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[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective (output check)\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node and meets the puzzle's acceptance criteria\n- **Rejected**: Robot is routed to the NONE node, or caught in an infinite loop, or robot reaches the END node but fails to meet the puzzle's acceptance criteria \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted if they meet the puzzle criteria, otherwise rejected\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nReplace patterns RR with RB, then put 'RRR' at the beginning of the tape. The input tape carries only red/blue colors.", "role": "user" } ]
[ { "check_output": true, "description": "Input '' β†’ mutated: '' β†’ output: 'RRR'", "expected_accepted": true, "expected_output": "RRR", "input": "" }, { "check_output": true, "description": "Input 'R' β†’ mutated: 'R' β†’ output: 'RRRR'", "expected_accepted": true, "expected_output": "RRRR", "input": "R" }, { "check_output": true, "description": "Input 'RB' β†’ mutated: 'RB' β†’ output: 'RRRRB'", "expected_accepted": true, "expected_output": "RRRRB", "input": "RB" }, { "check_output": true, "description": "Input 'BBR' β†’ mutated: 'BBR' β†’ output: 'RRRBBR'", "expected_accepted": true, "expected_output": "RRRBBR", "input": "BBR" }, { "check_output": true, "description": "Input 'RBR' β†’ mutated: 'RBR' β†’ output: 'RRRRBR'", "expected_accepted": true, "expected_output": "RRRRBR", "input": "RBR" }, { "check_output": true, "description": "Input 'RRB' β†’ mutated: 'RBB' β†’ output: 'RRRRBB'", "expected_accepted": true, "expected_output": "RRRRBB", "input": "RRB" }, { "check_output": true, "description": "Input 'RR' β†’ mutated: 'RB' β†’ output: 'RRRRB'", "expected_accepted": true, "expected_output": "RRRRB", "input": "RR" }, { "check_output": true, "description": "Input 'BR' β†’ mutated: 'BR' β†’ output: 'RRRBR'", "expected_accepted": true, "expected_output": "RRRBR", "input": "BR" }, { "check_output": true, "description": "Input 'BRB' β†’ mutated: 'BRB' β†’ output: 'RRRBRB'", "expected_accepted": true, "expected_output": "RRRBRB", "input": "BRB" }, { "check_output": true, "description": "Input 'BB' β†’ mutated: 'BB' β†’ output: 'RRRBB'", "expected_accepted": true, "expected_output": "RRRBB", "input": "BB" }, { "check_output": true, "description": "Input 'B' β†’ mutated: 'B' β†’ output: 'RRRB'", "expected_accepted": true, "expected_output": "RRRB", "input": "B" }, { "check_output": true, "description": "Input 'BRBR' β†’ mutated: 'BRBR' β†’ output: 'RRRBRBR'", "expected_accepted": true, "expected_output": "RRRBRBR", "input": "BRBR" }, { "check_output": true, "description": "Input 'BBB' β†’ mutated: 'BBB' β†’ output: 'RRRBBB'", "expected_accepted": true, "expected_output": "RRRBBB", "input": "BBB" }, { "check_output": true, "description": "Input 'RRR' β†’ mutated: 'RBR' β†’ output: 'RRRRBR'", "expected_accepted": true, "expected_output": "RRRRBR", "input": "RRR" }, { "check_output": true, "description": "Input 'RBRB' β†’ mutated: 'RBRB' β†’ output: 'RRRRBRB'", "expected_accepted": true, "expected_output": "RRRRBRB", "input": "RBRB" }, { "check_output": true, "description": "Input 'BRBRRRRB' β†’ mutated: 'BRBRBRBB' β†’ output: 'RRRBRBRBRBB'", "expected_accepted": true, "expected_output": "RRRBRBRBRBB", "input": "BRBRRRRB" }, { "check_output": true, "description": "Input 'RRRRRBRRRBBB' β†’ mutated: 'RBRBRBRBRBBB' β†’ output: 'RRRRBRBRBRBRBBB'", "expected_accepted": true, "expected_output": "RRRRBRBRBRBRBBB", "input": "RRRRRBRRRBBB" } ]
manufactoria
hard
1b2fa0c2-677f-49a6-bd97-fa72092c22d6
prepend_sequence
Prepend RRR after Replace patterns RR with RB
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective (output check)\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node and meets the puzzle's acceptance criteria\n- **Rejected**: Robot is routed to the NONE node, or caught in an infinite loop, or robot reaches the END node but fails to meet the puzzle's acceptance criteria \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted if they meet the puzzle criteria, otherwise rejected\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nReplace patterns RR with BR, then put 'BBBR' at the beginning of the tape. The input tape carries only red/blue colors.", "role": "user" } ]
[ { "check_output": true, "description": "Input '' β†’ mutated: '' β†’ output: 'BBBR'", "expected_accepted": true, "expected_output": "BBBR", "input": "" }, { "check_output": true, "description": "Input 'R' β†’ mutated: 'R' β†’ output: 'BBBRR'", "expected_accepted": true, "expected_output": "BBBRR", "input": "R" }, { "check_output": true, "description": "Input 'RB' β†’ mutated: 'RB' β†’ output: 'BBBRRB'", "expected_accepted": true, "expected_output": "BBBRRB", "input": "RB" }, { "check_output": true, "description": "Input 'BBR' β†’ mutated: 'BBR' β†’ output: 'BBBRBBR'", "expected_accepted": true, "expected_output": "BBBRBBR", "input": "BBR" }, { "check_output": true, "description": "Input 'RBR' β†’ mutated: 'RBR' β†’ output: 'BBBRRBR'", "expected_accepted": true, "expected_output": "BBBRRBR", "input": "RBR" }, { "check_output": true, "description": "Input 'RRB' β†’ mutated: 'BRB' β†’ output: 'BBBRBRB'", "expected_accepted": true, "expected_output": "BBBRBRB", "input": "RRB" }, { "check_output": true, "description": "Input 'B' β†’ mutated: 'B' β†’ output: 'BBBRB'", "expected_accepted": true, "expected_output": "BBBRB", "input": "B" }, { "check_output": true, "description": "Input 'RR' β†’ mutated: 'BR' β†’ output: 'BBBRBR'", "expected_accepted": true, "expected_output": "BBBRBR", "input": "RR" }, { "check_output": true, "description": "Input 'BR' β†’ mutated: 'BR' β†’ output: 'BBBRBR'", "expected_accepted": true, "expected_output": "BBBRBR", "input": "BR" }, { "check_output": true, "description": "Input 'BRB' β†’ mutated: 'BRB' β†’ output: 'BBBRBRB'", "expected_accepted": true, "expected_output": "BBBRBRB", "input": "BRB" }, { "check_output": true, "description": "Input 'BB' β†’ mutated: 'BB' β†’ output: 'BBBRBB'", "expected_accepted": true, "expected_output": "BBBRBB", "input": "BB" }, { "check_output": true, "description": "Input 'BRBB' β†’ mutated: 'BRBB' β†’ output: 'BBBRBRBB'", "expected_accepted": true, "expected_output": "BBBRBRBB", "input": "BRBB" }, { "check_output": true, "description": "Input 'BBB' β†’ mutated: 'BBB' β†’ output: 'BBBRBBB'", "expected_accepted": true, "expected_output": "BBBRBBB", "input": "BBB" }, { "check_output": true, "description": "Input 'RRR' β†’ mutated: 'BRR' β†’ output: 'BBBRBRR'", "expected_accepted": true, "expected_output": "BBBRBRR", "input": "RRR" }, { "check_output": true, "description": "Input 'BRBR' β†’ mutated: 'BRBR' β†’ output: 'BBBRBRBR'", "expected_accepted": true, "expected_output": "BBBRBRBR", "input": "BRBR" }, { "check_output": true, "description": "Input 'RBRB' β†’ mutated: 'RBRB' β†’ output: 'BBBRRBRB'", "expected_accepted": true, "expected_output": "BBBRRBRB", "input": "RBRB" }, { "check_output": true, "description": "Input 'BBBRRBBR' β†’ mutated: 'BBBBRBBR' β†’ output: 'BBBRBBBBRBBR'", "expected_accepted": true, "expected_output": "BBBRBBBBRBBR", "input": "BBBRRBBR" }, { "check_output": true, "description": "Input 'BBBBRRBBBRRR' β†’ mutated: 'BBBBBRBBBBRR' β†’ output: 'BBBRBBBBBRBBBBRR'", "expected_accepted": true, "expected_output": "BBBRBBBBBRBBBBRR", "input": "BBBBRRBBBRRR" } ]
manufactoria
hard
253bc09e-af7e-4ef9-88c1-9e959b48e471
prepend_sequence
Prepend BBBR after Replace patterns RR with BR
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective (output check)\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node and meets the puzzle's acceptance criteria\n- **Rejected**: Robot is routed to the NONE node, or caught in an infinite loop, or robot reaches the END node but fails to meet the puzzle's acceptance criteria \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted if they meet the puzzle criteria, otherwise rejected\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nRemove patterns BR, then put 'BRBB' at the beginning of the tape. The input tape carries only red/blue colors.", "role": "user" } ]
[ { "check_output": true, "description": "Input '' β†’ mutated: '' β†’ output: 'BRBB'", "expected_accepted": true, "expected_output": "BRBB", "input": "" }, { "check_output": true, "description": "Input 'R' β†’ mutated: 'R' β†’ output: 'BRBBR'", "expected_accepted": true, "expected_output": "BRBBR", "input": "R" }, { "check_output": true, "description": "Input 'RB' β†’ mutated: 'RB' β†’ output: 'BRBBRB'", "expected_accepted": true, "expected_output": "BRBBRB", "input": "RB" }, { "check_output": true, "description": "Input 'BBR' β†’ mutated: 'B' β†’ output: 'BRBBB'", "expected_accepted": true, "expected_output": "BRBBB", "input": "BBR" }, { "check_output": true, "description": "Input 'RBR' β†’ mutated: 'R' β†’ output: 'BRBBR'", "expected_accepted": true, "expected_output": "BRBBR", "input": "RBR" }, { "check_output": true, "description": "Input 'RRB' β†’ mutated: 'RRB' β†’ output: 'BRBBRRB'", "expected_accepted": true, "expected_output": "BRBBRRB", "input": "RRB" }, { "check_output": true, "description": "Input 'B' β†’ mutated: 'B' β†’ output: 'BRBBB'", "expected_accepted": true, "expected_output": "BRBBB", "input": "B" }, { "check_output": true, "description": "Input 'BRB' β†’ mutated: 'B' β†’ output: 'BRBBB'", "expected_accepted": true, "expected_output": "BRBBB", "input": "BRB" }, { "check_output": true, "description": "Input 'BR' β†’ mutated: '' β†’ output: 'BRBB'", "expected_accepted": true, "expected_output": "BRBB", "input": "BR" }, { "check_output": true, "description": "Input 'RR' β†’ mutated: 'RR' β†’ output: 'BRBBRR'", "expected_accepted": true, "expected_output": "BRBBRR", "input": "RR" }, { "check_output": true, "description": "Input 'BB' β†’ mutated: 'BB' β†’ output: 'BRBBBB'", "expected_accepted": true, "expected_output": "BRBBBB", "input": "BB" }, { "check_output": true, "description": "Input 'BRBR' β†’ mutated: '' β†’ output: 'BRBB'", "expected_accepted": true, "expected_output": "BRBB", "input": "BRBR" }, { "check_output": true, "description": "Input 'BBB' β†’ mutated: 'BBB' β†’ output: 'BRBBBBB'", "expected_accepted": true, "expected_output": "BRBBBBB", "input": "BBB" }, { "check_output": true, "description": "Input 'RRR' β†’ mutated: 'RRR' β†’ output: 'BRBBRRR'", "expected_accepted": true, "expected_output": "BRBBRRR", "input": "RRR" }, { "check_output": true, "description": "Input 'RBRB' β†’ mutated: 'RB' β†’ output: 'BRBBRB'", "expected_accepted": true, "expected_output": "BRBBRB", "input": "RBRB" }, { "check_output": true, "description": "Input 'BBRRRRBB' β†’ mutated: 'BRRRBB' β†’ output: 'BRBBBRRRBB'", "expected_accepted": true, "expected_output": "BRBBBRRRBB", "input": "BBRRRRBB" }, { "check_output": true, "description": "Input 'BRBBBBBBRBRR' β†’ mutated: 'BBBBBR' β†’ output: 'BRBBBBBBBR'", "expected_accepted": true, "expected_output": "BRBBBBBBBR", "input": "BRBBBBBBRBRR" } ]
manufactoria
hard
d20b52c0-c38b-4f0f-ba90-f2bd651cedb0
prepend_sequence
Prepend BRBB after Remove patterns BR
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective (output check)\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node and meets the puzzle's acceptance criteria\n- **Rejected**: Robot is routed to the NONE node, or caught in an infinite loop, or robot reaches the END node but fails to meet the puzzle's acceptance criteria \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted if they meet the puzzle criteria, otherwise rejected\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nReplace patterns RB with RR, then put 'RRRR' at the beginning of the tape. The input tape carries only red/blue colors.", "role": "user" } ]
