if they meet the puzzle criteria, otherwise rejected\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept any input and append the sequence 'RYRBGG' to the end of the tape.", "role": "user" } ]
[ { "check_output": true, "description": "Input '' should output 'RYRBGG'", "expected_accepted": true, "expected_output": "RYRBGG", "input": "" }, { "check_output": true, "description": "Input 'R' should output 'RRYRBGG'", "expected_accepted": true, "expected_output": "RRYRBGG", "input": "R" }, { "check_output": true, "description": "Input 'RB' should output 'RBRYRBGG'", "expected_accepted": true, "expected_output": "RBRYRBGG", "input": "RB" }, { "check_output": true, "description": "Input 'GR' should output 'GRRYRBGG'", "expected_accepted": true, "expected_output": "GRRYRBGG", "input": "GR" }, { "check_output": true, "description": "Input 'GG' should output 'GGRYRBGG'", "expected_accepted": true, "expected_output": "GGRYRBGG", "input": "GG" }, { "check_output": true, "description": "Input 'YY' should output 'YYRYRBGG'", "expected_accepted": true, "expected_output": "YYRYRBGG", "input": "YY" }, { "check_output": true, "description": "Input 'BBR' should output 'BBRRYRBGG'", "expected_accepted": true, "expected_output": "BBRRYRBGG", "input": "BBR" }, { "check_output": true, "description": "Input 'RBR' should output 'RBRRYRBGG'", "expected_accepted": true, "expected_output": "RBRRYRBGG", "input": "RBR" }, { "check_output": true, "description": "Input 'RRB' should output 'RRBRYRBGG'", "expected_accepted": true, "expected_output": "RRBRYRBGG", "input": "RRB" }, { "check_output": true, "description": "Input 'RR' should output 'RRRYRBGG'", "expected_accepted": true, "expected_output": "RRRYRBGG", "input": "RR" }, { "check_output": true, "description": "Input 'BR' should output 'BRRYRBGG'", "expected_accepted": true, "expected_output": "BRRYRBGG", "input": "BR" }, { "check_output": true, "description": "Input 'BRB' should output 'BRBRYRBGG'", "expected_accepted": true, "expected_output": "BRBRYRBGG", "input": "BRB" }, { "check_output": true, "description": "Input 'YBRB' should output 'YBRBRYRBGG'", "expected_accepted": true, "expected_output": "YBRBRYRBGG", "input": "YBRB" }, { "check_output": true, "description": "Input 'RGRGBYYR' should output 'RGRGBYYRRYRBGG'", "expected_accepted": true, "expected_output": "RGRGBYYRRYRBGG", "input": "RGRGBYYR" }, { "check_output": true, "description": "Input 'YBYRYYBRBYYR' should output 'YBYRYYBRBYYRRYRBGG'", "expected_accepted": true, "expected_output": "YBYRYYBRBYYRRYRBGG", "input": "YBYRYYBRBYYR" }, { "check_output": true, "description": "Input 'BGBRRYBBYYGBYGG' should output 'BGBRRYBBYYGBYGGRYRBGG'", "expected_accepted": true, "expected_output": "BGBRRYBBYYGBYGGRYRBGG", "input": "BGBRRYBBYYGBYGG" } ]
manufactoria
basic
9a78facd-3948-4708-bd9e-c133fc8d2036
append_sequence
Append RYRBGG
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape is exactly RRRBBR; reject otherwise. The input tape carries only red/blue colors.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "B" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRBBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRRBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRRBBRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRRBBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRRBBRRBRBRRRRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRRRRBRRRBBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBRRRRBBRRRBRRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRRRBRBBBRBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRBRRRRBBBRB" } ]
manufactoria
basic
7af450d2-d8f5-4969-8ec8-3812c98c369c
exact_sequence
Exactly RRRBBR
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective (output check)\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node and meets the puzzle's acceptance criteria\n- **Rejected**: Robot is routed to the NONE node, or caught in an infinite loop, or robot reaches the END node but fails to meet the puzzle's acceptance criteria \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted if they meet the puzzle criteria, otherwise rejected\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept any input and append the sequence 'RBBYRR' to the end of the tape.", "role": "user" } ]
[ { "check_output": true, "description": "Input '' should output 'RBBYRR'", "expected_accepted": true, "expected_output": "RBBYRR", "input": "" }, { "check_output": true, "description": "Input 'R' should output 'RRBBYRR'", "expected_accepted": true, "expected_output": "RRBBYRR", "input": "R" }, { "check_output": true, "description": "Input 'RB' should output 'RBRBBYRR'", "expected_accepted": true, "expected_output": "RBRBBYRR", "input": "RB" }, { "check_output": true, "description": "Input 'RY' should output 'RYRBBYRR'", "expected_accepted": true, "expected_output": "RYRBBYRR", "input": "RY" }, { "check_output": true, "description": "Input 'BG' should output 'BGRBBYRR'", "expected_accepted": true, "expected_output": "BGRBBYRR", "input": "BG" }, { "check_output": true, "description": "Input 'BBR' should output 'BBRRBBYRR'", "expected_accepted": true, "expected_output": "BBRRBBYRR", "input": "BBR" }, { "check_output": true, "description": "Input 