HY-World 2.0: A Multi-Modal World Model for Reconstructing, Generating, and Simulating 3D Worlds Paper • 2604.14268 • Published 5 days ago • 90
GameWorld: Towards Standardized and Verifiable Evaluation of Multimodal Game Agents Paper • 2604.07429 • Published 12 days ago • 110
Seedance 2.0: Advancing Video Generation for World Complexity Paper • 2604.14148 • Published 5 days ago • 140
Nemotron 3 Super: Open, Efficient Mixture-of-Experts Hybrid Mamba-Transformer Model for Agentic Reasoning Paper • 2604.12374 • Published 6 days ago • 33
ClawGUI: A Unified Framework for Training, Evaluating, and Deploying GUI Agents Paper • 2604.11784 • Published 7 days ago • 137
General365: Benchmarking General Reasoning in Large Language Models Across Diverse and Challenging Tasks Paper • 2604.11778 • Published 7 days ago • 8
Solving Physics Olympiad via Reinforcement Learning on Physics Simulators Paper • 2604.11805 • Published 7 days ago • 16
OmniShow: Unifying Multimodal Conditions for Human-Object Interaction Video Generation Paper • 2604.11804 • Published 7 days ago • 69
Attention Sink in Transformers: A Survey on Utilization, Interpretation, and Mitigation Paper • 2604.10098 • Published 9 days ago • 74
Strips as Tokens: Artist Mesh Generation with Native UV Segmentation Paper • 2604.09132 • Published 10 days ago • 50
Matrix-Game 3.0: Real-Time and Streaming Interactive World Model with Long-Horizon Memory Paper • 2604.08995 • Published 10 days ago • 46
WildDet3D: Scaling Promptable 3D Detection in the Wild Paper • 2604.08626 • Published 11 days ago • 238
FORGE:Fine-grained Multimodal Evaluation for Manufacturing Scenarios Paper • 2604.07413 • Published 12 days ago • 93
SkillClaw: Let Skills Evolve Collectively with Agentic Evolver Paper • 2604.08377 • Published 11 days ago • 279
HY-Embodied-0.5: Embodied Foundation Models for Real-World Agents Paper • 2604.07430 • Published 12 days ago • 184
Think in Strokes, Not Pixels: Process-Driven Image Generation via Interleaved Reasoning Paper • 2604.04746 • Published 12 days ago • 70