[ { "check_output": true, "description": "Input '' β†’ mutated: '' β†’ output: 'RRRR'", "expected_accepted": true, "expected_output": "RRRR", "input": "" }, { "check_output": true, "description": "Input 'R' β†’ mutated: 'R' β†’ output: 'RRRRR'", "expected_accepted": true, "expected_output": "RRRRR", "input": "R" }, { "check_output": true, "description": "Input 'RB' β†’ mutated: 'RR' β†’ output: 'RRRRRR'", "expected_accepted": true, "expected_output": "RRRRRR", "input": "RB" }, { "check_output": true, "description": "Input 'BBR' β†’ mutated: 'BBR' β†’ output: 'RRRRBBR'", "expected_accepted": true, "expected_output": "RRRRBBR", "input": "BBR" }, { "check_output": true, "description": "Input 'RBR' β†’ mutated: 'RRR' β†’ output: 'RRRRRRR'", "expected_accepted": true, "expected_output": "RRRRRRR", "input": "RBR" }, { "check_output": true, "description": "Input 'RRB' β†’ mutated: 'RRR' β†’ output: 'RRRRRRR'", "expected_accepted": true, "expected_output": "RRRRRRR", "input": "RRB" }, { "check_output": true, "description": "Input 'B' β†’ mutated: 'B' β†’ output: 'RRRRB'", "expected_accepted": true, "expected_output": "RRRRB", "input": "B" }, { "check_output": true, "description": "Input 'BRB' β†’ mutated: 'BRR' β†’ output: 'RRRRBRR'", "expected_accepted": true, "expected_output": "RRRRBRR", "input": "BRB" }, { "check_output": true, "description": "Input 'BR' β†’ mutated: 'BR' β†’ output: 'RRRRBR'", "expected_accepted": true, "expected_output": "RRRRBR", "input": "BR" }, { "check_output": true, "description": "Input 'BB' β†’ mutated: 'BB' β†’ output: 'RRRRBB'", "expected_accepted": true, "expected_output": "RRRRBB", "input": "BB" }, { "check_output": true, "description": "Input 'RR' β†’ mutated: 'RR' β†’ output: 'RRRRRR'", "expected_accepted": true, "expected_output": "RRRRRR", "input": "RR" }, { "check_output": true, "description": "Input 'BRRR' β†’ mutated: 'BRRR' β†’ output: 'RRRRBRRR'", "expected_accepted": true, "expected_output": "RRRRBRRR", "input": "BRRR" }, { "check_output": true, "description": "Input 'BBB' β†’ mutated: 'BBB' β†’ output: 'RRRRBBB'", "expected_accepted": true, "expected_output": "RRRRBBB", "input": "BBB" }, { "check_output": true, "description": "Input 'RRR' β†’ mutated: 'RRR' β†’ output: 'RRRRRRR'", "expected_accepted": true, "expected_output": "RRRRRRR", "input": "RRR" }, { "check_output": true, "description": "Input 'BRBR' β†’ mutated: 'BRRR' β†’ output: 'RRRRBRRR'", "expected_accepted": true, "expected_output": "RRRRBRRR", "input": "BRBR" }, { "check_output": true, "description": "Input 'RBRB' β†’ mutated: 'RRRR' β†’ output: 'RRRRRRRR'", "expected_accepted": true, "expected_output": "RRRRRRRR", "input": "RBRB" }, { "check_output": true, "description": "Input 'RBBBRBRR' β†’ mutated: 'RRBBRRRR' β†’ output: 'RRRRRRBBRRRR'", "expected_accepted": true, "expected_output": "RRRRRRBBRRRR", "input": "RBBBRBRR" }, { "check_output": true, "description": "Input 'RRBRRBRBBBBB' β†’ mutated: 'RRRRRRRRBBBB' β†’ output: 'RRRRRRRRRRRRBBBB'", "expected_accepted": true, "expected_output": "RRRRRRRRRRRRBBBB", "input": "RRBRRBRBBBBB" } ]
manufactoria
hard
b71dffb7-68ae-4edb-9af9-860e4bd23347
prepend_sequence
Prepend RRRR after Replace patterns RB with RR
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective (output check)\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node and meets the puzzle's acceptance criteria\n- **Rejected**: Robot is routed to the NONE node, or caught in an infinite loop, or robot reaches the END node but fails to meet the puzzle's acceptance criteria \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted if they meet the puzzle criteria, otherwise rejected\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nReplace patterns BR with BB, then put 'RBR' at the beginning of the tape. The input tape carries only red/blue colors.", "role": "user" } ]
[ { "check_output": true, "description": "Input '' β†’ mutated: '' β†’ output: 'RBR'", "expected_accepted": true, "expected_output": "RBR", "input": "" }, { "check_output": true, "description": "Input 'R' β†’ mutated: 'R' β†’ output: 'RBRR'", "expected_accepted": true, "expected_output": "RBRR", "input": "R" }, { "check_output": true, "description": "Input 'RB' β†’ mutated: 'RB' β†’ output: 'RBRRB'", "expected_accepted": true, "expected_output": "RBRRB", "input": "RB" }, { "check_output": true, "description": "Input 'BBR' β†’ mutated: 'BBB' β†’ output: 'RBRBBB'", "expected_accepted": true, "expected_output": "RBRBBB", "input": "BBR" }, { "check_output": true, "description": "Input 'RBR' β†’ mutated: 'RBB' β†’ output: 'RBRRBB'", "expected_accepted": true, "expected_output": "RBRRBB", "input": "RBR" }, { "check_output": true, "description": "Input 'RRB' β†’ mutated: 'RRB' β†’ output: 'RBRRRB'", "expected_accepted": true, "expected_output": "RBRRRB", "input": "RRB" }, { "check_output": true, "description": "Input 'RR' β†’ mutated: 'RR' β†’ output: 'RBRRR'", "expected_accepted": true, "expected_output": "RBRRR", "input": "RR" }, { "check_output": true, "description": "Input 'BR' β†’ mutated: 'BB' β†’ output: 'RBRBB'", "expected_accepted": true, "expected_output": "RBRBB", "input": "BR" }, { "check_output": true, "description": "Input 'BRB' β†’ mutated: 'BBB' β†’ output: 'RBRBBB'", "expected_accepted": true, "expected_output": "RBRBBB", "input": "BRB" }, { "check_output": true, "description": "Input 'BB' β†’ mutated: 'BB' β†’ output: 'RBRBB'", "expected_accepted": true, "expected_output": "RBRBB", "input": "BB" }, { "check_output": true, "description": "Input 'B' β†’ mutated: 'B' β†’ output: 'RBRB'", "expected_accepted": true, "expected_output": "RBRB", "input": "B" }, { "check_output": true, "description": "Input 'RBRB' β†’ mutated: 'RBBB' β†’ output: 'RBRRBBB'", "expected_accepted": true, "expected_output": "RBRRBBB", "input": "RBRB" }, { "check_output": true, "description": "Input 'BBB' β†’ mutated: 'BBB' β†’ output: 'RBRBBB'", "expected_accepted": true, "expected_output": "RBRBBB", "input": "BBB" }, { "check_output": true, "description": "Input 'RRR' β†’ mutated: 'RRR' β†’ output: 'RBRRRR'", "expected_accepted": true, "expected_output": "RBRRRR", "input": "RRR" }, { "check_output": true, "description": "Input 'BRBR' β†’ mutated: 'BBBB' β†’ output: 'RBRBBBB'", "expected_accepted": true, "expected_output": "RBRBBBB", "input": "BRBR" }, { "check_output": true, "description": "Input 'BRBBBBRB' β†’ mutated: 'BBBBBBBB' β†’ output: 'RBRBBBBBBBB'", "expected_accepted": true, "expected_output": "RBRBBBBBBBB", "input": "BRBBBBRB" }, { "check_output": true, "description": "Input 'RRRRRBBRRBRR' β†’ mutated: 'RRRRRBBBRBBR' β†’ output: 'RBRRRRRRBBBRBBR'", "expected_accepted": true, "expected_output": "RBRRRRRRBBBRBBR", "input": "RRRRRBBRRBRR" } ]
manufactoria
hard
86e0aa06-e2cc-4328-a122-5eaa03fb73cd
prepend_sequence
Prepend RBR after Replace patterns BR with BB
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective (output check)\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node and meets the puzzle's acceptance criteria\n- **Rejected**: Robot is routed to the NONE node, or caught in an infinite loop, or robot reaches the END node but fails to meet the puzzle's acceptance criteria \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted if they meet the puzzle criteria, otherwise rejected\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nReplace patterns RR with BR, then put 'BBB' at the beginning of the tape. The input tape carries only red/blue colors.", "role": "user" } ]
[ { "check_output": true, "description": "Input '' β†’ mutated: '' β†’ output: 'BBB'", "expected_accepted": true, "expected_output": "BBB", "input": "" }, { "check_output": true, "description": "Input 'R' β†’ mutated: 'R' β†’ output: 'BBBR'", "expected_accepted": true, "expected_output": "BBBR", "input": "R" }, { "check_output": true, "description": "Input 'RB' β†’ mutated: 'RB' β†’ output: 'BBBRB'", "expected_accepted": true, "expected_output": "BBBRB", "input": "RB" }, { "check_output": true, "description": "Input 'BBR' β†’ mutated: 'BBR' β†’ output: 'BBBBBR'", "expected_accepted": true, "expected_output": "BBBBBR", "input": "BBR" }, { "check_output": true, "description": "Input 'RBR' β†’ mutated: 'RBR' β†’ output: 'BBBRBR'", "expected_accepted": true, "expected_output": "BBBRBR", "input": "RBR" }, { "check_output": true, "description": "Input 'RRB' β†’ mutated: 'BRB' β†’ output: 'BBBBRB'", "expected_accepted": true, "expected_output": "BBBBRB", "input": "RRB" }, { "check_output": true, "description": "Input 'B' β†’ mutated: 'B' β†’ output: 'BBBB'", "expected_accepted": true, "expected_output": "BBBB", "input": "B" }, { "check_output": true, "description": "Input 'RR' β†’ mutated: 'BR' β†’ output: 'BBBBR'", "expected_accepted": true, "expected_output": "BBBBR", "input": "RR" }, { "check_output": true, "description": "Input 'BR' β†’ mutated: 'BR' β†’ output: 'BBBBR'", "expected_accepted": true, "expected_output": "BBBBR", "input": "BR" }, { "check_output": true, "description": "Input 'BRB' β†’ mutated: 'BRB' β†’ output: 'BBBBRB'", "expected_accepted": true, "expected_output": "BBBBRB", "input": "BRB" }, { "check_output": true, "description": "Input 'BB' β†’ mutated: 'BB' β†’ output: 'BBBBB'", "expected_accepted": true, "expected_output": "BBBBB", "input": "BB" }, { "check_output": true, "description": "Input 'BRBR' β†’ mutated: 'BRBR' β†’ output: 'BBBBRBR'", "expected_accepted": true, "expected_output": "BBBBRBR", "input": "BRBR" }, { "check_output": true, "description": "Input 'BBB' β†’ mutated: 'BBB' β†’ output: 'BBBBBB'", "expected_accepted": true, "expected_output": "BBBBBB", "input": "BBB" }, { "check_output": true, "description": "Input 'RRR' β†’ mutated: 'BRR' β†’ output: 'BBBBRR'", "expected_accepted": true, "expected_output": "BBBBRR", "input": "RRR" }, { "check_output": true, "description": "Input 'RBRB' β†’ mutated: 'RBRB' β†’ output: 'BBBRBRB'", "expected_accepted": true, "expected_output": "BBBRBRB", "input": "RBRB" }, { "check_output": true, "description": "Input 'RBRRRBRR' β†’ mutated: 'RBBRRBBR' β†’ output: 'BBBRBBRRBBR'", "expected_accepted": true, "expected_output": "BBBRBBRRBBR", "input": "RBRRRBRR" }, { "check_output": true, "description": "Input 'RRBRBRBBBBBB' β†’ mutated: 'BRBRBRBBBBBB' β†’ output: 'BBBBRBRBRBBBBBB'", "expected_accepted": true, "expected_output": "BBBBRBRBRBBBBBB", "input": "RRBRBRBBBBBB" } ]
manufactoria
hard
fdb519af-b487-4805-872f-e174ee509c8d
prepend_sequence
Prepend BBB after Replace patterns RR with BR
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective (output check)\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node and meets the puzzle's acceptance criteria\n- **Rejected**: Robot is routed to the NONE node, or caught in an infinite loop, or robot reaches the END node but fails to meet the puzzle's acceptance criteria \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted if they meet the puzzle criteria, otherwise rejected\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nReplace patterns RR with B, then put 'RR' at the beginning of the tape. The input tape carries only red/blue colors.", "role": "user" } ]
[ { "check_output": true, "description": "Input '' β†’ mutated: '' β†’ output: 'RR'", "expected_accepted": true, "expected_output": "RR", "input": "" }, { "check_output": true, "description": "Input 'R' β†’ mutated: 'R' β†’ output: 'RRR'", "expected_accepted": true, "expected_output": "RRR", "input": "R" }, { "check_output": true, "description": "Input 'RB' β†’ mutated: 'RB' β†’ output: 'RRRB'", "expected_accepted": true, "expected_output": "RRRB", "input": "RB" }, { "check_output": true, "description": "Input 'BBR' β†’ mutated: 'BBR' β†’ output: 'RRBBR'", "expected_accepted": true, "expected_output": "RRBBR", "input": "BBR" }, { "check_output": true, "description": "Input 'RBR' β†’ mutated: 'RBR' β†’ output: 'RRRBR'", "expected_accepted": true, "expected_output": "RRRBR", "input": "RBR" }, { "check_output": true, "description": "Input 'RRB' β†’ mutated: 'BB' β†’ output: 'RRBB'", "expected_accepted": true, "expected_output": "RRBB", "input": "RRB" }, { "check_output": true, "description": "Input 'RR' β†’ mutated: 'B' β†’ output: 'RRB'", "expected_accepted": true, "expected_output": "RRB", "input": "RR" }, { "check_output": true, "description": "Input 'BR' β†’ mutated: 'BR' β†’ output: 'RRBR'", "expected_accepted": true, "expected_output": "RRBR", "input": "BR" }, { "check_output": true, "description": "Input 'BRB' β†’ mutated: 'BRB' β†’ output: 'RRBRB'", "expected_accepted": true, "expected_output": "RRBRB", "input": "BRB" }, { "check_output": true, "description": "Input 'BB' β†’ mutated: 'BB' β†’ output: 'RRBB'", "expected_accepted": true, "expected_output": "RRBB", "input": "BB" }, { "check_output": true, "description": "Input 'B' β†’ mutated: 'B' β†’ output: 'RRB'", "expected_accepted": true, "expected_output": "RRB", "input": "B" }, { "check_output": true, "description": "Input 'BRRB' β†’ mutated: 'BBB' β†’ output: 'RRBBB'", "expected_accepted": true, "expected_output": "RRBBB", "input": "BRRB" }, { "check_output": true, "description": "Input 'BBB' β†’ mutated: 'BBB' β†’ output: 'RRBBB'", "expected_accepted": true, "expected_output": "RRBBB", "input": "BBB" }, { "check_output": true, "description": "Input 'RRR' β†’ mutated: 'BR' β†’ output: 'RRBR'", "expected_accepted": true, "expected_output": "RRBR", "input": "RRR" }, { "check_output": true, "description": "Input 'BRBR' β†’ mutated: 'BRBR' β†’ output: 'RRBRBR'", "expected_accepted": true, "expected_output": "RRBRBR", "input": "BRBR" }, { "check_output": true, "description": "Input 'RBRB' β†’ mutated: 'RBRB' β†’ output: 'RRRBRB'", "expected_accepted": true, "expected_output": "RRRBRB", "input": "RBRB" }, { "check_output": true, "description": "Input 'RBRBBRBB' β†’ mutated: 'RBRBBRBB' β†’ output: 'RRRBRBBRBB'", "expected_accepted": true, "expected_output": "RRRBRBBRBB", "input": "RBRBBRBB" }, { "check_output": true, "description": "Input 'RBBBRRRRBRRR' β†’ mutated: 'RBBBBBBBR' β†’ output: 'RRRBBBBBBBR'", "expected_accepted": true, "expected_output": "RRRBBBBBBBR", "input": "RBBBRRRRBRRR" } ]
manufactoria
hard
dc8a5f1c-7639-4b67-be4b-d055b13dc791
prepend_sequence
Prepend RR after Replace patterns RR with B