'RBR' should output 'RBRRBBYRR'", "expected_accepted": true, "expected_output": "RBRRBBYRR", "input": "RBR" }, { "check_output": true, "description": "Input 'RRB' should output 'RRBRBBYRR'", "expected_accepted": true, "expected_output": "RRBRBBYRR", "input": "RRB" }, { "check_output": true, "description": "Input 'BRB' should output 'BRBRBBYRR'", "expected_accepted": true, "expected_output": "BRBRBBYRR", "input": "BRB" }, { "check_output": true, "description": "Input 'BR' should output 'BRRBBYRR'", "expected_accepted": true, "expected_output": "BRRBBYRR", "input": "BR" }, { "check_output": true, "description": "Input 'YRYY' should output 'YRYYRBBYRR'", "expected_accepted": true, "expected_output": "YRYYRBBYRR", "input": "YRYY" }, { "check_output": true, "description": "Input 'GGGYRRGB' should output 'GGGYRRGBRBBYRR'", "expected_accepted": true, "expected_output": "GGGYRRGBRBBYRR", "input": "GGGYRRGB" }, { "check_output": true, "description": "Input 'RBGRBRBBYGRY' should output 'RBGRBRBBYGRYRBBYRR'", "expected_accepted": true, "expected_output": "RBGRBRBBYGRYRBBYRR", "input": "RBGRBRBBYGRY" }, { "check_output": true, "description": "Input 'RYRBBGYBGYRRYRR' should output 'RYRBBGYBGYRRYRRRBBYRR'", "expected_accepted": true, "expected_output": "RYRBBGYBGYRRYRRRBBYRR", "input": "RYRBBGYBGYRRYRR" } ]
manufactoria
basic
f756432f-93b3-458b-b1f6-4bfcc22a5961
append_sequence
Append RBBYRR
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective (output check)\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node and meets the puzzle's acceptance criteria\n- **Rejected**: Robot is routed to the NONE node, or caught in an infinite loop, or robot reaches the END node but fails to meet the puzzle's acceptance criteria \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted if they meet the puzzle criteria, otherwise rejected\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept any input and append the sequence 'RRGBRG' to the end of the tape.", "role": "user" } ]
[ { "check_output": true, "description": "Input '' should output 'RRGBRG'", "expected_accepted": true, "expected_output": "RRGBRG", "input": "" }, { "check_output": true, "description": "Input 'R' should output 'RRRGBRG'", "expected_accepted": true, "expected_output": "RRRGBRG", "input": "R" }, { "check_output": true, "description": "Input 'RB' should output 'RBRRGBRG'", "expected_accepted": true, "expected_output": "RBRRGBRG", "input": "RB" }, { "check_output": true, "description": "Input 'GG' should output 'GGRRGBRG'", "expected_accepted": true, "expected_output": "GGRRGBRG", "input": "GG" }, { "check_output": true, "description": "Input 'BBR' should output 'BBRRRGBRG'", "expected_accepted": true, "expected_output": "BBRRRGBRG", "input": "BBR" }, { "check_output": true, "description": "Input 'GY' should output 'GYRRGBRG'", "expected_accepted": true, "expected_output": "GYRRGBRG", "input": "GY" }, { "check_output": true, "description": "Input 'RBR' should output 'RBRRRGBRG'", "expected_accepted": true, "expected_output": "RBRRRGBRG", "input": "RBR" }, { "check_output": true, "description": "Input 'RRB' should output 'RRBRRGBRG'", "expected_accepted": true, "expected_output": "RRBRRGBRG", "input": "RRB" }, { "check_output": true, "description": "Input 'BRB' should output 'BRBRRGBRG'", "expected_accepted": true, "expected_output": "BRBRRGBRG", "input": "BRB" }, { "check_output": true, "description": "Input 'BR' should output 'BRRRGBRG'", "expected_accepted": true, "expected_output": "BRRRGBRG", "input": "BR" }, { "check_output": true, "description": "Input 'GBRY' should output 'GBRYRRGBRG'", "expected_accepted": true, "expected_output": "GBRYRRGBRG", "input": "GBRY" }, { "check_output": true, "description": "Input 'RYGRBGRR' should output 'RYGRBGRRRRGBRG'", "expected_accepted": true, "expected_output": "RYGRBGRRRRGBRG", "input": "RYGRBGRR" }, { "check_output": true, "description": "Input 'BRBBYYYRGGRG' should output 'BRBBYYYRGGRGRRGBRG'", "expected_accepted": true, "expected_output": "BRBBYYYRGGRGRRGBRG", "input": "BRBBYYYRGGRG" }, { "check_output": true, "description": "Input 'YBBYBGYYBBRBBGY' should output 'YBBYBGYYBBRBBGYRRGBRG'", "expected_accepted": true, "expected_output": "YBBYBGYYBBRBBGYRRGBRG", "input": "YBBYBGYYBBRBBGY" } ]
manufactoria
basic
807e94db-9919-4f0a-be4f-3b14f2c8f27c
append_sequence
Append RRGBRG
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape starts with BBRBRB; reject otherwise. The input tape carries only red/blue colors.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "B" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBRBRB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBRBRBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBBRBRB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBRBRBRRBBRRBBRRBR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBRBRBBBRBRBBBRBRBRRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBRBRBBBRBRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRRRRRRRRRRR" } ]
manufactoria
basic
4911c537-88b0-4adb-b3e0-2861fc667c50
starts_with
Starts with BBRBRB

Dataset Card for "basic_mix_test"

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