Schedulers issue
As I understand it, Zeta-Chroma doesn't handle other scheduler c besides the default Beta.
Just tested it, and it's all pretty sad with the others.
I mean not those that duplicate the result in terms of Beta (Simple/Normal).
But for example, those that differ in the image output, which are relevant to use besides.
upd.
Sorry,i fixed all troubles(images was critical dark) with such negative promt ><
underexposed, overly shadowed, deep blacks, murky, gloomy, dim lighting,
overexposed, washed out, blown out highlights, harsh lighting, flat lighting, washed tones, oversaturated, lens flare, HDR look, whiteout, no shadows, no contrast,
extra limbs, extra fingers, fused fingers, malformed hands, twisted fingers, malformed limbs, disproportionate body, disproportionate face, distorted anatomy, broken anatomy, bad proportions,
ugly, messy composition, low quality, noisy, grainy, blurry, out of focus, jpeg artifacts, low resolution, bad art, poorly drawn, distorted, disfigured, deformed, mutated, broken, glitch, text, watermark, logo
As I understand it, Zeta-Chroma doesn't handle other scheduler c besides the default Beta.
Just tested it, and it's all pretty sad with the others.
I mean not those that duplicate the result in terms of Beta (Simple/Normal).
But for example, those that differ in the image output, which are relevant to use besides.upd.
Sorry,i fixed all troubles(images was critical dark) with such negative promt ><
underexposed, overly shadowed, deep blacks, murky, gloomy, dim lighting,
overexposed, washed out, blown out highlights, harsh lighting, flat lighting, washed tones, oversaturated, lens flare, HDR look, whiteout, no shadows, no contrast,
extra limbs, extra fingers, fused fingers, malformed hands, twisted fingers, malformed limbs, disproportionate body, disproportionate face, distorted anatomy, broken anatomy, bad proportions,
ugly, messy composition, low quality, noisy, grainy, blurry, out of focus, jpeg artifacts, low resolution, bad art, poorly drawn, distorted, disfigured, deformed, mutated, broken, glitch, text, watermark, logo
This workflow of Zeta Chroma is very experimental. I recommend you to use Euler as sampler and simple or normal as schedule. Also adjust the model sampling aura flow to 3.00 and use the normal KSampler. The sweet spot for cfg scale is 4.5 - 5.5. The model is still WIP, but sometimes the workflow settings can mess up your outputs.
As I understand it, Zeta-Chroma doesn't handle other scheduler c besides the default Beta.
Just tested it, and it's all pretty sad with the others.
I mean not those that duplicate the result in terms of Beta (Simple/Normal).
But for example, those that differ in the image output, which are relevant to use besides.upd.
Sorry,i fixed all troubles(images was critical dark) with such negative promt ><
underexposed, overly shadowed, deep blacks, murky, gloomy, dim lighting,
overexposed, washed out, blown out highlights, harsh lighting, flat lighting, washed tones, oversaturated, lens flare, HDR look, whiteout, no shadows, no contrast,
extra limbs, extra fingers, fused fingers, malformed hands, twisted fingers, malformed limbs, disproportionate body, disproportionate face, distorted anatomy, broken anatomy, bad proportions,
ugly, messy composition, low quality, noisy, grainy, blurry, out of focus, jpeg artifacts, low resolution, bad art, poorly drawn, distorted, disfigured, deformed, mutated, broken, glitch, text, watermark, logoThis workflow of Zeta Chroma is very experimental. I recommend you to use Euler as sampler and simple or normal as schedule. Also adjust the model sampling aura flow to 3.00 and use the normal KSampler. The sweet spot for cfg scale is 4.5 - 5.5. The model is still WIP, but sometimes the workflow settings can mess up your outputs.
I see,btw res2s+bong_tanget works perfectly too.
reading