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective (output check)\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node and meets the puzzle's acceptance criteria\n- **Rejected**: Robot is routed to the NONE node, or caught in an infinite loop, or robot reaches the END node but fails to meet the puzzle's acceptance criteria \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted if they meet the puzzle criteria, otherwise rejected\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nReplace patterns RB with BB, then put 'BBR' at the beginning of the tape. The input tape carries only red/blue colors.", "role": "user" } ]
[ { "check_output": true, "description": "Input '' β†’ mutated: '' β†’ output: 'BBR'", "expected_accepted": true, "expected_output": "BBR", "input": "" }, { "check_output": true, "description": "Input 'R' β†’ mutated: 'R' β†’ output: 'BBRR'", "expected_accepted": true, "expected_output": "BBRR", "input": "R" }, { "check_output": true, "description": "Input 'RB' β†’ mutated: 'BB' β†’ output: 'BBRBB'", "expected_accepted": true, "expected_output": "BBRBB", "input": "RB" }, { "check_output": true, "description": "Input 'BBR' β†’ mutated: 'BBR' β†’ output: 'BBRBBR'", "expected_accepted": true, "expected_output": "BBRBBR", "input": "BBR" }, { "check_output": true, "description": "Input 'RBR' β†’ mutated: 'BBR' β†’ output: 'BBRBBR'", "expected_accepted": true, "expected_output": "BBRBBR", "input": "RBR" }, { "check_output": true, "description": "Input 'RRB' β†’ mutated: 'RBB' β†’ output: 'BBRRBB'", "expected_accepted": true, "expected_output": "BBRRBB", "input": "RRB" }, { "check_output": true, "description": "Input 'BRB' β†’ mutated: 'BBB' β†’ output: 'BBRBBB'", "expected_accepted": true, "expected_output": "BBRBBB", "input": "BRB" }, { "check_output": true, "description": "Input 'BR' β†’ mutated: 'BR' β†’ output: 'BBRBR'", "expected_accepted": true, "expected_output": "BBRBR", "input": "BR" }, { "check_output": true, "description": "Input 'BB' β†’ mutated: 'BB' β†’ output: 'BBRBB'", "expected_accepted": true, "expected_output": "BBRBB", "input": "BB" }, { "check_output": true, "description": "Input 'B' β†’ mutated: 'B' β†’ output: 'BBRB'", "expected_accepted": true, "expected_output": "BBRB", "input": "B" }, { "check_output": true, "description": "Input 'RR' β†’ mutated: 'RR' β†’ output: 'BBRRR'", "expected_accepted": true, "expected_output": "BBRRR", "input": "RR" }, { "check_output": true, "description": "Input 'RBBB' β†’ mutated: 'BBBB' β†’ output: 'BBRBBBB'", "expected_accepted": true, "expected_output": "BBRBBBB", "input": "RBBB" }, { "check_output": true, "description": "Input 'BBB' β†’ mutated: 'BBB' β†’ output: 'BBRBBB'", "expected_accepted": true, "expected_output": "BBRBBB", "input": "BBB" }, { "check_output": true, "description": "Input 'RRR' β†’ mutated: 'RRR' β†’ output: 'BBRRRR'", "expected_accepted": true, "expected_output": "BBRRRR", "input": "RRR" }, { "check_output": true, "description": "Input 'BRBR' β†’ mutated: 'BBBR' β†’ output: 'BBRBBBR'", "expected_accepted": true, "expected_output": "BBRBBBR", "input": "BRBR" }, { "check_output": true, "description": "Input 'RBRB' β†’ mutated: 'BBBB' β†’ output: 'BBRBBBB'", "expected_accepted": true, "expected_output": "BBRBBBB", "input": "RBRB" }, { "check_output": true, "description": "Input 'RBRBRRRB' β†’ mutated: 'BBBBRRBB' β†’ output: 'BBRBBBBRRBB'", "expected_accepted": true, "expected_output": "BBRBBBBRRBB", "input": "RBRBRRRB" }, { "check_output": true, "description": "Input 'RRBRRBRRRBRR' β†’ mutated: 'RBBRBBRRBBRR' β†’ output: 'BBRRBBRBBRRBBRR'", "expected_accepted": true, "expected_output": "BBRRBBRBBRRBBRR", "input": "RRBRRBRRRBRR" } ]
manufactoria
hard
a9ce6b5c-70e5-4ef9-b669-7a62dbeafe74
prepend_sequence
Prepend BBR after Replace patterns RB with BB
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective (output check)\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node and meets the puzzle's acceptance criteria\n- **Rejected**: Robot is routed to the NONE node, or caught in an infinite loop, or robot reaches the END node but fails to meet the puzzle's acceptance criteria \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted if they meet the puzzle criteria, otherwise rejected\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nRemove patterns RR, then put 'RBB' at the beginning of the tape. The input tape carries only red/blue colors.", "role": "user" } ]
[ { "check_output": true, "description": "Input '' β†’ mutated: '' β†’ output: 'RBB'", "expected_accepted": true, "expected_output": "RBB", "input": "" }, { "check_output": true, "description": "Input 'R' β†’ mutated: 'R' β†’ output: 'RBBR'", "expected_accepted": true, "expected_output": "RBBR", "input": "R" }, { "check_output": true, "description": "Input 'RB' β†’ mutated: 'RB' β†’ output: 'RBBRB'", "expected_accepted": true, "expected_output": "RBBRB", "input": "RB" }, { "check_output": true, "description": "Input 'BBR' β†’ mutated: 'BBR' β†’ output: 'RBBBBR'", "expected_accepted": true, "expected_output": "RBBBBR", "input": "BBR" }, { "check_output": true, "description": "Input 'RBR' β†’ mutated: 'RBR' β†’ output: 'RBBRBR'", "expected_accepted": true, "expected_output": "RBBRBR", "input": "RBR" }, { "check_output": true, "description": "Input 'RRB' β†’ mutated: 'B' β†’ output: 'RBBB'", "expected_accepted": true, "expected_output": "RBBB", "input": "RRB" }, { "check_output": true, "description": "Input 'RR' β†’ mutated: '' β†’ output: 'RBB'", "expected_accepted": true, "expected_output": "RBB", "input": "RR" }, { "check_output": true, "description": "Input 'BR' β†’ mutated: 'BR' β†’ output: 'RBBBR'", "expected_accepted": true, "expected_output": "RBBBR", "input": "BR" }, { "check_output": true, "description": "Input 'BRB' β†’ mutated: 'BRB' β†’ output: 'RBBBRB'", "expected_accepted": true, "expected_output": "RBBBRB", "input": "BRB" }, { "check_output": true, "description": "Input 'B' β†’ mutated: 'B' β†’ output: 'RBBB'", "expected_accepted": true, "expected_output": "RBBB", "input": "B" }, { "check_output": true, "description": "Input 'BB' β†’ mutated: 'BB' β†’ output: 'RBBBB'", "expected_accepted": true, "expected_output": "RBBBB", "input": "BB" }, { "check_output": true, "description": "Input 'BBRB' β†’ mutated: 'BBRB' β†’ output: 'RBBBBRB'", "expected_accepted": true, "expected_output": "RBBBBRB", "input": "BBRB" }, { "check_output": true, "description": "Input 'BBB' β†’ mutated: 'BBB' β†’ output: 'RBBBBB'", "expected_accepted": true, "expected_output": "RBBBBB", "input": "BBB" }, { "check_output": true, "description": "Input 'RRR' β†’ mutated: 'R' β†’ output: 'RBBR'", "expected_accepted": true, "expected_output": "RBBR", "input": "RRR" }, { "check_output": true, "description": "Input 'BRBR' β†’ mutated: 'BRBR' β†’ output: 'RBBBRBR'", "expected_accepted": true, "expected_output": "RBBBRBR", "input": "BRBR" }, { "check_output": true, "description": "Input 'RBRB' β†’ mutated: 'RBRB' β†’ output: 'RBBRBRB'", "expected_accepted": true, "expected_output": "RBBRBRB", "input": "RBRB" }, { "check_output": true, "description": "Input 'RRRBRBBB' β†’ mutated: 'RBRBBB' β†’ output: 'RBBRBRBBB'", "expected_accepted": true, "expected_output": "RBBRBRBBB", "input": "RRRBRBBB" }, { "check_output": true, "description": "Input 'BBRBRBRBRRRR' β†’ mutated: 'BBRBRBRB' β†’ output: 'RBBBBRBRBRB'", "expected_accepted": true, "expected_output": "RBBBBRBRBRB", "input": "BBRBRBRBRRRR" } ]
manufactoria
hard
557df39a-1394-4e69-9da3-53c92311686e
prepend_sequence
Prepend RBB after Remove patterns RR
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective (output check)\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node and meets the puzzle's acceptance criteria\n- **Rejected**: Robot is routed to the NONE node, or caught in an infinite loop, or robot reaches the END node but fails to meet the puzzle's acceptance criteria \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted if they meet the puzzle criteria, otherwise rejected\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nReplace patterns BB with RB, then put 'RBB' at the beginning of the tape. The input tape carries only red/blue colors.", "role": "user" } ]
[ { "check_output": true, "description": "Input '' β†’ mutated: '' β†’ output: 'RBB'", "expected_accepted": true, "expected_output": "RBB", "input": "" }, { "check_output": true, "description": "Input 'R' β†’ mutated: 'R' β†’ output: 'RBBR'", "expected_accepted": true, "expected_output": "RBBR", "input": "R" }, { "check_output": true, "description": "Input 'RB' β†’ mutated: 'RB' β†’ output: 'RBBRB'", "expected_accepted": true, "expected_output": "RBBRB", "input": "RB" }, { "check_output": true, "description": "Input 'BBR' β†’ mutated: 'RBR' β†’ output: 'RBBRBR'", "expected_accepted": true, "expected_output": "RBBRBR", "input": "BBR" }, { "check_output": true, "description": "Input 'RBR' β†’ mutated: 'RBR' β†’ output: 'RBBRBR'", "expected_accepted": true, "expected_output": "RBBRBR", "input": "RBR" }, { "check_output": true, "description": "Input 'RRB' β†’ mutated: 'RRB' β†’ output: 'RBBRRB'", "expected_accepted": true, "expected_output": "RBBRRB", "input": "RRB" }, { "check_output": true, "description": "Input 'RR' β†’ mutated: 'RR' β†’ output: 'RBBRR'", "expected_accepted": true, "expected_output": "RBBRR", "input": "RR" }, { "check_output": true, "description": "Input 'BR' β†’ mutated: 'BR' β†’ output: 'RBBBR'", "expected_accepted": true, "expected_output": "RBBBR", "input": "BR" }, { "check_output": true, "description": "Input 'BRB' β†’ mutated: 'BRB' β†’ output: 'RBBBRB'", "expected_accepted": true, "expected_output": "RBBBRB", "input": "BRB" }, { "check_output": true, "description": "Input 'BB' β†’ mutated: 'RB' β†’ output: 'RBBRB'", "expected_accepted": true, "expected_output": "RBBRB", "input": "BB" }, { "check_output": true, "description": "Input 'B' β†’ mutated: 'B' β†’ output: 'RBBB'", "expected_accepted": true, "expected_output": "RBBB", "input": "B" }, { "check_output": true, "description": "Input 'RRRB' β†’ mutated: 'RRRB' β†’ output: 'RBBRRRB'", "expected_accepted": true, "expected_output": "RBBRRRB", "input": "RRRB" }, { "check_output": true, "description": "Input 'BBB' β†’ mutated: 'RBB' β†’ output: 'RBBRBB'", "expected_accepted": true, "expected_output": "RBBRBB", "input": "BBB" }, { "check_output": true, "description": "Input 'RRR' β†’ mutated: 'RRR' β†’ output: 'RBBRRR'", "expected_accepted": true, "expected_output": "RBBRRR", "input": "RRR" }, { "check_output": true, "description": "Input 'BRBR' β†’ mutated: 'BRBR' β†’ output: 'RBBBRBR'", "expected_accepted": true, "expected_output": "RBBBRBR", "input": "BRBR" }, { "check_output": true, "description": "Input 'RBRB' β†’ mutated: 'RBRB' β†’ output: 'RBBRBRB'", "expected_accepted": true, "expected_output": "RBBRBRB", "input": "RBRB" }, { "check_output": true, "description": "Input 'RBRBRBBB' β†’ mutated: 'RBRBRRBB' β†’ output: 'RBBRBRBRRBB'", "expected_accepted": true, "expected_output": "RBBRBRBRRBB", "input": "RBRBRBBB" }, { "check_output": true, "description": "Input 'BRRRBBRRBRBB' β†’ mutated: 'BRRRRBRRBRRB' β†’ output: 'RBBBRRRRBRRBRRB'", "expected_accepted": true, "expected_output": "RBBBRRRRBRRBRRB", "input": "BRRRBBRRBRBB" } ]
manufactoria
hard
995e5fe2-f8f0-4dfe-a814-00399eae71c6
prepend_sequence
Prepend RBB after Replace patterns BB with RB
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective (output check)\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node and meets the puzzle's acceptance criteria\n- **Rejected**: Robot is routed to the NONE node, or caught in an infinite loop, or robot reaches the END node but fails to meet the puzzle's acceptance criteria \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted if they meet the puzzle criteria, otherwise rejected\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nReplace patterns BB with BR, then put 'BRR' at the beginning of the tape. The input tape carries only red/blue colors.", "role": "user" } ]
