/*
 * Copyright (c) 2017. Marius Reimer
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package de.reimerm.splintersweets.abstract

import com.badlogic.gdx.graphics.OrthographicCamera
import com.badlogic.gdx.scenes.scene2d.Stage
import com.badlogic.gdx.utils.Scaling
import com.badlogic.gdx.utils.viewport.ScalingViewport
import de.reimerm.splintersweets.utils.GameSettings

/**
 * Created by Marius Reimer on 21-Jul-16.
 */
open class AbstractStretchStage : Stage {

    constructor() : super(ScalingViewport(Scaling.stretch, GameSettings.WIDTH, GameSettings.HEIGHT, OrthographicCamera(GameSettings.WIDTH, GameSettings.HEIGHT))) {
        camera.position.set(camera.viewportWidth / 2, camera.viewportHeight / 2, 0f)
        camera.update()
    }
}