[ { "check_output": true, "description": "Input '' β†’ mutated: '' β†’ output: 'BRR'", "expected_accepted": true, "expected_output": "BRR", "input": "" }, { "check_output": true, "description": "Input 'R' β†’ mutated: 'R' β†’ output: 'BRRR'", "expected_accepted": true, "expected_output": "BRRR", "input": "R" }, { "check_output": true, "description": "Input 'RB' β†’ mutated: 'RB' β†’ output: 'BRRRB'", "expected_accepted": true, "expected_output": "BRRRB", "input": "RB" }, { "check_output": true, "description": "Input 'BBR' β†’ mutated: 'BRR' β†’ output: 'BRRBRR'", "expected_accepted": true, "expected_output": "BRRBRR", "input": "BBR" }, { "check_output": true, "description": "Input 'RBR' β†’ mutated: 'RBR' β†’ output: 'BRRRBR'", "expected_accepted": true, "expected_output": "BRRRBR", "input": "RBR" }, { "check_output": true, "description": "Input 'RRB' β†’ mutated: 'RRB' β†’ output: 'BRRRRB'", "expected_accepted": true, "expected_output": "BRRRRB", "input": "RRB" }, { "check_output": true, "description": "Input 'B' β†’ mutated: 'B' β†’ output: 'BRRB'", "expected_accepted": true, "expected_output": "BRRB", "input": "B" }, { "check_output": true, "description": "Input 'BRB' β†’ mutated: 'BRB' β†’ output: 'BRRBRB'", "expected_accepted": true, "expected_output": "BRRBRB", "input": "BRB" }, { "check_output": true, "description": "Input 'BR' β†’ mutated: 'BR' β†’ output: 'BRRBR'", "expected_accepted": true, "expected_output": "BRRBR", "input": "BR" }, { "check_output": true, "description": "Input 'RR' β†’ mutated: 'RR' β†’ output: 'BRRRR'", "expected_accepted": true, "expected_output": "BRRRR", "input": "RR" }, { "check_output": true, "description": "Input 'BB' β†’ mutated: 'BR' β†’ output: 'BRRBR'", "expected_accepted": true, "expected_output": "BRRBR", "input": "BB" }, { "check_output": true, "description": "Input 'RBBB' β†’ mutated: 'RBRB' β†’ output: 'BRRRBRB'", "expected_accepted": true, "expected_output": "BRRRBRB", "input": "RBBB" }, { "check_output": true, "description": "Input 'BBB' β†’ mutated: 'BRB' β†’ output: 'BRRBRB'", "expected_accepted": true, "expected_output": "BRRBRB", "input": "BBB" }, { "check_output": true, "description": "Input 'RRR' β†’ mutated: 'RRR' β†’ output: 'BRRRRR'", "expected_accepted": true, "expected_output": "BRRRRR", "input": "RRR" }, { "check_output": true, "description": "Input 'BRBR' β†’ mutated: 'BRBR' β†’ output: 'BRRBRBR'", "expected_accepted": true, "expected_output": "BRRBRBR", "input": "BRBR" }, { "check_output": true, "description": "Input 'RBRB' β†’ mutated: 'RBRB' β†’ output: 'BRRRBRB'", "expected_accepted": true, "expected_output": "BRRRBRB", "input": "RBRB" }, { "check_output": true, "description": "Input 'BBRBRRRR' β†’ mutated: 'BRRBRRRR' β†’ output: 'BRRBRRBRRRR'", "expected_accepted": true, "expected_output": "BRRBRRBRRRR", "input": "BBRBRRRR" }, { "check_output": true, "description": "Input 'BRRBRBRBBRRB' β†’ mutated: 'BRRBRBRBRRRB' β†’ output: 'BRRBRRBRBRBRRRB'", "expected_accepted": true, "expected_output": "BRRBRRBRBRBRRRB", "input": "BRRBRBRBBRRB" } ]
manufactoria
hard
8ebae0f9-fa16-496f-8ee4-4604c4130907
prepend_sequence
Prepend BRR after Replace patterns BB with BR
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective (output check)\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node and meets the puzzle's acceptance criteria\n- **Rejected**: Robot is routed to the NONE node, or caught in an infinite loop, or robot reaches the END node but fails to meet the puzzle's acceptance criteria \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted if they meet the puzzle criteria, otherwise rejected\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nReplace patterns BR with BB, then put 'R' at the beginning of the tape. The input tape carries only red/blue colors.", "role": "user" } ]
[ { "check_output": true, "description": "Input '' β†’ mutated: '' β†’ output: 'R'", "expected_accepted": true, "expected_output": "R", "input": "" }, { "check_output": true, "description": "Input 'R' β†’ mutated: 'R' β†’ output: 'RR'", "expected_accepted": true, "expected_output": "RR", "input": "R" }, { "check_output": true, "description": "Input 'RB' β†’ mutated: 'RB' β†’ output: 'RRB'", "expected_accepted": true, "expected_output": "RRB", "input": "RB" }, { "check_output": true, "description": "Input 'BBR' β†’ mutated: 'BBB' β†’ output: 'RBBB'", "expected_accepted": true, "expected_output": "RBBB", "input": "BBR" }, { "check_output": true, "description": "Input 'RBR' β†’ mutated: 'RBB' β†’ output: 'RRBB'", "expected_accepted": true, "expected_output": "RRBB", "input": "RBR" }, { "check_output": true, "description": "Input 'RRB' β†’ mutated: 'RRB' β†’ output: 'RRRB'", "expected_accepted": true, "expected_output": "RRRB", "input": "RRB" }, { "check_output": true, "description": "Input 'RR' β†’ mutated: 'RR' β†’ output: 'RRR'", "expected_accepted": true, "expected_output": "RRR", "input": "RR" }, { "check_output": true, "description": "Input 'BR' β†’ mutated: 'BB' β†’ output: 'RBB'", "expected_accepted": true, "expected_output": "RBB", "input": "BR" }, { "check_output": true, "description": "Input 'BRB' β†’ mutated: 'BBB' β†’ output: 'RBBB'", "expected_accepted": true, "expected_output": "RBBB", "input": "BRB" }, { "check_output": true, "description": "Input 'BB' β†’ mutated: 'BB' β†’ output: 'RBB'", "expected_accepted": true, "expected_output": "RBB", "input": "BB" }, { "check_output": true, "description": "Input 'B' β†’ mutated: 'B' β†’ output: 'RB'", "expected_accepted": true, "expected_output": "RB", "input": "B" }, { "check_output": true, "description": "Input 'RBBB' β†’ mutated: 'RBBB' β†’ output: 'RRBBB'", "expected_accepted": true, "expected_output": "RRBBB", "input": "RBBB" }, { "check_output": true, "description": "Input 'BBB' β†’ mutated: 'BBB' β†’ output: 'RBBB'", "expected_accepted": true, "expected_output": "RBBB", "input": "BBB" }, { "check_output": true, "description": "Input 'RRR' β†’ mutated: 'RRR' β†’ output: 'RRRR'", "expected_accepted": true, "expected_output": "RRRR", "input": "RRR" }, { "check_output": true, "description": "Input 'BRBR' β†’ mutated: 'BBBB' β†’ output: 'RBBBB'", "expected_accepted": true, "expected_output": "RBBBB", "input": "BRBR" }, { "check_output": true, "description": "Input 'RBRB' β†’ mutated: 'RBBB' β†’ output: 'RRBBB'", "expected_accepted": true, "expected_output": "RRBBB", "input": "RBRB" }, { "check_output": true, "description": "Input 'RBRRRRRR' β†’ mutated: 'RBBRRRRR' β†’ output: 'RRBBRRRRR'", "expected_accepted": true, "expected_output": "RRBBRRRRR", "input": "RBRRRRRR" }, { "check_output": true, "description": "Input 'BRRBBRBBRRRR' β†’ mutated: 'BBRBBBBBBRRR' β†’ output: 'RBBRBBBBBBRRR'", "expected_accepted": true, "expected_output": "RBBRBBBBBBRRR", "input": "BRRBBRBBRRRR" } ]
manufactoria
hard
4f67bc8e-3622-4341-b333-5431fa97af6e
prepend_sequence
Prepend R after Replace patterns BR with BB
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective (output check)\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node and meets the puzzle's acceptance criteria\n- **Rejected**: Robot is routed to the NONE node, or caught in an infinite loop, or robot reaches the END node but fails to meet the puzzle's acceptance criteria \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted if they meet the puzzle criteria, otherwise rejected\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nRemove patterns BR, then put 'BRBR' at the beginning of the tape. The input tape carries only red/blue colors.", "role": "user" } ]
[ { "check_output": true, "description": "Input '' β†’ mutated: '' β†’ output: 'BRBR'", "expected_accepted": true, "expected_output": "BRBR", "input": "" }, { "check_output": true, "description": "Input 'R' β†’ mutated: 'R' β†’ output: 'BRBRR'", "expected_accepted": true, "expected_output": "BRBRR", "input": "R" }, { "check_output": true, "description": "Input 'RB' β†’ mutated: 'RB' β†’ output: 'BRBRRB'", "expected_accepted": true, "expected_output": "BRBRRB", "input": "RB" }, { "check_output": true, "description": "Input 'BBR' β†’ mutated: 'B' β†’ output: 'BRBRB'", "expected_accepted": true, "expected_output": "BRBRB", "input": "BBR" }, { "check_output": true, "description": "Input 'RBR' β†’ mutated: 'R' β†’ output: 'BRBRR'", "expected_accepted": true, "expected_output": "BRBRR", "input": "RBR" }, { "check_output": true, "description": "Input 'RRB' β†’ mutated: 'RRB' β†’ output: 'BRBRRRB'", "expected_accepted": true, "expected_output": "BRBRRRB", "input": "RRB" }, { "check_output": true, "description": "Input 'B' β†’ mutated: 'B' β†’ output: 'BRBRB'", "expected_accepted": true, "expected_output": "BRBRB", "input": "B" }, { "check_output": true, "description": "Input 'RR' β†’ mutated: 'RR' β†’ output: 'BRBRRR'", "expected_accepted": true, "expected_output": "BRBRRR", "input": "RR" }, { "check_output": true, "description": "Input 'BR' β†’ mutated: '' β†’ output: 'BRBR'", "expected_accepted": true, "expected_output": "BRBR", "input": "BR" }, { "check_output": true, "description": "Input 'BRB' β†’ mutated: 'B' β†’ output: 'BRBRB'", "expected_accepted": true, "expected_output": "BRBRB", "input": "BRB" }, { "check_output": true, "description": "Input 'BB' β†’ mutated: 'BB' β†’ output: 'BRBRBB'", "expected_accepted": true, "expected_output": "BRBRBB", "input": "BB" }, { "check_output": true, "description": "Input 'BBBB' β†’ mutated: 'BBBB' β†’ output: 'BRBRBBBB'", "expected_accepted": true, "expected_output": "BRBRBBBB", "input": "BBBB" }, { "check_output": true, "description": "Input 'BBB' β†’ mutated: 'BBB' β†’ output: 'BRBRBBB'", "expected_accepted": true, "expected_output": "BRBRBBB", "input": "BBB" }, { "check_output": true, "description": "Input 'RRR' β†’ mutated: 'RRR' β†’ output: 'BRBRRRR'", "expected_accepted": true, "expected_output": "BRBRRRR", "input": "RRR" }, { "check_output": true, "description": "Input 'BRBR' β†’ mutated: '' β†’ output: 'BRBR'", "expected_accepted": true, "expected_output": "BRBR", "input": "BRBR" }, { "check_output": true, "description": "Input 'RBRB' β†’ mutated: 'RB' β†’ output: 'BRBRRB'", "expected_accepted": true, "expected_output": "BRBRRB", "input": "RBRB" }, { "check_output": true, "description": "Input 'BBBBRRRB' β†’ mutated: 'BBBRRB' β†’ output: 'BRBRBBBRRB'", "expected_accepted": true, "expected_output": "BRBRBBBRRB", "input": "BBBBRRRB" }, { "check_output": true, "description": "Input 'BBRBBBRRRBBB' β†’ mutated: 'BBBRRBBB' β†’ output: 'BRBRBBBRRBBB'", "expected_accepted": true, "expected_output": "BRBRBBBRRBBB", "input": "BBRBBBRRRBBB" } ]
manufactoria
hard
f804d699-bdb0-42b4-8d98-d443064fccb0
prepend_sequence
Prepend BRBR after Remove patterns BR
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective (output check)\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node and meets the puzzle's acceptance criteria\n- **Rejected**: Robot is routed to the NONE node, or caught in an infinite loop, or robot reaches the END node but fails to meet the puzzle's acceptance criteria \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted if they meet the puzzle criteria, otherwise rejected\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nReplace patterns BR with RB, then put 'RBRB' at the beginning of the tape. The input tape carries only red/blue colors.", "role": "user" } ]
[ { "check_output": true, "description": "Input '' β†’ mutated: '' β†’ output: 'RBRB'", "expected_accepted": true, "expected_output": "RBRB", "input": "" }, { "check_output": true, "description": "Input 'R' β†’ mutated: 'R' β†’ output: 'RBRBR'", "expected_accepted": true, "expected_output": "RBRBR", "input": "R" }, { "check_output": true, "description": "Input 'RB' β†’ mutated: 'RB' β†’ output: 'RBRBRB'", "expected_accepted": true, "expected_output": "RBRBRB", "input": "RB" }, { "check_output": true, "description": "Input 'BBR' β†’ mutated: 'BRB' β†’ output: 'RBRBBRB'", "expected_accepted": true, "expected_output": "RBRBBRB", "input": "BBR" }, { "check_output": true, "description": "Input 'RBR' β†’ mutated: 'RRB' β†’ output: 'RBRBRRB'", "expected_accepted": true, "expected_output": "RBRBRRB", "input": "RBR" }, { "check_output": true, "description": "Input 'RRB' β†’ mutated: 'RRB' β†’ output: 'RBRBRRB'", "expected_accepted": true, "expected_output": "RBRBRRB", "input": "RRB" }, { "check_output": true, "description": "Input 'B' β†’ mutated: 'B' β†’ output: 'RBRBB'", "expected_accepted": true, "expected_output": "RBRBB", "input": "B" }, { "check_output": true, "description": "Input 'RR' β†’ mutated: 'RR' β†’ output: 'RBRBRR'", "expected_accepted": true, "expected_output": "RBRBRR", "input": "RR" }, { "check_output": true, "description": "Input 'BR' β†’ mutated: 'RB' β†’ output: 'RBRBRB'", "expected_accepted": true, "expected_output": "RBRBRB", "input": "BR" }, { "check_output": true, "description": "Input 'BRB' β†’ mutated: 'RBB' β†’ output: 'RBRBRBB'", "expected_accepted": true, "expected_output": "RBRBRBB", "input": "BRB" }, { "check_output": true, "description": "Input 'BB' β†’ mutated: 'BB' β†’ output: 'RBRBBB'", "expected_accepted": true, "expected_output": "RBRBBB", "input": "BB" }, { "check_output": true, "description": "Input 'RRRR' β†’ mutated: 'RRRR' β†’ output: 'RBRBRRRR'", "expected_accepted": true, "expected_output": "RBRBRRRR", "input": "RRRR" }, { "check_output": true, "description": "Input 'BBB' β†’ mutated: 'BBB' β†’ output: 'RBRBBBB'", "expected_accepted": true, "expected_output": "RBRBBBB", "input": "BBB" }, { "check_output": true, "description": "Input 'RRR' β†’ mutated: 'RRR' β†’ output: 'RBRBRRR'", "expected_accepted": true, "expected_output": "RBRBRRR", "input": "RRR" }, { "check_output": true, "description": "Input 'BRBR' β†’ mutated: 'RBRB' β†’ output: 'RBRBRBRB'", "expected_accepted": true, "expected_output": "RBRBRBRB", "input": "BRBR" }, { "check_output": true, "description": "Input 'RBRB' β†’ mutated: 'RRBB' β†’ output: 'RBRBRRBB'", "expected_accepted": true, "expected_output": "RBRBRRBB", "input": "RBRB" }, { "check_output": true, "description": "Input 'BBBBRRRR' β†’ mutated: 'BBBRBRRR' β†’ output: 'RBRBBBBRBRRR'", "expected_accepted": true, "expected_output": "RBRBBBBRBRRR", "input": "BBBBRRRR" }, { "check_output": true, "description": "Input 'RRBBBBBRBRBB' β†’ mutated: 'RRBBBBRBRBBB' β†’ output: 'RBRBRRBBBBRBRBBB'", "expected_accepted": true, "expected_output": "RBRBRRBBBBRBRBBB", "input": "RRBBBBBRBRBB" } ]
manufactoria
hard
6f4147ed-ce1d-495a-b708-b1e8a1789bc2
prepend_sequence
Prepend RBRB after Replace patterns BR with RB
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective (output check)\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node and meets the puzzle's acceptance criteria\n- **Rejected**: Robot is routed to the NONE node, or caught in an infinite loop, or robot reaches the END node but fails to meet the puzzle's acceptance criteria \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted if they meet the puzzle criteria, otherwise rejected\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nReplace patterns RR with R, then put 'BRBR' at the beginning of the tape. The input tape carries only red/blue colors.", "role": "user" } ]
[ { "check_output": true, "description": "Input '' β†’ mutated: '' β†’ output: 'BRBR'", "expected_accepted": true, "expected_output": "BRBR", "input": "" }, { "check_output": true, "description": "Input 'R' β†’ mutated: 'R' β†’ output: 'BRBRR'", "expected_accepted": true, "expected_output": "BRBRR", "input": "R" }, { "check_output": true, "description": "Input 'RB' β†’ mutated: 'RB' β†’ output: 'BRBRRB'", "expected_accepted": true, "expected_output": "BRBRRB", "input": "RB" }, { "check_output": true, "description": "Input 'BBR' β†’ mutated: 'BBR' β†’ output: 'BRBRBBR'", "expected_accepted": true, "expected_output": "BRBRBBR", "input": "BBR" }, { "check_output": true, "description": "Input 'RBR' β†’ mutated: 'RBR' β†’ output: 'BRBRRBR'", "expected_accepted": true, "expected_output": "BRBRRBR", "input": "RBR" }, { "check_output": true, "description": "Input 'RRB' β†’ mutated: 'RB' β†’ output: 'BRBRRB'", "expected_accepted": true, "expected_output": "BRBRRB", "input": "RRB" }, { "check_output": true, "description": "Input 'RR' β†’ mutated: 'R' β†’ output: 'BRBRR'", "expected_accepted": true, "expected_output": "BRBRR", "input": "RR" }, { "check_output": true, "description": "Input 'BR' β†’ mutated: 'BR' β†’ output: 'BRBRBR'", "expected_accepted": true, "expected_output": "BRBRBR", "input": "BR" }, { "check_output": true, "description": "Input 'BRB' β†’ mutated: 'BRB' β†’ output: 'BRBRBRB'", "expected_accepted": true, "expected_output": "BRBRBRB", "input": "BRB" }, { "check_output": true, "description": "Input 'B' β†’ mutated: 'B' β†’ output: 'BRBRB'", "expected_accepted": true, "expected_output": "BRBRB", "input": "B" }, { "check_output": true, "description": "Input 'BB' β†’ mutated: 'BB' β†’ output: 'BRBRBB'", "expected_accepted": true, "expected_output": "BRBRBB", "input": "BB" }, { "check_output": true, "description": "Input 'RBRB' β†’ mutated: 'RBRB' β†’ output: 'BRBRRBRB'", "expected_accepted": true, "expected_output": "BRBRRBRB", "input": "RBRB" }, { "check_output": true, "description": "Input 'BBB' β†’ mutated: 'BBB' β†’ output: 'BRBRBBB'", "expected_accepted": true, "expected_output": "BRBRBBB", "input": "BBB" }, { "check_output": true, "description": "Input 'RRR' β†’ mutated: 'RR' β†’ output: 'BRBRRR'", "expected_accepted": true, "expected_output": "BRBRRR", "input": "RRR" }, { "check_output": true, "description": "Input 'BRBR' β†’ mutated: 'BRBR' β†’ output: 'BRBRBRBR'", "expected_accepted": true, "expected_output": "BRBRBRBR", "input": "BRBR" }, { "check_output": true, "description": "Input 'BRRBRBBB' β†’ mutated: 'BRBRBBB' β†’ output: 'BRBRBRBRBBB'", "expected_accepted": true, "expected_output": "BRBRBRBRBBB", "input": "BRRBRBBB" }, { "check_output": true, "description": "Input 'BRBBRRBRBRRB' β†’ mutated: 'BRBBRBRBRB' β†’ output: 'BRBRBRBBRBRBRB'", "expected_accepted": true, "expected_output": "BRBRBRBBRBRBRB", "input": "BRBBRRBRBRRB" } ]
manufactoria
hard
6255f7c5-030d-435e-92df-696a478fb55d
prepend_sequence
Prepend BRBR after Replace patterns RR with R
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective (output check)\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node and meets the puzzle's acceptance criteria\n- **Rejected**: Robot is routed to the NONE node, or caught in an infinite loop, or robot reaches the END node but fails to meet the puzzle's acceptance criteria \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted if they meet the puzzle criteria, otherwise rejected\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nReplace patterns BB with RB, then put 'RBRB' at the beginning of the tape. The input tape carries only red/blue colors.", "role": "user" } ]
[ { "check_output": true, "description": "Input '' β†’ mutated: '' β†’ output: 'RBRB'", "expected_accepted": true, "expected_output": "RBRB", "input": "" }, { "check_output": true, "description": "Input 'R' β†’ mutated: 'R' β†’ output: 'RBRBR'", "expected_accepted": true, "expected_output": "RBRBR", "input": "R" }, { "check_output": true, "description": "Input 'RB' β†’ mutated: 'RB' β†’ output: 'RBRBRB'", "expected_accepted": true, "expected_output": "RBRBRB", "input": "RB" }, { "check_output": true, "description": "Input 'BBR' β†’ mutated: 'RBR' β†’ output: 'RBRBRBR'", "expected_accepted": true, "expected_output": "RBRBRBR", "input": "BBR" }, { "check_output": true, "description": "Input 'RBR' β†’ mutated: 'RBR' β†’ output: 'RBRBRBR'", "expected_accepted": true, "expected_output": "RBRBRBR", "input": "RBR" }, { "check_output": true, "description": "Input 'RRB' β†’ mutated: 'RRB' β†’ output: 'RBRBRRB'", "expected_accepted": true, "expected_output": "RBRBRRB", "input": "RRB" }, { "check_output": true, "description": "Input 'BRB' β†’ mutated: 'BRB' β†’ output: 'RBRBBRB'", "expected_accepted": true, "expected_output": "RBRBBRB", "input": "BRB" }, { "check_output": true, "description": "Input 'BR' β†’ mutated: 'BR' β†’ output: 'RBRBBR'", "expected_accepted": true, "expected_output": "RBRBBR", "input": "BR" }, { "check_output": true, "description": "Input 'B' β†’ mutated: 'B' β†’ output: 'RBRBB'", "expected_accepted": true, "expected_output": "RBRBB", "input": "B" }, { "check_output": true, "description": "Input 'RR' β†’ mutated: 'RR' β†’ output: 'RBRBRR'", "expected_accepted": true, "expected_output": "RBRBRR", "input": "RR" }, { "check_output": true, "description": "Input 'BB' β†’ mutated: 'RB' β†’ output: 'RBRBRB'", "expected_accepted": true, "expected_output": "RBRBRB", "input": "BB" }, { "check_output": true, "description": "Input 'BRBB' β†’ mutated: 'BRRB' β†’ output: 'RBRBBRRB'", "expected_accepted": true, "expected_output": "RBRBBRRB", "input": "BRBB" }, { "check_output": true, "description": "Input 'BBB' β†’ mutated: 'RBB' β†’ output: 'RBRBRBB'", "expected_accepted": true, "expected_output": "RBRBRBB", "input": "BBB" }, { "check_output": true, "description": "Input 'RRR' β†’ mutated: 'RRR' β†’ output: 'RBRBRRR'", "expected_accepted": true, "expected_output": "RBRBRRR", "input": "RRR" }, { "check_output": true, "description": "Input 'BRBR' β†’ mutated: 'BRBR' β†’ output: 'RBRBBRBR'", "expected_accepted": true, "expected_output": "RBRBBRBR", "input": "BRBR" }, { "check_output": true, "description": "Input 'RBRB' β†’ mutated: 'RBRB' β†’ output: 'RBRBRBRB'", "expected_accepted": true, "expected_output": "RBRBRBRB", "input": "RBRB" }, { "check_output": true, "description": "Input 'RBBRBRBR' β†’ mutated: 'RRBRBRBR' β†’ output: 'RBRBRRBRBRBR'", "expected_accepted": true, "expected_output": "RBRBRRBRBRBR", "input": "RBBRBRBR" }, { "check_output": true, "description": "Input 'BBBBBBBRRBBR' β†’ mutated: 'RBRBRBBRRRBR' β†’ output: 'RBRBRBRBRBBRRRBR'", "expected_accepted": true, "expected_output": "RBRBRBRBRBBRRRBR", "input": "BBBBBBBRRBBR" } ]
manufactoria
hard
b3c4d577-a760-4fca-b637-a1dc64c18a58
prepend_sequence
Prepend RBRB after Replace patterns BB with RB
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective (output check)\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node and meets the puzzle's acceptance criteria\n- **Rejected**: Robot is routed to the NONE node, or caught in an infinite loop, or robot reaches the END node but fails to meet the puzzle's acceptance criteria \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted if they meet the puzzle criteria, otherwise rejected\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nRemove patterns RR, then put 'RBBB' at the beginning of the tape. The input tape carries only red/blue colors.", "role": "user" } ]
[ { "check_output": true, "description": "Input '' β†’ mutated: '' β†’ output: 'RBBB'", "expected_accepted": true, "expected_output": "RBBB", "input": "" }, { "check_output": true, "description": "Input 'R' β†’ mutated: 'R' β†’ output: 'RBBBR'", "expected_accepted": true, "expected_output": "RBBBR", "input": "R" }, { "check_output": true, "description": "Input 'RB' β†’ mutated: 'RB' β†’ output: 'RBBBRB'", "expected_accepted": true, "expected_output": "RBBBRB", "input": "RB" }, { "check_output": true, "description": "Input 'BBR' β†’ mutated: 'BBR' β†’ output: 'RBBBBBR'", "expected_accepted": true, "expected_output": "RBBBBBR", "input": "BBR" }, { "check_output": true, "description": "Input 'RBR' β†’ mutated: 'RBR' β†’ output: 'RBBBRBR'", "expected_accepted": true, "expected_output": "RBBBRBR", "input": "RBR" }, { "check_output": true, "description": "Input 'RRB' β†’ mutated: 'B' β†’ output: 'RBBBB'", "expected_accepted": true, "expected_output": "RBBBB", "input": "RRB" }, { "check_output": true, "description": "Input 'RR' β†’ mutated: '' β†’ output: 'RBBB'", "expected_accepted": true, "expected_output": "RBBB", "input": "RR" }, { "check_output": true, "description": "Input 'BR' β†’ mutated: 'BR' β†’ output: 'RBBBBR'", "expected_accepted": true, "expected_output": "RBBBBR", "input": "BR" }, { "check_output": true, "description": "Input 'BRB' β†’ mutated: 'BRB' β†’ output: 'RBBBBRB'", "expected_accepted": true, "expected_output": "RBBBBRB", "input": "BRB" }, { "check_output": true, "description": "Input 'B' β†’ mutated: 'B' β†’ output: 'RBBBB'", "expected_accepted": true, "expected_output": "RBBBB", "input": "B" }, { "check_output": true, "description": "Input 'BB' β†’ mutated: 'BB' β†’ output: 'RBBBBB'", "expected_accepted": true, "expected_output": "RBBBBB", "input": "BB" }, { "check_output": true, "description": "Input 'BRBB' β†’ mutated: 'BRBB' β†’ output: 'RBBBBRBB'", "expected_accepted": true, "expected_output": "RBBBBRBB", "input": "BRBB" }, { "check_output": true, "description": "Input 'BBB' β†’ mutated: 'BBB' β†’ output: 'RBBBBBB'", "expected_accepted": true, "expected_output": "RBBBBBB", "input": "BBB" }, { "check_output": true, "description": "Input 'RRR' β†’ mutated: 'R' β†’ output: 'RBBBR'", "expected_accepted": true, "expected_output": "RBBBR", "input": "RRR" }, { "check_output": true, "description": "Input 'BRBR' β†’ mutated: 'BRBR' β†’ output: 'RBBBBRBR'", "expected_accepted": true, "expected_output": "RBBBBRBR", "input": "BRBR" }, { "check_output": true, "description": "Input 'RBRB' β†’ mutated: 'RBRB' β†’ output: 'RBBBRBRB'", "expected_accepted": true, "expected_output": "RBBBRBRB", "input": "RBRB" }, { "check_output": true, "description": "Input 'RBBBRBBR' β†’ mutated: 'RBBBRBBR' β†’ output: 'RBBBRBBBRBBR'", "expected_accepted": true, "expected_output": "RBBBRBBBRBBR", "input": "RBBBRBBR" }, { "check_output": true, "description": "Input 'BBRRBBBRRRBB' β†’ mutated: 'BBBBBRBB' β†’ output: 'RBBBBBBBBRBB'", "expected_accepted": true, "expected_output": "RBBBBBBBBRBB", "input": "BBRRBBBRRRBB" } ]
manufactoria
hard
6b66c8d8-2120-429d-a90f-2ce9add47f24
prepend_sequence
Prepend RBBB after Remove patterns RR
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective (output check)\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node and meets the puzzle's acceptance criteria\n- **Rejected**: Robot is routed to the NONE node, or caught in an infinite loop, or robot reaches the END node but fails to meet the puzzle's acceptance criteria \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted if they meet the puzzle criteria, otherwise rejected\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nReplace patterns BR with B, then put 'B' at the beginning of the tape. The input tape carries only red/blue colors.", "role": "user" } ]
[ { "check_output": true, "description": "Input '' β†’ mutated: '' β†’ output: 'B'", "expected_accepted": true, "expected_output": "B", "input": "" }, { "check_output": true, "description": "Input 'R' β†’ mutated: 'R' β†’ output: 'BR'", "expected_accepted": true, "expected_output": "BR", "input": "R" }, { "check_output": true, "description": "Input 'RB' β†’ mutated: 'RB' β†’ output: 'BRB'", "expected_accepted": true, "expected_output": "BRB", "input": "RB" }, { "check_output": true, "description": "Input 'BBR' β†’ mutated: 'BB' β†’ output: 'BBB'", "expected_accepted": true, "expected_output": "BBB", "input": "BBR" }, { "check_output": true, "description": "Input 'RBR' β†’ mutated: 'RB' β†’ output: 'BRB'", "expected_accepted": true, "expected_output": "BRB", "input": "RBR" }, { "check_output": true, "description": "Input 'RRB' β†’ mutated: 'RRB' β†’ output: 'BRRB'", "expected_accepted": true, "expected_output": "BRRB", "input": "RRB" }, { "check_output": true, "description": "Input 'B' β†’ mutated: 'B' β†’ output: 'BB'", "expected_accepted": true, "expected_output": "BB", "input": "B" }, { "check_output": true, "description": "Input 'BRB' β†’ mutated: 'BB' β†’ output: 'BBB'", "expected_accepted": true, "expected_output": "BBB", "input": "BRB" }, { "check_output": true, "description": "Input 'BR' β†’ mutated: 'B' β†’ output: 'BB'", "expected_accepted": true, "expected_output": "BB", "input": "BR" }, { "check_output": true, "description": "Input 'BB' β†’ mutated: 'BB' β†’ output: 'BBB'", "expected_accepted": true, "expected_output": "BBB", "input": "BB" }, { "check_output": true, "description": "Input 'RR' β†’ mutated: 'RR' β†’ output: 'BRR'", "expected_accepted": true, "expected_output": "BRR", "input": "RR" }, { "check_output": true, "description": "Input 'BBRB' β†’ mutated: 'BBB' β†’ output: 'BBBB'", "expected_accepted": true, "expected_output": "BBBB", "input": "BBRB" }, { "check_output": true, "description": "Input 'BBB' β†’ mutated: 'BBB' β†’ output: 'BBBB'", "expected_accepted": true, "expected_output": "BBBB", "input": "BBB" }, { "check_output": true, "description": "Input 'RRR' β†’ mutated: 'RRR' β†’ output: 'BRRR'", "expected_accepted": true, "expected_output": "BRRR", "input": "RRR" }, { "check_output": true, "description": "Input 'BRBR' β†’ mutated: 'BB' β†’ output: 'BBB'", "expected_accepted": true, "expected_output": "BBB", "input": "BRBR" }, { "check_output": true, "description": "Input 'RBRB' β†’ mutated: 'RBB' β†’ output: 'BRBB'", "expected_accepted": true, "expected_output": "BRBB", "input": "RBRB" }, { "check_output": true, "description": "Input 'BBRBBRBR' β†’ mutated: 'BBBBB' β†’ output: 'BBBBBB'", "expected_accepted": true, "expected_output": "BBBBBB", "input": "BBRBBRBR" }, { "check_output": true, "description": "Input 'RBBBRBRRBRBB' β†’ mutated: 'RBBBBRBBB' β†’ output: 'BRBBBBRBBB'", "expected_accepted": true, "expected_output": "BRBBBBRBBB", "input": "RBBBRBRRBRBB" } ]
manufactoria
hard
398d0698-c38d-4f31-8780-92e5d510fd33
prepend_sequence
Prepend B after Replace patterns BR with B
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective (output check)\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node and meets the puzzle's acceptance criteria\n- **Rejected**: Robot is routed to the NONE node, or caught in an infinite loop, or robot reaches the END node but fails to meet the puzzle's acceptance criteria \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted if they meet the puzzle criteria, otherwise rejected\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nReplace patterns BB with B, then put 'BBB' at the beginning of the tape. The input tape carries only red/blue colors.", "role": "user" } ]
[ { "check_output": true, "description": "Input '' β†’ mutated: '' β†’ output: 'BBB'", "expected_accepted": true, "expected_output": "BBB", "input": "" }, { "check_output": true, "description": "Input 'R' β†’ mutated: 'R' β†’ output: 'BBBR'", "expected_accepted": true, "expected_output": "BBBR", "input": "R" }, { "check_output": true, "description": "Input 'RB' β†’ mutated: 'RB' β†’ output: 'BBBRB'", "expected_accepted": true, "expected_output": "BBBRB", "input": "RB" }, { "check_output": true, "description": "Input 'BBR' β†’ mutated: 'BR' β†’ output: 'BBBBR'", "expected_accepted": true, "expected_output": "BBBBR", "input": "BBR" }, { "check_output": true, "description": "Input 'RBR' β†’ mutated: 'RBR' β†’ output: 'BBBRBR'", "expected_accepted": true, "expected_output": "BBBRBR", "input": "RBR" }, { "check_output": true, "description": "Input 'RRB' β†’ mutated: 'RRB' β†’ output: 'BBBRRB'", "expected_accepted": true, "expected_output": "BBBRRB", "input": "RRB" }, { "check_output": true, "description": "Input 'B' β†’ mutated: 'B' β†’ output: 'BBBB'", "expected_accepted": true, "expected_output": "BBBB", "input": "B" }, { "check_output": true, "description": "Input 'RR' β†’ mutated: 'RR' β†’ output: 'BBBRR'", "expected_accepted": true, "expected_output": "BBBRR", "input": "RR" }, { "check_output": true, "description": "Input 'BR' β†’ mutated: 'BR' β†’ output: 'BBBBR'", "expected_accepted": true, "expected_output": "BBBBR", "input": "BR" }, { "check_output": true, "description": "Input 'BRB' β†’ mutated: 'BRB' β†’ output: 'BBBBRB'", "expected_accepted": true, "expected_output": "BBBBRB", "input": "BRB" }, { "check_output": true, "description": "Input 'BB' β†’ mutated: 'B' β†’ output: 'BBBB'", "expected_accepted": true, "expected_output": "BBBB", "input": "BB" }, { "check_output": true, "description": "Input 'RRRB' β†’ mutated: 'RRRB' β†’ output: 'BBBRRRB'", "expected_accepted": true, "expected_output": "BBBRRRB", "input": "RRRB" }, { "check_output": true, "description": "Input 'BBB' β†’ mutated: 'BB' β†’ output: 'BBBBB'", "expected_accepted": true, "expected_output": "BBBBB", "input": "BBB" }, { "check_output": true, "description": "Input 'RRR' β†’ mutated: 'RRR' β†’ output: 'BBBRRR'", "expected_accepted": true, "expected_output": "BBBRRR", "input": "RRR" }, { "check_output": true, "description": "Input 'BRBR' β†’ mutated: 'BRBR' β†’ output: 'BBBBRBR'", "expected_accepted": true, "expected_output": "BBBBRBR", "input": "BRBR" }, { "check_output": true, "description": "Input 'RBRB' β†’ mutated: 'RBRB' β†’ output: 'BBBRBRB'", "expected_accepted": true, "expected_output": "BBBRBRB", "input": "RBRB" }, { "check_output": true, "description": "Input 'BBRRBBRR' β†’ mutated: 'BRRBRR' β†’ output: 'BBBBRRBRR'", "expected_accepted": true, "expected_output": "BBBBRRBRR", "input": "BBRRBBRR" }, { "check_output": true, "description": "Input 'BRRBRRBBBBRB' β†’ mutated: 'BRRBRRBBRB' β†’ output: 'BBBBRRBRRBBRB'", "expected_accepted": true, "expected_output": "BBBBRRBRRBBRB", "input": "BRRBRRBBBBRB" } ]
manufactoria
hard
4d512e3c-1c6e-45bf-8ffe-7236503b83fa
prepend_sequence
Prepend BBB after Replace patterns BB with B
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective (output check)\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node and meets the puzzle's acceptance criteria\n- **Rejected**: Robot is routed to the NONE node, or caught in an infinite loop, or robot reaches the END node but fails to meet the puzzle's acceptance criteria \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted if they meet the puzzle criteria, otherwise rejected\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nRemove patterns BR, then put 'RR' at the beginning of the tape. The input tape carries only red/blue colors.", "role": "user" } ]
[ { "check_output": true, "description": "Input '' β†’ mutated: '' β†’ output: 'RR'", "expected_accepted": true, "expected_output": "RR", "input": "" }, { "check_output": true, "description": "Input 'R' β†’ mutated: 'R' β†’ output: 'RRR'", "expected_accepted": true, "expected_output": "RRR", "input": "R" }, { "check_output": true, "description": "Input 'RB' β†’ mutated: 'RB' β†’ output: 'RRRB'", "expected_accepted": true, "expected_output": "RRRB", "input": "RB" }, { "check_output": true, "description": "Input 'BBR' β†’ mutated: 'B' β†’ output: 'RRB'", "expected_accepted": true, "expected_output": "RRB", "input": "BBR" }, { "check_output": true, "description": "Input 'RBR' β†’ mutated: 'R' β†’ output: 'RRR'", "expected_accepted": true, "expected_output": "RRR", "input": "RBR" }, { "check_output": true, "description": "Input 'RRB' β†’ mutated: 'RRB' β†’ output: 'RRRRB'", "expected_accepted": true, "expected_output": "RRRRB", "input": "RRB" }, { "check_output": true, "description": "Input 'BRB' β†’ mutated: 'B' β†’ output: 'RRB'", "expected_accepted": true, "expected_output": "RRB", "input": "BRB" }, { "check_output": true, "description": "Input 'BR' β†’ mutated: '' β†’ output: 'RR'", "expected_accepted": true, "expected_output": "RR", "input": "BR" }, { "check_output": true, "description": "Input 'BB' β†’ mutated: 'BB' β†’ output: 'RRBB'", "expected_accepted": true, "expected_output": "RRBB", "input": "BB" }, { "check_output": true, "description": "Input 'B' β†’ mutated: 'B' β†’ output: 'RRB'", "expected_accepted": true, "expected_output": "RRB", "input": "B" }, { "check_output": true, "description": "Input 'RR' β†’ mutated: 'RR' β†’ output: 'RRRR'", "expected_accepted": true, "expected_output": "RRRR", "input": "RR" }, { "check_output": true, "description": "Input 'BRBR' β†’ mutated: '' β†’ output: 'RR'", "expected_accepted": true, "expected_output": "RR", "input": "BRBR" }, { "check_output": true, "description": "Input 'BBB' β†’ mutated: 'BBB' β†’ output: 'RRBBB'", "expected_accepted": true, "expected_output": "RRBBB", "input": "BBB" }, { "check_output": true, "description": "Input 'RRR' β†’ mutated: 'RRR' β†’ output: 'RRRRR'", "expected_accepted": true, "expected_output": "RRRRR", "input": "RRR" }, { "check_output": true, "description": "Input 'RBRB' β†’ mutated: 'RB' β†’ output: 'RRRB'", "expected_accepted": true, "expected_output": "RRRB", "input": "RBRB" }, { "check_output": true, "description": "Input 'BBBBBBBB' β†’ mutated: 'BBBBBBBB' β†’ output: 'RRBBBBBBBB'", "expected_accepted": true, "expected_output": "RRBBBBBBBB", "input": "BBBBBBBB" }, { "check_output": true, "description": "Input 'RRRRRBRBBBBR' β†’ mutated: 'RRRRRBBB' β†’ output: 'RRRRRRRBBB'", "expected_accepted": true, "expected_output": "RRRRRRRBBB", "input": "RRRRRBRBBBBR" } ]
manufactoria
hard
d91e8acc-e7e7-4dce-a5aa-e7ec8d4609b4
prepend_sequence
Prepend RR after Remove patterns BR
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective (output check)\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node and meets the puzzle's acceptance criteria\n- **Rejected**: Robot is routed to the NONE node, or caught in an infinite loop, or robot reaches the END node but fails to meet the puzzle's acceptance criteria \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted if they meet the puzzle criteria, otherwise rejected\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nReplace patterns BB with BR, then put 'RRRR' at the beginning of the tape. The input tape carries only red/blue colors.", "role": "user" } ]
[ { "check_output": true, "description": "Input '' β†’ mutated: '' β†’ output: 'RRRR'", "expected_accepted": true, "expected_output": "RRRR", "input": "" }, { "check_output": true, "description": "Input 'R' β†’ mutated: 'R' β†’ output: 'RRRRR'", "expected_accepted": true, "expected_output": "RRRRR", "input": "R" }, { "check_output": true, "description": "Input 'RB' β†’ mutated: 'RB' β†’ output: 'RRRRRB'", "expected_accepted": true, "expected_output": "RRRRRB", "input": "RB" }, { "check_output": true, "description": "Input 'BBR' β†’ mutated: 'BRR' β†’ output: 'RRRRBRR'", "expected_accepted": true, "expected_output": "RRRRBRR", "input": "BBR" }, { "check_output": true, "description": "Input 'RBR' β†’ mutated: 'RBR' β†’ output: 'RRRRRBR'", "expected_accepted": true, "expected_output": "RRRRRBR", "input": "RBR" }, { "check_output": true, "description": "Input 'RRB' β†’ mutated: 'RRB' β†’ output: 'RRRRRRB'", "expected_accepted": true, "expected_output": "RRRRRRB", "input": "RRB" }, { "check_output": true, "description": "Input 'RR' β†’ mutated: 'RR' β†’ output: 'RRRRRR'", "expected_accepted": true, "expected_output": "RRRRRR", "input": "RR" }, { "check_output": true, "description": "Input 'BR' β†’ mutated: 'BR' β†’ output: 'RRRRBR'", "expected_accepted": true, "expected_output": "RRRRBR", "input": "BR" }, { "check_output": true, "description": "Input 'BRB' β†’ mutated: 'BRB' β†’ output: 'RRRRBRB'", "expected_accepted": true, "expected_output": "RRRRBRB", "input": "BRB" }, { "check_output": true, "description": "Input 'BB' β†’ mutated: 'BR' β†’ output: 'RRRRBR'", "expected_accepted": true, "expected_output": "RRRRBR", "input": "BB" }, { "check_output": true, "description": "Input 'B' β†’ mutated: 'B' β†’ output: 'RRRRB'", "expected_accepted": true, "expected_output": "RRRRB", "input": "B" }, { "check_output": true, "description": "Input 'BRBR' β†’ mutated: 'BRBR' β†’ output: 'RRRRBRBR'", "expected_accepted": true, "expected_output": "RRRRBRBR", "input": "BRBR" }, { "check_output": true, "description": "Input 'BBB' β†’ mutated: 'BRB' β†’ output: 'RRRRBRB'", "expected_accepted": true, "expected_output": "RRRRBRB", "input": "BBB" }, { "check_output": true, "description": "Input 'RRR' β†’ mutated: 'RRR' β†’ output: 'RRRRRRR'", "expected_accepted": true, "expected_output": "RRRRRRR", "input": "RRR" }, { "check_output": true, "description": "Input 'RBRB' β†’ mutated: 'RBRB' β†’ output: 'RRRRRBRB'", "expected_accepted": true, "expected_output": "RRRRRBRB", "input": "RBRB" }, { "check_output": true, "description": "Input 'RBRBBRRR' β†’ mutated: 'RBRBRRRR' β†’ output: 'RRRRRBRBRRRR'", "expected_accepted": true, "expected_output": "RRRRRBRBRRRR", "input": "RBRBBRRR" }, { "check_output": true, "description": "Input 'BBBBBRRBRRRB' β†’ mutated: 'BRBRBRRBRRRB' β†’ output: 'RRRRBRBRBRRBRRRB'", "expected_accepted": true, "expected_output": "RRRRBRBRBRRBRRRB", "input": "BBBBBRRBRRRB" } ]
manufactoria
hard
3c672174-e6d6-4a10-901a-8dd42bfe1fdb
prepend_sequence
Prepend RRRR after Replace patterns BB with BR
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective (output check)\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node and meets the puzzle's acceptance criteria\n- **Rejected**: Robot is routed to the NONE node, or caught in an infinite loop, or robot reaches the END node but fails to meet the puzzle's acceptance criteria \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted if they meet the puzzle criteria, otherwise rejected\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nReplace patterns BR with BB, then put 'RB' at the beginning of the tape. The input tape carries only red/blue colors.", "role": "user" } ]
[ { "check_output": true, "description": "Input '' β†’ mutated: '' β†’ output: 'RB'", "expected_accepted": true, "expected_output": "RB", "input": "" }, { "check_output": true, "description": "Input 'R' β†’ mutated: 'R' β†’ output: 'RBR'", "expected_accepted": true, "expected_output": "RBR", "input": "R" }, { "check_output": true, "description": "Input 'RB' β†’ mutated: 'RB' β†’ output: 'RBRB'", "expected_accepted": true, "expected_output": "RBRB", "input": "RB" }, { "check_output": true, "description": "Input 'BBR' β†’ mutated: 'BBB' β†’ output: 'RBBBB'", "expected_accepted": true, "expected_output": "RBBBB", "input": "BBR" }, { "check_output": true, "description": "Input 'RBR' β†’ mutated: 'RBB' β†’ output: 'RBRBB'", "expected_accepted": true, "expected_output": "RBRBB", "input": "RBR" }, { "check_output": true, "description": "Input 'RRB' β†’ mutated: 'RRB' β†’ output: 'RBRRB'", "expected_accepted": true, "expected_output": "RBRRB", "input": "RRB" }, { "check_output": true, "description": "Input 'RR' β†’ mutated: 'RR' β†’ output: 'RBRR'", "expected_accepted": true, "expected_output": "RBRR", "input": "RR" }, { "check_output": true, "description": "Input 'BR' β†’ mutated: 'BB' β†’ output: 'RBBB'", "expected_accepted": true, "expected_output": "RBBB", "input": "BR" }, { "check_output": true, "description": "Input 'BRB' β†’ mutated: 'BBB' β†’ output: 'RBBBB'", "expected_accepted": true, "expected_output": "RBBBB", "input": "BRB" }, { "check_output": true, "description": "Input 'B' β†’ mutated: 'B' β†’ output: 'RBB'", "expected_accepted": true, "expected_output": "RBB", "input": "B" }, { "check_output": true, "description": "Input 'BB' β†’ mutated: 'BB' β†’ output: 'RBBB'", "expected_accepted": true, "expected_output": "RBBB", "input": "BB" }, { "check_output": true, "description": "Input 'RBBB' β†’ mutated: 'RBBB' β†’ output: 'RBRBBB'", "expected_accepted": true, "expected_output": "RBRBBB", "input": "RBBB" }, { "check_output": true, "description": "Input 'BBB' β†’ mutated: 'BBB' β†’ output: 'RBBBB'", "expected_accepted": true, "expected_output": "RBBBB", "input": "BBB" }, { "check_output": true, "description": "Input 'RRR' β†’ mutated: 'RRR' β†’ output: 'RBRRR'", "expected_accepted": true, "expected_output": "RBRRR", "input": "RRR" }, { "check_output": true, "description": "Input 'BRBR' β†’ mutated: 'BBBB' β†’ output: 'RBBBBB'", "expected_accepted": true, "expected_output": "RBBBBB", "input": "BRBR" }, { "check_output": true, "description": "Input 'RBRB' β†’ mutated: 'RBBB' β†’ output: 'RBRBBB'", "expected_accepted": true, "expected_output": "RBRBBB", "input": "RBRB" }, { "check_output": true, "description": "Input 'RRRBRBBR' β†’ mutated: 'RRRBBBBB' β†’ output: 'RBRRRBBBBB'", "expected_accepted": true, "expected_output": "RBRRRBBBBB", "input": "RRRBRBBR" }, { "check_output": true, "description": "Input 'RRRBBBRBBRBB' β†’ mutated: 'RRRBBBBBBBBB' β†’ output: 'RBRRRBBBBBBBBB'", "expected_accepted": true, "expected_output": "RBRRRBBBBBBBBB", "input": "RRRBBBRBBRBB" } ]
manufactoria
hard
ae95af75-0ee9-4cfb-9e52-7863d2fecb4d
prepend_sequence
Prepend RB after Replace patterns BR with BB
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective (output check)\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node and meets the puzzle's acceptance criteria\n- **Rejected**: Robot is routed to the NONE node, or caught in an infinite loop, or robot reaches the END node but fails to meet the puzzle's acceptance criteria \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted if they meet the puzzle criteria, otherwise rejected\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nReplace patterns RB with BR, then put 'BR' at the beginning of the tape. The input tape carries only red/blue colors.", "role": "user" } ]
[ { "check_output": true, "description": "Input '' β†’ mutated: '' β†’ output: 'BR'", "expected_accepted": true, "expected_output": "BR", "input": "" }, { "check_output": true, "description": "Input 'R' β†’ mutated: 'R' β†’ output: 'BRR'", "expected_accepted": true, "expected_output": "BRR", "input": "R" }, { "check_output": true, "description": "Input 'RB' β†’ mutated: 'BR' β†’ output: 'BRBR'", "expected_accepted": true, "expected_output": "BRBR", "input": "RB" }, { "check_output": true, "description": "Input 'BBR' β†’ mutated: 'BBR' β†’ output: 'BRBBR'", "expected_accepted": true, "expected_output": "BRBBR", "input": "BBR" }, { "check_output": true, "description": "Input 'RBR' β†’ mutated: 'BRR' β†’ output: 'BRBRR'", "expected_accepted": true, "expected_output": "BRBRR", "input": "RBR" }, { "check_output": true, "description": "Input 'RRB' β†’ mutated: 'RBR' β†’ output: 'BRRBR'", "expected_accepted": true, "expected_output": "BRRBR", "input": "RRB" }, { "check_output": true, "description": "Input 'B' β†’ mutated: 'B' β†’ output: 'BRB'", "expected_accepted": true, "expected_output": "BRB", "input": "B" }, { "check_output": true, "description": "Input 'BRB' β†’ mutated: 'BBR' β†’ output: 'BRBBR'", "expected_accepted": true, "expected_output": "BRBBR", "input": "BRB" }, { "check_output": true, "description": "Input 'BR' β†’ mutated: 'BR' β†’ output: 'BRBR'", "expected_accepted": true, "expected_output": "BRBR", "input": "BR" }, { "check_output": true, "description": "Input 'RR' β†’ mutated: 'RR' β†’ output: 'BRRR'", "expected_accepted": true, "expected_output": "BRRR", "input": "RR" }, { "check_output": true, "description": "Input 'BB' β†’ mutated: 'BB' β†’ output: 'BRBB'", "expected_accepted": true, "expected_output": "BRBB", "input": "BB" }, { "check_output": true, "description": "Input 'BBRB' β†’ mutated: 'BBBR' β†’ output: 'BRBBBR'", "expected_accepted": true, "expected_output": "BRBBBR", "input": "BBRB" }, { "check_output": true, "description": "Input 'BBB' β†’ mutated: 'BBB' β†’ output: 'BRBBB'", "expected_accepted": true, "expected_output": "BRBBB", "input": "BBB" }, { "check_output": true, "description": "Input 'RRR' β†’ mutated: 'RRR' β†’ output: 'BRRRR'", "expected_accepted": true, "expected_output": "BRRRR", "input": "RRR" }, { "check_output": true, "description": "Input 'BRBR' β†’ mutated: 'BBRR' β†’ output: 'BRBBRR'", "expected_accepted": true, "expected_output": "BRBBRR", "input": "BRBR" }, { "check_output": true, "description": "Input 'RBRB' β†’ mutated: 'BRBR' β†’ output: 'BRBRBR'", "expected_accepted": true, "expected_output": "BRBRBR", "input": "RBRB" }, { "check_output": true, "description": "Input 'RBRRBBRR' β†’ mutated: 'BRRBRBRR' β†’ output: 'BRBRRBRBRR'", "expected_accepted": true, "expected_output": "BRBRRBRBRR", "input": "RBRRBBRR" }, { "check_output": true, "description": "Input 'RBRRBRBBBRBR' β†’ mutated: 'BRRBRBRBBBRR' β†’ output: 'BRBRRBRBRBBBRR'", "expected_accepted": true, "expected_output": "BRBRRBRBRBBBRR", "input": "RBRRBRBBBRBR" } ]
manufactoria
hard
6141049d-5864-4cc2-9eab-7018fe4c3df3
prepend_sequence
Prepend BR after Replace patterns RB with BR
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective (output check)\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node and meets the puzzle's acceptance criteria\n- **Rejected**: Robot is routed to the NONE node, or caught in an infinite loop, or robot reaches the END node but fails to meet the puzzle's acceptance criteria \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted if they meet the puzzle criteria, otherwise rejected\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nReplace patterns BR with B, then put 'RRRB' at the beginning of the tape. The input tape carries only red/blue colors.", "role": "user" } ]
[ { "check_output": true, "description": "Input '' β†’ mutated: '' β†’ output: 'RRRB'", "expected_accepted": true, "expected_output": "RRRB", "input": "" }, { "check_output": true, "description": "Input 'R' β†’ mutated: 'R' β†’ output: 'RRRBR'", "expected_accepted": true, "expected_output": "RRRBR", "input": "R" }, { "check_output": true, "description": "Input 'RB' β†’ mutated: 'RB' β†’ output: 'RRRBRB'", "expected_accepted": true, "expected_output": "RRRBRB", "input": "RB" }, { "check_output": true, "description": "Input 'BBR' β†’ mutated: 'BB' β†’ output: 'RRRBBB'", "expected_accepted": true, "expected_output": "RRRBBB", "input": "BBR" }, { "check_output": true, "description": "Input 'RBR' β†’ mutated: 'RB' β†’ output: 'RRRBRB'", "expected_accepted": true, "expected_output": "RRRBRB", "input": "RBR" }, { "check_output": true, "description": "Input 'RRB' β†’ mutated: 'RRB' β†’ output: 'RRRBRRB'", "expected_accepted": true, "expected_output": "RRRBRRB", "input": "RRB" }, { "check_output": true, "description": "Input 'B' β†’ mutated: 'B' β†’ output: 'RRRBB'", "expected_accepted": true, "expected_output": "RRRBB", "input": "B" }, { "check_output": true, "description": "Input 'BRB' β†’ mutated: 'BB' β†’ output: 'RRRBBB'", "expected_accepted": true, "expected_output": "RRRBBB", "input": "BRB" }, { "check_output": true, "description": "Input 'BR' β†’ mutated: 'B' β†’ output: 'RRRBB'", "expected_accepted": true, "expected_output": "RRRBB", "input": "BR" }, { "check_output": true, "description": "Input 'RR' β†’ mutated: 'RR' β†’ output: 'RRRBRR'", "expected_accepted": true, "expected_output": "RRRBRR", "input": "RR" }, { "check_output": true, "description": "Input 'BB' β†’ mutated: 'BB' β†’ output: 'RRRBBB'", "expected_accepted": true, "expected_output": "RRRBBB", "input": "BB" }, { "check_output": true, "description": "Input 'RBBB' β†’ mutated: 'RBBB' β†’ output: 'RRRBRBBB'", "expected_accepted": true, "expected_output": "RRRBRBBB", "input": "RBBB" }, { "check_output": true, "description": "Input 'BBB' β†’ mutated: 'BBB' β†’ output: 'RRRBBBB'", "expected_accepted": true, "expected_output": "RRRBBBB", "input": "BBB" }, { "check_output": true, "description": "Input 'RRR' β†’ mutated: 'RRR' β†’ output: 'RRRBRRR'", "expected_accepted": true, "expected_output": "RRRBRRR", "input": "RRR" }, { "check_output": true, "description": "Input 'BRBR' β†’ mutated: 'BB' β†’ output: 'RRRBBB'", "expected_accepted": true, "expected_output": "RRRBBB", "input": "BRBR" }, { "check_output": true, "description": "Input 'RBRB' β†’ mutated: 'RBB' β†’ output: 'RRRBRBB'", "expected_accepted": true, "expected_output": "RRRBRBB", "input": "RBRB" }, { "check_output": true, "description": "Input 'RRRBRRRR' β†’ mutated: 'RRRBRRR' β†’ output: 'RRRBRRRBRRR'", "expected_accepted": true, "expected_output": "RRRBRRRBRRR", "input": "RRRBRRRR" }, { "check_output": true, "description": "Input 'BRRBBBBRRRBB' β†’ mutated: 'BRBBBBRRBB' β†’ output: 'RRRBBRBBBBRRBB'", "expected_accepted": true, "expected_output": "RRRBBRBBBBRRBB", "input": "BRRBBBBRRRBB" } ]
manufactoria
hard
04af2f97-c770-4c57-be4d-9efb41a47c43
prepend_sequence
Prepend RRRB after Replace patterns BR with B
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective (output check)\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node and meets the puzzle's acceptance criteria\n- **Rejected**: Robot is routed to the NONE node, or caught in an infinite loop, or robot reaches the END node but fails to meet the puzzle's acceptance criteria \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted if they meet the puzzle criteria, otherwise rejected\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nRemove patterns RB, then put 'BBBR' at the beginning of the tape. The input tape carries only red/blue colors.", "role": "user" } ]
[ { "check_output": true, "description": "Input '' β†’ mutated: '' β†’ output: 'BBBR'", "expected_accepted": true, "expected_output": "BBBR", "input": "" }, { "check_output": true, "description": "Input 'R' β†’ mutated: 'R' β†’ output: 'BBBRR'", "expected_accepted": true, "expected_output": "BBBRR", "input": "R" }, { "check_output": true, "description": "Input 'RB' β†’ mutated: '' β†’ output: 'BBBR'", "expected_accepted": true, "expected_output": "BBBR", "input": "RB" }, { "check_output": true, "description": "Input 'BBR' β†’ mutated: 'BBR' β†’ output: 'BBBRBBR'", "expected_accepted": true, "expected_output": "BBBRBBR", "input": "BBR" }, { "check_output": true, "description": "Input 'RBR' β†’ mutated: 'R' β†’ output: 'BBBRR'", "expected_accepted": true, "expected_output": "BBBRR", "input": "RBR" }, { "check_output": true, "description": "Input 'RRB' β†’ mutated: 'R' β†’ output: 'BBBRR'", "expected_accepted": true, "expected_output": "BBBRR", "input": "RRB" }, { "check_output": true, "description": "Input 'B' β†’ mutated: 'B' β†’ output: 'BBBRB'", "expected_accepted": true, "expected_output": "BBBRB", "input": "B" }, { "check_output": true, "description": "Input 'RR' β†’ mutated: 'RR' β†’ output: 'BBBRRR'", "expected_accepted": true, "expected_output": "BBBRRR", "input": "RR" }, { "check_output": true, "description": "Input 'BR' β†’ mutated: 'BR' β†’ output: 'BBBRBR'", "expected_accepted": true, "expected_output": "BBBRBR", "input": "BR" }, { "check_output": true, "description": "Input 'BRB' β†’ mutated: 'B' β†’ output: 'BBBRB'", "expected_accepted": true, "expected_output": "BBBRB", "input": "BRB" }, { "check_output": true, "description": "Input 'BB' β†’ mutated: 'BB' β†’ output: 'BBBRBB'", "expected_accepted": true, "expected_output": "BBBRBB", "input": "BB" }, { "check_output": true, "description": "Input 'RBRB' β†’ mutated: '' β†’ output: 'BBBR'", "expected_accepted": true, "expected_output": "BBBR", "input": "RBRB" }, { "check_output": true, "description": "Input 'BBB' β†’ mutated: 'BBB' β†’ output: 'BBBRBBB'", "expected_accepted": true, "expected_output": "BBBRBBB", "input": "BBB" }, { "check_output": true, "description": "Input 'RRR' β†’ mutated: 'RRR' β†’ output: 'BBBRRRR'", "expected_accepted": true, "expected_output": "BBBRRRR", "input": "RRR" }, { "check_output": true, "description": "Input 'BRBR' β†’ mutated: 'BR' β†’ output: 'BBBRBR'", "expected_accepted": true, "expected_output": "BBBRBR", "input": "BRBR" }, { "check_output": true, "description": "Input 'BRRRRRBB' β†’ mutated: 'BRRRRB' β†’ output: 'BBBRBRRRRB'", "expected_accepted": true, "expected_output": "BBBRBRRRRB", "input": "BRRRRRBB" }, { "check_output": true, "description": "Input 'BRRBBBRBBBRB' β†’ mutated: 'BRBBBB' β†’ output: 'BBBRBRBBBB'", "expected_accepted": true, "expected_output": "BBBRBRBBBB", "input": "BRRBBBRBBBRB" } ]
manufactoria
hard
c75a111f-e9ff-4f5f-b096-87f6418c6f61
prepend_sequence
Prepend BBBR after Remove patterns RB
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective (output check)\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node and meets the puzzle's acceptance criteria\n- **Rejected**: Robot is routed to the NONE node, or caught in an infinite loop, or robot reaches the END node but fails to meet the puzzle's acceptance criteria \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted if they meet the puzzle criteria, otherwise rejected\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nReplace patterns RR with BB, then put 'BBBR' at the beginning of the tape. The input tape carries only red/blue colors.", "role": "user" } ]
[ { "check_output": true, "description": "Input '' β†’ mutated: '' β†’ output: 'BBBR'", "expected_accepted": true, "expected_output": "BBBR", "input": "" }, { "check_output": true, "description": "Input 'R' β†’ mutated: 'R' β†’ output: 'BBBRR'", "expected_accepted": true, "expected_output": "BBBRR", "input": "R" }, { "check_output": true, "description": "Input 'RB' β†’ mutated: 'RB' β†’ output: 'BBBRRB'", "expected_accepted": true, "expected_output": "BBBRRB", "input": "RB" }, { "check_output": true, "description": "Input 'BBR' β†’ mutated: 'BBR' β†’ output: 'BBBRBBR'", "expected_accepted": true, "expected_output": "BBBRBBR", "input": "BBR" }, { "check_output": true, "description": "Input 'RBR' β†’ mutated: 'RBR' β†’ output: 'BBBRRBR'", "expected_accepted": true, "expected_output": "BBBRRBR", "input": "RBR" }, { "check_output": true, "description": "Input 'RRB' β†’ mutated: 'BBB' β†’ output: 'BBBRBBB'", "expected_accepted": true, "expected_output": "BBBRBBB", "input": "RRB" }, { "check_output": true, "description": "Input 'RR' β†’ mutated: 'BB' β†’ output: 'BBBRBB'", "expected_accepted": true, "expected_output": "BBBRBB", "input": "RR" }, { "check_output": true, "description": "Input 'BR' β†’ mutated: 'BR' β†’ output: 'BBBRBR'", "expected_accepted": true, "expected_output": "BBBRBR", "input": "BR" }, { "check_output": true, "description": "Input 'BRB' β†’ mutated: 'BRB' β†’ output: 'BBBRBRB'", "expected_accepted": true, "expected_output": "BBBRBRB", "input": "BRB" }, { "check_output": true, "description": "Input 'B' β†’ mutated: 'B' β†’ output: 'BBBRB'", "expected_accepted": true, "expected_output": "BBBRB", "input": "B" }, { "check_output": true, "description": "Input 'BB' β†’ mutated: 'BB' β†’ output: 'BBBRBB'", "expected_accepted": true, "expected_output": "BBBRBB", "input": "BB" }, { "check_output": true, "description": "Input 'BBRB' β†’ mutated: 'BBRB' β†’ output: 'BBBRBBRB'", "expected_accepted": true, "expected_output": "BBBRBBRB", "input": "BBRB" }, { "check_output": true, "description": "Input 'BBB' β†’ mutated: 'BBB' β†’ output: 'BBBRBBB'", "expected_accepted": true, "expected_output": "BBBRBBB", "input": "BBB" }, { "check_output": true, "description": "Input 'RRR' β†’ mutated: 'BBR' β†’ output: 'BBBRBBR'", "expected_accepted": true, "expected_output": "BBBRBBR", "input": "RRR" }, { "check_output": true, "description": "Input 'BRBR' β†’ mutated: 'BRBR' β†’ output: 'BBBRBRBR'", "expected_accepted": true, "expected_output": "BBBRBRBR", "input": "BRBR" }, { "check_output": true, "description": "Input 'RBRB' β†’ mutated: 'RBRB' β†’ output: 'BBBRRBRB'", "expected_accepted": true, "expected_output": "BBBRRBRB", "input": "RBRB" }, { "check_output": true, "description": "Input 'BBBRBRRR' β†’ mutated: 'BBBRBBBR' β†’ output: 'BBBRBBBRBBBR'", "expected_accepted": true, "expected_output": "BBBRBBBRBBBR", "input": "BBBRBRRR" }, { "check_output": true, "description": "Input 'BRRRRBRBRRBB' β†’ mutated: 'BBBBBBRBBBBB' β†’ output: 'BBBRBBBBBBRBBBBB'", "expected_accepted": true, "expected_output": "BBBRBBBBBBRBBBBB", "input": "BRRRRBRBRRBB" } ]
manufactoria
hard
de0ad2e7-9ecd-428f-a5d7-b803aa04ab15
prepend_sequence
Prepend BBBR after Replace patterns RR with BB
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective (output check)\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node and meets the puzzle's acceptance criteria\n- **Rejected**: Robot is routed to the NONE node, or caught in an infinite loop, or robot reaches the END node but fails to meet the puzzle's acceptance criteria \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted if they meet the puzzle criteria, otherwise rejected\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nRemove patterns RR, then put 'BBR' at the beginning of the tape. The input tape carries only red/blue colors.", "role": "user" } ]
[ { "check_output": true, "description": "Input '' β†’ mutated: '' β†’ output: 'BBR'", "expected_accepted": true, "expected_output": "BBR", "input": "" }, { "check_output": true, "description": "Input 'R' β†’ mutated: 'R' β†’ output: 'BBRR'", "expected_accepted": true, "expected_output": "BBRR", "input": "R" }, { "check_output": true, "description": "Input 'RB' β†’ mutated: 'RB' β†’ output: 'BBRRB'", "expected_accepted": true, "expected_output": "BBRRB", "input": "RB" }, { "check_output": true, "description": "Input 'BBR' β†’ mutated: 'BBR' β†’ output: 'BBRBBR'", "expected_accepted": true, "expected_output": "BBRBBR", "input": "BBR" }, { "check_output": true, "description": "Input 'RBR' β†’ mutated: 'RBR' β†’ output: 'BBRRBR'", "expected_accepted": true, "expected_output": "BBRRBR", "input": "RBR" }, { "check_output": true, "description": "Input 'RRB' β†’ mutated: 'B' β†’ output: 'BBRB'", "expected_accepted": true, "expected_output": "BBRB", "input": "RRB" }, { "check_output": true, "description": "Input 'B' β†’ mutated: 'B' β†’ output: 'BBRB'", "expected_accepted": true, "expected_output": "BBRB", "input": "B" }, { "check_output": true, "description": "Input 'BRB' β†’ mutated: 'BRB' β†’ output: 'BBRBRB'", "expected_accepted": true, "expected_output": "BBRBRB", "input": "BRB" }, { "check_output": true, "description": "Input 'BR' β†’ mutated: 'BR' β†’ output: 'BBRBR'", "expected_accepted": true, "expected_output": "BBRBR", "input": "BR" }, { "check_output": true, "description": "Input 'BB' β†’ mutated: 'BB' β†’ output: 'BBRBB'", "expected_accepted": true, "expected_output": "BBRBB", "input": "BB" }, { "check_output": true, "description": "Input 'RR' β†’ mutated: '' β†’ output: 'BBR'", "expected_accepted": true, "expected_output": "BBR", "input": "RR" }, { "check_output": true, "description": "Input 'RBBB' β†’ mutated: 'RBBB' β†’ output: 'BBRRBBB'", "expected_accepted": true, "expected_output": "BBRRBBB", "input": "RBBB" }, { "check_output": true, "description": "Input 'BBB' β†’ mutated: 'BBB' β†’ output: 'BBRBBB'", "expected_accepted": true, "expected_output": "BBRBBB", "input": "BBB" }, { "check_output": true, "description": "Input 'RRR' β†’ mutated: 'R' β†’ output: 'BBRR'", "expected_accepted": true, "expected_output": "BBRR", "input": "RRR" }, { "check_output": true, "description": "Input 'BRBR' β†’ mutated: 'BRBR' β†’ output: 'BBRBRBR'", "expected_accepted": true, "expected_output": "BBRBRBR", "input": "BRBR" }, { "check_output": true, "description": "Input 'RBRB' β†’ mutated: 'RBRB' β†’ output: 'BBRRBRB'", "expected_accepted": true, "expected_output": "BBRRBRB", "input": "RBRB" }, { "check_output": true, "description": "Input 'RRBRBRRB' β†’ mutated: 'BRBB' β†’ output: 'BBRBRBB'", "expected_accepted": true, "expected_output": "BBRBRBB", "input": "RRBRBRRB" }, { "check_output": true, "description": "Input 'BRRBRBRBBRRR' β†’ mutated: 'BBRBRBBR' β†’ output: 'BBRBBRBRBBR'", "expected_accepted": true, "expected_output": "BBRBBRBRBBR", "input": "BRRBRBRBBRRR" } ]
manufactoria
hard
d8452551-6d5b-4d43-bfb9-67cd90f16dde
prepend_sequence
Prepend BBR after Remove patterns RR
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective (output check)\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node and meets the puzzle's acceptance criteria\n- **Rejected**: Robot is routed to the NONE node, or caught in an infinite loop, or robot reaches the END node but fails to meet the puzzle's acceptance criteria \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted if they meet the puzzle criteria, otherwise rejected\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nReplace patterns RR with BB, then put 'RBBB' at the beginning of the tape. The input tape carries only red/blue colors.", "role": "user" } ]
[ { "check_output": true, "description": "Input '' β†’ mutated: '' β†’ output: 'RBBB'", "expected_accepted": true, "expected_output": "RBBB", "input": "" }, { "check_output": true, "description": "Input 'R' β†’ mutated: 'R' β†’ output: 'RBBBR'", "expected_accepted": true, "expected_output": "RBBBR", "input": "R" }, { "check_output": true, "description": "Input 'RB' β†’ mutated: 'RB' β†’ output: 'RBBBRB'", "expected_accepted": true, "expected_output": "RBBBRB", "input": "RB" }, { "check_output": true, "description": "Input 'BBR' β†’ mutated: 'BBR' β†’ output: 'RBBBBBR'", "expected_accepted": true, "expected_output": "RBBBBBR", "input": "BBR" }, { "check_output": true, "description": "Input 'RBR' β†’ mutated: 'RBR' β†’ output: 'RBBBRBR'", "expected_accepted": true, "expected_output": "RBBBRBR", "input": "RBR" }, { "check_output": true, "description": "Input 'RRB' β†’ mutated: 'BBB' β†’ output: 'RBBBBBB'", "expected_accepted": true, "expected_output": "RBBBBBB", "input": "RRB" }, { "check_output": true, "description": "Input 'BRB' β†’ mutated: 'BRB' β†’ output: 'RBBBBRB'", "expected_accepted": true, "expected_output": "RBBBBRB", "input": "BRB" }, { "check_output": true, "description": "Input 'BR' β†’ mutated: 'BR' β†’ output: 'RBBBBR'", "expected_accepted": true, "expected_output": "RBBBBR", "input": "BR" }, { "check_output": true, "description": "Input 'BB' β†’ mutated: 'BB' β†’ output: 'RBBBBB'", "expected_accepted": true, "expected_output": "RBBBBB", "input": "BB" }, { "check_output": true, "description": "Input 'B' β†’ mutated: 'B' β†’ output: 'RBBBB'", "expected_accepted": true, "expected_output": "RBBBB", "input": "B" }, { "check_output": true, "description": "Input 'RR' β†’ mutated: 'BB' β†’ output: 'RBBBBB'", "expected_accepted": true, "expected_output": "RBBBBB", "input": "RR" }, { "check_output": true, "description": "Input 'BRRB' β†’ mutated: 'BBBB' β†’ output: 'RBBBBBBB'", "expected_accepted": true, "expected_output": "RBBBBBBB", "input": "BRRB" }, { "check_output": true, "description": "Input 'BBB' β†’ mutated: 'BBB' β†’ output: 'RBBBBBB'", "expected_accepted": true, "expected_output": "RBBBBBB", "input": "BBB" }, { "check_output": true, "description": "Input 'RRR' β†’ mutated: 'BBR' β†’ output: 'RBBBBBR'", "expected_accepted": true, "expected_output": "RBBBBBR", "input": "RRR" }, { "check_output": true, "description": "Input 'BRBR' β†’ mutated: 'BRBR' β†’ output: 'RBBBBRBR'", "expected_accepted": true, "expected_output": "RBBBBRBR", "input": "BRBR" }, { "check_output": true, "description": "Input 'RBRB' β†’ mutated: 'RBRB' β†’ output: 'RBBBRBRB'", "expected_accepted": true, "expected_output": "RBBBRBRB", "input": "RBRB" }, { "check_output": true, "description": "Input 'BBRBRRBR' β†’ mutated: 'BBRBBBBR' β†’ output: 'RBBBBBRBBBBR'", "expected_accepted": true, "expected_output": "RBBBBBRBBBBR", "input": "BBRBRRBR" }, { "check_output": true, "description": "Input 'RBRRRRRRRBRB' β†’ mutated: 'RBBBBBBBRBRB' β†’ output: 'RBBBRBBBBBBBRBRB'", "expected_accepted": true, "expected_output": "RBBBRBBBBBBBRBRB", "input": "RBRRRRRRRBRB" } ]
manufactoria
hard
5e309773-99e5-4072-ab52-74034a94c815
prepend_sequence
Prepend RBBB after Replace patterns RR with BB
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